/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #include "CSharedPatternWorld.h" #include "UGraphicGizmos.h" #include #include LArray* CSharedPatternWorld::sPatterns = NULL; Boolean CSharedPatternWorld::sUseUtilityPattern = false; // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CreateSharedPatternWorld [ static ] // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CSharedPatternWorld* CSharedPatternWorld::CreateSharedPatternWorld(ResIDT inPatternID) { CSharedPatternWorld* thePatternWorld = NULL; if (sUseUtilityPattern) inPatternID = cUtilityPatternResID; try { if (sPatterns == NULL) sPatterns = new LArray(sizeof(CSharedPatternWorld*)); CSharedPatternWorld* theIndexWorld = NULL; LArrayIterator theIter(*sPatterns, LArrayIterator::from_Start); while (theIter.Next(&theIndexWorld)) { if (theIndexWorld->mPatternID == inPatternID) { thePatternWorld = theIndexWorld; break; } } if (thePatternWorld == NULL) thePatternWorld = new CSharedPatternWorld(inPatternID); } catch (...) { delete thePatternWorld; thePatternWorld = NULL; } return thePatternWorld; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CalcRelativePoint [ static ] // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CSharedPatternWorld::CalcRelativePoint( LPane* inForPane, EPatternOrientation inOrientation, Point& outPoint) { // the downward scale from 32 to 16 bit coordinate spaces // in converting from SPoint32 to plain old Point // is ok because we are guaranteed to be in bounds since we // wont be drawing if we cant FocusExposed(). switch (inOrientation) { case CSharedPatternWorld::eOrientation_Self: { SPoint32 theFrameLocation; inForPane->GetFrameLocation(theFrameLocation); outPoint.h = theFrameLocation.h; outPoint.v = theFrameLocation.v; inForPane->PortToLocalPoint(outPoint); } break; case CSharedPatternWorld::eOrientation_Superview: { SPoint32 theFrameLocation; inForPane->GetSuperView()->GetFrameLocation(theFrameLocation); outPoint.h = -theFrameLocation.h; outPoint.v = -theFrameLocation.v; inForPane->PortToLocalPoint(outPoint); } break; case CSharedPatternWorld::eOrientation_Port: { SPoint32 theFrameLocation; inForPane->GetFrameLocation(theFrameLocation); outPoint.h = -theFrameLocation.h; outPoint.v = -theFrameLocation.v; } break; } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ CSharedPatternWorld // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CSharedPatternWorld::CSharedPatternWorld(ResIDT inPatternID) { PixPatHandle thePattern = NULL; mPatternWorld = NULL; mPatternHandle = NULL; try { mPatternID = inPatternID; thePattern = ::GetPixPat(inPatternID); ThrowIfResFail_(thePattern); // If our pix map is 8 bits or less deep we can avoid making an // offscreen world to store the pattern. PixMapHandle thePatPixMap = (*thePattern)->patMap; mIsShallow = ((*thePatPixMap)->pixelSize <= 8); if (!IsShallow()) { // We have a pattern that is deeper than 8 bits. As documented // in the header file, QuickDraw will draw the pattern differently // in this case. We need to create an offscreen copy of the pattern // so that we can draw it ourselves. // Get the pattern's rect from its pix map and normalize Rect thePatternFrame = (*thePatPixMap)->bounds; ::OffsetRect(&thePatternFrame, -thePatternFrame.left, -thePatternFrame.top); // make an offscreen world the same size as the pattern mPatternWorld = new CGWorld(thePatternFrame, (*thePatPixMap)->pixelSize, 0, (*thePatPixMap)->pmTable); // and draw into it ThrowIfNot_(mPatternWorld->BeginDrawing()); ::FillCRect(&thePatternFrame, thePattern); mPatternWorld->EndDrawing(); // Ok, we've successfully copied the pattern so we can get // rid of the pattern handle. ::DisposePixPat(thePattern); } else { // the pattern is 8 bits or less. We'll just keep the pattern // handle around for drawing. mPatternHandle = thePattern; } // add this to static shared pattern list