# Copyright 2014 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. if (is_win) { # Only needed on Windows. gles_gypi = exec_script( "//build/gypi_to_gn.py", [ rebase_path("src/libGLESv2.gypi") ], "scope", [ "src/libGLESv2.gypi" ]) egl_gypi = exec_script( "//build/gypi_to_gn.py", [ rebase_path("src/libEGL.gypi") ], "scope", [ "src/libEGL.gypi" ]) } compiler_gypi = exec_script( "//build/gypi_to_gn.py", [ rebase_path("src/compiler.gypi") ], "scope", [ "src/compiler.gypi" ]) # This config is exported to dependent targets (and also applied to internal # ones). config("external_config") { include_dirs = [ "include", ] } # This config is applied to internal Angle targets (not pushed to dependents). config("internal_config") { include_dirs = [ "include", "src", ] } component("translator") { sources = [ "src/compiler/translator/ShaderLang.cpp", "src/compiler/translator/ShaderVars.cpp", ] defines = [ "ANGLE_TRANSLATOR_IMPLEMENTATION" ] configs -= [ "//build/config/compiler:chromium_code" ] configs += [ ":internal_config", "//build/config/compiler:no_chromium_code", ] public_deps = [ ":translator_lib", ] } # Holds the shared includes so we only need to list them once. source_set("includes") { sources = [ "include/EGL/egl.h", "include/EGL/eglext.h", "include/EGL/eglplatform.h", "include/GLES2/gl2.h", "include/GLES2/gl2ext.h", "include/GLES2/gl2platform.h", "include/GLES3/gl3.h", "include/GLES3/gl3ext.h", "include/GLES3/gl3platform.h", "include/GLSLANG/ShaderLang.h", "include/KHR/khrplatform.h", ] } static_library("preprocessor") { sources = rebase_path(compiler_gypi.angle_preprocessor_sources, ".", "src") configs -= [ "//build/config/compiler:chromium_code" ] configs += [ ":internal_config", "//build/config/compiler:no_chromium_code", ] } config("translator_static_config") { defines = [ "ANGLE_TRANSLATOR_STATIC" ] } static_library("translator_lib") { sources = rebase_path(compiler_gypi.angle_translator_lib_sources, ".", "src") configs -= [ "//build/config/compiler:chromium_code" ] configs += [ ":internal_config", ":translator_static_config", "//build/config/compiler:no_chromium_code", ] public_configs = [ ":external_config" ] deps = [ ":includes", ":preprocessor", ] } static_library("translator_static") { sources = [ "src/compiler/translator/ShaderLang.cpp", "src/compiler/translator/ShaderVars.cpp", ] configs -= [ "//build/config/compiler:chromium_code" ] configs += [ ":internal_config", "//build/config/compiler:no_chromium_code", ] public_configs = [ ":translator_static_config" ] public_deps = [ ":translator_lib", ] } config("commit_id_config") { include_dirs = [ "$root_gen_dir/angle" ] } action("commit_id") { script = "src/commit_id.py" output_file = "$root_gen_dir/angle/id/commit.h" outputs = [ output_file ] args = [ "gen", rebase_path(".", root_build_dir), rebase_path(output_file, root_build_dir), ] public_configs = [ ":commit_id_config" ] } if (is_win) { angle_enable_d3d9 = true angle_enable_d3d11 = true shared_library("libGLESv2") { sources = rebase_path(gles_gypi.angle_libangle_sources, ".", "src") sources += [ "src/libGLESv2/libGLESv2.cpp", "src/libGLESv2/libGLESv2.def", "src/libGLESv2/libGLESv2.rc", ] defines = [ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "\"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }", "GL_APICALL=", "GL_GLEXT_PROTOTYPES=", "EGLAPI=", ] libs = [] # Windows-specific sources. sources += rebase_path(gles_gypi.angle_libangle_win_sources, ".", "src") # Shared D3dD sources. if (angle_enable_d3d9 || angle_enable_d3d11) { sources += rebase_path(gles_gypi.angle_d3d_shared_sources, ".", "src") } if (angle_enable_d3d9) { sources += rebase_path(gles_gypi.angle_d3d9_sources, ".", "src") defines += [ "ANGLE_ENABLE_D3D9" ] libs += [ "d3d9.lib" ] } if (angle_enable_d3d11) { sources += rebase_path(gles_gypi.angle_d3d11_sources, ".", "src") defines += [ "ANGLE_ENABLE_D3D11" ] libs += [ "dxguid.lib" ] } if (is_debug) { defines += [ "ANGLE_ENABLE_PERF" ] libs += [ "d3d9.lib" ] } configs -= [ "//build/config/compiler:chromium_code" ] configs += [ ":internal_config", "//build/config/compiler:no_chromium_code", ] include_dirs = [ "src/libGLESv2" ] deps = [ ":commit_id", ":includes", ":translator", #":copy_compiler_dll", TODO(GYP) ] } shared_library("libEGL") { sources = rebase_path(egl_gypi.angle_libegl_sources, ".", "src") defines = [ "GL_APICALL=", "GL_GLEXT_PROTOTYPES=", "EGLAPI=", ] configs -= [ "//build/config/compiler:chromium_code" ] configs += [ ":internal_config", "//build/config/compiler:no_chromium_code", ] if (is_debug) { defines += [ "ANGLE_ENABLE_PERF", "ANGLE_GENERATE_SHADER_DEBUG_INFO" ] } include_dirs = [ "src/libGLESv2" ] libs = [ "d3d9.lib" ] deps = [ ":commit_id", ":includes", ":libGLESv2", ] } } # is_win