/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLContext.h" #include "GLContext.h" #include "GLScreenBuffer.h" #include "mozilla/Maybe.h" #include "mozilla/Preferences.h" #include "MozFramebuffer.h" #include "nsString.h" #include "WebGLBuffer.h" #include "WebGLContextUtils.h" #include "WebGLFramebuffer.h" #include "WebGLProgram.h" #include "WebGLRenderbuffer.h" #include "WebGLShader.h" #include "WebGLTexture.h" #include "WebGLVertexArray.h" namespace mozilla { void WebGLContext::SetEnabled(const char* const funcName, const GLenum cap, const bool enabled) { const FuncScope funcScope(*this, funcName); if (IsContextLost()) return; if (!ValidateCapabilityEnum(cap)) return; const auto& slot = GetStateTrackingSlot(cap); if (slot) { *slot = enabled; } switch (cap) { case LOCAL_GL_DEPTH_TEST: case LOCAL_GL_STENCIL_TEST: break; // Lazily applied, so don't tell GL yet or we will desync. default: // Non-lazy caps. gl->SetEnabled(cap, enabled); break; } } bool WebGLContext::GetStencilBits(GLint* const out_stencilBits) const { *out_stencilBits = 0; if (mBoundDrawFramebuffer) { if (!mBoundDrawFramebuffer->IsCheckFramebufferStatusComplete()) { // Error, we don't know which stencil buffer's bits to use ErrorInvalidFramebufferOperation( "getParameter: framebuffer has two stencil buffers bound"); return false; } if (mBoundDrawFramebuffer->StencilAttachment().HasAttachment() || mBoundDrawFramebuffer->DepthStencilAttachment().HasAttachment()) { *out_stencilBits = 8; } } else if (mOptions.stencil) { *out_stencilBits = 8; } return true; } Maybe WebGLContext::GetParameter(const GLenum pname) { const FuncScope funcScope(*this, "getParameter"); if (IsContextLost()) return {}; if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) { if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) { return Some(MaxValidDrawBuffers()); } else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) { return Some(MaxValidDrawBuffers()); } else if (pname >= LOCAL_GL_DRAW_BUFFER0 && pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + MaxValidDrawBuffers())) { const auto slotId = pname - LOCAL_GL_DRAW_BUFFER0; GLenum ret = LOCAL_GL_NONE; if (!mBoundDrawFramebuffer) { if (slotId == 0) { ret = mDefaultFB_DrawBuffer0; } } else { const auto& fb = *mBoundDrawFramebuffer; if (fb.IsDrawBufferEnabled(slotId)) { ret = LOCAL_GL_COLOR_ATTACHMENT0 + slotId; } } return Some(ret); } } if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) { switch (pname) { case LOCAL_GL_TIMESTAMP_EXT: { uint64_t val = 0; if (Has64BitTimestamps()) { gl->fGetInteger64v(pname, (GLint64*)&val); } else { gl->fGetIntegerv(pname, (GLint*)&val); } // TODO: JS doesn't support 64-bit integers. Be lossy and // cast to double (53 bits) return Some(val); } case LOCAL_GL_GPU_DISJOINT_EXT: { realGLboolean val = false; // Not disjoint by default. if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) { gl->fGetBooleanv(pname, &val); } return Some(bool(val)); } default: break; } } if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) { if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) { GLint i = 0; gl->fGetIntegerv(pname, &i); return Some(i); } } if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) { if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) { GLfloat f = 0.f; gl->fGetFloatv(pname, &f); return Some(f); } } if (IsExtensionEnabled(WebGLExtensionID::MOZ_debug)) { if (pname == dom::MOZ_debug_Binding::DOES_INDEX_VALIDATION) { return Some(mNeedsIndexValidation); } } switch (pname) { //////////////////////////////// // Single-value