/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "VectorImage.h" #include "gfx2DGlue.h" #include "gfxContext.h" #include "gfxDrawable.h" #include "gfxPlatform.h" #include "gfxUtils.h" #include "imgFrame.h" #include "mozilla/AutoRestore.h" #include "mozilla/MemoryReporting.h" #include "mozilla/dom/Event.h" #include "mozilla/dom/SVGSVGElement.h" #include "mozilla/dom/SVGDocument.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/gfxVars.h" #include "mozilla/PendingAnimationTracker.h" #include "mozilla/PresShell.h" #include "mozilla/RefPtr.h" #include "mozilla/Tuple.h" #include "nsIStreamListener.h" #include "nsMimeTypes.h" #include "nsPresContext.h" #include "nsRect.h" #include "nsString.h" #include "nsStubDocumentObserver.h" #include "SVGObserverUtils.h" // for SVGRenderingObserver #include "nsWindowSizes.h" #include "ImageRegion.h" #include "ISurfaceProvider.h" #include "LookupResult.h" #include "Orientation.h" #include "SVGDocumentWrapper.h" #include "SVGDrawingParameters.h" #include "nsIDOMEventListener.h" #include "SurfaceCache.h" #include "mozilla/dom/Document.h" #include "mozilla/dom/DocumentInlines.h" namespace mozilla { using namespace dom; using namespace dom::SVGPreserveAspectRatio_Binding; using namespace gfx; using namespace layers; namespace image { // Helper-class: SVGRootRenderingObserver class SVGRootRenderingObserver final : public SVGRenderingObserver { public: NS_DECL_ISUPPORTS SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper, VectorImage* aVectorImage) : SVGRenderingObserver(), mDocWrapper(aDocWrapper), mVectorImage(aVectorImage), mHonoringInvalidations(true) { MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper"); MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage"); StartObserving(); Element* elem = GetReferencedElementWithoutObserving(); MOZ_ASSERT(elem, "no root SVG node for us to observe"); SVGObserverUtils::AddRenderingObserver(elem, this); mInObserverSet = true; } void ResumeHonoringInvalidations() { mHonoringInvalidations = true; } protected: virtual ~SVGRootRenderingObserver() { // This needs to call our GetReferencedElementWithoutObserving override, // so must be called here rather than in our base class's dtor. StopObserving(); } Element* GetReferencedElementWithoutObserving() final { return mDocWrapper->GetRootSVGElem(); } virtual void OnRenderingChange() override { Element* elem = GetReferencedElementWithoutObserving(); MOZ_ASSERT(elem, "missing root SVG node"); if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) { nsIFrame* frame = elem->GetPrimaryFrame(); if (!frame || frame->PresShell()->IsDestroying()) { // We're being destroyed. Bail out. return; } // Ignore further invalidations until we draw. mHonoringInvalidations = false; mVectorImage->InvalidateObserversOnNextRefreshDriverTick(); } // Our caller might've removed us from rendering-observer list. // Add ourselves back! if (!mInObserverSet) { SVGObserverUtils::AddRenderingObserver(elem, this); mInObserverSet = true; } } // Private data const RefPtr mDocWrapper; VectorImage* const mVectorImage; // Raw pointer because it owns me. bool mHonoringInvalidations; }; NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver) class SVGParseCompleteListener final : public nsStubDocumentObserver { public: NS_DECL_ISUPPORTS SVGParseCompleteListener(SVGDocument* aDocument, VectorImage* aImage) : mDocument(aDocument), mImage(aImage) { MOZ_ASSERT(mDocument, "Need an SVG document"); MOZ_ASSERT(mImage, "Need an image"); mDocument->AddObserver(this); } private: ~SVGParseCompleteListener() { if (mDocument) { // The document must have been destroyed before we got our event. // Otherwise this can't happen, since documents hold strong references to // their observers. Cancel(); } } public: void EndLoad(Document* aDocument) override { MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?"); // OnSVGDocumentParsed will release our owner's reference to us, so ensure // we stick around long enough to complete our work. RefPtr kungFuDeathGrip(this); mImage->OnSVGDocumentParsed(); } void Cancel() { MOZ_ASSERT(mDocument, "Duplicate call to Cancel"); if (mDocument) { mDocument->RemoveObserver(this); mDocument = nullptr; } } private: RefPtr mDocument; VectorImage* const mImage; // Raw pointer to owner. }; NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver) class SVGLoadEventListener final : public nsIDOMEventListener { public: NS_DECL_ISUPPORTS SVGLoadEventListener(Document* aDocument, VectorImage* aImage) : mDocument(aDocument), mImage(aImage) { MOZ_ASSERT(mDocument, "Need an SVG document"); MOZ_ASSERT(mImage, "Need an image"); mDocument->AddEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), this, true, false); mDocument->AddEventListener(NS_LITERAL_STRING("SVGAbort"), this, true, false); mDocument->AddEventListener(NS_LITERAL_STRING("SVGError"), this, true, false); } private: ~SVGLoadEventListener() { if (mDocument) { // The document must have been destroyed before we got our event. // Otherwise this can't happen, since documents hold strong references to // their observers. Cancel(); } } public: NS_IMETHOD HandleEvent(Event* aEvent) override { MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?"); // OnSVGDocumentLoaded/OnSVGDocumentError will release our owner's reference // to us, so ensure we stick around long enough to complete our work. RefPtr kungFuDeathGrip(this); nsAutoString eventType; aEvent->GetType(eventType); MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad") || eventType.EqualsLiteral("SVGAbort") || eventType.EqualsLiteral("SVGError"), "Received unexpected event"); if (eventType.EqualsLiteral("MozSVGAsImageDocumentLoad")) { mImage->OnSVGDocumentLoaded(); } else { mImage->OnSVGDocumentError(); } return NS_OK; } void Cancel() { MOZ_ASSERT(mDocument, "Duplicate call to Cancel"); if (mDocument) { mDocument->RemoveEventListener( NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"), this, true); mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGAbort"), this, true); mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGError"), this, true); mDocument = nullptr; } } private: nsCOMPtr mDocument; VectorImage* const mImage; // Raw pointer to owner. }; NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener) // Helper-class: SVGDrawingCallback class SVGDrawingCallback : public gfxDrawingCallback { public: SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper, const IntSize& aViewportSize, const IntSize& aSize, uint32_t aImageFlags) : mSVGDocumentWrapper(aSVGDocumentWrapper), mViewportSize(aViewportSize), mSize(aSize), mImageFlags(aImageFlags) {} virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect, const SamplingFilter aSamplingFilter, const gfxMatrix& aTransform) override; private: RefPtr mSVGDocumentWrapper; const IntSize mViewportSize; const IntSize mSize; uint32_t mImageFlags; }; // Based loosely on nsSVGIntegrationUtils' PaintFrameCallback::operator() bool SVGDrawingCallback::operator()(gfxContext* aContext, const gfxRect& aFillRect, const SamplingFilter aSamplingFilter, const gfxMatrix& aTransform) { MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper"); // Get (& sanity-check) the helper-doc's presShell RefPtr presShell = mSVGDocumentWrapper->GetPresShell(); MOZ_ASSERT(presShell, "GetPresShell returned null for an SVG image?"); #ifdef MOZ_GECKO_PROFILER Document* doc = presShell->GetDocument(); nsIURI* uri = doc ? doc->GetDocumentURI() : nullptr; AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING( "SVG Image drawing", GRAPHICS, nsPrintfCString("%dx%d %s", mSize.width, mSize.height, uri ? uri->GetSpecOrDefault().get() : "N/A")); #endif gfxContextAutoSaveRestore contextRestorer(aContext); // Clip to aFillRect so that we don't paint outside. aContext->NewPath(); aContext->Rectangle(aFillRect); aContext->Clip(); gfxMatrix matrix = aTransform; if (!matrix.Invert()) { return false; } aContext->SetMatrixDouble( aContext->CurrentMatrixDouble().PreMultiply(matrix).PreScale( double(mSize.width) / mViewportSize.width, double(mSize.height) / mViewportSize.height)); nsPresContext* presContext = presShell->GetPresContext(); MOZ_ASSERT(presContext, "pres shell w/out pres context"); nsRect svgRect(0, 0, presContext->DevPixelsToAppUnits(mViewportSize.width), presContext->DevPixelsToAppUnits(mViewportSize.height)); RenderDocumentFlags renderDocFlags = RenderDocumentFlags::IgnoreViewportScrolling; if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) { renderDocFlags |= RenderDocumentFlags::AsyncDecodeImages; } presShell->RenderDocument(svgRect, renderDocFlags, NS_RGBA(0, 0, 0, 0), // transparent aContext); return true; } class MOZ_STACK_CLASS AutoRestoreSVGState final { public: AutoRestoreSVGState(const SVGDrawingParameters& aParams, SVGDocumentWrapper* aSVGDocumentWrapper, bool& aIsDrawing, bool aContextPaint) : mIsDrawing(aIsDrawing) // Apply any 'preserveAspectRatio' override (if specified) to the root // element: , mPAR(aParams.svgContext, aSVGDocumentWrapper->GetRootSVGElem()) // Set the animation time: , mTime(aSVGDocumentWrapper->GetRootSVGElem(), aParams.animationTime) { MOZ_ASSERT(!aIsDrawing); MOZ_ASSERT(aSVGDocumentWrapper->GetDocument()); aIsDrawing = true; // Set context paint (if specified) on the document: if (aContextPaint) { MOZ_ASSERT(aParams.svgContext->GetContextPaint()); mContextPaint.emplace(*aParams.svgContext->GetContextPaint(), *aSVGDocumentWrapper->GetDocument()); } } private: AutoRestore mIsDrawing; AutoPreserveAspectRatioOverride mPAR; AutoSVGTimeSetRestore mTime; Maybe mContextPaint; }; // Implement VectorImage's nsISupports-inherited methods NS_IMPL_ISUPPORTS(VectorImage, imgIContainer, nsIStreamListener, nsIRequestObserver) //------------------------------------------------------------------------------ // Constructor / Destructor VectorImage::VectorImage(nsIURI* aURI /* = nullptr */) : ImageResource(aURI), // invoke superclass's constructor mLockCount(0), mIsInitialized(false), mDiscardable(false), mIsFullyLoaded(false), mIsDrawing(false), mHaveAnimations(false), mHasPendingInvalidation(false) {} VectorImage::~VectorImage() { CancelAllListeners(); SurfaceCache::RemoveImage(ImageKey(this)); } //------------------------------------------------------------------------------ // Methods inherited from Image.h nsresult VectorImage::Init(const char* aMimeType, uint32_t aFlags) { // We don't support re-initialization if (mIsInitialized) { return NS_ERROR_ILLEGAL_VALUE; } MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError, "Flags unexpectedly set before initialization"); MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype"); mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE); // Lock this image's surfaces in the SurfaceCache if we're not discardable. if (!mDiscardable) { mLockCount++; SurfaceCache::LockImage(ImageKey(this)); } mIsInitialized = true; return NS_OK; } size_t VectorImage::SizeOfSourceWithComputedFallback( SizeOfState& aState) const { if (!mSVGDocumentWrapper) { return 0; // No document, so no memory used for the document. } SVGDocument* doc = mSVGDocumentWrapper->GetDocument(); if (!doc) { return 0; // No document, so no memory used for the document. } nsWindowSizes windowSizes(aState); doc->DocAddSizeOfIncludingThis(windowSizes); if (windowSizes.getTotalSize() == 0) { // MallocSizeOf fails on this platform. Because we also use this method for // determining the size of cache entries, we need to