#ifndef mozilla_dom_gamepad_GamepadMessageUtils_h #define mozilla_dom_gamepad_GamepadMessageUtils_h #include "ipc/IPCMessageUtils.h" #include "mozilla/dom/GamepadBinding.h" #include "mozilla/dom/GamepadPoseState.h" #include "mozilla/dom/GamepadServiceType.h" namespace IPC { template<> struct ParamTraits : public ContiguousEnumSerializer {}; template<> struct ParamTraits : public ContiguousEnumSerializer {}; template<> struct ParamTraits : public ContiguousEnumSerializer {}; template<> struct ParamTraits : public BitFlagsEnumSerializer {}; template <> struct ParamTraits { typedef mozilla::dom::GamepadPoseState paramType; static void Write(Message* aMsg, const paramType& aParam) { WriteParam(aMsg, aParam.flags); WriteParam(aMsg, aParam.orientation[0]); WriteParam(aMsg, aParam.orientation[1]); WriteParam(aMsg, aParam.orientation[2]); WriteParam(aMsg, aParam.orientation[3]); WriteParam(aMsg, aParam.position[0]); WriteParam(aMsg, aParam.position[1]); WriteParam(aMsg, aParam.position[2]); WriteParam(aMsg, aParam.angularVelocity[0]); WriteParam(aMsg, aParam.angularVelocity[1]); WriteParam(aMsg, aParam.angularVelocity[2]); WriteParam(aMsg, aParam.angularAcceleration[0]); WriteParam(aMsg, aParam.angularAcceleration[1]); WriteParam(aMsg, aParam.angularAcceleration[2]); WriteParam(aMsg, aParam.linearVelocity[0]); WriteParam(aMsg, aParam.linearVelocity[1]); WriteParam(aMsg, aParam.linearVelocity[2]); WriteParam(aMsg, aParam.linearAcceleration[0]); WriteParam(aMsg, aParam.linearAcceleration[1]); WriteParam(aMsg, aParam.linearAcceleration[2]); WriteParam(aMsg, aParam.isPositionValid); WriteParam(aMsg, aParam.isOrientationValid); } static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult) { if (!ReadParam(aMsg, aIter, &(aResult->flags)) || !ReadParam(aMsg, aIter, &(aResult->orientation[0])) || !ReadParam(aMsg, aIter, &(aResult->orientation[1])) || !ReadParam(aMsg, aIter, &(aResult->orientation[2])) || !ReadParam(aMsg, aIter, &(aResult->orientation[3])) || !ReadParam(aMsg, aIter, &(aResult->position[0])) || !ReadParam(aMsg, aIter, &(aResult->position[1])) || !ReadParam(aMsg, aIter, &(aResult->position[2])) || !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) || !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) || !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) || !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[0])) || !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[1])) || !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[2])) || !ReadParam(aMsg, aIter, &(aResult->linearVelocity[0])) || !ReadParam(aMsg, aIter, &(aResult->linearVelocity[1])) || !ReadParam(aMsg, aIter, &(aResult->linearVelocity[2])) || !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[0])) || !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[1])) || !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[2])) || !ReadParam(aMsg, aIter, &(aResult->isPositionValid)) || !ReadParam(aMsg, aIter, &(aResult->isOrientationValid))) { return false; } return true; } }; } // namespace IPC #endif // mozilla_dom_gamepad_GamepadMessageUtils_h