/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TimeoutManager.h" #include "nsGlobalWindow.h" #include "mozilla/Logging.h" #include "mozilla/Telemetry.h" #include "mozilla/ThrottledEventQueue.h" #include "mozilla/TimeStamp.h" #include "nsIDocShell.h" #include "nsINamed.h" #include "nsITimeoutHandler.h" #include "mozilla/dom/TabGroup.h" #include "OrderedTimeoutIterator.h" #include "TimeoutExecutor.h" #include "TimeoutBudgetManager.h" #include "mozilla/net/WebSocketEventService.h" #include "mozilla/MediaManager.h" #ifdef MOZ_WEBRTC #include "IPeerConnection.h" #endif // MOZ_WEBRTC using namespace mozilla; using namespace mozilla::dom; static LazyLogModule gLog("Timeout"); static int32_t gRunningTimeoutDepth = 0; // The default shortest interval/timeout we permit #define DEFAULT_MIN_CLAMP_TIMEOUT_VALUE 4 // 4ms #define DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms #define DEFAULT_MIN_TRACKING_TIMEOUT_VALUE 4 // 4ms #define DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE 1000 // 1000ms static int32_t gMinClampTimeoutValue = 0; static int32_t gMinBackgroundTimeoutValue = 0; static int32_t gMinTrackingTimeoutValue = 0; static int32_t gMinTrackingBackgroundTimeoutValue = 0; static int32_t gTimeoutThrottlingDelay = 0; static bool gAnnotateTrackingChannels = false; #define DEFAULT_BACKGROUND_BUDGET_REGENERATION_FACTOR 100 // 1ms per 100ms #define DEFAULT_FOREGROUND_BUDGET_REGENERATION_FACTOR 1 // 1ms per 1ms #define DEFAULT_BACKGROUND_THROTTLING_MAX_BUDGET 50 // 50ms #define DEFAULT_FOREGROUND_THROTTLING_MAX_BUDGET -1 // infinite #define DEFAULT_BUDGET_THROTTLING_MAX_DELAY 15000 // 15s #define DEFAULT_ENABLE_BUDGET_TIMEOUT_THROTTLING false static int32_t gBackgroundBudgetRegenerationFactor = 0; static int32_t gForegroundBudgetRegenerationFactor = 0; static int32_t gBackgroundThrottlingMaxBudget = 0; static int32_t gForegroundThrottlingMaxBudget = 0; static int32_t gBudgetThrottlingMaxDelay = 0; static bool gEnableBudgetTimeoutThrottling = false; // static const uint32_t TimeoutManager::InvalidFiringId = 0; namespace { double GetRegenerationFactor(bool aIsBackground) { // Lookup function for "dom.timeout.{background, // foreground}_budget_regeneration_rate". // Returns the rate of regeneration of the execution budget as a // fraction. If the value is 1.0, the amount of time regenerated is // equal to time passed. At this rate we regenerate 1ms/ms. If it is // 0.01 the amount regenerated is 1% of time passed. At this rate we // regenerate 1ms/100ms, etc. double denominator = std::max(aIsBackground ? gBackgroundBudgetRegenerationFactor : gForegroundBudgetRegenerationFactor, 1); return 1.0 / denominator; } TimeDuration GetMaxBudget(bool aIsBackground) { // Lookup function for "dom.timeout.{background, // foreground}_throttling_max_budget". // Returns how high a budget can be regenerated before being // clamped. If this value is less or equal to zero, // TimeDuration::Forever() is implied. int32_t maxBudget = aIsBackground ? gBackgroundThrottlingMaxBudget : gForegroundThrottlingMaxBudget; return maxBudget > 0 ? TimeDuration::FromMilliseconds(maxBudget) : TimeDuration::Forever(); } } // namespace // bool TimeoutManager::IsBackground() const { return !IsActive() && mWindow.IsBackgroundInternal(); } bool TimeoutManager::IsActive() const { // A window is considered active if: // * It is a chrome window // * It is playing audio // // Note that a window can be considered active if it is either in the // foreground or in the background. if (mWindow.IsChromeWindow()) { return true; } // Check if we're playing audio if (mWindow.AsInner()->IsPlayingAudio()) { return true; } return false; } uint32_t TimeoutManager::CreateFiringId() { uint32_t id = mNextFiringId; mNextFiringId += 1; if (mNextFiringId == InvalidFiringId) { mNextFiringId += 1; } mFiringIdStack.AppendElement(id); return id; } void TimeoutManager::DestroyFiringId(uint32_t aFiringId) { MOZ_DIAGNOSTIC_ASSERT(!mFiringIdStack.IsEmpty()); MOZ_DIAGNOSTIC_ASSERT(mFiringIdStack.LastElement() == aFiringId); mFiringIdStack.RemoveElementAt(mFiringIdStack.Length() - 1); } bool TimeoutManager::IsValidFiringId(uint32_t aFiringId) const { return !IsInvalidFiringId(aFiringId); } TimeDuration TimeoutManager::MinSchedulingDelay() const { if (IsActive()) { return TimeDuration(); } bool isBackground = mWindow.IsBackgroundInternal(); // If a window isn't active as defined by TimeoutManager::IsActive() // and we're throttling timeouts using an execution budget, we // should adjust the minimum scheduling delay if we have used up all // of our execution budget. Note that a window can be active or // inactive regardless of wether it is in the foreground or in the // background. Throttling using a budget depends largely on the // regeneration factor, which can be specified separately for // foreground and background windows. // // The value that we compute is the time in the future when we again // have a positive execution budget. We do this by taking the // execution budget into account, which if it positive implies that // we have time