/* Copyright 2012 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "nsWindow.h" #include "mozilla/DebugOnly.h" #include #include "android/log.h" #include "mozilla/dom/TabParent.h" #include "mozilla/Preferences.h" #include "mozilla/RefPtr.h" #include "mozilla/Services.h" #include "mozilla/FileUtils.h" #include "mozilla/ClearOnShutdown.h" #include "gfxContext.h" #include "gfxPlatform.h" #include "GLContextProvider.h" #include "GLContext.h" #include "GLContextEGL.h" #include "nsAppShell.h" #include "nsScreenManagerGonk.h" #include "nsTArray.h" #include "nsIWidgetListener.h" #include "ClientLayerManager.h" #include "BasicLayers.h" #include "libdisplay/GonkDisplay.h" #include "mozilla/TextEvents.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Logging.h" #include "mozilla/layers/APZCTreeManager.h" #include "mozilla/layers/APZThreadUtils.h" #include "mozilla/layers/CompositorBridgeParent.h" #include "mozilla/layers/CompositorThread.h" #include "mozilla/layers/CompositorSession.h" #include "mozilla/TouchEvents.h" #include "HwcComposer2D.h" #define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args) #define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args) #define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args) #define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog) using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::hal; using namespace mozilla::gfx; using namespace mozilla::gl; using namespace mozilla::layers; using namespace mozilla::widget; static nsWindow *gFocusedWindow = nullptr; NS_IMPL_ISUPPORTS_INHERITED0(nsWindow, nsBaseWidget) nsWindow::nsWindow() { RefPtr screenManager = nsScreenManagerGonk::GetInstance(); screenManager->Initialize(); // This is a hack to force initialization of the compositor // resources, if we're going to use omtc. // // NB: GetPlatform() will create the gfxPlatform, which wants // to know the color depth, which asks our native window. // This has to happen after other init has finished. gfxPlatform::GetPlatform(); if (!ShouldUseOffMainThreadCompositing()) { MOZ_CRASH("How can we render apps, then?"); } } nsWindow::~nsWindow() { if (mScreen->IsPrimaryScreen()) { mComposer2D->SetCompositorBridgeParent(nullptr); } } void nsWindow::DoDraw(void) { if (!hal::GetScreenEnabled()) { gDrawRequest = true; return; } RefPtr screen = nsScreenManagerGonk::GetPrimaryScreen(); const nsTArray& windows = screen->GetTopWindows(); if (windows.IsEmpty()) { LOG(" no window to draw, bailing"); return; } RefPtr targetWindow = (nsWindow *)windows[0]; while (targetWindow->GetLastChild()) { targetWindow = (nsWindow *)targetWindow->GetLastChild(); } nsIWidgetListener* listener = targetWindow->GetWidgetListener(); if (listener) { listener->WillPaintWindow(targetWindow); } listener = targetWindow->GetWidgetListener(); if (listener) { LayerManager* lm = targetWindow->GetLayerManager(); if (mozilla::layers::LayersBackend::LAYERS_CLIENT == lm->GetBackendType()) { // No need to do anything, the compositor will handle drawing } else { NS_RUNTIMEABORT("Unexpected layer manager type"); } listener->DidPaintWindow(); } } void nsWindow::ConfigureAPZControllerThread() { APZThreadUtils::SetControllerThread(CompositorThreadHolder::Loop()); } /*static*/ nsEventStatus nsWindow::DispatchKeyInput(WidgetKeyboardEvent& aEvent) { if (!gFocusedWindow) { return nsEventStatus_eIgnore; } gFocusedWindow->UserActivity(); nsEventStatus status; aEvent.mWidget = gFocusedWindow; gFocusedWindow->DispatchEvent(&aEvent, status); return status; } /*static*/ void nsWindow::DispatchTouchInput(MultiTouchInput& aInput) { APZThreadUtils::AssertOnControllerThread(); if (!gFocusedWindow) { return; } gFocusedWindow->DispatchTouchInputViaAPZ(aInput); } class DispatchTouchInputOnMainThread : public mozilla::Runnable { public: DispatchTouchInputOnMainThread(const MultiTouchInput& aInput, const ScrollableLayerGuid& aGuid, const uint64_t& aInputBlockId, nsEventStatus aApzResponse) : mInput(aInput) , mGuid(aGuid) , mInputBlockId(aInputBlockId) , mApzResponse(aApzResponse) {} NS_IMETHOD