/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContextProvider.h" #include "GLContextCGL.h" #include "nsDebug.h" #include "nsIWidget.h" #include #include "gfxFailure.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_gl.h" #include "mozilla/StaticPrefs_layout.h" #include "prenv.h" #include "GeckoProfiler.h" #include "MozFramebuffer.h" #include "mozilla/layers/CompositorOptions.h" #include "mozilla/widget/CompositorWidget.h" #include "ScopedGLHelpers.h" #include // When running inside a VM, creating an accelerated OpenGL context usually // fails. Uncomment this line to emulate that behavior. // #define EMULATE_VM namespace mozilla { namespace gl { using namespace mozilla::gfx; using namespace mozilla::widget; class CGLLibrary { public: bool EnsureInitialized() { if (mInitialized) { return true; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL Framework."); return false; } } const char* db = PR_GetEnv("MOZ_CGL_DB"); if (db) { mUseDoubleBufferedWindows = *db != '0'; } mInitialized = true; return true; } bool UseDoubleBufferedWindows() const { MOZ_ASSERT(mInitialized); return mUseDoubleBufferedWindows; } const auto& Library() const { return mOGLLibrary; } private: bool mInitialized = false; bool mUseDoubleBufferedWindows = true; PRLibrary* mOGLLibrary = nullptr; }; CGLLibrary sCGLLibrary; GLContextCGL::GLContextCGL(CreateContextFlags flags, const SurfaceCaps& caps, NSOpenGLContext* context, bool isOffscreen) : GLContext(flags, caps, nullptr, isOffscreen), mContext(context) {} GLContextCGL::~GLContextCGL() { MarkDestroyed(); if (mContext) { if ([NSOpenGLContext currentContext] == mContext) { // Clear the current context before releasing. If we don't do // this, the next time we call [NSOpenGLContext currentContext], // "invalid context" will be printed to the console. [NSOpenGLContext clearCurrentContext]; } [mContext release]; } } CGLContextObj GLContextCGL::GetCGLContext() const { return static_cast([mContext CGLContextObj]); } bool GLContextCGL::MakeCurrentImpl() const { if (mContext) { [mContext makeCurrentContext]; MOZ_ASSERT(IsCurrentImpl()); // Use non-blocking swap in "ASAP mode". // ASAP mode means that rendering is iterated as fast as possible. // ASAP mode is entered when layout.frame_rate=0 (requires restart). // If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal. // When we're iterating as fast as possible, however, we want a non-blocking // glSwapBuffers, which will happen when swapInt==0. GLint swapInt = StaticPrefs::layout_frame_rate() == 0 ? 0 : 1; [mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; } return true; } bool GLContextCGL::IsCurrentImpl() const { return [NSOpenGLContext currentContext] == mContext; } GLenum GLContextCGL::GetPreferredARGB32Format() const { return LOCAL_GL_BGRA; } bool GLContextCGL::IsDoubleBuffered() const { return sCGLLibrary.UseDoubleBufferedWindows(); } bool GLContextCGL::SwapBuffers() { AUTO_PROFILER_LABEL("GLContextCGL::SwapBuffers", GRAPHICS); if (StaticPrefs::gfx_core_animation_enabled_AtStartup()) { // We do not have a framebuffer zero. Just do a flush. // Flushing is necessary if we want our IOSurfaces to have the correct // content once they're picked up by the WindowServer from our CALayers. fFlush(); } else { [mContext flushBuffer]; } return true; } void GLContextCGL::GetWSIInfo(nsCString* const out) const { out->AppendLiteral("CGL"); } Maybe GLContextCGL::GetSymbolLoader() const { const auto& lib = sCGLLibrary.Library(); return Some(SymbolLoader(*lib)); } already_AddRefed GLContextProviderCGL::CreateWrappingExisting(void*, void*) { return nullptr; } static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered[] = { NSOpenGLPFAAllowOfflineRenderers, 0}; static const NSOpenGLPixelFormatAttribute kAttribs_singleBuffered_accel[] = { NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, 0}; static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered[] = { NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0}; static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered_accel[] = { NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, 0}; static const NSOpenGLPixelFormatAttribute kAttribs_doubleBuffered_accel_webrender[] = { NSOpenGLPFAAccelerated, NSOpenGLPFAAllowOfflineRenderers, NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFADepthSize, 24, 0}; static NSOpenGLContext* CreateWithFormat(const NSOpenGLPixelFormatAttribute* attribs) { NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (!format) { NS_WARNING("Failed