left to execute, and if it is negative implies that // we should throttle it until the budget again is positive. The // factor used is the rate of budget regeneration. // // We clamp the delay to be less than or equal to // gBudgetThrottlingMaxDelay to not entirely starve the timeouts. // // Consider these examples assuming we should throttle using // budgets: // // mExecutionBudget is 20ms // factor is 1, which is 1 ms/ms // delay is 0ms // then we will compute the minimum delay: // max(0, - 20 * 1) = 0 // // mExecutionBudget is -50ms // factor is 0.1, which is 1 ms/10ms // delay is 1000ms // then we will compute the minimum delay: // max(1000, - (- 50) * 1/0.1) = max(1000, 500) = 1000 // // mExecutionBudget is -15ms // factor is 0.01, which is 1 ms/100ms // delay is 1000ms // then we will compute the minimum delay: // max(1000, - (- 15) * 1/0.01) = max(1000, 1500) = 1500 TimeDuration unthrottled = isBackground ? TimeDuration::FromMilliseconds(gMinBackgroundTimeoutValue) : TimeDuration(); if (BudgetThrottlingEnabled(isBackground) && mExecutionBudget < TimeDuration()) { // Only throttle if execution budget is less than 0 double factor = 1.0 / GetRegenerationFactor(mWindow.IsBackgroundInternal()); return TimeDuration::Min( TimeDuration::FromMilliseconds(gBudgetThrottlingMaxDelay), TimeDuration::Max(unthrottled, -mExecutionBudget.MultDouble(factor))); } // return unthrottled; } nsresult TimeoutManager::MaybeSchedule(const TimeStamp& aWhen, const TimeStamp& aNow) { MOZ_DIAGNOSTIC_ASSERT(mExecutor); // Before we can schedule the executor we need to make sure that we // have an updated execution budget. UpdateBudget(aNow); return mExecutor->MaybeSchedule(aWhen, MinSchedulingDelay()); } bool TimeoutManager::IsInvalidFiringId(uint32_t aFiringId) const { // Check the most common ways to invalidate a firing id first. // These should be quite fast. if (aFiringId == InvalidFiringId || mFiringIdStack.IsEmpty()) { return true; } if (mFiringIdStack.Length() == 1) { return mFiringIdStack[0] != aFiringId; } // Next do a range check on the first and last items in the stack // of active firing ids. This is a bit slower. uint32_t low = mFiringIdStack[0]; uint32_t high = mFiringIdStack.LastElement(); MOZ_DIAGNOSTIC_ASSERT(low != high); if (low > high) { // If the first element is bigger than the last element in the // stack, that means mNextFiringId wrapped around to zero at // some point. Swap(low, high); } MOZ_DIAGNOSTIC_ASSERT(low < high); if (aFiringId < low || aFiringId > high) { return true; } // Finally, fall back to verifying the firing id is not anywhere // in the stack. This could be slow for a large stack, but that // should be rare. It can only happen with deeply nested event // loop spinning. For example, a page that does a lot of timers // and a lot of sync XHRs within those timers could be slow here. return !mFiringIdStack.Contains(aFiringId); } // The number of nested timeouts before we start clamping. HTML5 says 1, WebKit // uses 5. #define DOM_CLAMP_TIMEOUT_NESTING_LEVEL 5u TimeDuration TimeoutManager::CalculateDelay(Timeout* aTimeout) const { MOZ_DIAGNOSTIC_ASSERT(aTimeout); TimeDuration result = aTimeout->mInterval; if (aTimeout->mNestingLevel >= DOM_CLAMP_TIMEOUT_NESTING_LEVEL) { result = TimeDuration::Max( result, TimeDuration::FromMilliseconds(gMinClampTimeoutValue)); } if (aTimeout->mIsTracking && mThrottleTrackingTimeouts) { result = TimeDuration::Max( result, TimeDuration::FromMilliseconds(gMinTrackingTimeoutValue)); } return result; } void TimeoutManager::RecordExecution(Timeout* aRunningTimeout, Timeout* aTimeout) { if (mWindow.IsChromeWindow()) { return; } TimeoutBudgetManager& budgetManager = TimeoutBudgetManager::Get(); TimeStamp now = TimeStamp::Now(); if (aRunningTimeout) { // If we're running a timeout callback, record any execution until // now. TimeDuration duration = budgetManager.RecordExecution( now, aRunningTimeout, mWindow.IsBackgroundInternal()); budgetManager.MaybeCollectTelemetry(now); UpdateBudget(now, duration); } if (aTimeout) { // If we're starting a new timeout callback, start recording. budgetManager.StartRecording(now); } else { // Else stop by clearing the start timestamp. budgetManager.StopRecording(); } } void TimeoutManager::UpdateBudget(const TimeStamp& aNow, const TimeDuration& aDuration) { if (mWindow.IsChromeWindow()) { return; } // The budget is adjusted by increasing it with the time since the // last budget update factored with the regeneration rate. If a // runnable has executed, subtract that duration from the // budget. The budget updated without consideration of wether the // window is active or not. If throttling is enabled and the window // is active and then becomes inactive, an overdrawn budget will // still be counted against the minimum delay. bool isBackground = mWindow.IsBackgroundInternal(); if (BudgetThrottlingEnabled(isBackground)) { double factor = GetRegenerationFactor(isBackground); TimeDuration regenerated = (aNow - mLastBudgetUpdate).MultDouble(factor); // Clamp the budget to the maximum allowed budget. mExecutionBudget = TimeDuration::Min( GetMaxBudget(isBackground), mExecutionBudget - aDuration + regenerated); } mLastBudgetUpdate = aNow; } #define TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY 0 // Consider all timeouts coming from tracking scripts as tracking // These strategies are useful for testing. #define ALL_NORMAL_TIMEOUT_BUCKETING_STRATEGY 1 // Consider all timeouts as normal #define ALTERNATE_TIMEOUT_BUCKETING_STRATEGY 2 // Put every other timeout in the list of tracking timeouts #define RANDOM_TIMEOUT_BUCKETING_STRATEGY 3 // Put timeouts into either the normal or tracking timeouts list randomly static int32_t gTimeoutBucketingStrategy = 0; #define DEFAULT_TIMEOUT_THROTTLING_DELAY -1 // Only positive integers cause us to introduce a delay for // timeout throttling. // The longest interval (as PRIntervalTime) we permit, or that our // timer code can handle, really. See DELAY_INTERVAL_LIMIT in // nsTimerImpl.h for details. #define DOM_MAX_TIMEOUT_VALUE DELAY_INTERVAL_LIMIT uint32_t TimeoutManager::sNestingLevel = 0; namespace { // The maximum number of milliseconds to allow consecutive timer callbacks // to run in a single event loop runnable. #define DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS 4 uint32_t gMaxConsecutiveCallbacksMilliseconds; // Only propagate the open window click permission if the setTimeout() is equal // to or less than this value. #define DEFAULT_DISABLE_OPEN_CLICK_DELAY 0 int32_t gDisableOpenClickDelay; } // anonymous namespace TimeoutManager::TimeoutManager(nsGlobalWindow& aWindow) : mWindow(aWindow), mExecutor(new TimeoutExecutor(this)), mNormalTimeouts(*this), mTrackingTimeouts(*this), mTimeoutIdCounter(1), mNextFiringId(InvalidFiringId + 1), mRunningTimeout(nullptr), mIdleCallbackTimeoutCounter(1), mLastBudgetUpdate(TimeStamp::Now()), mExecutionBudget(GetMaxBudget(mWindow.IsBackgroundInternal())), mThrottleTimeouts(false), mThrottleTrackingTimeouts(false), mBudgetThrottleTimeouts(false) { MOZ_DIAGNOSTIC_ASSERT(aWindow.IsInnerWindow()); MOZ_LOG(gLog, LogLevel::Debug, ("TimeoutManager %p created, tracking bucketing %s\n", this, gAnnotateTrackingChannels ? "enabled" : "disabled")); } TimeoutManager::~TimeoutManager() { MOZ_DIAGNOSTIC_ASSERT(mWindow.AsInner()->InnerObjectsFreed()); MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeoutsTimer); mExecutor->Shutdown(); MOZ_LOG(gLog, LogLevel::Debug, ("TimeoutManager %p destroyed\n", this)); } /* static */ void TimeoutManager::Initialize() { Preferences::AddIntVarCache(&gMinClampTimeoutValue, "dom.min_timeout_value", DEFAULT_MIN_CLAMP_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gMinBackgroundTimeoutValue, "dom.min_background_timeout_value", DEFAULT_MIN_BACKGROUND_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gMinTrackingTimeoutValue, "dom.min_tracking_timeout_value", DEFAULT_MIN_TRACKING_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gMinTrackingBackgroundTimeoutValue, "dom.min_tracking_background_timeout_value", DEFAULT_MIN_TRACKING_BACKGROUND_TIMEOUT_VALUE); Preferences::AddIntVarCache(&gTimeoutBucketingStrategy, "dom.timeout_bucketing_strategy", TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY); Preferences::AddIntVarCache(&gTimeoutThrottlingDelay, "dom.timeout.throttling_delay", DEFAULT_TIMEOUT_THROTTLING_DELAY); Preferences::AddBoolVarCache(&gAnnotateTrackingChannels, "privacy.trackingprotection.annotate_channels", false); Preferences::AddUintVarCache(&gMaxConsecutiveCallbacksMilliseconds, "dom.timeout.max_consecutive_callbacks_ms", DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS); Preferences::AddIntVarCache(&gDisableOpenClickDelay, "dom.disable_open_click_delay", DEFAULT_DISABLE_OPEN_CLICK_DELAY); Preferences::AddIntVarCache(&gBackgroundBudgetRegenerationFactor, "dom.timeout.background_budget_regeneration_rate", DEFAULT_BACKGROUND_BUDGET_REGENERATION_FACTOR); Preferences::AddIntVarCache(&gForegroundBudgetRegenerationFactor, "dom.timeout.foreground_budget_regeneration_rate", DEFAULT_FOREGROUND_BUDGET_REGENERATION_FACTOR); Preferences::AddIntVarCache(&gBackgroundThrottlingMaxBudget, "dom.timeout.background_throttling_max_budget", DEFAULT_BACKGROUND_THROTTLING_MAX_BUDGET); Preferences::AddIntVarCache(&gForegroundThrottlingMaxBudget, "dom.timeout.foreground_throttling_max_budget", DEFAULT_FOREGROUND_THROTTLING_MAX_BUDGET); Preferences::AddIntVarCache(&gBudgetThrottlingMaxDelay, "dom.timeout.budget_throttling_max_delay", DEFAULT_BUDGET_THROTTLING_MAX_DELAY); Preferences::AddBoolVarCache(&gEnableBudgetTimeoutThrottling, "dom.timeout.enable_budget_timer_throttling", DEFAULT_ENABLE_BUDGET_TIMEOUT_THROTTLING); } uint32_t TimeoutManager::GetTimeoutId(Timeout::Reason aReason) { switch (aReason) { case Timeout::Reason::eIdleCallbackTimeout: return ++mIdleCallbackTimeoutCounter; case Timeout::Reason::eTimeoutOrInterval: default: return ++mTimeoutIdCounter; } } bool TimeoutManager::IsRunningTimeout() const { return mRunningTimeout; } nsresult TimeoutManager::SetTimeout(nsITimeoutHandler* aHandler, int32_t interval, bool aIsInterval, Timeout::Reason