params // unsigned int case LOCAL_GL_CULL_FACE_MODE: case LOCAL_GL_FRONT_FACE: case LOCAL_GL_ACTIVE_TEXTURE: case LOCAL_GL_STENCIL_FUNC: case LOCAL_GL_STENCIL_FAIL: case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL: case LOCAL_GL_STENCIL_PASS_DEPTH_PASS: case LOCAL_GL_STENCIL_BACK_FUNC: case LOCAL_GL_STENCIL_BACK_FAIL: case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL: case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS: case LOCAL_GL_DEPTH_FUNC: case LOCAL_GL_BLEND_SRC_RGB: case LOCAL_GL_BLEND_SRC_ALPHA: case LOCAL_GL_BLEND_DST_RGB: case LOCAL_GL_BLEND_DST_ALPHA: case LOCAL_GL_BLEND_EQUATION_RGB: case LOCAL_GL_BLEND_EQUATION_ALPHA: { GLint i = 0; gl->fGetIntegerv(pname, &i); return Some(i); } case LOCAL_GL_GENERATE_MIPMAP_HINT: return Some(mGenerateMipmapHint); case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT: case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: { const webgl::FormatUsageInfo* usage; uint32_t width, height; if (!BindCurFBForColorRead(&usage, &width, &height, LOCAL_GL_INVALID_OPERATION)) return Nothing(); const auto implPI = ValidImplementationColorReadPI(usage); GLenum ret; if (pname == LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT) { ret = implPI.format; } else { ret = implPI.type; } return Some(ret); } // int case LOCAL_GL_STENCIL_REF: case LOCAL_GL_STENCIL_BACK_REF: { GLint stencilBits = 0; if (!GetStencilBits(&stencilBits)) return Nothing(); // Assuming stencils have 8 bits const GLint stencilMask = (1 << stencilBits) - 1; GLint refValue = 0; gl->fGetIntegerv(pname, &refValue); return Some(refValue & stencilMask); } case LOCAL_GL_SAMPLE_BUFFERS: case LOCAL_GL_SAMPLES: { const auto& fb = mBoundDrawFramebuffer; auto samples = [&]() -> Maybe { if (!fb) { if (!EnsureDefaultFB()) return Nothing(); return Some(mDefaultFB->mSamples); } if (!fb->IsCheckFramebufferStatusComplete()) return Some(0); DoBindFB(fb, LOCAL_GL_FRAMEBUFFER); return Some(gl->GetIntAs(LOCAL_GL_SAMPLES)); }(); if (samples && pname == LOCAL_GL_SAMPLE_BUFFERS) { samples = Some(uint32_t(bool(samples.value()))); } if (!samples) return Nothing(); return Some(samples.value()); } case LOCAL_GL_STENCIL_CLEAR_VALUE: case LOCAL_GL_SUBPIXEL_BITS: { GLint i = 0; gl->fGetIntegerv(pname, &i); return Some(i); } case LOCAL_GL_RED_BITS: case LOCAL_GL_GREEN_BITS: case LOCAL_GL_BLUE_BITS: case LOCAL_GL_ALPHA_BITS: case LOCAL_GL_DEPTH_BITS: case LOCAL_GL_STENCIL_BITS: { const auto format = [&]() -> const webgl::FormatInfo* { const auto& fb = mBoundDrawFramebuffer; if (fb) { if (!fb->IsCheckFramebufferStatusComplete()) return nullptr; const auto& attachment = [&]() -> const auto& { switch (pname) { case LOCAL_GL_DEPTH_BITS: if (fb->DepthStencilAttachment().HasAttachment()) return fb->DepthStencilAttachment(); return fb->DepthAttachment(); case LOCAL_GL_STENCIL_BITS: if (fb->DepthStencilAttachment().HasAttachment()) return fb->DepthStencilAttachment(); return fb->StencilAttachment(); default: return fb->ColorAttachment0(); } } (); const auto imageInfo = attachment.GetImageInfo(); if (!imageInfo) return nullptr; return imageInfo->mFormat->format; } auto effFormat = webgl::EffectiveFormat::RGB8; switch (pname) { case LOCAL_GL_DEPTH_BITS: if (mOptions.depth) { effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8; } break; case LOCAL_GL_STENCIL_BITS: if (mOptions.stencil) { effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8; } break; default: if (mOptions.alpha) { effFormat = webgl::EffectiveFormat::RGBA8; } break; } return webgl::GetFormat(effFormat); }(); int32_t