/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContextProvider.h" #include "GLContext.h" #include "GLLibraryLoader.h" #include "nsDebug.h" #include "nsIWidget.h" #include "WGLLibrary.h" #include "gfxASurface.h" #include "gfxImageSurface.h" #include "gfxPlatform.h" #include "gfxWindowsSurface.h" #include "gfxCrashReporterUtils.h" #include "prenv.h" #include "mozilla/Preferences.h" namespace mozilla { namespace gl { typedef WGLLibrary::LibraryType LibType; WGLLibrary sWGLLib[WGLLibrary::LIBS_MAX]; LibType WGLLibrary::SelectLibrary(const GLContext::ContextFlags& aFlags) { return (aFlags & GLContext::ContextFlagsMesaLLVMPipe) ? WGLLibrary::MESA_LLVMPIPE_LIB : WGLLibrary::OPENGL_LIB; } HWND WGLLibrary::CreateDummyWindow(HDC *aWindowDC) { WNDCLASSW wc; if (!GetClassInfoW(GetModuleHandle(NULL), L"GLContextWGLClass", &wc)) { ZeroMemory(&wc, sizeof(WNDCLASSW)); wc.style = CS_OWNDC; wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = L"GLContextWGLClass"; if (!RegisterClassW(&wc)) { NS_WARNING("Failed to register GLContextWGLClass?!"); // er. failed to register our class? return NULL; } } HWND win = CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL); NS_ENSURE_TRUE(win, NULL); HDC dc = GetDC(win); NS_ENSURE_TRUE(dc, NULL); if (mWindowPixelFormat == 0) { PIXELFORMATDESCRIPTOR pfd; ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; if (mUseDoubleBufferedWindows) pfd.dwFlags |= PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cRedBits = 8; pfd.cGreenBits = 8; pfd.cBlueBits = 8; pfd.cAlphaBits = 8; pfd.cDepthBits = 0; pfd.iLayerType = PFD_MAIN_PLANE; mWindowPixelFormat = ChoosePixelFormat(dc, &pfd); } if (!mWindowPixelFormat || !SetPixelFormat(dc, mWindowPixelFormat, NULL)) { NS_WARNING("SetPixelFormat failed!"); DestroyWindow(win); return NULL; } if (aWindowDC) { *aWindowDC = dc; } return win; } static inline bool HasExtension(const char* aExtensions, const char* aRequiredExtension) { return GLContext::ListHasExtension( reinterpret_cast(aExtensions), aRequiredExtension); } bool WGLLibrary::EnsureInitialized(bool aUseMesaLlvmPipe) { if (mInitialized) return true; mozilla::ScopedGfxFeatureReporter reporter("WGL", aUseMesaLlvmPipe); const char* libGLFilename = aUseMesaLlvmPipe ? "mesallvmpipe.dll" : "Opengl32.dll"; if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary(libGLFilename); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL library."); return false; } } mUseDoubleBufferedWindows = PR_GetEnv("MOZ_WGL_DB") != nullptr; GLLibraryLoader::SymLoadStruct earlySymbols[] = { { (PRFuncPtr*) &fCreateContext, { "wglCreateContext", NULL } }, { (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", NULL } }, { (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", NULL } }, { (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", NULL } }, { (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", NULL } }, { (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", NULL } }, { (PRFuncPtr*) &fShareLists, { "wglShareLists", NULL } }, { NULL, { NULL } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) { NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)"); return false; } // This is ridiculous -- we have to actually create a context to // get the OpenGL ICD to load. mWindow = CreateDummyWindow(&mWindowDC); NS_ENSURE_TRUE(mWindow, false); // create rendering context mWindowGLContext = fCreateContext(mWindowDC); NS_ENSURE_TRUE(mWindowGLContext, false); HGLRC curCtx = fGetCurrentContext(); HDC curDC = fGetCurrentDC(); if (!fMakeCurrent((HDC)mWindowDC, (HGLRC)mWindowGLContext)) { NS_WARNING("wglMakeCurrent failed"); return false; } // Now we can grab all the other symbols that we couldn't without having // a context current. GLLibraryLoader::SymLoadStruct pbufferSymbols[] = { { (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", NULL } }, { (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", NULL } }, { (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", NULL } }, { (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", NULL } }, { (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", NULL } }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct pixFmtSymbols[] = { { (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", NULL } }, { (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", NULL } }, { NULL, { NULL } } }; if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0], (GLLibraryLoader::PlatformLookupFunction)fGetProcAddress)) { // this isn't an error, just means that pbuffers aren't supported fCreatePbuffer = nullptr; } if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0], (GLLibraryLoader::PlatformLookupFunction)fGetProcAddress)) { // this isn't an error, just means that we don't have the pixel format extension fChoosePixelFormat = nullptr; } GLLibraryLoader::SymLoadStruct extensionsSymbols[] = { { (PRFuncPtr *) &fGetExtensionsString, { "wglGetExtensionsStringARB", NULL} }, { NULL, { NULL } } }; GLLibraryLoader::SymLoadStruct robustnessSymbols[] = { { (PRFuncPtr *) &fCreateContextAttribs, { "wglCreateContextAttribsARB", NULL} }, { NULL, { NULL } } }; if (GLLibraryLoader::LoadSymbols(mOGLLibrary, &extensionsSymbols[0], (GLLibraryLoader::PlatformLookupFunction)fGetProcAddress)) { const char *wglExts = fGetExtensionsString(mWindowDC); if (wglExts && HasExtension(wglExts, "WGL_ARB_create_context")) { GLLibraryLoader::LoadSymbols(mOGLLibrary, &robustnessSymbols[0], (GLLibraryLoader::PlatformLookupFunction)fGetProcAddress); if (HasExtension(wglExts, "WGL_ARB_create_context_robustness")) { mHasRobustness = true; } } } // reset back to the previous context, just in case fMakeCurrent(curDC, curCtx); if (mHasRobustness) { fDeleteContext(mWindowGLContext); int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, NULL }; mWindowGLContext = fCreateContextAttribs(mWindowDC, NULL, attribs); if (!mWindowGLContext) { mHasRobustness = false; mWindowGLContext = fCreateContext(mWindowDC); } } mInitialized = true; GLContext::ContextFlags flag = GLContext::ContextFlagsNone; if (aUseMesaLlvmPipe) { mLibType = WGLLibrary::MESA_LLVMPIPE_LIB; flag = GLContext::ContextFlagsMesaLLVMPipe; } // Call this to create the global GLContext instance, // and to check for errors. Note that this must happen /after/ // setting mInitialized to TRUE, or an infinite loop results. if (GLContextProviderWGL::GetGlobalContext(flag) == nullptr) { mInitialized = false; return false; } reporter.SetSuccessful(); return true; } class GLContextWGL : public GLContext { public: GLContextWGL(const ContextFormat& aFormat, GLContext *aSharedContext, HDC aDC, HGLRC aContext, LibType aLibUsed, HWND aWindow = nullptr, bool aIsOffscreen = false) : GLContext(aFormat, aIsOffscreen, aSharedContext), mDC(aDC), mContext(aContext), mWnd(aWindow), mPBuffer(NULL), mPixelFormat(0), mLibType(aLibUsed), mIsDoubleBuffered(false) { } GLContextWGL(const ContextFormat& aFormat, GLContext *aSharedContext, HANDLE aPbuffer, HDC aDC, HGLRC aContext, int aPixelFormat, LibType aLibUsed) : GLContext(aFormat, true, aSharedContext), mDC(aDC), mContext(aContext), mWnd(NULL), mPBuffer(aPbuffer), mPixelFormat(aPixelFormat), mLibType(aLibUsed), mIsDoubleBuffered(false) { } ~GLContextWGL() { MarkDestroyed(); sWGLLib[mLibType].fDeleteContext(mContext); if (mPBuffer) sWGLLib[mLibType].fDestroyPbuffer(mPBuffer); if (mWnd) DestroyWindow(mWnd); } GLContextType GetContextType() { return ContextTypeWGL; } bool Init() { if (!mDC || !mContext) return false; MakeCurrent(); SetupLookupFunction(); if (!InitWithPrefix("gl", true)) return false; InitFramebuffers(); return true; } bool MakeCurrentImpl(bool aForce = false) { BOOL succeeded = true; // wglGetCurrentContext seems to just pull the HGLRC out // of its TLS slot, so no need to do our own tls slot. // You would think that wglMakeCurrent would avoid doing // work if mContext was already current, but not so much.. if (aForce || sWGLLib[mLibType].fGetCurrentContext() != mContext) { succeeded = sWGLLib[mLibType].fMakeCurrent(mDC, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); } return