/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioChannelManager.h" #include "nsIDOMClassInfo.h" #include "mozilla/dom/AudioChannelManagerBinding.h" using namespace mozilla::hal; namespace mozilla { namespace dom { namespace system { AudioChannelManager::AudioChannelManager() : mState(SWITCH_STATE_UNKNOWN) { RegisterSwitchObserver(SWITCH_HEADPHONES, this); mState = GetCurrentSwitchState(SWITCH_HEADPHONES); SetIsDOMBinding(); } AudioChannelManager::~AudioChannelManager() { UnregisterSwitchObserver(SWITCH_HEADPHONES, this); } void AudioChannelManager::Init(nsPIDOMWindow* aWindow) { BindToOwner(aWindow->IsOuterWindow() ? aWindow->GetCurrentInnerWindow() : aWindow); } JSObject* AudioChannelManager::WrapObject(JSContext* aCx, JS::Handle aScope) { return AudioChannelManagerBinding::Wrap(aCx, aScope, this); } void AudioChannelManager::Notify(const SwitchEvent& aEvent) { if (aEvent.status() == SWITCH_STATE_ON || aEvent.status() == SWITCH_STATE_HEADSET || aEvent.status() == SWITCH_STATE_HEADPHONE) { mState = SWITCH_STATE_ON; } else { mState = SWITCH_STATE_OFF; } DispatchTrustedEvent(NS_LITERAL_STRING("headphoneschange")); } } // namespace system } // namespace dom } // namespace mozilla