ret = 0; if (format) { switch (pname) { case LOCAL_GL_RED_BITS: ret = format->r; break; case LOCAL_GL_GREEN_BITS: ret = format->g; break; case LOCAL_GL_BLUE_BITS: ret = format->b; break; case LOCAL_GL_ALPHA_BITS: ret = format->a; break; case LOCAL_GL_DEPTH_BITS: ret = format->d; break; case LOCAL_GL_STENCIL_BITS: ret = format->s; break; } } return Some(ret); } case LOCAL_GL_MAX_RENDERBUFFER_SIZE: return Some(mGLMaxRenderbufferSize); case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return Some(mGLMaxVertexTextureImageUnits); case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS: return Some(mGLMaxFragmentTextureImageUnits); case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS: return Some(mGLMaxVertexUniformVectors); case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS: return Some(mGLMaxFragmentUniformVectors); case LOCAL_GL_MAX_VARYING_VECTORS: return Some(mGLMaxFragmentInputVectors); // unsigned int. here we may have to return very large values like 2^32-1 // that can't be represented as javascript integer values. We just return // them as doubles and javascript doesn't care. case LOCAL_GL_STENCIL_BACK_VALUE_MASK: return Some(mStencilValueMaskBack); // pass as FP value to allow large values such as 2^32-1. case LOCAL_GL_STENCIL_BACK_WRITEMASK: return Some(mStencilWriteMaskBack); case LOCAL_GL_STENCIL_VALUE_MASK: return Some(mStencilValueMaskFront); case LOCAL_GL_STENCIL_WRITEMASK: return Some(mStencilWriteMaskFront); // float case LOCAL_GL_LINE_WIDTH: return Some((double)mLineWidth); case LOCAL_GL_DEPTH_CLEAR_VALUE: case LOCAL_GL_POLYGON_OFFSET_FACTOR: case LOCAL_GL_POLYGON_OFFSET_UNITS: case LOCAL_GL_SAMPLE_COVERAGE_VALUE: { GLfloat f = 0.f; gl->fGetFloatv(pname, &f); return Some(f); } // bool case LOCAL_GL_DEPTH_TEST: return Some((bool)mDepthTestEnabled); case LOCAL_GL_STENCIL_TEST: return Some((bool)mStencilTestEnabled); case LOCAL_GL_BLEND: case LOCAL_GL_CULL_FACE: case LOCAL_GL_DITHER: case LOCAL_GL_POLYGON_OFFSET_FILL: case LOCAL_GL_SCISSOR_TEST: case LOCAL_GL_SAMPLE_COVERAGE_INVERT: case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: case LOCAL_GL_SAMPLE_COVERAGE: case LOCAL_GL_DEPTH_WRITEMASK: { realGLboolean b = 0; gl->fGetBooleanv(pname, &b); return Some(bool(b)); } default: break; } ErrorInvalidEnumInfo("pname", pname); return Nothing(); } bool WebGLContext::IsEnabled(GLenum cap) { const FuncScope funcScope(*this, "isEnabled"); if (IsContextLost()) return false; if (!ValidateCapabilityEnum(cap)) return false; const auto& slot = GetStateTrackingSlot(cap); if (slot) return *slot; return gl->fIsEnabled(cap); } bool WebGLContext::ValidateCapabilityEnum(GLenum cap) { switch (cap) { case LOCAL_GL_BLEND: case LOCAL_GL_CULL_FACE: case LOCAL_GL_DEPTH_TEST: case LOCAL_GL_DITHER: case LOCAL_GL_POLYGON_OFFSET_FILL: case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE: case LOCAL_GL_SAMPLE_COVERAGE: case LOCAL_GL_SCISSOR_TEST: case LOCAL_GL_STENCIL_TEST: return true; case LOCAL_GL_RASTERIZER_DISCARD: return IsWebGL2(); default: ErrorInvalidEnumInfo("cap", cap); return false; } } realGLboolean* WebGLContext::GetStateTrackingSlot(GLenum cap) { switch (cap) { case LOCAL_GL_DEPTH_TEST: return &mDepthTestEnabled; case LOCAL_GL_DITHER: return &mDitherEnabled; case LOCAL_GL_RASTERIZER_DISCARD: return &mRasterizerDiscardEnabled; case LOCAL_GL_SCISSOR_TEST: return &mScissorTestEnabled; case LOCAL_GL_STENCIL_TEST: return &mStencilTestEnabled; case LOCAL_GL_BLEND: return &mBlendEnabled; } return nullptr; } } // namespace mozilla