return something // reasonable here. Unfortunately, there's no way to estimate the document's // size accurately, so we just use a constant value of 100KB, which will // generally underestimate the true size. return 100 * 1024; } return windowSizes.getTotalSize(); } void VectorImage::CollectSizeOfSurfaces( nsTArray& aCounters, MallocSizeOf aMallocSizeOf) const { SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf); } nsresult VectorImage::OnImageDataComplete(nsIRequest* aRequest, nsISupports* aContext, nsresult aStatus, bool aLastPart) { // Call our internal OnStopRequest method, which only talks to our embedded // SVG document. This won't have any effect on our ProgressTracker. nsresult finalStatus = OnStopRequest(aRequest, aStatus); // Give precedence to Necko failure codes. if (NS_FAILED(aStatus)) { finalStatus = aStatus; } Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus); if (mIsFullyLoaded || mError) { // Our document is loaded, so we're ready to notify now. mProgressTracker->SyncNotifyProgress(loadProgress); } else { // Record our progress so far; we'll actually send the notifications in // OnSVGDocumentLoaded or OnSVGDocumentError. mLoadProgress = Some(loadProgress); } return finalStatus; } nsresult VectorImage::OnImageDataAvailable(nsIRequest* aRequest, nsISupports* aContext, nsIInputStream* aInStr, uint64_t aSourceOffset, uint32_t aCount) { return OnDataAvailable(aRequest, aInStr, aSourceOffset, aCount); } nsresult VectorImage::StartAnimation() { if (mError) { return NS_ERROR_FAILURE; } MOZ_ASSERT(ShouldAnimate(), "Should not animate!"); mSVGDocumentWrapper->StartAnimation(); return NS_OK; } nsresult VectorImage::StopAnimation() { nsresult rv = NS_OK; if (mError) { rv = NS_ERROR_FAILURE; } else { MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations, "Should not have been animating!"); mSVGDocumentWrapper->StopAnimation(); } mAnimating = false; return rv; } bool VectorImage::ShouldAnimate() { return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations; } NS_IMETHODIMP_(void) VectorImage::SetAnimationStartTime(const TimeStamp& aTime) { // We don't care about animation start time. } //------------------------------------------------------------------------------ // imgIContainer methods //****************************************************************************** NS_IMETHODIMP VectorImage::GetWidth(int32_t* aWidth) { if (mError || !mIsFullyLoaded) { // XXXdholbert Technically we should leave outparam untouched when we // fail. But since many callers don't check for failure, we set it to 0 on // failure, for sane/predictable results. *aWidth = 0; return NS_ERROR_FAILURE; } SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem(); MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished " "loading without errors"); int32_t rootElemWidth = rootElem->GetIntrinsicWidth(); if (rootElemWidth < 0) { *aWidth = 0; return NS_ERROR_FAILURE; } *aWidth = rootElemWidth; return NS_OK; } //****************************************************************************** nsresult VectorImage::GetNativeSizes(nsTArray& aNativeSizes) const { return NS_ERROR_NOT_IMPLEMENTED; } //****************************************************************************** size_t VectorImage::GetNativeSizesLength() const { return 0; } //****************************************************************************** NS_IMETHODIMP_(void) VectorImage::RequestRefresh(const TimeStamp& aTime) { if (HadRecentRefresh(aTime)) { return; } PendingAnimationTracker* tracker = mSVGDocumentWrapper->GetDocument()->GetPendingAnimationTracker(); if (tracker && ShouldAnimate()) { tracker->TriggerPendingAnimationsOnNextTick(aTime); } EvaluateAnimation(); mSVGDocumentWrapper->TickRefreshDriver(); if (mHasPendingInvalidation) { SendInvalidationNotifications(); } } void VectorImage::SendInvalidationNotifications() { // Animated images don't send out invalidation notifications as soon as // they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick // records that there are pending invalidations and then returns immediately. // The notifications are actually sent from RequestRefresh(). We send these // notifications there to ensure that there is actually a document observing // us. Otherwise, the notifications are just wasted effort. // // Non-animated images post an event to call this method from // InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never // called for them. Ordinarily this isn't needed, since we send out // invalidation notifications in OnSVGDocumentLoaded, but in rare cases the // SVG document may not be 100% ready to render at that time. In those cases // we would miss the subsequent invalidations if we didn't send out the // notifications indirectly in |InvalidateObservers...|. mHasPendingInvalidation = false; SurfaceCache::RemoveImage(ImageKey(this)); if (UpdateImageContainer(Nothing())) { // If we have image containers, that means we probably won't get a Draw call // from the owner since they are using the container. We must assume all // invalidations need to be handled. MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now"); mRenderingObserver->ResumeHonoringInvalidations(); } if (mProgressTracker) { mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, GetMaxSizedIntRect()); } } NS_IMETHODIMP_(IntRect) VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) { return aRect; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetHeight(int32_t* aHeight) { if (mError || !mIsFullyLoaded) { // XXXdholbert Technically we should leave outparam untouched when we // fail. But since many callers don't check for failure, we set it to 0 on // failure, for sane/predictable results. *aHeight = 0; return