aReason, int32_t* aReturn) { // If we don't have a document (we could have been unloaded since // the call to setTimeout was made), do nothing. nsCOMPtr doc = mWindow.GetExtantDoc(); if (!doc) { return NS_OK; } // Disallow negative intervals. interval = std::max(0, interval); // Make sure we don't proceed with an interval larger than our timer // code can handle. (Note: we already forced |interval| to be non-negative, // so the uint32_t cast (to avoid compiler warnings) is ok.) uint32_t maxTimeoutMs = PR_IntervalToMilliseconds(DOM_MAX_TIMEOUT_VALUE); if (static_cast(interval) > maxTimeoutMs) { interval = maxTimeoutMs; } RefPtr timeout = new Timeout(); timeout->mWindow = &mWindow; timeout->mIsInterval = aIsInterval; timeout->mInterval = TimeDuration::FromMilliseconds(interval); timeout->mScriptHandler = aHandler; timeout->mReason = aReason; // No popups from timeouts by default timeout->mPopupState = openAbused; switch (gTimeoutBucketingStrategy) { default: case TRACKING_SEPARATE_TIMEOUT_BUCKETING_STRATEGY: { const char* filename = nullptr; uint32_t dummyLine = 0, dummyColumn = 0; aHandler->GetLocation(&filename, &dummyLine, &dummyColumn); timeout->mIsTracking = doc->IsScriptTracking(nsDependentCString(filename)); MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p set from %s as %stracking\n", timeout.get(), filename, timeout->mIsTracking ? "" : "non-")); break; } case ALL_NORMAL_TIMEOUT_BUCKETING_STRATEGY: // timeout->mIsTracking is already false! MOZ_DIAGNOSTIC_ASSERT(!timeout->mIsTracking); MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p unconditionally as normal\n", timeout.get())); break; case ALTERNATE_TIMEOUT_BUCKETING_STRATEGY: timeout->mIsTracking = (mTimeoutIdCounter % 2) == 0; MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p as %stracking (alternating mode)\n", timeout.get(), timeout->mIsTracking ? "" : "non-")); break; case RANDOM_TIMEOUT_BUCKETING_STRATEGY: timeout->mIsTracking = (rand() % 2) == 0; MOZ_LOG(gLog, LogLevel::Debug, ("Classified timeout %p as %stracking (random mode)\n", timeout.get(), timeout->mIsTracking ? "" : "non-")); break; } timeout->mNestingLevel = sNestingLevel < DOM_CLAMP_TIMEOUT_NESTING_LEVEL ? sNestingLevel + 1 : sNestingLevel; // Now clamp the actual interval we will use for the timer based on TimeDuration realInterval = CalculateDelay(timeout); TimeStamp now = TimeStamp::Now(); timeout->SetWhenOrTimeRemaining(now, realInterval); // If we're not suspended, then set the timer. if (!mWindow.IsSuspended()) { nsresult rv = MaybeSchedule(timeout->When(), now); if (NS_FAILED(rv)) { return rv; } } if (gRunningTimeoutDepth == 0 && mWindow.GetPopupControlState() < openBlocked) { // This timeout is *not* set from another timeout and it's set // while popups are enabled. Propagate the state to the timeout if // its delay (interval) is equal to or less than what // "dom.disable_open_click_delay" is set to (in ms). // This is checking |interval|, not realInterval, on purpose, // because our lower bound for |realInterval| could be pretty high // in some cases. if (interval <= gDisableOpenClickDelay) { timeout->mPopupState = mWindow.GetPopupControlState(); } } Timeouts::SortBy sort(mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen); if (timeout->mIsTracking) { mTrackingTimeouts.Insert(timeout, sort); } else { mNormalTimeouts.Insert(timeout, sort); } timeout->mTimeoutId = GetTimeoutId(aReason); *aReturn = timeout->mTimeoutId; MOZ_LOG(gLog, LogLevel::Debug, ("Set%s(TimeoutManager=%p, timeout=%p, delay=%i, " "minimum=%f, throttling=%s, state=%s(%s), realInterval=%f) " "returned %stracking timeout ID %u, budget=%d\n", aIsInterval ? "Interval" : "Timeout", this, timeout.get(), interval, (CalculateDelay(timeout) - timeout->mInterval).ToMilliseconds(), mThrottleTimeouts ? "yes" : (mThrottleTimeoutsTimer ? "pending" : "no"), IsActive() ? "active" : "inactive", mWindow.IsBackgroundInternal() ? "background" : "foreground", realInterval.ToMilliseconds(), timeout->mIsTracking ? "" : "non-", timeout->mTimeoutId, int(mExecutionBudget.ToMilliseconds()))); return NS_OK; } void TimeoutManager::ClearTimeout(int32_t aTimerId, Timeout::Reason aReason) { uint32_t timerId = (uint32_t)aTimerId; bool firstTimeout = true; bool deferredDeletion = false; ForEachUnorderedTimeoutAbortable([&](Timeout* aTimeout) { MOZ_LOG(gLog, LogLevel::Debug, ("Clear%s(TimeoutManager=%p, timeout=%p, aTimerId=%u, ID=%u, tracking=%d)\n", aTimeout->mIsInterval ? "Interval" : "Timeout", this, aTimeout, timerId, aTimeout->mTimeoutId, int(aTimeout->mIsTracking))); if (aTimeout->mTimeoutId == timerId && aTimeout->mReason == aReason) { if (aTimeout->mRunning) { /* We're running from inside the aTimeout. Mark this aTimeout for deferred deletion by the code in RunTimeout() */ aTimeout->mIsInterval = false; deferredDeletion = true; } else { /* Delete the aTimeout from the pending aTimeout list */ aTimeout->remove(); } return true; // abort! } firstTimeout = false; return false; }); // We don't need to reschedule the executor if any of the following are true: // * If the we weren't