succeeded; } virtual bool IsCurrent() { return sWGLLib[mLibType].fGetCurrentContext() == mContext; } void SetIsDoubleBuffered(bool aIsDB) { mIsDoubleBuffered = aIsDB; } virtual bool IsDoubleBuffered() { return mIsDoubleBuffered; } bool SupportsRobustness() { return sWGLLib[mLibType].HasRobustness(); } virtual bool SwapBuffers() { if (!mIsDoubleBuffered) return false; return ::SwapBuffers(mDC); } bool SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)sWGLLib[mLibType].fGetProcAddress; return true; } void *GetNativeData(NativeDataType aType) { switch (aType) { case NativeGLContext: return mContext; default: return nullptr; } } bool BindTex2DOffscreen(GLContext *aOffscreen); void UnbindTex2DOffscreen(GLContext *aOffscreen); bool ResizeOffscreen(const gfxIntSize& aNewSize); HGLRC Context() { return mContext; } protected: friend class GLContextProviderWGL; HDC mDC; HGLRC mContext; HWND mWnd; HANDLE mPBuffer; int mPixelFormat; LibType mLibType; bool mIsDoubleBuffered; }; bool GLContextWGL::BindTex2DOffscreen(GLContext *aOffscreen) { if (aOffscreen->GetContextType() != ContextTypeWGL) { NS_WARNING("non-WGL context"); return false; } if (!aOffscreen->IsOffscreen()) { NS_WARNING("non-offscreen context"); return false; } GLContextWGL *offs = static_cast(aOffscreen); if (offs->mPBuffer) { BOOL ok = sWGLLib[mLibType].fBindTexImage(offs->mPBuffer, LOCAL_WGL_FRONT_LEFT_ARB); if (!ok) { NS_WARNING("CanvasLayerOGL::Updated wglBindTexImageARB failed"); return false; } } else if (offs->mOffscreenTexture) { GLContext::ContextFlags flag = sWGLLib[mLibType].GetLibraryType() == WGLLibrary::MESA_LLVMPIPE_LIB ? GLContext::ContextFlagsMesaLLVMPipe : GLContext::ContextFlagsNone; if (offs->GetSharedContext() != GLContextProviderWGL::GetGlobalContext(flag)) { NS_WARNING("offscreen FBO context can only be bound with context sharing!"); return false; } fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture); } else { NS_WARNING("don't know how to bind this!"); return false; } return true; } void GLContextWGL::UnbindTex2DOffscreen(GLContext *aOffscreen) { NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeWGL, "wrong type"); GLContextWGL *offs = static_cast(aOffscreen); if (offs->mPBuffer) { // XXX so, according to the extension, ReleaseTexImage is not required to // preserve color buffer contents. This sucks, but everywhere that I've // tried it the color buffer is preserved. So let's cross our fingers.. sWGLLib[mLibType].fReleaseTexImage(offs->mPBuffer, LOCAL_WGL_FRONT_LEFT_ARB); } } static bool GetMaxSize(HDC hDC, int format, gfxIntSize& size, LibType aLibToUse) { int query[] = {LOCAL_WGL_MAX_PBUFFER_WIDTH_ARB, LOCAL_WGL_MAX_PBUFFER_HEIGHT_ARB}; int result[2]; // (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues) if (!sWGLLib[aLibToUse].fGetPixelFormatAttribiv(hDC, format, 0, 2, query, result)) return false; size.width = result[0]; size.height = result[1]; return true; } static bool IsValidSizeForFormat(HDC hDC, int format, const gfxIntSize& requested, LibType aLibUsed) { gfxIntSize max; if (!GetMaxSize(hDC, format, max, aLibUsed)) return true; if (requested.width > max.width) return false; if (requested.height > max.height) return false; return true; } bool GLContextWGL::ResizeOffscreen(const gfxIntSize& aNewSize) { if (mPBuffer) { if (!IsValidSizeForFormat(sWGLLib[mLibType].GetWindowDC(), mPixelFormat, aNewSize, mLibType)) return false; int pbattrs[] = { LOCAL_WGL_TEXTURE_FORMAT_ARB, mCreationFormat.alpha > 0 ? LOCAL_WGL_TEXTURE_RGBA_ARB : LOCAL_WGL_TEXTURE_RGB_ARB, LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB, 0 }; HANDLE newbuf = sWGLLib[mLibType].fCreatePbuffer(sWGLLib[mLibType].GetWindowDC(), mPixelFormat, aNewSize.width, aNewSize.height, pbattrs); if (!newbuf) return false; bool isCurrent = false; if (sWGLLib[mLibType].fGetCurrentContext() == mContext) { sWGLLib[mLibType].fMakeCurrent(NULL, NULL); isCurrent = true; } sWGLLib[mLibType].fDestroyPbuffer(mPBuffer); mPBuffer = newbuf; mDC = sWGLLib[mLibType].fGetPbufferDC(mPBuffer); mOffscreenSize = aNewSize; mOffscreenActualSize = aNewSize; MakeCurrent(); ClearSafely(); return ResizeOffscreenFBOs(aNewSize, false); } return ResizeOffscreenFBOs(aNewSize, true); } static GLContextWGL * GetGlobalContextWGL(const GLContext::ContextFlags aFlags = GLContext::ContextFlagsNone) { return static_cast(GLContextProviderWGL::GetGlobalContext(aFlags)); } already_AddRefed GLContextProviderWGL::CreateForWindow(nsIWidget *aWidget) { LibType libToUse = WGLLibrary::OPENGL_LIB; if (!sWGLLib[libToUse].EnsureInitialized(false)) { return nullptr; } /** * We need to make sure we call SetPixelFormat -after- calling * EnsureInitialized, otherwise it can load/unload the dll and * wglCreateContext will fail. */ HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC); SetPixelFormat(dc, sWGLLib[libToUse].GetWindowPixelFormat(), NULL); HGLRC context; GLContextWGL *shareContext = GetGlobalContextWGL(); if (sWGLLib[libToUse].HasRobustness()) { int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, NULL }; context = sWGLLib[libToUse].fCreateContextAttribs(dc, shareContext ? shareContext->Context() : nullptr, attribs); if (!context && shareContext) { context = sWGLLib[libToUse].fCreateContextAttribs(dc, nullptr, attribs); if (context) { shareContext = nullptr; } } else { context = sWGLLib[libToUse].fCreateContext(dc); if (context && shareContext && !sWGLLib[libToUse].fShareLists(shareContext->Context(), context)) { shareContext = nullptr; } } } else { context = sWGLLib[libToUse].fCreateContext(dc); if (context && shareContext && !sWGLLib[libToUse].fShareLists(shareContext->Context(), context)) { shareContext = nullptr; } } if (!context) { return nullptr; } nsRefPtr glContext = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24), shareContext, dc, context, libToUse); if (!glContext->Init()) { return nullptr; } glContext->SetIsDoubleBuffered(sWGLLib[libToUse].UseDoubleBufferedWindows()); return glContext.forget(); } static already_AddRefed CreatePBufferOffscreenContext(const gfxIntSize& aSize, const ContextFormat& aFormat, LibType aLibToUse) { #define A1(_a,_x) do { _a.AppendElement(_x); } while(0) #define A2(_a,_x,_y) do { _a.AppendElement(_x); _a.AppendElement(_y); } while(0) nsTArray attrs; A2(attrs, LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE); A2(attrs, LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE); A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE); A2(attrs, LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB); A2(attrs, LOCAL_WGL_COLOR_BITS_ARB, aFormat.colorBits()); A2(attrs, LOCAL_WGL_RED_BITS_ARB, aFormat.red); A2(attrs, LOCAL_WGL_GREEN_BITS_ARB, aFormat.green); A2(attrs, LOCAL_WGL_BLUE_BITS_ARB, aFormat.blue); A2(attrs, LOCAL_WGL_ALPHA_BITS_ARB, aFormat.alpha); A2(attrs, LOCAL_WGL_DEPTH_BITS_ARB, aFormat.depth); A2(attrs, LOCAL_WGL_STENCIL_BITS_ARB, aFormat.stencil); if (aFormat.alpha > 0) { A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB, LOCAL_GL_TRUE); } else { A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB, LOCAL_GL_TRUE); } A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE); A2(attrs, LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE); A1(attrs, 0); nsTArray pbattrs; A2(pbattrs, LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB); if (aFormat.alpha > 0) { A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGBA_ARB); } else { A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGB_ARB); } A1(pbattrs, 0); UINT numFormats = 256; int formats[256]; if (!sWGLLib[aLibToUse].fChoosePixelFormat(sWGLLib[aLibToUse].GetWindowDC(), attrs.Elements(), NULL, numFormats, formats, &numFormats) || numFormats == 0) { return nullptr; } // XXX add back the priority choosing code here int chosenFormat = formats[0]; if (!IsValidSizeForFormat(sWGLLib[aLibToUse].GetWindowDC(), chosenFormat, aSize, aLibToUse)) return nullptr; HANDLE pbuffer = sWGLLib[aLibToUse].fCreatePbuffer(sWGLLib[aLibToUse].GetWindowDC(), chosenFormat, aSize.width, aSize.height, pbattrs.Elements()); if (!pbuffer) { return nullptr; } HDC pbdc = sWGLLib[aLibToUse].fGetPbufferDC(pbuffer); NS_ASSERTION(pbdc, "expected a dc"); HGLRC context; if (sWGLLib[aLibToUse].HasRobustness()) { int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, NULL }; context = sWGLLib[aLibToUse].fCreateContextAttribs(pbdc, nullptr, attribs); } else { context = sWGLLib[aLibToUse].fCreateContext(pbdc); } if (!context) { sWGLLib[aLibToUse].fDestroyPbuffer(pbuffer); return false; } nsRefPtr glContext = new GLContextWGL(aFormat, nullptr, pbuffer, pbdc, context, chosenFormat, aLibToUse); return glContext.forget(); } static already_AddRefed CreateWindowOffscreenContext(const ContextFormat& aFormat, const GLContext::ContextFlags aFlags) { // CreateWindowOffscreenContext must return a global-shared context GLContextWGL *shareContext = GetGlobalContextWGL(aFlags); if (!shareContext) { return nullptr; } LibType libToUse = WGLLibrary::SelectLibrary(aFlags); HDC dc; HWND win = sWGLLib[libToUse].CreateDummyWindow(&dc); if (!win) { return nullptr; } HGLRC context = sWGLLib[libToUse].fCreateContext(dc); if (sWGLLib[libToUse].HasRobustness()) { int attribs[] = { LOCAL_WGL_CONTEXT_FLAGS_ARB, LOCAL_WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB, LOCAL_WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, LOCAL_WGL_LOSE_CONTEXT_ON_RESET_ARB, NULL }; context = sWGLLib[libToUse].fCreateContextAttribs(dc, shareContext->Context(), attribs); } else { context = sWGLLib[libToUse].fCreateContext(dc); if (context && shareContext && !sWGLLib[libToUse].fShareLists(shareContext->Context(), context)) { NS_WARNING("wglShareLists failed!"); sWGLLib[libToUse].fDeleteContext(context); DestroyWindow(win); return nullptr; } } if (!context) { return nullptr; } nsRefPtr glContext = new GLContextWGL(aFormat, shareContext, dc, context, libToUse, win, true); return glContext.forget(); } already_AddRefed GLContextProviderWGL::CreateOffscreen(const gfxIntSize& aSize, const ContextFormat& aFormat, const ContextFlags aFlags) { LibType libToUse = WGLLibrary::SelectLibrary(aFlags); if (!sWGLLib[libToUse].EnsureInitialized(libToUse == WGLLibrary::MESA_LLVMPIPE_LIB)) { return nullptr; } nsRefPtr glContext; // Always try to create a pbuffer context first, because we // want the context isolation. NS_ENSURE_TRUE(Preferences::GetRootBranch(), nullptr); const bool preferFBOs = Preferences::GetBool("wgl.prefer-fbo", false); if (!preferFBOs && sWGLLib[libToUse].fCreatePbuffer && sWGLLib[libToUse].fChoosePixelFormat) { glContext = CreatePBufferOffscreenContext(aSize, aFormat,libToUse); } // If it failed, then create a window context and use a FBO. if (!glContext) { glContext = CreateWindowOffscreenContext(aFormat, aFlags); } if (!glContext || !glContext->Init()) { return nullptr; } if (!glContext->ResizeOffscreenFBOs(aSize, !glContext->mPBuffer)) return nullptr; glContext->mOffscreenSize = aSize; glContext->mOffscreenActualSize = aSize; return glContext.forget(); } static nsRefPtr gGlobalContext[WGLLibrary::LIBS_MAX]; GLContext * GLContextProviderWGL::GetGlobalContext(const ContextFlags aFlags) { LibType libToUse = WGLLibrary::SelectLibrary(aFlags); if (!sWGLLib[libToUse].EnsureInitialized(libToUse == WGLLibrary::MESA_LLVMPIPE_LIB)) { return nullptr; } static bool triedToCreateContext[WGLLibrary::LIBS_MAX] = {false, false}; if (!triedToCreateContext[libToUse] && !gGlobalContext[libToUse]) { triedToCreateContext[libToUse] = true; // conveniently, we already have what we need... gGlobalContext[libToUse] = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24), nullptr, sWGLLib[libToUse].GetWindowDC(), sWGLLib[libToUse].GetWindowGLContext(), libToUse); if (!gGlobalContext[libToUse]->Init()) { NS_WARNING("Global context GLContext initialization failed?"); gGlobalContext[libToUse] = nullptr; return false; } gGlobalContext[libToUse]->SetIsGlobalSharedContext(true); } return static_cast(gGlobalContext[libToUse]); } void GLContextProviderWGL::Shutdown() { for (int i = 0; i < WGLLibrary::LIBS_MAX; ++i) gGlobalContext[i] = nullptr; } } /* namespace gl */ } /* namespace mozilla */