/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef NS_TPRIORITY_QUEUE_H_ #define NS_TPRIORITY_QUEUE_H_ #include "nsTArray.h" #include "nsDebug.h" /** * A templatized priority queue data structure that uses an nsTArray to serve as * a binary heap. The default comparator causes this to act like a min-heap. * Only the LessThan method of the comparator is used. */ template > class nsTPriorityQueue { public: typedef typename nsTArray::size_type size_type; /** * Default constructor also creates a comparator object using the default * constructor for type Compare. */ nsTPriorityQueue() : mCompare(Compare()) {} /** * Constructor to allow a specific instance of a comparator object to be * used. */ explicit nsTPriorityQueue(const Compare& aComp) : mCompare(aComp) {} /** * Copy constructor */ nsTPriorityQueue(const nsTPriorityQueue& aOther) : mElements(aOther.mElements), mCompare(aOther.mCompare) {} /** * @return True if the queue is empty or false otherwise. */ bool IsEmpty() const { return mElements.IsEmpty(); } /** * @return The number of elements in the queue. */ size_type Length() const { return mElements.Length(); } /** * @return The topmost element in the queue without changing the queue. This * is the element 'a' such that there is no other element 'b' in the queue for * which Compare(b, a) returns true. (Since this container does not check * for duplicate entries there may exist 'b' for which Compare(a, b) returns * false.) */ const T& Top() const { MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue"); return mElements[0]; } /** * Adds an element to the queue * @param aElement The element to add * @return true on success, false on out of memory. */ bool Push(const T& aElement) { T* elem = mElements.AppendElement(aElement); if (!elem) { return false; // Out of memory } // Sift up size_type i = mElements.Length() - 1; while (i) { size_type parent = (size_type)((i - 1) / 2); if (mCompare.LessThan(mElements[parent], mElements[i])) { break; } Swap(i, parent); i = parent; } return true; } /** * Removes and returns the top-most element from the queue. * @return The topmost element, that is, the element 'a' such that there is no * other element 'b' in the queue for which Compare(b, a) returns true. * @see Top() */ T Pop() { MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue"); T pop = mElements[0]; // Move last to front mElements[0] = mElements[mElements.Length() - 1]; mElements.TruncateLength(mElements.Length() - 1); // Sift down size_type i = 0; while (2 * i + 1 < mElements.Length()) { size_type swap = i; size_type l_child = 2 * i + 1; if (mCompare.LessThan(mElements[l_child], mElements[i])) { swap = l_child; } size_type r_child = l_child + 1; if (r_child < mElements.Length() && mCompare.LessThan(mElements[r_child], mElements[swap])) { swap = r_child; } if (swap == i) { break; } Swap(i, swap); i = swap; } return pop; } /** * Removes all elements from the queue. */ void Clear() { mElements.Clear(); } /** * Provides readonly access to the queue elements as an array. Generally this * should be avoided but may be needed in some situations such as when the * elements contained in the queue need to be enumerated for cycle-collection. * @return A pointer to the first element of the array. If the array is * empty, then this pointer must not be dereferenced. */ const T* Elements() const { return mElements.Elements(); } protected: /** * Swaps the elements at the specified indices. */ void Swap(size_type aIndexA, size_type aIndexB) { T temp = mElements[aIndexA]; mElements[aIndexA] = mElements[aIndexB]; mElements[aIndexB] = temp; } CopyableTArray mElements; Compare mCompare; // Comparator object }; #endif // NS_TPRIORITY_QUEUE_H_