Assert_(sPatterns); sPatterns->InsertItemsAt(1, LArray::index_Last, &this); } catch (...) { delete mPatternWorld; mPatternWorld = NULL; if (thePattern != NULL) ::DisposePixPat(thePattern); throw; } } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ ~CSharedPatternWorld // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ CSharedPatternWorld::~CSharedPatternWorld() { // remove this from static shared pattern list Assert_(sPatterns); sPatterns->Remove(&this); if (mPatternHandle != NULL) ::DisposePixPat(mPatternHandle); delete mPatternWorld; } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ Fill (Rect) // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CSharedPatternWorld::Fill( CGrafPtr inPort, const Rect& inBounds, Point inAlignTo) { if (IsShallow()) FillShallow(inPort, inBounds, inAlignTo); else FillDeep(inPort, inBounds, inAlignTo); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ Fill (Region) // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CSharedPatternWorld::Fill( CGrafPtr inPort, RgnHandle inRegion, Point inAlignTo) { StClipRgnState theClipSaver; ::SetClip(inRegion); Rect theBounds = (*inRegion)->rgnBBox; if (IsShallow()) FillShallow(inPort, theBounds, inAlignTo); else FillDeep(inPort, theBounds, inAlignTo); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ FillShallow // // Here we fill a rect with a pattern that is 8 bits or less in depth. See // the header file for why this is necessary. // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CSharedPatternWorld::FillShallow( CGrafPtr inPort, const Rect& inBounds, Point inAlignTo) { StClipRgnState theClipSaver; theClipSaver.ClipToIntersection(inBounds); StPortOriginState theOriginSaver((GrafPtr)inPort); Point theOldOrigin = topLeft(inPort->portRect); Point theNewOrigin; theNewOrigin.h = theOldOrigin.h - inAlignTo.h; theNewOrigin.v = theOldOrigin.v - inAlignTo.v; Point theDelta; theDelta.h = theNewOrigin.h - theOldOrigin.h; theDelta.v = theNewOrigin.v - theOldOrigin.v; StRegion theClip; ::GetClip(theClip); ::OffsetRgn(theClip, theDelta.h, theDelta.v); ::SetClip(theClip); Rect theOffsetBounds = inBounds; ::OffsetRect(&theOffsetBounds, theDelta.h, theDelta.v); ::SetOrigin(theNewOrigin.h, theNewOrigin.v); ::FillCRect(&theOffsetBounds, mPatternHandle); } // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ // ₯ FillDeep // // Here we fill a rect with a pattern that is deeper than 8 bits. See // the header file for why this is necessary. // ΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡΡ void CSharedPatternWorld::FillDeep( CGrafPtr inPort, const Rect& inBounds, Point inAlignTo) { PixMapHandle thePatternMap = ::GetGWorldPixMap(mPatternWorld->GetMacGWorld()); PixMapHandle theDestMap = inPort->portPixMap; StClipRgnState theClipSaver; theClipSaver.ClipToIntersection(inBounds); StRegion theClip; ::GetClip(theClip); Rect thePatternFrame = (*thePatternMap)->bounds; Int16 thePatternWidth = RectWidth(thePatternFrame); Int16 thePatternHeight = RectHeight(thePatternFrame); Int32 theStampLeft = inAlignTo.h + thePatternWidth * ((inBounds.left - inAlignTo.h) / thePatternWidth); Int32 theStampTop = inAlignTo.v + thePatternHeight * ((inBounds.top - inAlignTo.v) / thePatternHeight); Rect theStamp; theStamp.top = theStampTop; theStamp.left = theStampLeft; theStamp.bottom = theStamp.top + thePatternHeight; theStamp.right = theStamp.left + thePatternWidth; while (theStamp.top <= inBounds.bottom) { while (theStamp.left <= inBounds.right) { if (::RectInRgn(&theStamp, theClip)) ::CopyBits((BitMap*)(*thePatternMap), (BitMap*)(*theDestMap), &thePatternFrame, &theStamp, srcCopy, NULL); theStamp.left += thePatternWidth; theStamp.right += thePatternWidth; } theStamp.left = theStampLeft; theStamp.top += thePatternHeight; theStamp.bottom = theStamp.top + thePatternHeight; theStamp.right = theStamp.left + thePatternWidth; } }