NS_ERROR_FAILURE; } SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem(); MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished " "loading without errors"); int32_t rootElemHeight = rootElem->GetIntrinsicHeight(); if (rootElemHeight < 0) { *aHeight = 0; return NS_ERROR_FAILURE; } *aHeight = rootElemHeight; return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetIntrinsicSize(nsSize* aSize) { if (mError || !mIsFullyLoaded) { return NS_ERROR_FAILURE; } nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame(); if (!rootFrame) { return NS_ERROR_FAILURE; } *aSize = nsSize(-1, -1); IntrinsicSize rfSize = rootFrame->GetIntrinsicSize(); if (rfSize.width) { aSize->width = *rfSize.width; } if (rfSize.height) { aSize->height = *rfSize.height; } return NS_OK; } //****************************************************************************** Maybe VectorImage::GetIntrinsicRatio() { if (mError || !mIsFullyLoaded) { return Nothing(); } nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame(); if (!rootFrame) { return Nothing(); } return Some(rootFrame->GetIntrinsicRatio()); } NS_IMETHODIMP_(Orientation) VectorImage::GetOrientation() { return Orientation(); } NS_IMETHODIMP_(bool) VectorImage::HandledOrientation() { return false; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetType(uint16_t* aType) { NS_ENSURE_ARG_POINTER(aType); *aType = imgIContainer::TYPE_VECTOR; return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetProducerId(uint32_t* aId) { NS_ENSURE_ARG_POINTER(aId); *aId = ImageResource::GetImageProducerId(); return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::GetAnimated(bool* aAnimated) { if (mError || !mIsFullyLoaded) { return NS_ERROR_FAILURE; } *aAnimated = mSVGDocumentWrapper->IsAnimated(); return NS_OK; } //****************************************************************************** int32_t VectorImage::GetFirstFrameDelay() { if (mError) { return -1; } if (!mSVGDocumentWrapper->IsAnimated()) { return -1; } // We don't really have a frame delay, so just pretend that we constantly // need updates. return 0; } NS_IMETHODIMP_(bool) VectorImage::WillDrawOpaqueNow() { return false; // In general, SVG content is not opaque. } //****************************************************************************** NS_IMETHODIMP_(already_AddRefed) VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { if (mError) { return nullptr; } // Look up height & width // ---------------------- SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem(); MOZ_ASSERT(svgElem, "Should have a root SVG elem, since we finished " "loading without errors"); nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(), svgElem->GetIntrinsicHeight()); if (imageIntSize.IsEmpty()) { // We'll get here if our SVG doc has a percent-valued or negative width or // height. return nullptr; } return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags); } NS_IMETHODIMP_(already_AddRefed) VectorImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, uint32_t aFlags) { #ifdef DEBUG NotifyDrawingObservers(); #endif auto result = GetFrameInternal(aSize, Nothing(), aWhichFrame, aFlags); return Get<2>(result).forget(); } Tuple> VectorImage::GetFrameInternal(const IntSize& aSize, const Maybe& aSVGContext, uint32_t aWhichFrame, uint32_t aFlags) { MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE); if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE) { return MakeTuple(ImgDrawResult::BAD_ARGS, aSize, RefPtr()); } if (mError) { return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize, RefPtr()); } if (!mIsFullyLoaded) { return MakeTuple(ImgDrawResult::NOT_READY, aSize, RefPtr()); } RefPtr sourceSurface; IntSize decodeSize; Tie(sourceSurface, decodeSize) = LookupCachedSurface(aSize, aSVGContext, aFlags); if (sourceSurface) { return MakeTuple(ImgDrawResult::SUCCESS, decodeSize, std::move(sourceSurface)); } if (mIsDrawing) { NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw"); return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, decodeSize, RefPtr()); } // By using a null gfxContext, we ensure that we will always attempt to // create a surface, even if we aren't capable of caching it (e.g. due to our // flags, having an animation, etc). Otherwise CreateSurface will assume that // the caller is capable of drawing directly to its own draw target if we // cannot cache. SVGDrawingParameters params( nullptr, decodeSize, aSize, ImageRegion::Create(decodeSize), SamplingFilter::POINT, aSVGContext, mSVGDocumentWrapper->GetCurrentTimeAsFloat(), aFlags, 1.0); bool didCache; // Was the surface put into the cache? bool contextPaint = aSVGContext && aSVGContext->GetContextPaint(); AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, mIsDrawing, contextPaint); RefPtr svgDrawable = CreateSVGDrawable(params); RefPtr surface = CreateSurface(params, svgDrawable, didCache); if (!surface) { MOZ_ASSERT(!didCache); return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, decodeSize, RefPtr()); } SendFrameComplete(didCache, params.flags); return MakeTuple(ImgDrawResult::SUCCESS, decodeSize, std::move(surface)); } //****************************************************************************** Tuple VectorImage::GetImageContainerSize( LayerManager* aManager, const IntSize& aSize, uint32_t aFlags) { if (mError) { return MakeTuple(ImgDrawResult::BAD_IMAGE, IntSize(0, 0)); } if (!mIsFullyLoaded) { return MakeTuple(ImgDrawResult::NOT_READY, IntSize(0, 0)); } if (mHaveAnimations || aManager->GetBackendType() != LayersBackend::LAYERS_WR) { return MakeTuple(ImgDrawResult::NOT_SUPPORTED, IntSize(0, 0)); } // We don't need to check if the size is too big since we only support // WebRender backends. if (aSize.IsEmpty()) { return