/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is Google Inc. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Darin Fisher * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsThreadUtils_h__ #define nsThreadUtils_h__ #include "prthread.h" #include "prinrval.h" #include "nsIThreadManager.h" #include "nsIThread.h" #include "nsIRunnable.h" #include "nsStringGlue.h" #include "nsCOMPtr.h" // This is needed on some systems to prevent collisions between the symbols // appearing in xpcom_core and xpcomglue. It may be unnecessary in the future // with better toolchain support. #ifdef MOZILLA_INTERNAL_API # define NS_NewThread NS_NewThread_P # define NS_GetCurrentThread NS_GetCurrentThread_P # define NS_GetMainThread NS_GetMainThread_P # define NS_IsMainThread NS_IsMainThread_P # define NS_DispatchToCurrentThread NS_DispatchToCurrentThread_P # define NS_DispatchToMainThread NS_DispatchToMainThread_P # define NS_ProcessPendingEvents NS_ProcessPendingEvents_P # define NS_HasPendingEvents NS_HasPendingEvents_P # define NS_ProcessNextEvent NS_ProcessNextEvent_P #endif //----------------------------------------------------------------------------- // These methods are alternatives to the methods on nsIThreadManager, provided // for convenience. /** * Create a new thread, and optionally provide an initial event for the thread. * * @param result * The resulting nsIThread object. * @param initialEvent * The initial event to run on this thread. This parameter may be null. * * @returns NS_ERROR_INVALID_ARG * Indicates that the given name is not unique. */ extern NS_COM_GLUE NS_METHOD NS_NewThread(nsIThread **result, nsIRunnable *initialEvent = nsnull); /** * Get a reference to the current thread. * * @param result * The resulting nsIThread object. */ extern NS_COM_GLUE NS_METHOD NS_GetCurrentThread(nsIThread **result); /** * Get a reference to the main thread. * * @param result * The resulting nsIThread object. */ extern NS_COM_GLUE NS_METHOD NS_GetMainThread(nsIThread **result); /** * Test to see if the current thread is the main thread. * * @returns PR_TRUE if the current thread is the main thread, and PR_FALSE * otherwise. */ extern NS_COM_GLUE NS_METHOD_(PRBool) NS_IsMainThread(); /** * Dispatch the given event to the current thread. * * @param event * The event to dispatch. * * @returns NS_ERROR_INVALID_ARG * If event is null. */ extern NS_COM_GLUE NS_METHOD NS_DispatchToCurrentThread(nsIRunnable *event); /** * Dispatch the given event to the main thread. * * @param event * The event to dispatch. * @param dispatchFlags * The flags to pass to the main thread's dispatch method. * * @returns NS_ERROR_INVALID_ARG * If event is null. */ extern NS_COM_GLUE NS_METHOD NS_DispatchToMainThread(nsIRunnable *event, PRUint32 dispatchFlags = NS_DISPATCH_NORMAL); /** * Process all pending events for the given thread before returning. This * method simply calls ProcessNextEvent on the thread while HasPendingEvents * continues to return true and the time spent in NS_ProcessPendingEvents * does not exceed the given timeout value. * * @param thread * The thread object for which to process pending events. If null, then * events will be processed for the current thread. * @param timeout * The maximum number of milliseconds to spend processing pending events. * Events are not pre-empted to honor this timeout. Rather, the timeout * value is simply used to determine whether or not to process another event. * Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout. */ extern NS_COM_GLUE NS_METHOD NS_ProcessPendingEvents(nsIThread *thread, PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT); /** * Shortcut for nsIThread::HasPendingEvents. * * It is an error to call this function when the given thread is not the * current thread. This function will return PR_FALSE if called from some * other thread. * * @param thread * The current thread or null. * * @returns * A boolean value that if "true" indicates that there are pending events * in the current thread's event queue. */ extern NS_COM_GLUE PRBool NS_HasPendingEvents(nsIThread *thread = nsnull); /** * Shortcut for nsIThread::ProcessNextEvent. * * It is an error to call this function when the given thread is not the * current