cancelling the first timeout, then the executor's // state doesn't need to change. It will only reflect the next soonest // Timeout. // * If we did cancel the first Timeout, but its currently running, then // RunTimeout() will handle rescheduling the executor. // * If the window has become suspended then we should not start executing // Timeouts. if (!firstTimeout || deferredDeletion || mWindow.IsSuspended()) { return; } // Stop the executor and restart it at the next soonest deadline. mExecutor->Cancel(); OrderedTimeoutIterator iter(mNormalTimeouts, mTrackingTimeouts); Timeout* nextTimeout = iter.Next(); if (nextTimeout) { MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When())); } } void TimeoutManager::RunTimeout(const TimeStamp& aNow, const TimeStamp& aTargetDeadline) { MOZ_DIAGNOSTIC_ASSERT(!aNow.IsNull()); MOZ_DIAGNOSTIC_ASSERT(!aTargetDeadline.IsNull()); MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended()); if (mWindow.IsSuspended()) { return; } // Limit the overall time spent in RunTimeout() to reduce jank. uint32_t totalTimeLimitMS = std::max(1u, gMaxConsecutiveCallbacksMilliseconds); const TimeDuration totalTimeLimit = TimeDuration::Min(TimeDuration::FromMilliseconds(totalTimeLimitMS), TimeDuration::Max(TimeDuration(), mExecutionBudget)); // Allow up to 25% of our total time budget to be used figuring out which // timers need to run. This is the initial loop in this method. const TimeDuration initialTimeLimit = TimeDuration::FromMilliseconds(totalTimeLimit.ToMilliseconds() / 4); // Ammortize overhead from from calling TimeStamp::Now() in the initial // loop, though, by only checking for an elapsed limit every N timeouts. const uint32_t kNumTimersPerInitialElapsedCheck = 100; // Start measuring elapsed time immediately. We won't potentially expire // the time budget until at least one Timeout has run, though. TimeStamp now(aNow); TimeStamp start = now; uint32_t firingId = CreateFiringId(); auto guard = MakeScopeExit([&] { DestroyFiringId(firingId); }); // Make sure that the window and the script context don't go away as // a result of running timeouts nsCOMPtr windowKungFuDeathGrip(&mWindow); // Silence the static analysis error about windowKungFuDeathGrip. Accessing // members of mWindow here is safe, because the lifetime of TimeoutManager is // the same as the lifetime of the containing nsGlobalWindow. Unused << windowKungFuDeathGrip; // A native timer has gone off. See which of our timeouts need // servicing TimeStamp deadline; if (aTargetDeadline > now) { // The OS timer fired early (which can happen due to the timers // having lower precision than TimeStamp does). Set |deadline| to // be the time when the OS timer *should* have fired so that any // timers that *should* have fired *will* be fired now. deadline = aTargetDeadline; } else { deadline = now; } TimeStamp nextDeadline; uint32_t numTimersToRun = 0; // The timeout list is kept in deadline order. Discover the latest timeout // whose deadline has expired. On some platforms, native timeout events fire // "early", but we handled that above by setting deadline to aTargetDeadline // if the timer fired early. So we can stop walking if we get to timeouts // whose When() is greater than deadline, since once that happens we know // nothing past that point is expired. { // Use a nested scope in order to make sure the strong references held by // the iterator are freed after the loop. OrderedTimeoutIterator expiredIter(mNormalTimeouts, mTrackingTimeouts); while (true) { Timeout* timeout = expiredIter.Next(); if (!timeout || totalTimeLimit.IsZero() || timeout->When() > deadline) { if (timeout) { nextDeadline = timeout->When(); } break; } if (IsInvalidFiringId(timeout->mFiringId)) { // Mark any timeouts that are on the list to be fired with the // firing depth so that we can reentrantly run timeouts timeout->mFiringId = firingId; numTimersToRun += 1; // Run only a limited number of timers based on the configured maximum. if (numTimersToRun % kNumTimersPerInitialElapsedCheck == 0) { now = TimeStamp::Now(); TimeDuration elapsed(now - start); if (elapsed >= initialTimeLimit) { nextDeadline = timeout->When(); break; } } } expiredIter.UpdateIterator(); } } now = TimeStamp::Now(); // Wherever we stopped in the timer list, schedule the executor to // run for the next unexpired deadline. Note, this *must* be done // before we start executing any content script handlers. If one // of them spins the event loop the executor must already be scheduled // in order for timeouts to fire properly. if (!nextDeadline.IsNull()) { // Note, we verified the window is not suspended at the top of // method and the window should not have been suspended while // executing the loop above since it doesn't call out to js. MOZ_DIAGNOSTIC_ASSERT(!mWindow.IsSuspended()); MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextDeadline, now)); } // Maybe the timeout that the event was fired for has been deleted // and there are no others timeouts with deadlines that make them // eligible for execution yet. Go away. if (!numTimersToRun) { return; } // Now