MakeTuple(ImgDrawResult::BAD_ARGS, IntSize(0, 0)); } return MakeTuple(ImgDrawResult::SUCCESS, aSize); } NS_IMETHODIMP_(bool) VectorImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) { if (mError || !mIsFullyLoaded || mHaveAnimations || aManager->GetBackendType() != LayersBackend::LAYERS_WR) { return false; } return true; } //****************************************************************************** NS_IMETHODIMP_(already_AddRefed) VectorImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { MOZ_ASSERT(aManager->GetBackendType() != LayersBackend::LAYERS_WR, "WebRender should always use GetImageContainerAvailableAtSize!"); return nullptr; } //****************************************************************************** NS_IMETHODIMP_(bool) VectorImage::IsImageContainerAvailableAtSize(LayerManager* aManager, const IntSize& aSize, uint32_t aFlags) { // Since we only support image containers with WebRender, and it can handle // textures larger than the hw max texture size, we don't need to check aSize. return !aSize.IsEmpty() && IsImageContainerAvailable(aManager, aFlags); } //****************************************************************************** NS_IMETHODIMP_(ImgDrawResult) VectorImage::GetImageContainerAtSize(layers::LayerManager* aManager, const gfx::IntSize& aSize, const Maybe& aSVGContext, uint32_t aFlags, layers::ImageContainer** aOutContainer) { Maybe newSVGContext; MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags); // The aspect ratio flag was already handled as part of the SVG context // restriction above. uint32_t flags = aFlags & ~(FLAG_FORCE_PRESERVEASPECTRATIO_NONE); return GetImageContainerImpl(aManager, aSize, newSVGContext ? newSVGContext : aSVGContext, flags, aOutContainer); } bool VectorImage::MaybeRestrictSVGContext( Maybe& aNewSVGContext, const Maybe& aSVGContext, uint32_t aFlags) { bool overridePAR = (aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext; bool haveContextPaint = aSVGContext && aSVGContext->GetContextPaint(); bool blockContextPaint = false; if (haveContextPaint) { blockContextPaint = !SVGContextPaint::IsAllowedForImageFromURI(mURI); } if (overridePAR || blockContextPaint) { // The key that we create for the image surface cache must match the way // that the image will be painted, so we need to initialize a new matching // SVGImageContext here in order to generate the correct key. aNewSVGContext = aSVGContext; // copy if (overridePAR) { // The SVGImageContext must take account of the preserveAspectRatio // override: MOZ_ASSERT(!aSVGContext->GetPreserveAspectRatio(), "FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a " "preserveAspectRatio override is supplied"); Maybe aspectRatio = Some(SVGPreserveAspectRatio( SVG_PRESERVEASPECTRATIO_NONE, SVG_MEETORSLICE_UNKNOWN)); aNewSVGContext->SetPreserveAspectRatio(aspectRatio); } if (blockContextPaint) { // The SVGImageContext must not include context paint if the image is // not allowed to use it: aNewSVGContext->ClearContextPaint(); } } return haveContextPaint && !blockContextPaint; } //****************************************************************************** NS_IMETHODIMP_(ImgDrawResult) VectorImage::Draw(gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const Maybe& aSVGContext, uint32_t aFlags, float aOpacity) { if (aWhichFrame > FRAME_MAX_VALUE) { return ImgDrawResult::BAD_ARGS; } if (!aContext) { return ImgDrawResult::BAD_ARGS; } if (mError) { return ImgDrawResult::BAD_IMAGE; } if (!mIsFullyLoaded) { return ImgDrawResult::NOT_READY; } if (mAnimationConsumers == 0) { SendOnUnlockedDraw(aFlags); } // We should bypass the cache when: // - We are using a DrawTargetRecording because we prefer the drawing commands // in general to the rasterized surface. This allows blob images to avoid // rasterized SVGs with WebRender. // - The size exceeds what we are willing to cache as a rasterized surface. // We don't do this for WebRender because the performance of the fallback // path is quite bad and upscaling the SVG from the clamped size is better // than bringing the browser to a crawl. if (aContext->GetDrawTarget()->GetBackendType() == BackendType::RECORDING || (!gfxVars::UseWebRender() && aSize != SurfaceCache::ClampVectorSize(aSize))) { aFlags |= FLAG_BYPASS_SURFACE_CACHE; } MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) || (aSVGContext && aSVGContext->GetViewportSize()), "Viewport size is required when using " "FLAG_FORCE_PRESERVEASPECTRATIO_NONE"); float animTime = (aWhichFrame == FRAME_FIRST) ? 0.0f : mSVGDocumentWrapper->GetCurrentTimeAsFloat(); Maybe newSVGContext; bool contextPaint = MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags); SVGDrawingParameters params(aContext, aSize, aSize, aRegion, aSamplingFilter, newSVGContext ? newSVGContext : aSVGContext, animTime, aFlags, aOpacity); // If we have an prerasterized version of this image that matches the // drawing parameters, use that. RefPtr sourceSurface; Tie(sourceSurface, params.size) = LookupCachedSurface(aSize, params.svgContext, aFlags); if (sourceSurface) { RefPtr drawable = new gfxSurfaceDrawable(sourceSurface, params.size); Show(drawable, params); return ImgDrawResult::SUCCESS; } // else, we need to paint the image: if (mIsDrawing) { NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw"); return ImgDrawResult::TEMPORARY_ERROR; } AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, mIsDrawing, contextPaint); bool didCache; // Was the surface put into the cache? RefPtr svgDrawable = CreateSVGDrawable(params); sourceSurface = CreateSurface(params, svgDrawable, didCache); if (!sourceSurface) { MOZ_ASSERT(!didCache); Show(svgDrawable, params); return ImgDrawResult::SUCCESS; } RefPtr drawable = new