thread. This function will simply return PR_FALSE if called * from some other thread. * * @param thread * The current thread or null. * @param mayWait * A boolean parameter that if "true" indicates that the method may block * the calling thread to wait for a pending event. * * @returns * A boolean value that if "true" indicates that an event from the current * thread's event queue was processed. */ extern NS_COM_GLUE PRBool NS_ProcessNextEvent(nsIThread *thread = nsnull, PRBool mayWait = PR_TRUE); //----------------------------------------------------------------------------- // Helpers that work with nsCOMPtr: inline already_AddRefed do_GetCurrentThread() { nsIThread *thread = nsnull; NS_GetCurrentThread(&thread); return already_AddRefed(thread); } inline already_AddRefed do_GetMainThread() { nsIThread *thread = nsnull; NS_GetMainThread(&thread); return already_AddRefed(thread); } //----------------------------------------------------------------------------- #ifdef MOZILLA_INTERNAL_API // Fast access to the current thread. Do not release the returned pointer! If // you want to use this pointer from some other thread, then you will need to // AddRef it. Otherwise, you should only consider this pointer valid from code // running on the current thread. extern NS_COM_GLUE nsIThread *NS_GetCurrentThread(); #endif //----------------------------------------------------------------------------- #ifndef XPCOM_GLUE_AVOID_NSPR #undef IMETHOD_VISIBILITY #define IMETHOD_VISIBILITY NS_VISIBILITY_DEFAULT // This class is designed to be subclassed. class NS_COM_GLUE nsRunnable : public nsIRunnable { public: NS_DECL_ISUPPORTS NS_DECL_NSIRUNNABLE nsRunnable() { } protected: virtual ~nsRunnable() { } }; #undef IMETHOD_VISIBILITY #define IMETHOD_VISIBILITY NS_VISIBILITY_HIDDEN // An event that can be used to call a method on a class. The class type must // support reference counting. template class nsRunnableMethod : public nsRunnable { public: typedef void (T::*Method)(); nsRunnableMethod(T *obj, Method method) : mObj(obj), mMethod(method) { NS_ADDREF(mObj); } NS_IMETHOD Run() { (mObj->*mMethod)(); return NS_OK; } private: virtual ~nsRunnableMethod() { NS_RELEASE(mObj); } T *mObj; Method mMethod; }; // Use this helper macro like so: // // nsCOMPtr event = // NS_NEW_RUNNABLE_METHOD(MyClass, myObject, HandleEvent); // NS_DispatchToCurrentThread(event); // // Constraints: // - myObject must be of type MyClass // - MyClass must defined AddRef and Release methods // // NOTE: Attempts to make this a template function caused VC6 to barf :-( // #define NS_NEW_RUNNABLE_METHOD(class_, obj_, method_) \ new nsRunnableMethod(obj_, &class_::method_) #endif // XPCOM_GLUE_AVOID_NSPR // This class is designed to be used when you have an event class E that has a // pointer back to resource class R. If R goes away while E is still pending, // then it is important to "revoke" E so that it does not try use R after R has // been destroyed. nsRevocableEventPtr makes it easy for R to manage such // situations: // // class R; // // class E : public nsRunnable { // public: // void Revoke() { // mResource = nsnull; // } // private: // R *mResource; // }; // // class R { // public: // void EventHandled() { // mEvent.Forget(); // } // private: // nsRevocableEventPtr mEvent; // }; // // void R::PostEvent() { // // Make sure any pending event is revoked. // mEvent->Revoke(); // // nsCOMPtr event = new E(); // if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) { // // Keep pointer to event so we can revoke it. // mEvent = event; // } // } // // NS_IMETHODIMP E::Run() { // if (!mResource) // return NS_OK; // ... // mResource->EventHandled(); // return NS_OK; // } // template class nsRevocableEventPtr { public: nsRevocableEventPtr() : mEvent(nsnull) { } ~nsRevocableEventPtr() { Revoke(); } const nsRevocableEventPtr& operator=(T *event) { Revoke(); mEvent = event; return *this; } void Revoke() { if (mEvent) { mEvent->Revoke(); mEvent = nsnull; } } void Forget() { mEvent = nsnull; } PRBool IsPending() { return mEvent != nsnull; } private: // Not implemented nsRevocableEventPtr(const nsRevocableEventPtr&); nsRevocableEventPtr& operator=(const nsRevocableEventPtr&); T *mEvent; }; #endif // nsThreadUtils_h__