/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public License * Version 1.0 (the "NPL"); you may not use this file except in * compliance with the NPL. You may obtain a copy of the NPL at * http://www.mozilla.org/NPL/ * * Software distributed under the NPL is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL * for the specific language governing rights and limitations under the * NPL. * * The Initial Developer of this code under the NPL is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All Rights * Reserved. */ #ifndef _NLSUTL_H #define _NLSUTL_H #include "nlsxp.h" #include "nlsenc.h" NLS_BEGIN_PROTOS /******************** Accept Language List ************************/ #define NLS_MAX_ACCEPT_LANGUAGE 16 #define NLS_MAX_ACCEPT_LENGTH 18 typedef char NLS_ACCEPT_LANGUAGE_LIST[NLS_MAX_ACCEPT_LANGUAGE][NLS_MAX_ACCEPT_LENGTH]; /* NLS_AcceptLangList * * Will parse an Accept-Language string of the form * "en;q=1.0,fr;q=0.9..." * The NLS_ACCEPT_LANGUAGE_LIST array will be loaded with the ordered * language elements based on the priority of the languages specified. * The number of languages will be returned as the result of the * call. */ NLSUNIAPI_PUBLIC(size_t) NLS_AcceptLangList( const char * acceptLanguage, NLS_ACCEPT_LANGUAGE_LIST acceptLanguageList ); /******************** Accept Charset List ************************/ #define NLS_MAX_ACCEPT_CHARSET 16 #define NLS_MAX_ACCEPT_CHARSET_LENGTH 128 typedef char NLS_ACCEPT_CHARSET_LIST[NLS_MAX_ACCEPT_CHARSET][NLS_MAX_ACCEPT_CHARSET_LENGTH]; /* NLS_AcceptCharsetList * * Will parse an Accept-Charset string of the form * "UTF8;q=0.9,SJIS;q=0.8;*;q=1.0,..." * The NLS_ACCEPT_CHARSET_LIST array will be loaded with the ordered * charset elements based on the priority of the charset specified. * The number of charsets will be returned as the result of the * call. The NLS_ACCEPT_CHARSET_LIST will be loaded with normalized * charset names. "*" is considered as a valid charset name, and will * be sorted as a charset. */ NLSUNIAPI_PUBLIC(size_t) NLS_AcceptCharsetList( const char * acceptCharset, NLS_ACCEPT_CHARSET_LIST acceptCharsetList ); /* NLS_TargetEncodingFromCharsetList * * Returns the best target encoding for Accept-charset list. * The routine takes a NLS_ACCEPT_CHARSET_LIST returned by * NLS_AcceptCharsetList and returns the best target encoding * based on the sourceEncoding specified. The target encoding will * be a normalized encoding name. The result of this routine may * be NULL if no target encoding is found, or if the target encoding * is identical to the source encoding. */ NLSUNIAPI_PUBLIC(const char*) NLS_TargetEncodingFromCharsetList( const char* sourceEncoding, NLS_ACCEPT_CHARSET_LIST acceptCharsetList, size_t count ); /********************* Character Name Entities *******************/ /* NLS_Latin1NameEntityValue * */ NLSUNIAPI_PUBLIC(NLS_ErrorCode) NLS_Latin1NameEntityValue( const char * name, int *value ); /************************ End ******************************/ NLS_END_PROTOS #endif /* _NLSUTL_H */