gfxSurfaceDrawable(sourceSurface, params.size); Show(drawable, params); SendFrameComplete(didCache, params.flags); return ImgDrawResult::SUCCESS; } already_AddRefed VectorImage::CreateSVGDrawable( const SVGDrawingParameters& aParams) { RefPtr cb = new SVGDrawingCallback( mSVGDocumentWrapper, aParams.viewportSize, aParams.size, aParams.flags); RefPtr svgDrawable = new gfxCallbackDrawable(cb, aParams.size); return svgDrawable.forget(); } Tuple, IntSize> VectorImage::LookupCachedSurface( const IntSize& aSize, const Maybe& aSVGContext, uint32_t aFlags) { // If we're not allowed to use a cached surface, don't attempt a lookup. if (aFlags & FLAG_BYPASS_SURFACE_CACHE) { return MakeTuple(RefPtr(), aSize); } // We don't do any caching if we have animation, so don't bother with a lookup // in this case either. if (mHaveAnimations) { return MakeTuple(RefPtr(), aSize); } LookupResult result(MatchType::NOT_FOUND); SurfaceKey surfaceKey = VectorSurfaceKey(aSize, aSVGContext); if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { result = SurfaceCache::Lookup(ImageKey(this), surfaceKey, /* aMarkUsed = */ true); } else { result = SurfaceCache::LookupBestMatch(ImageKey(this), surfaceKey, /* aMarkUsed = */ true); } IntSize rasterSize = result.SuggestedSize().IsEmpty() ? aSize : result.SuggestedSize(); MOZ_ASSERT(result.Type() != MatchType::SUBSTITUTE_BECAUSE_PENDING); if (!result || result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND) { // No matching surface, or the OS freed the volatile buffer. return MakeTuple(RefPtr(), rasterSize); } RefPtr sourceSurface = result.Surface()->GetSourceSurface(); if (!sourceSurface) { // Something went wrong. (Probably a GPU driver crash or device reset.) // Attempt to recover. RecoverFromLossOfSurfaces(); return MakeTuple(RefPtr(), rasterSize); } return MakeTuple(std::move(sourceSurface), rasterSize); } already_AddRefed VectorImage::CreateSurface( const SVGDrawingParameters& aParams, gfxDrawable* aSVGDrawable, bool& aWillCache) { MOZ_ASSERT(mIsDrawing); mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize); mSVGDocumentWrapper->FlushImageTransformInvalidation(); // Determine whether or not we should put the surface to be created into // the cache. If we fail, we need to reset this to false to let the caller // know nothing was put in the cache. aWillCache = !(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) && // Refuse to cache animated images: // XXX(seth): We may remove this restriction in bug 922893. !mHaveAnimations && // The image is too big to fit in the cache: SurfaceCache::CanHold(aParams.size); // If we weren't given a context, then we know we just want the rasterized // surface. We will create the frame below but only insert it into the cache // if we actually need to. if (!aWillCache && aParams.context) { return nullptr; } // We're about to rerasterize, which may mean that some of the previous // surfaces we've rasterized aren't useful anymore. We can allow them to // expire from the cache by unlocking them here, and then sending out an // invalidation. If this image is locked, any surfaces that are still useful // will become locked again when Draw touches them, and the remainder will // eventually expire. if (aWillCache) { SurfaceCache::UnlockEntries(ImageKey(this)); } // If there is no context, the default backend is fine. BackendType backend = aParams.context ? aParams.context->GetDrawTarget()->GetBackendType() : gfxPlatform::GetPlatform()->GetDefaultContentBackend(); // Try to create an imgFrame, initializing the surface it contains by drawing // our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.) auto frame = MakeNotNull>(); nsresult rv = frame->InitWithDrawable( aSVGDrawable, aParams.size, SurfaceFormat::OS_RGBA, SamplingFilter::POINT, aParams.flags, backend); // If we couldn't create the frame, it was probably because it would end // up way too big. Generally it also wouldn't fit in the cache, but the prefs // could be set such that the cache isn't the limiting factor. if (NS_FAILED(rv)) { aWillCache = false; return nullptr; } // Take a strong reference to the frame's surface and make sure it hasn't // already been purged by the operating system. RefPtr surface = frame->GetSourceSurface(); if (!surface) { aWillCache = false; return nullptr; } // We created the frame, but only because we had no context to draw to // directly. All the caller wants is the surface in this case. if (!aWillCache) { return surface.forget(); } // Attempt to cache the frame. SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext); NotNull> provider = MakeNotNull(ImageKey(this), surfaceKey, frame); if (SurfaceCache::Insert(provider) == InsertOutcome::SUCCESS) { if (aParams.size != aParams.drawSize) { // We created a new surface that wasn't the size we requested, which means // we entered factor-of-2 mode. We should purge any surfaces we no longer // need rather than waiting for the cache to expire them. SurfaceCache::PruneImage(ImageKey(this)); } } else { aWillCache = false; } return surface.forget(); } void VectorImage::SendFrameComplete(bool aDidCache, uint32_t aFlags) { // If the cache was not updated, we have nothing to do. if (!aDidCache) { return; } // Send out an invalidation so that surfaces that are still in use get // re-locked. See the discussion of the UnlockSurfaces call above. if (!