/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_CanvasDrawEventRecorder_h #define mozilla_layers_CanvasDrawEventRecorder_h #include "mozilla/gfx/DrawEventRecorder.h" #include "mozilla/ipc/CrossProcessSemaphore.h" #include "mozilla/ipc/SharedMemoryBasic.h" namespace mozilla { namespace layers { class CanvasEventRingBuffer final : public gfx::EventRingBuffer { public: CanvasEventRingBuffer() {} /** * Initialize the write side of a CanvasEventRingBuffer returning handles to * the shared memory for the buffer and the two semaphores for waiting in the * reader and the writer. * * @param aOtherPid process ID to share the handles to * @param aReadHandle handle to the shared memory for the buffer * @param aReaderSem reading blocked semaphore * @param aWriterSem writing blocked semaphore * @param aResumeReaderCallback callback to start the reader when it is has * stopped * @returns true if initialization succeeds */ bool InitWriter(base::ProcessId aOtherPid, ipc::SharedMemoryBasic::Handle* aReadHandle, CrossProcessSemaphoreHandle* aReaderSem, CrossProcessSemaphoreHandle* aWriterSem, const std::function& aResumeReaderCallback); /** * Initialize the read side of a CanvasEventRingBuffer. * * @param aReadHandle handle to the shared memory for the buffer * @param aReaderSem reading blocked semaphore * @param aWriterSem writing blocked semaphore * @returns true if initialization succeeds */ bool InitReader(const ipc::SharedMemoryBasic::Handle& aReadHandle, const CrossProcessSemaphoreHandle& aReaderSem, const CrossProcessSemaphoreHandle& aWriterSem); bool good() const final { return mGood; } void write(const char* const aData, const size_t aSize) final; bool HasDataToRead(); /* * This will put the reader into a stopped state if there is no more data to * read. If this returns false the caller is responsible for continuing * translation at a later point. If it returns false the writer will start the * translation again when more data is written. * * @returns true if stopped */ bool StopIfEmpty(); /* * Waits for the given TimeDuration for data to become available. * * @returns true if data is available to read. */ bool WaitForDataToRead(TimeDuration aTimeout); int32_t ReadNextEvent(); void read(char* const aOut, const size_t aSize) final; /** * Writes a checkpoint event to the buffer. * * @returns the write count after the checkpoint has been written */ uint32_t CreateCheckpoint(); /** * Waits until the given checkpoint has been read from the buffer. * * @params aCheckpoint the checkpoint to wait for * @params aTimeout duration to wait while reader is not active * @returns true if the checkpoint was reached, false if the read count has * not changed in the aTimeout duration. */ bool WaitForCheckpoint(uint32_t aCheckpoint, TimeDuration aTimeout); /** * Used to send data back to the writer. This is done through the same shared * memory so the writer must wait and read the response after it has submitted * the event that uses this. * * @param aData the data to be written back to the writer * @param aSize the number of chars to write */ void ReturnWrite(const char* aData, size_t aSize); /** * Used to read data sent back from the reader via ReturnWrite. This is done * through the same shared memory so the writer must wait until all expected * data is read before writing new events to the buffer. * * @param aOut the pointer to read into * @param aSize the number of chars to read */ void ReturnRead(char* aOut, size_t aSize); protected: bool WaitForAndRecalculateAvailableSpace() final; void UpdateWriteTotalsBy(uint32_t aCount) final; private: enum class State : uint32_t { Processing, /** * This is the important state to make sure the other side signals or starts * us as soon as data or space is available. We set AboutToWait first and * then re-check the condition. If we went straight to Waiting or Stopped * then in between the last check and setting the state, the other side * could have used all available data or space and never have signaled us * because it didn't know we were about to wait, causing a deadlock. * While we are in this state, the other side must wait until we resolve the * AboutToWait state to one of the other states and then signal or start us * if it needs to. */ AboutToWait, Waiting, Stopped }; struct ReadFooter { Atomic count; Atomic returnCount; Atomic state; }; struct WriteFooter { Atomic count; Atomic returnCount; Atomic requiredDifference; Atomic state; }; CanvasEventRingBuffer(const CanvasEventRingBuffer&) = delete; void operator=(const CanvasEventRingBuffer&) = delete; void IncrementWriteCountBy(uint32_t aCount); bool WaitForReadCount(uint32_t aReadCount, TimeDuration aTimeout); bool WaitForAndRecalculateAvailableData(); void UpdateReadTotalsBy(uint32_t aCount); void IncrementReadCountBy(uint32_t aCount); void CheckAndSignalReader(); void CheckAndSignalWriter(); uint32_t WaitForBytesToWrite(); uint32_t WaitForBytesToRead(); RefPtr mSharedMemory; UniquePtr mReaderSemaphore; UniquePtr mWriterSemaphore; std::function mResumeReaderCallback; char* mBuf = nullptr; uint32_t mOurCount = 0; WriteFooter* mWrite = nullptr; ReadFooter* mRead = nullptr; bool mGood = false; }; class CanvasDrawEventRecorder final : public gfx::DrawEventRecorderPrivate { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(CanvasDrawEventRecorder, final) explicit CanvasDrawEventRecorder(){}; bool Init(base::ProcessId aOtherPid, ipc::SharedMemoryBasic::Handle* aHandle, CrossProcessSemaphoreHandle* aReaderSem, CrossProcessSemaphoreHandle* aWriterSem, const std::function& aResumeReaderCallback) { return mOutputStream.InitWriter(aOtherPid, aHandle, aReaderSem, aWriterSem, aResumeReaderCallback); } void RecordEvent(const gfx::RecordedEvent& aEvent) final { if (!mOutputStream.good()) { return; } aEvent.RecordToStream(mOutputStream); } void Flush() final {} void ReturnRead(char* aOut, size_t aSize) { mOutputStream.ReturnRead(aOut, aSize); } uint32_t CreateCheckpoint() { return mOutputStream.CreateCheckpoint(); } /** * Waits until the given checkpoint has been read by the translator. * * @params aCheckpoint the checkpoint to wait for * @params aTimeout duration to wait while translator is not actively reading * @returns true if the checkpoint was reached, false if the translator has * not been active in the aTimeout duration. */ bool WaitForCheckpoint(uint32_t aCheckpoint, TimeDuration aTimeout) { return mOutputStream.WaitForCheckpoint(aCheckpoint, aTimeout); } private: CanvasEventRingBuffer mOutputStream; }; } // namespace layers } // namespace mozilla #endif // mozilla_layers_CanvasDrawEventRecorder_h