Run() override { if (gFocusedWindow) { gFocusedWindow->DispatchTouchEventForAPZ(mInput, mGuid, mInputBlockId, mApzResponse); } return NS_OK; } private: MultiTouchInput mInput; ScrollableLayerGuid mGuid; uint64_t mInputBlockId; nsEventStatus mApzResponse; }; void nsWindow::DispatchTouchInputViaAPZ(MultiTouchInput& aInput) { APZThreadUtils::AssertOnControllerThread(); if (!mAPZC) { // In general mAPZC should not be null, but during initial setup // it might be, so we handle that case by ignoring touch input there. return; } // First send it through the APZ code mozilla::layers::ScrollableLayerGuid guid; uint64_t inputBlockId; nsEventStatus result = mAPZC->ReceiveInputEvent(aInput, &guid, &inputBlockId); // If the APZ says to drop it, then we drop it if (result == nsEventStatus_eConsumeNoDefault) { return; } // Can't use NS_NewRunnableMethod because it only takes up to one arg and // we need more. Also we can't pass in |this| to the task because nsWindow // refcounting is not threadsafe. Instead we just use the gFocusedWindow // static ptr inside the task. NS_DispatchToMainThread(new DispatchTouchInputOnMainThread( aInput, guid, inputBlockId, result)); } void nsWindow::DispatchTouchEventForAPZ(const MultiTouchInput& aInput, const ScrollableLayerGuid& aGuid, const uint64_t aInputBlockId, nsEventStatus aApzResponse) { MOZ_ASSERT(NS_IsMainThread()); UserActivity(); // Convert it to an event we can send to Gecko WidgetTouchEvent event = aInput.ToWidgetTouchEvent(this); // Dispatch the event into the gecko root process for "normal" flow. // The event might get sent to a child process, // but if it doesn't we need to notify the APZ of various things. // All of that happens in ProcessUntransformedAPZEvent ProcessUntransformedAPZEvent(&event, aGuid, aInputBlockId, aApzResponse); } class DispatchTouchInputOnControllerThread : public Runnable { public: DispatchTouchInputOnControllerThread(const MultiTouchInput& aInput) : mInput(aInput) {} NS_IMETHOD Run() override { if (gFocusedWindow) { gFocusedWindow->DispatchTouchInputViaAPZ(mInput); } return NS_OK; } private: MultiTouchInput mInput; }; nsresult nsWindow::SynthesizeNativeTouchPoint(uint32_t aPointerId, TouchPointerState aPointerState, LayoutDeviceIntPoint aPoint, double aPointerPressure, uint32_t aPointerOrientation, nsIObserver* aObserver) { AutoObserverNotifier notifier(aObserver, "touchpoint"); if (aPointerState == TOUCH_HOVER) { return NS_ERROR_UNEXPECTED; } if (!mSynthesizedTouchInput) { mSynthesizedTouchInput = MakeUnique(); } // We should probably use a real timestamp here, but this is B2G and // so this probably never even exercised any more. uint32_t time = 0; TimeStamp timestamp = TimeStamp::FromSystemTime(time); MultiTouchInput inputToDispatch = UpdateSynthesizedTouchState( mSynthesizedTouchInput.get(), time, timestamp, aPointerId, aPointerState, aPoint, aPointerPressure, aPointerOrientation); // Can't use NewRunnableMethod here because that will pass a const-ref // argument to DispatchTouchInputViaAPZ whereas that function takes a // non-const ref. At this callsite we don't care about the mutations that // the function performs so this is fine. Also we can't pass |this| to the // task because nsWindow refcounting is not threadsafe. Instead we just use // the gFocusedWindow static ptr instead the task. APZThreadUtils::RunOnControllerThread( MakeAndAddRef(inputToDispatch)); return NS_OK; } nsresult nsWindow::Create(nsIWidget* aParent, void* aNativeParent, const LayoutDeviceIntRect& aRect, nsWidgetInitData* aInitData) { BaseCreate(aParent, aInitData); nsCOMPtr screen; uint32_t screenId = aParent ? ((nsWindow*)aParent)->mScreen->GetId() : aInitData->mScreenId; RefPtr screenManager = nsScreenManagerGonk::GetInstance(); screenManager->ScreenForId(screenId, getter_AddRefs(screen)); mScreen = static_cast(screen.get()); mBounds = aRect; mParent = (nsWindow *)aParent; mVisible = false; if (!aParent) { mBounds = mScreen->GetRect(); } mComposer2D = HwcComposer2D::GetInstance(); if (!IS_TOPLEVEL()) { return NS_OK; } mScreen->RegisterWindow(this); Resize(0, 0, mBounds.width, mBounds.height, false); return NS_OK; } NS_IMETHODIMP nsWindow::Destroy(void) { mOnDestroyCalled = true; mScreen->UnregisterWindow(this); if (this == gFocusedWindow) { gFocusedWindow = nullptr; } nsBaseWidget::OnDestroy(); return NS_OK; } NS_IMETHODIMP nsWindow::Show(bool aState) { if (mWindowType == eWindowType_invisible) { return NS_OK; } if (mVisible == aState) { return NS_OK; } mVisible = aState; if (!IS_TOPLEVEL()) { return mParent ? mParent->Show(aState) : NS_OK; } if (aState) { BringToTop(); } else { const nsTArray& windows = mScreen->GetTopWindows(); for (unsigned int i = 0; i < windows.Length(); i++) { nsWindow *win = windows[i]; if (!win->mVisible) { continue; } win->BringToTop(); break; } } return NS_OK; } bool nsWindow::IsVisible() const { return mVisible; } NS_IMETHODIMP nsWindow::ConstrainPosition(bool aAllowSlop, int32_t *aX, int32_t *aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Move(double aX, double aY) { return NS_OK; } NS_IMETHODIMP nsWindow::Resize(double aWidth, double aHeight, bool aRepaint) { return Resize(0, 0, aWidth, aHeight, aRepaint); } NS_IMETHODIMP nsWindow::Resize(double aX, double aY, double aWidth, double aHeight, bool aRepaint) { mBounds = LayoutDeviceIntRect(NSToIntRound(aX), NSToIntRound(aY), NSToIntRound(aWidth), NSToIntRound(aHeight)); if (mWidgetListener) { mWidgetListener->WindowResized(this, mBounds.width, mBounds.height); } if (aRepaint) { Invalidate(mBounds); } return NS_OK; } NS_IMETHODIMP nsWindow::Enable(bool aState) { return NS_OK; } bool nsWindow::IsEnabled() const { return true; } NS_IMETHODIMP nsWindow::SetFocus(bool aRaise) { if (aRaise) { BringToTop(); } if (!IS_TOPLEVEL() && mScreen->IsPrimaryScreen()) { // We should only set focused window on non-toplevel primary window. gFocusedWindow = this; } return NS_OK; } NS_IMETHODIMP nsWindow::ConfigureChildren(const nsTArray&) { return NS_OK; } NS_IMETHODIMP nsWindow::Invalidate(const LayoutDeviceIntRect& aRect) { nsWindow *top = mParent; while (top && top->mParent) { top = top->mParent; } const nsTArray& windows = mScreen->GetTopWindows(); if (top != windows[0] && this != windows[0]) { return NS_OK; } gDrawRequest = true; mozilla::NotifyEvent(); return NS_OK; } LayoutDeviceIntPoint nsWindow::WidgetToScreenOffset() { LayoutDeviceIntPoint p(0, 0); nsWindow *w = this; while (w && w->mParent) { p.x += w->mBounds.x; p.y += w->mBounds.y; w = w->mParent; } return p; } void* nsWindow::GetNativeData(uint32_t aDataType) { switch (aDataType) { case NS_NATIVE_WINDOW: // Called before primary display's EGLSurface creation. return mScreen->GetNativeWindow(); case NS_NATIVE_OPENGL_CONTEXT: return mScreen->GetGLContext().take(); case NS_RAW_NATIVE_IME_CONTEXT: { void* pseudoIMEContext = GetPseudoIMEContext(); if (pseudoIMEContext) { return pseudoIMEContext; } // There is only one IME context on Gonk. return NS_ONLY_ONE_NATIVE_IME_CONTEXT; } } return nullptr; } void nsWindow::SetNativeData(uint32_t aDataType, uintptr_t aVal) { switch (aDataType) { case NS_NATIVE_OPENGL_CONTEXT: GLContext* context = reinterpret_cast(aVal); if (!context) { mScreen->SetEGLInfo(EGL_NO_DISPLAY, EGL_NO_SURFACE, nullptr); return; } mScreen->SetEGLInfo(GLContextEGL::Cast(context)->GetEGLDisplay(), GLContextEGL::Cast(context)->GetEGLSurface(), context); return; } } NS_IMETHODIMP nsWindow::DispatchEvent(WidgetGUIEvent* aEvent, nsEventStatus& aStatus) { if (mWidgetListener) { aStatus = mWidgetListener->HandleEvent(aEvent, mUseAttachedEvents); } return NS_OK; } NS_IMETHODIMP_(void) nsWindow::SetInputContext(const InputContext& aContext, const InputContextAction& aAction) { mInputContext = aContext; } NS_IMETHODIMP_(InputContext) nsWindow::GetInputContext() { return mInputContext; } NS_IMETHODIMP nsWindow::ReparentNativeWidget(nsIWidget* aNewParent) { return NS_OK; } nsresult nsWindow::MakeFullScreen(bool aFullScreen, nsIScreen*) { if (mWindowType != eWindowType_toplevel) { // Ignore fullscreen request for non-toplevel