(aFlags & FLAG_ASYNC_NOTIFY)) { mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, GetMaxSizedIntRect()); } else { NotNull> image = WrapNotNull(this); NS_DispatchToMainThread(CreateMediumHighRunnable(NS_NewRunnableFunction( "ProgressTracker::SyncNotifyProgress", [=]() -> void { RefPtr tracker = image->GetProgressTracker(); if (tracker) { tracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE, GetMaxSizedIntRect()); } }))); } } void VectorImage::Show(gfxDrawable* aDrawable, const SVGDrawingParameters& aParams) { // The surface size may differ from the size at which we wish to draw. As // such, we may need to adjust the context/region to take this into account. gfxContextMatrixAutoSaveRestore saveMatrix(aParams.context); ImageRegion region(aParams.region); if (aParams.drawSize != aParams.size) { gfx::Size scale(double(aParams.drawSize.width) / aParams.size.width, double(aParams.drawSize.height) / aParams.size.height); aParams.context->Multiply(gfxMatrix::Scaling(scale.width, scale.height)); region.Scale(1.0 / scale.width, 1.0 / scale.height); } MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now"); gfxUtils::DrawPixelSnapped(aParams.context, aDrawable, SizeDouble(aParams.size), region, SurfaceFormat::OS_RGBA, aParams.samplingFilter, aParams.flags, aParams.opacity, false); #ifdef DEBUG NotifyDrawingObservers(); #endif MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now"); mRenderingObserver->ResumeHonoringInvalidations(); } void VectorImage::RecoverFromLossOfSurfaces() { NS_WARNING("An imgFrame became invalid. Attempting to recover..."); // Discard all existing frames, since they're probably all now invalid. SurfaceCache::RemoveImage(ImageKey(this)); } NS_IMETHODIMP VectorImage::StartDecoding(uint32_t aFlags, uint32_t aWhichFrame) { // Nothing to do for SVG images return NS_OK; } bool VectorImage::StartDecodingWithResult(uint32_t aFlags, uint32_t aWhichFrame) { // SVG images are ready to draw when they are loaded return mIsFullyLoaded; } imgIContainer::DecodeResult VectorImage::RequestDecodeWithResult( uint32_t aFlags, uint32_t aWhichFrame) { // SVG images are ready to draw when they are loaded and don't have an error. if (mError) { return imgIContainer::DECODE_REQUEST_FAILED; } if (!mIsFullyLoaded) { return imgIContainer::DECODE_REQUESTED; } return imgIContainer::DECODE_SURFACE_AVAILABLE; } NS_IMETHODIMP VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags, uint32_t aWhichFrame) { // Nothing to do for SVG images, though in theory we could rasterize to the // provided size ahead of time if we supported off-main-thread SVG // rasterization... return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::LockImage() { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return NS_ERROR_FAILURE; } mLockCount++; if (mLockCount == 1) { // Lock this image's surfaces in the SurfaceCache. SurfaceCache::LockImage(ImageKey(this)); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::UnlockImage() { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return NS_ERROR_FAILURE; } if (mLockCount == 0) { MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count"); return NS_ERROR_ABORT; } mLockCount--; if (mLockCount == 0) { // Unlock this image's surfaces in the SurfaceCache. SurfaceCache::UnlockImage(ImageKey(this)); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::RequestDiscard() { MOZ_ASSERT(NS_IsMainThread()); if (mDiscardable && mLockCount == 0) { SurfaceCache::RemoveImage(ImageKey(this)); mProgressTracker->OnDiscard(); } if (Document* doc = mSVGDocumentWrapper ? mSVGDocumentWrapper->GetDocument() : nullptr) { doc->ReportUseCounters(); } return NS_OK; } void VectorImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) { MOZ_ASSERT(mProgressTracker); NS_DispatchToMainThread(NewRunnableMethod("ProgressTracker::OnDiscard", mProgressTracker, &ProgressTracker::OnDiscard)); } //****************************************************************************** NS_IMETHODIMP VectorImage::ResetAnimation() { if (mError) { return NS_ERROR_FAILURE; } if (!mIsFullyLoaded || !mHaveAnimations) { return NS_OK; // There are no animations to be reset. } mSVGDocumentWrapper->ResetAnimation(); return NS_OK; } NS_IMETHODIMP_(float) VectorImage::GetFrameIndex(uint32_t aWhichFrame) { MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument"); return aWhichFrame == FRAME_FIRST ? 0.0f : mSVGDocumentWrapper->GetCurrentTimeAsFloat(); } //------------------------------------------------------------------------------ // nsIRequestObserver methods //****************************************************************************** NS_IMETHODIMP VectorImage::OnStartRequest(nsIRequest* aRequest) { MOZ_ASSERT(!mSVGDocumentWrapper, "Repeated call to OnStartRequest -- can this happen?"); mSVGDocumentWrapper = new SVGDocumentWrapper(); nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest); if (NS_FAILED(rv)) { mSVGDocumentWrapper = nullptr; mError = true; return rv; } // Create a listener to wait until the SVG document is fully loaded, which // will signal that this image is ready to render. Certain error conditions // will prevent us from ever getting this notification, so we also create a // listener that waits for parsing to complete and cancels the // SVGLoadEventListener if needed. The listeners are automatically attached // to the document by their constructors. SVGDocument* document = mSVGDocumentWrapper->GetDocument(); mLoadEventListener = new SVGLoadEventListener(document, this); mParseCompleteListener = new SVGParseCompleteListener(document, this); return NS_OK; } //****************************************************************************** NS_IMETHODIMP VectorImage::OnStopRequest(nsIRequest* aRequest, nsresult aStatus) { if (mError) { return NS_ERROR_FAILURE; } return mSVGDocumentWrapper->OnStopRequest(aRequest, aStatus); } void VectorImage::OnSVGDocumentParsed() { MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener"); MOZ_ASSERT(mLoadEventListener, "Should have the load event listener"); if (!mSVGDocumentWrapper->GetRootSVGElem()) { // This is an invalid SVG