we need to search the normal and tracking timer list at the same // time to run the timers in the scheduled order. // We stop iterating each list when we go past the last expired timeout from // that list that we have observed above. That timeout will either be the // next item after the last timeout we looked at or nullptr if we have // exhausted the entire list while looking for the last expired timeout. { // Use a nested scope in order to make sure the strong references held by // the iterator are freed after the loop. OrderedTimeoutIterator runIter(mNormalTimeouts, mTrackingTimeouts); while (true) { RefPtr timeout = runIter.Next(); if (!timeout) { // We have run out of timeouts! break; } runIter.UpdateIterator(); // We should only execute callbacks for the set of expired Timeout // objects we computed above. if (timeout->mFiringId != firingId) { // If the FiringId does not match, but is still valid, then this is // a TImeout for another RunTimeout() on the call stack. Just // skip it. if (IsValidFiringId(timeout->mFiringId)) { continue; } // If, however, the FiringId is invalid then we have reached Timeout // objects beyond the list we calculated above. This can happen // if the Timeout just beyond our last expired Timeout is cancelled // by one of the callbacks we've just executed. In this case we // should just stop iterating. We're done. else { break; } } MOZ_ASSERT_IF(mWindow.IsFrozen(), mWindow.IsSuspended()); if (mWindow.IsSuspended()) { break; } // The timeout is on the list to run at this depth, go ahead and // process it. // Get the script context (a strong ref to prevent it going away) // for this timeout and ensure the script language is enabled. nsCOMPtr scx = mWindow.GetContextInternal(); if (!scx) { // No context means this window was closed or never properly // initialized for this language. This timer will never fire // so just remove it. timeout->remove(); continue; } // This timeout is good to run bool timeout_was_cleared = mWindow.RunTimeoutHandler(timeout, scx); MOZ_LOG(gLog, LogLevel::Debug, ("Run%s(TimeoutManager=%p, timeout=%p, tracking=%d) returned %d\n", timeout->mIsInterval ? "Interval" : "Timeout", this, timeout.get(), int(timeout->mIsTracking), !!timeout_was_cleared)); if (timeout_was_cleared) { // Make sure the iterator isn't holding any Timeout objects alive. runIter.Clear(); // Since ClearAllTimeouts() was called the lists should be empty. MOZ_DIAGNOSTIC_ASSERT(!HasTimeouts()); return; } // If we need to reschedule a setInterval() the delay should be // calculated based on when its callback started to execute. So // save off the last time before updating our "now" timestamp to // account for its callback execution time. TimeStamp lastCallbackTime = now; now = TimeStamp::Now(); // If we have a regular interval timer, we re-schedule the // timeout, accounting for clock drift. bool needsReinsertion = RescheduleTimeout(timeout, lastCallbackTime, now); // Running a timeout can cause another timeout to be deleted, so // we need to reset the pointer to the following timeout. runIter.UpdateIterator(); timeout->remove(); if (needsReinsertion) { // Insert interval timeout onto the corresponding list sorted in // deadline order. AddRefs timeout. if (runIter.PickedTrackingIter()) { mTrackingTimeouts.Insert(timeout, mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen); } else { mNormalTimeouts.Insert(timeout, mWindow.IsFrozen() ? Timeouts::SortBy::TimeRemaining : Timeouts::SortBy::TimeWhen); } } // Check to see if we have run out of time to execute timeout handlers. // If we've exceeded our time budget then terminate the loop immediately. TimeDuration elapsed = now - start; if (elapsed >= totalTimeLimit) { // We ran out of time. Make sure to schedule the executor to // run immediately for the next timer, if it exists. Its possible, // however, that the last timeout handler suspended the window. If // that happened then we must skip this step. if (!mWindow.IsSuspended()) { RefPtr timeout = runIter.Next(); if (timeout) { // If we ran out of execution budget we need to force a // reschedule. By cancelling the executor we will not run // immediately, but instead reschedule to the minimum // scheduling delay. if (mExecutionBudget < TimeDuration()) { mExecutor->Cancel(); } MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(timeout->When(), now)); } } break; } } } } bool TimeoutManager::RescheduleTimeout(Timeout* aTimeout, const TimeStamp& aLastCallbackTime, const TimeStamp& aCurrentNow) { MOZ_DIAGNOSTIC_ASSERT(aLastCallbackTime <= aCurrentNow); if (!aTimeout->mIsInterval) { return false; } // Automatically increase the nesting level when a setInterval() // is rescheduled just as if it was using a chained setTimeout(). if (aTimeout->mNestingLevel < DOM_CLAMP_TIMEOUT_NESTING_LEVEL) { aTimeout->mNestingLevel += 1; } // Compute time to next timeout for interval timer. // Make sure nextInterval is at least CalculateDelay(). TimeDuration nextInterval = CalculateDelay(aTimeout); TimeStamp firingTime = aLastCallbackTime + nextInterval; TimeDuration