windows. NS_WARNING("MakeFullScreen() on a dialog or child widget?"); nsBaseWidget::InfallibleMakeFullScreen(aFullScreen); return NS_OK; } if (aFullScreen) { // Fullscreen is "sticky" for toplevel widgets on gonk: we // must paint the entire screen, and should only have one // toplevel widget, so it doesn't make sense to ever "exit" // fullscreen. If we do, we can leave parts of the screen // unpainted. nsIntRect virtualBounds; mScreen->GetRect(&virtualBounds.x, &virtualBounds.y, &virtualBounds.width, &virtualBounds.height); Resize(virtualBounds.x, virtualBounds.y, virtualBounds.width, virtualBounds.height, /*repaint*/true); } if (nsIWidgetListener* listener = GetWidgetListener()) { listener->FullscreenChanged(aFullScreen); } return NS_OK; } already_AddRefed nsWindow::StartRemoteDrawing() { RefPtr buffer = mScreen->StartRemoteDrawing(); return buffer.forget(); } void nsWindow::EndRemoteDrawing() { mScreen->EndRemoteDrawing(); } float nsWindow::GetDPI() { return mScreen->GetDpi(); } double nsWindow::GetDefaultScaleInternal() { float dpi = GetDPI(); // The mean pixel density for mdpi devices is 160dpi, 240dpi for hdpi, // and 320dpi for xhdpi, respectively. // We'll take the mid-value between these three numbers as the boundary. if (dpi < 200.0) { return 1.0; // mdpi devices. } if (dpi < 280.0) { return 1.5; // hdpi devices. } // xhdpi devices and beyond. return floor(dpi / 150.0 + 0.5); } LayerManager * nsWindow::GetLayerManager(PLayerTransactionChild* aShadowManager, LayersBackend aBackendHint, LayerManagerPersistence aPersistence) { if (mLayerManager) { // This layer manager might be used for painting outside of DoDraw(), so we need // to set the correct rotation on it. if (mLayerManager->GetBackendType() == LayersBackend::LAYERS_CLIENT) { ClientLayerManager* manager = static_cast(mLayerManager.get()); uint32_t rotation = mScreen->EffectiveScreenRotation(); manager->SetDefaultTargetConfiguration(mozilla::layers::BufferMode::BUFFER_NONE, ScreenRotation(rotation)); } return mLayerManager; } const nsTArray& windows = mScreen->GetTopWindows(); nsWindow *topWindow = windows[0]; if (!topWindow) { LOGW(" -- no topwindow\n"); return nullptr; } CreateCompositor(); if (RefPtr bridge = GetCompositorBridgeParent()) { mScreen->SetCompositorBridgeParent(bridge); if (mScreen->IsPrimaryScreen()) { mComposer2D->SetCompositorBridgeParent(bridge); } } MOZ_ASSERT(mLayerManager); return mLayerManager; } void nsWindow::DestroyCompositor() { if (RefPtr bridge = GetCompositorBridgeParent()) { mScreen->SetCompositorBridgeParent(nullptr); if (mScreen->IsPrimaryScreen()) { // Unset CompositorBridgeParent mComposer2D->SetCompositorBridgeParent(nullptr); } } nsBaseWidget::DestroyCompositor(); } void nsWindow::BringToTop() { const nsTArray& windows = mScreen->GetTopWindows(); if (!windows.IsEmpty()) { if (nsIWidgetListener* listener = windows[0]->GetWidgetListener()) { listener->WindowDeactivated(); } } mScreen->BringToTop(this); if (mWidgetListener) { mWidgetListener->WindowActivated(); } Invalidate(mBounds); } void nsWindow::UserActivity() { if (!mIdleService) { mIdleService = do_GetService("@mozilla.org/widget/idleservice;1"); } if (mIdleService) { mIdleService->ResetIdleTimeOut(0); } } uint32_t nsWindow::GetGLFrameBufferFormat() { if (mLayerManager && mLayerManager->GetBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) { // We directly map the hardware fb on Gonk. The hardware fb // has RGB format. return LOCAL_GL_RGB; } return LOCAL_GL_NONE; } LayoutDeviceIntRect nsWindow::GetNaturalBounds() { return mScreen->GetNaturalBounds(); } nsScreenGonk* nsWindow::GetScreen() { return mScreen; } bool nsWindow::NeedsPaint() { if (!mLayerManager) { return false; } return nsIWidget::NeedsPaint(); } Composer2D* nsWindow::GetComposer2D() { if (mScreen->GetDisplayType() == GonkDisplay::DISPLAY_VIRTUAL) { return nullptr; } return mComposer2D; } CompositorBridgeParent* nsWindow::GetCompositorBridgeParent() const { return mCompositorSession ? mCompositorSession->GetInProcessBridge() : nullptr; }