to create NSOpenGLPixelFormat."); return nullptr; } NSOpenGLContext* context = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nullptr]; [format release]; return context; } already_AddRefed GLContextProviderCGL::CreateForCompositorWidget( CompositorWidget* aCompositorWidget, bool aWebRender, bool aForceAccelerated) { if (!aCompositorWidget) { MOZ_ASSERT(false); return nullptr; } return CreateForWindow(aCompositorWidget->RealWidget(), aWebRender, aForceAccelerated); } already_AddRefed GLContextProviderCGL::CreateForWindow(nsIWidget* aWidget, bool aWebRender, bool aForceAccelerated) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } #ifdef EMULATE_VM if (aForceAccelerated) { return nullptr; } #endif const NSOpenGLPixelFormatAttribute* attribs; SurfaceCaps caps = SurfaceCaps::ForRGBA(); if (sCGLLibrary.UseDoubleBufferedWindows()) { if (aWebRender) { MOZ_RELEASE_ASSERT(aForceAccelerated, "At the moment, aForceAccelerated is always true if aWebRender is true. " "If this changes, please update the code here."); attribs = kAttribs_doubleBuffered_accel_webrender; caps.depth = true; } else { attribs = aForceAccelerated ? kAttribs_doubleBuffered_accel : kAttribs_doubleBuffered; } } else { attribs = aForceAccelerated ? kAttribs_singleBuffered_accel : kAttribs_singleBuffered; } NSOpenGLContext* context = CreateWithFormat(attribs); if (!context) { return nullptr; } GLint opaque = StaticPrefs::gfx_compositor_glcontext_opaque(); [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; RefPtr glContext = new GLContextCGL(CreateContextFlags::NONE, caps, context, false); if (!glContext->Init()) { glContext = nullptr; [context release]; return nullptr; } return glContext.forget(); } static already_AddRefed CreateOffscreenFBOContext(CreateContextFlags flags) { if (!sCGLLibrary.EnsureInitialized()) { return nullptr; } NSOpenGLContext* context = nullptr; std::vector attribs; if (!StaticPrefs::gl_allow_high_power()) { flags &= ~CreateContextFlags::HIGH_POWER; } if (flags & CreateContextFlags::ALLOW_OFFLINE_RENDERER || !(flags & CreateContextFlags::HIGH_POWER)) { // This is really poorly named on Apple's part, but "AllowOfflineRenderers" means // that we want to allow running on the iGPU instead of requiring the dGPU. attribs.push_back(NSOpenGLPFAAllowOfflineRenderers); } if (StaticPrefs::gl_require_hardware()) { attribs.push_back(NSOpenGLPFAAccelerated); } if (!(flags & CreateContextFlags::REQUIRE_COMPAT_PROFILE)) { auto coreAttribs = attribs; coreAttribs.push_back(NSOpenGLPFAOpenGLProfile); coreAttribs.push_back(NSOpenGLProfileVersion3_2Core); coreAttribs.push_back(0); context = CreateWithFormat(coreAttribs.data()); } if (!context) { attribs.push_back(0); context = CreateWithFormat(attribs.data()); } if (!context) { NS_WARNING("Failed to create NSOpenGLContext."); return nullptr; } RefPtr glContext = new GLContextCGL(flags, SurfaceCaps::Any(), context, true); if (StaticPrefs::gl_multithreaded()) { CGLEnable(glContext->GetCGLContext(), kCGLCEMPEngine); } return glContext.forget(); } already_AddRefed GLContextProviderCGL::CreateHeadless(CreateContextFlags flags, nsACString* const out_failureId) { RefPtr gl; gl = CreateOffscreenFBOContext(flags); if (!gl) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_CGL_FBO"); return nullptr; } if (!gl->Init()) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_CGL_INIT"); NS_WARNING("Failed during Init."); return nullptr; } return gl.forget(); } already_AddRefed GLContextProviderCGL::CreateOffscreen(const IntSize& size, const SurfaceCaps& minCaps, CreateContextFlags flags, nsACString* const out_failureId) { RefPtr gl = CreateHeadless(flags, out_failureId); if (!gl) { return nullptr; } if (!gl->InitOffscreen(size, minCaps)) { *out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_CGL_INIT"); return nullptr; } return gl.forget(); } static RefPtr gGlobalContext; GLContext* GLContextProviderCGL::GetGlobalContext() { static bool triedToCreateContext = false; if (!triedToCreateContext) { triedToCreateContext = true; MOZ_RELEASE_ASSERT(!gGlobalContext); nsCString discardFailureId; RefPtr temp = CreateHeadless(CreateContextFlags::NONE, &discardFailureId); gGlobalContext = temp; if (!gGlobalContext) { NS_WARNING("Couldn't init gGlobalContext."); } } return gGlobalContext; } void GLContextProviderCGL::Shutdown() { gGlobalContext = nullptr; } } /* namespace gl */ } /* namespace mozilla */