document. It may have failed to parse, or it may // be missing the root element, or the root element may not // declare the correct namespace. In any of these cases, we'll never be // notified that the SVG finished loading, so we need to treat this as an // error. OnSVGDocumentError(); } } void VectorImage::CancelAllListeners() { if (mParseCompleteListener) { mParseCompleteListener->Cancel(); mParseCompleteListener = nullptr; } if (mLoadEventListener) { mLoadEventListener->Cancel(); mLoadEventListener = nullptr; } } void VectorImage::OnSVGDocumentLoaded() { MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(), "Should have parsed successfully"); MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations, "These flags shouldn't get set until OnSVGDocumentLoaded. " "Duplicate calls to OnSVGDocumentLoaded?"); CancelAllListeners(); // XXX Flushing is wasteful if embedding frame hasn't had initial reflow. mSVGDocumentWrapper->FlushLayout(); mIsFullyLoaded = true; mHaveAnimations = mSVGDocumentWrapper->IsAnimated(); // Start listening to our image for rendering updates. mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this); // ProgressTracker::SyncNotifyProgress may release us, so ensure we // stick around long enough to complete our work. RefPtr kungFuDeathGrip(this); // Tell *our* observers that we're done loading. if (mProgressTracker) { Progress progress = FLAG_SIZE_AVAILABLE | FLAG_HAS_TRANSPARENCY | FLAG_FRAME_COMPLETE | FLAG_DECODE_COMPLETE; if (mHaveAnimations) { progress |= FLAG_IS_ANIMATED; } // Merge in any saved progress from OnImageDataComplete. if (mLoadProgress) { progress |= *mLoadProgress; mLoadProgress = Nothing(); } mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect()); } EvaluateAnimation(); } void VectorImage::OnSVGDocumentError() { CancelAllListeners(); mError = true; if (mProgressTracker) { // Notify observers about the error and unblock page load. Progress progress = FLAG_HAS_ERROR; // Merge in any saved progress from OnImageDataComplete. if (mLoadProgress) { progress |= *mLoadProgress; mLoadProgress = Nothing(); } mProgressTracker->SyncNotifyProgress(progress); } } //------------------------------------------------------------------------------ // nsIStreamListener method //****************************************************************************** NS_IMETHODIMP VectorImage::OnDataAvailable(nsIRequest* aRequest, nsIInputStream* aInStr, uint64_t aSourceOffset, uint32_t aCount) { if (mError) { return NS_ERROR_FAILURE; } return mSVGDocumentWrapper->OnDataAvailable(aRequest, aInStr, aSourceOffset, aCount); } // -------------------------- // Invalidation helper method void VectorImage::InvalidateObserversOnNextRefreshDriverTick() { if (mHasPendingInvalidation) { return; } mHasPendingInvalidation = true; // Animated images can wait for the refresh tick. if (mHaveAnimations) { return; } // Non-animated images won't get the refresh tick, so we should just send an // invalidation outside the current execution context. We need to defer // because the layout tree is in the middle of invalidation, and the tree // state needs to be consistent. Specifically only some of the frames have // had the NS_FRAME_DESCENDANT_NEEDS_PAINT and/or NS_FRAME_NEEDS_PAINT bits // set by InvalidateFrameInternal in layout/generic/nsFrame.cpp. These bits // get cleared when we repaint the SVG into a surface by // nsIFrame::ClearInvalidationStateBits in nsDisplayList::PaintRoot. nsCOMPtr eventTarget; if (mProgressTracker) { eventTarget = mProgressTracker->GetEventTarget(); } else { eventTarget = do_GetMainThread(); } RefPtr self(this); nsCOMPtr ev(NS_NewRunnableFunction( "VectorImage::SendInvalidationNotifications", [=]() -> void { self->SendInvalidationNotifications(); })); eventTarget->Dispatch(CreateMediumHighRunnable(ev.forget()), NS_DISPATCH_NORMAL); } void VectorImage::PropagateUseCounters(Document* aParentDocument) { Document* doc = mSVGDocumentWrapper->GetDocument(); if (doc) { doc->PropagateUseCounters(aParentDocument); } } nsIntSize VectorImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, uint32_t aFlags) { MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX || aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX, "Unexpected destination size"); // We can rescale SVGs freely, so just return the provided destination size. return nsIntSize::Ceil(aDest.width, aDest.height); } already_AddRefed VectorImage::Unwrap() { nsCOMPtr self(this); return self.forget(); } void VectorImage::MediaFeatureValuesChangedAllDocuments( const MediaFeatureChange& aChange) { if (!mSVGDocumentWrapper) { return; } // Don't bother if the document hasn't loaded yet. if (!mIsFullyLoaded) { return; } if (Document* doc = mSVGDocumentWrapper->GetDocument()) { if (nsPresContext* presContext = doc->GetPresContext()) { presContext->MediaFeatureValuesChangedAllDocuments(aChange); // Media feature value changes don't happen in the middle of layout, // so we don't need to call InvalidateObserversOnNextRefreshDriverTick // to invalidate asynchronously. // // Ideally we would not invalidate images if the media feature value // change did not cause any updates to the document, but since non- // animated SVG images do not have their refresh driver ticked, it // is the invalidation (and then the painting) which is what causes // the document to be flushed. Theme and system metrics changes are // rare, though, so it's not a big deal to invalidate even if it // doesn't cause any change. SendInvalidationNotifications(); } } } nsresult VectorImage::GetHotspotX(int32_t* aX) { return Image::GetHotspotX(aX); } nsresult VectorImage::GetHotspotY(int32_t* aY) { return Image::GetHotspotY(aY); } } // namespace image } // namespace mozilla