delay = firingTime - aCurrentNow; // And make sure delay is nonnegative; that might happen if the timer // thread is firing our timers somewhat early or if they're taking a long // time to run the callback. if (delay < TimeDuration(0)) { delay = TimeDuration(0); } aTimeout->SetWhenOrTimeRemaining(aCurrentNow, delay); if (mWindow.IsSuspended()) { return true; } nsresult rv = MaybeSchedule(aTimeout->When(), aCurrentNow); NS_ENSURE_SUCCESS(rv, false); return true; } void TimeoutManager::ClearAllTimeouts() { bool seenRunningTimeout = false; MOZ_LOG(gLog, LogLevel::Debug, ("ClearAllTimeouts(TimeoutManager=%p)\n", this)); if (mThrottleTimeoutsTimer) { mThrottleTimeoutsTimer->Cancel(); mThrottleTimeoutsTimer = nullptr; } mExecutor->Cancel(); ForEachUnorderedTimeout([&](Timeout* aTimeout) { /* If RunTimeout() is higher up on the stack for this window, e.g. as a result of document.write from a timeout, then we need to reset the list insertion point for newly-created timeouts in case the user adds a timeout, before we pop the stack back to RunTimeout. */ if (mRunningTimeout == aTimeout) { seenRunningTimeout = true; } // Set timeout->mCleared to true to indicate that the timeout was // cleared and taken out of the list of timeouts aTimeout->mCleared = true; }); // Clear out our list mNormalTimeouts.Clear(); mTrackingTimeouts.Clear(); } void TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy) { // Start at mLastTimeout and go backwards. Stop if we see a Timeout with a // valid FiringId since those timers are currently being processed by // RunTimeout. This optimizes for the common case of insertion at the end. Timeout* prevSibling; for (prevSibling = GetLast(); prevSibling && // This condition needs to match the one in SetTimeoutOrInterval that // determines whether to set When() or TimeRemaining(). (aSortBy == SortBy::TimeRemaining ? prevSibling->TimeRemaining() > aTimeout->TimeRemaining() : prevSibling->When() > aTimeout->When()) && // Check the firing ID last since it will evaluate true in the vast // majority of cases. mManager.IsInvalidFiringId(prevSibling->mFiringId); prevSibling = prevSibling->getPrevious()) { /* Do nothing; just searching */ } // Now link in aTimeout after prevSibling. if (prevSibling) { prevSibling->setNext(aTimeout); } else { InsertFront(aTimeout); } aTimeout->mFiringId = InvalidFiringId; } Timeout* TimeoutManager::BeginRunningTimeout(Timeout* aTimeout) { Timeout* currentTimeout = mRunningTimeout; mRunningTimeout = aTimeout; ++gRunningTimeoutDepth; RecordExecution(currentTimeout, aTimeout); return currentTimeout; } void TimeoutManager::EndRunningTimeout(Timeout* aTimeout) { --gRunningTimeoutDepth; RecordExecution(mRunningTimeout, aTimeout); mRunningTimeout = aTimeout; } void TimeoutManager::UnmarkGrayTimers() { ForEachUnorderedTimeout([](Timeout* aTimeout) { if (aTimeout->mScriptHandler) { aTimeout->mScriptHandler->MarkForCC(); } }); } void TimeoutManager::Suspend() { MOZ_LOG(gLog, LogLevel::Debug, ("Suspend(TimeoutManager=%p)\n", this)); if (mThrottleTimeoutsTimer) { mThrottleTimeoutsTimer->Cancel(); mThrottleTimeoutsTimer = nullptr; } mExecutor->Cancel(); } void TimeoutManager::Resume() { MOZ_LOG(gLog, LogLevel::Debug, ("Resume(TimeoutManager=%p)\n", this)); // When Suspend() has been called after IsDocumentLoaded(), but the // throttle tracking timer never managed to fire, start the timer // again. if (mWindow.AsInner()->IsDocumentLoaded() && !mThrottleTimeouts) { MaybeStartThrottleTimeout(); } OrderedTimeoutIterator iter(mNormalTimeouts, mTrackingTimeouts); Timeout* nextTimeout = iter.Next(); if (nextTimeout) { MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When())); } } void TimeoutManager::Freeze() { MOZ_LOG(gLog, LogLevel::Debug, ("Freeze(TimeoutManager=%p)\n", this)); TimeStamp now = TimeStamp::Now(); ForEachUnorderedTimeout([&](Timeout* aTimeout) { // Save the current remaining time for this timeout. We will // re-apply it when the window is Thaw()'d. This effectively // shifts timers to the right as if time does not pass while // the window is frozen. TimeDuration delta(0); if (aTimeout->When() > now) { delta = aTimeout->When() - now; } aTimeout->SetWhenOrTimeRemaining(now, delta); MOZ_DIAGNOSTIC_ASSERT(aTimeout->TimeRemaining() == delta); }); } void TimeoutManager::Thaw() { MOZ_LOG(gLog, LogLevel::Debug, ("Thaw(TimeoutManager=%p)\n", this)); TimeStamp now = TimeStamp::Now(); ForEachUnorderedTimeout([&](Timeout* aTimeout) { // Set When() back to the time when the timer is supposed to fire. aTimeout->SetWhenOrTimeRemaining(now, aTimeout->TimeRemaining()); MOZ_DIAGNOSTIC_ASSERT(!aTimeout->When().IsNull()); }); } void TimeoutManager::UpdateBackgroundState() { mExecutionBudget = GetMaxBudget(mWindow.IsBackgroundInternal()); // When the window moves to the background or foreground we should // reschedule the TimeoutExecutor in case the MinSchedulingDelay() // changed. Only do this if the window is not suspended and we // actually have a timeout. if (!mWindow.IsSuspended()) { OrderedTimeoutIterator iter(mNormalTimeouts, mTrackingTimeouts); Timeout* nextTimeout = iter.Next(); if (nextTimeout) { mExecutor->Cancel(); MOZ_ALWAYS_SUCCEEDS(MaybeSchedule(nextTimeout->When())); } } } bool TimeoutManager::IsTimeoutTracking(uint32_t aTimeoutId) { return mTrackingTimeouts.ForEachAbortable([&](Timeout* aTimeout) { return aTimeout->mTimeoutId == aTimeoutId; }); } namespace { class ThrottleTimeoutsCallback final : public nsITimerCallback , public nsINamed { public: explicit ThrottleTimeoutsCallback(nsGlobalWindow* aWindow) : mWindow(aWindow) { MOZ_DIAGNOSTIC_ASSERT(aWindow->IsInnerWindow()); } NS_DECL_ISUPPORTS NS_DECL_NSITIMERCALLBACK NS_IMETHOD GetName(nsACString& aName) override { aName.AssignLiteral("ThrottleTimeoutsCallback"); return NS_OK; } private: ~ThrottleTimeoutsCallback() {} private: // The strong reference here keeps the Window and hence the TimeoutManager // object itself alive. RefPtr mWindow; }; NS_IMPL_ISUPPORTS(ThrottleTimeoutsCallback, nsITimerCallback, nsINamed) NS_IMETHODIMP ThrottleTimeoutsCallback::Notify(nsITimer* aTimer) { mWindow->AsInner()->TimeoutManager().StartThrottlingTimeouts(); mWindow = nullptr; return NS_OK; } } bool TimeoutManager::BudgetThrottlingEnabled(bool aIsBackground) const { // A window can be throttled using budget if // * It isn't active // * If it isn't using user media // * If it isn't using WebRTC // * If it hasn't got open WebSockets // * If it hasn't got active IndexedDB databases // Note that we allow both foreground and background to be // considered for budget throttling. What determines if they are if // budget throttling is enabled is the max budget. if ((aIsBackground ? gBackgroundThrottlingMaxBudget : gForegroundThrottlingMaxBudget) < 0) { return false; } if (!mBudgetThrottleTimeouts || IsActive()) { return false; } // Check if there are any active IndexedDB databases if (mWindow.AsInner()->HasActiveIndexedDBDatabases()) { return false; } // Check if we have active GetUserMedia if (MediaManager::Exists() && MediaManager::Get()->IsWindowStillActive(mWindow.WindowID())) { return false; } bool active = false; #if 0 // Check if we have active PeerConnections This doesn't actually // work, since we sometimes call IsActive from Resume, which in turn // is sometimes called from nsGlobalWindow::LeaveModalState. The // problem here is that LeaveModalState can be called with pending // exeptions on the js context, and the following call to // HasActivePeerConnection is a JS call, which will assert on that // exception. Also, calling JS is expensive so we should try to fix // this in some other way. nsCOMPtr pcManager = do_GetService(IPEERCONNECTION_MANAGER_CONTRACTID); if (pcManager && NS_SUCCEEDED(pcManager->HasActivePeerConnection( mWindow.WindowID(), &active)) && active) { return false; } #endif // MOZ_WEBRTC // Check if we have web sockets RefPtr eventService = WebSocketEventService::Get(); if (eventService && NS_SUCCEEDED(eventService->HasListenerFor(mWindow.WindowID(), &active)) && active) { return false; } return true; } void TimeoutManager::StartThrottlingTimeouts() { MOZ_ASSERT(NS_IsMainThread()); MOZ_DIAGNOSTIC_ASSERT(mThrottleTimeoutsTimer); MOZ_LOG(gLog, LogLevel::Debug, ("TimeoutManager %p started to throttle tracking timeouts\n", this)); MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeouts); mThrottleTimeouts = true; mThrottleTrackingTimeouts = true; mBudgetThrottleTimeouts = gEnableBudgetTimeoutThrottling; mThrottleTimeoutsTimer = nullptr; } void TimeoutManager::OnDocumentLoaded() { // The load event may be firing again if we're coming back to the page by // navigating through the session history, so we need to ensure to only call // this when mThrottleTimeouts hasn't been set yet. if (!mThrottleTimeouts) { MaybeStartThrottleTimeout(); } } void TimeoutManager::MaybeStartThrottleTimeout() { if (gTimeoutThrottlingDelay <= 0 || mWindow.AsInner()->InnerObjectsFreed() || mWindow.IsSuspended()) { return; } MOZ_DIAGNOSTIC_ASSERT(!mThrottleTimeouts); MOZ_LOG(gLog, LogLevel::Debug, ("TimeoutManager %p delaying tracking timeout throttling by %dms\n", this, gTimeoutThrottlingDelay)); mThrottleTimeoutsTimer = do_CreateInstance("@mozilla.org/timer;1"); if (!mThrottleTimeoutsTimer) { return; } nsCOMPtr callback = new ThrottleTimeoutsCallback(&mWindow); mThrottleTimeoutsTimer->SetTarget(EventTarget()); mThrottleTimeoutsTimer->InitWithCallback( callback, gTimeoutThrottlingDelay, nsITimer::TYPE_ONE_SHOT); } void TimeoutManager::BeginSyncOperation() { // If we're beginning a sync operation, the currently running // timeout will be put on hold. To not get into an inconsistent // state, where the currently running timeout appears to take time // equivalent to the period of us spinning up a new event loop, // record what we have and stop recording until we reach // EndSyncOperation. RecordExecution(mRunningTimeout, nullptr); } void TimeoutManager::EndSyncOperation() { // If we're running a timeout, restart the measurement from here. RecordExecution(nullptr, mRunningTimeout); } nsIEventTarget* TimeoutManager::EventTarget() { return mWindow.EventTargetFor(TaskCategory::Timer); }