/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "prlink.h" #include "prmem.h" #include "prenv.h" #include "gfxPrefs.h" #include "nsString.h" #include "mozilla/Preferences.h" #include "mozilla/gfx/Quaternion.h" #ifdef XP_WIN #include "CompositorD3D11.h" #include "TextureD3D11.h" #endif // XP_WIN #include "gfxVROpenVR.h" #include "nsServiceManagerUtils.h" #include "nsIScreenManager.h" #include "mozilla/dom/GamepadEventTypes.h" #include "mozilla/dom/GamepadBinding.h" #ifndef M_PI # define M_PI 3.14159265358979323846 #endif using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::gfx::impl; using namespace mozilla::layers; using namespace mozilla::dom; namespace { extern "C" { typedef uint32_t (VR_CALLTYPE * pfn_VR_InitInternal)(::vr::HmdError *peError, ::vr::EVRApplicationType eApplicationType); typedef void (VR_CALLTYPE * pfn_VR_ShutdownInternal)(); typedef bool (VR_CALLTYPE * pfn_VR_IsHmdPresent)(); typedef bool (VR_CALLTYPE * pfn_VR_IsRuntimeInstalled)(); typedef const char * (VR_CALLTYPE * pfn_VR_GetStringForHmdError)(::vr::HmdError error); typedef void * (VR_CALLTYPE * pfn_VR_GetGenericInterface)(const char *pchInterfaceVersion, ::vr::HmdError *peError); } // extern "C" } // namespace static pfn_VR_InitInternal vr_InitInternal = nullptr; static pfn_VR_ShutdownInternal vr_ShutdownInternal = nullptr; static pfn_VR_IsHmdPresent vr_IsHmdPresent = nullptr; static pfn_VR_IsRuntimeInstalled vr_IsRuntimeInstalled = nullptr; static pfn_VR_GetStringForHmdError vr_GetStringForHmdError = nullptr; static pfn_VR_GetGenericInterface vr_GetGenericInterface = nullptr; #define BTN_MASK_FROM_ID(_id) \ vr::ButtonMaskFromId(vr::EVRButtonId::_id) static const uint32_t kNumOpenVRHaptcs = 1; bool LoadOpenVRRuntime() { static PRLibrary *openvrLib = nullptr; std::string openvrPath = gfxPrefs::VROpenVRRuntime(); if (!openvrPath.c_str()) return false; openvrLib = PR_LoadLibrary(openvrPath.c_str()); if (!openvrLib) return false; #define REQUIRE_FUNCTION(_x) do { \ *(void **)&vr_##_x = (void *) PR_FindSymbol(openvrLib, "VR_" #_x); \ if (!vr_##_x) { printf_stderr("VR_" #_x " symbol missing\n"); return false; } \ } while (0) REQUIRE_FUNCTION(InitInternal); REQUIRE_FUNCTION(ShutdownInternal); REQUIRE_FUNCTION(IsHmdPresent); REQUIRE_FUNCTION(IsRuntimeInstalled); REQUIRE_FUNCTION(GetStringForHmdError); REQUIRE_FUNCTION(GetGenericInterface); #undef REQUIRE_FUNCTION return true; } VRDisplayOpenVR::VRDisplayOpenVR(::vr::IVRSystem *aVRSystem, ::vr::IVRChaperone *aVRChaperone, ::vr::IVRCompositor *aVRCompositor) : VRDisplayHost(VRDeviceType::OpenVR) , mVRSystem(aVRSystem) , mVRChaperone(aVRChaperone) , mVRCompositor(aVRCompositor) , mIsPresenting(false) { MOZ_COUNT_CTOR_INHERITED(VRDisplayOpenVR, VRDisplayHost); mDisplayInfo.mDisplayName.AssignLiteral("OpenVR HMD"); mDisplayInfo.mIsConnected = true; mDisplayInfo.mIsMounted = false; mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None | VRDisplayCapabilityFlags::Cap_Orientation | VRDisplayCapabilityFlags::Cap_Position | VRDisplayCapabilityFlags::Cap_External | VRDisplayCapabilityFlags::Cap_Present | VRDisplayCapabilityFlags::Cap_StageParameters; ::vr::ETrackedPropertyError err; bool bHasProximitySensor = mVRSystem->GetBoolTrackedDeviceProperty(::vr::k_unTrackedDeviceIndex_Hmd, ::vr::Prop_ContainsProximitySensor_Bool, &err); if (err == ::vr::TrackedProp_Success && bHasProximitySensor) { mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_MountDetection; } mVRCompositor->SetTrackingSpace(::vr::TrackingUniverseSeated); uint32_t w, h; mVRSystem->GetRecommendedRenderTargetSize(&w, &h); mDisplayInfo.mEyeResolution.width = w; mDisplayInfo.mEyeResolution.height = h; // SteamVR gives the application a single FOV to use; it's not configurable as with Oculus for (uint32_t eye = 0; eye < 2; ++eye) { // get l/r/t/b clip plane coordinates float l, r, t, b; mVRSystem->GetProjectionRaw(static_cast<::vr::Hmd_Eye>(eye), &l, &r, &t, &b); mDisplayInfo.mEyeFOV[eye].SetFromTanRadians(-t, r, b, -l); ::vr::HmdMatrix34_t eyeToHead = mVRSystem->GetEyeToHeadTransform(static_cast<::vr::Hmd_Eye>(eye)); mDisplayInfo.mEyeTranslation[eye].x = eyeToHead.m[0][3]; mDisplayInfo.mEyeTranslation[eye].y = eyeToHead.m[1][3]; mDisplayInfo.mEyeTranslation[eye].z = eyeToHead.m[2][3]; } UpdateStageParameters(); } VRDisplayOpenVR::~VRDisplayOpenVR() { Destroy(); MOZ_COUNT_DTOR_INHERITED(VRDisplayOpenVR, VRDisplayHost); } void VRDisplayOpenVR::Destroy() { StopPresentation(); vr_ShutdownInternal(); } void VRDisplayOpenVR::UpdateStageParameters() { float sizeX = 0.0f; float sizeZ = 0.0f; if (mVRChaperone->GetPlayAreaSize(&sizeX, &sizeZ)) { ::vr::HmdMatrix34_t t = mVRSystem->GetSeatedZeroPoseToStandingAbsoluteTrackingPose(); mDisplayInfo.mStageSize.width = sizeX; mDisplayInfo.mStageSize.height = sizeZ; mDisplayInfo.mSittingToStandingTransform._11 = t.m[0][0]; mDisplayInfo.mSittingToStandingTransform._12 = t.m[1][0]; mDisplayInfo.mSittingToStandingTransform._13 = t.m[2][0]; mDisplayInfo.mSittingToStandingTransform._14 = 0.0f; mDisplayInfo.mSittingToStandingTransform._21 = t.m[0][1]; mDisplayInfo.mSittingToStandingTransform._22 = t.m[1][1]; mDisplayInfo.mSittingToStandingTransform._23 = t.m[2][1]; mDisplayInfo.mSittingToStandingTransform._24 = 0.0f; mDisplayInfo.mSittingToStandingTransform._31 = t.m[0][2]; mDisplayInfo.mSittingToStandingTransform._32 = t.m[1][2]; mDisplayInfo.mSittingToStandingTransform._33 = t.m[2][2]; mDisplayInfo.mSittingToStandingTransform._34 = 0.0f; mDisplayInfo.mSittingToStandingTransform._41 = t.m[0][3]; mDisplayInfo.mSittingToStandingTransform._42 = t.m[1][3]; mDisplayInfo.mSittingToStandingTransform._43 = t.m[2][3]; mDisplayInfo.mSittingToStandingTransform._44 = 1.0f; } else { // If we fail, fall back to reasonable defaults. // 1m x 1m space, 0.75m high in seated position mDisplayInfo.mStageSize.width = 1.0f; mDisplayInfo.mStageSize.height = 1.0f; mDisplayInfo.mSittingToStandingTransform._11 = 1.0f; mDisplayInfo.mSittingToStandingTransform._12 = 0.0f; mDisplayInfo.mSittingToStandingTransform._13 = 0.0f; mDisplayInfo.mSittingToStandingTransform._14 = 0.0f; mDisplayInfo.mSittingToStandingTransform._21 = 0.0f; mDisplayInfo.mSittingToStandingTransform._22 = 1.0f; mDisplayInfo.mSittingToStandingTransform._23 = 0.0f; mDisplayInfo.mSittingToStandingTransform._24 = 0.0f; mDisplayInfo.mSittingToStandingTransform._31 = 0.0f; mDisplayInfo.mSittingToStandingTransform._32 = 0.0f; mDisplayInfo.mSittingToStandingTransform._33 = 1.0f; mDisplayInfo.mSittingToStandingTransform._34 = 0.0f; mDisplayInfo.mSittingToStandingTransform._41 = 0.0f; mDisplayInfo.mSittingToStandingTransform._42 = 0.75f; mDisplayInfo.mSittingToStandingTransform._43 = 0.0f; mDisplayInfo.mSittingToStandingTransform._44 = 1.0f; } } void VRDisplayOpenVR::ZeroSensor() { mVRSystem->ResetSeatedZeroPose(); UpdateStageParameters(); } VRHMDSensorState VRDisplayOpenVR::GetSensorState() { return GetSensorState(0.0f); } void VRDisplayOpenVR::PollEvents() { ::vr::VREvent_t event; while (mVRSystem->PollNextEvent(&event, sizeof(event))) { if (event.trackedDeviceIndex == ::vr::k_unTrackedDeviceIndex_Hmd) { switch (event.eventType) { case ::vr::VREvent_TrackedDeviceUserInteractionStarted: mDisplayInfo.mIsMounted = true; break; case ::vr::VREvent_TrackedDeviceUserInteractionEnded: mDisplayInfo.mIsMounted = false; break; default: // ignore break; } } } } VRHMDSensorState VRDisplayOpenVR::GetSensorState(double timeOffset) { PollEvents(); ::vr::TrackedDevicePose_t poses[::vr::k_unMaxTrackedDeviceCount]; // Note: We *must* call WaitGetPoses in order for any rendering to happen at all mVRCompositor->WaitGetPoses(poses, ::vr::k_unMaxTrackedDeviceCount, nullptr, 0); VRHMDSensorState result; result.Clear(); ::vr::Compositor_FrameTiming timing; timing.m_nSize = sizeof(::vr::Compositor_FrameTiming); if (mVRCompositor->GetFrameTiming(&timing)) { result.timestamp = timing.m_flSystemTimeInSeconds; } else { // This should not happen, but log it just in case NS_WARNING("OpenVR - IVRCompositor::GetFrameTiming failed"); } if (poses[::vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected && poses[::vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid && poses[::vr::k_unTrackedDeviceIndex_Hmd].eTrackingResult == ::vr::TrackingResult_Running_OK) { const ::vr::TrackedDevicePose_t& pose = poses[::vr::k_unTrackedDeviceIndex_Hmd]; gfx::Matrix4x4 m; // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. We do this so we can // pull out a Quaternion. memcpy(&m._11, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12); m.Transpose(); gfx::Quaternion rot; rot.SetFromRotationMatrix(m); rot.Invert(); result.flags |= VRDisplayCapabilityFlags::Cap_Orientation; result.orientation[0] = rot.x; result.orientation[1] = rot.y; result.orientation[2] = rot.z; result.orientation[3] = rot.w; result.angularVelocity[0] = pose.vAngularVelocity.v[0]; result.angularVelocity[1] = pose.vAngularVelocity.v[1]; result.angularVelocity[2] = pose.vAngularVelocity.v[2]; result.flags |= VRDisplayCapabilityFlags::Cap_Position; result.position[0] = m._41; result.position[1] = m._42; result.position[2] = m._43; result.linearVelocity[0] = pose.vVelocity.v[0]; result.linearVelocity[1] = pose.vVelocity.v[1]; result.linearVelocity[2] = pose.vVelocity.v[2]; } return result; } void VRDisplayOpenVR::StartPresentation() { if (mIsPresenting) { return; } mIsPresenting = true; } void VRDisplayOpenVR::StopPresentation() { if (!mIsPresenting) { return; } mVRCompositor->ClearLastSubmittedFrame(); mIsPresenting = false; } #if defined(XP_WIN) void VRDisplayOpenVR::SubmitFrame(TextureSourceD3D11* aSource, const IntSize& aSize, const VRHMDSensorState& aSensorState, const gfx::Rect& aLeftEyeRect, const gfx::Rect& aRightEyeRect) { if (!mIsPresenting) { return; } ::vr::Texture_t tex; tex.handle = (void *)aSource->GetD3D11Texture(); tex.eType = ::vr::EGraphicsAPIConvention::API_DirectX; tex.eColorSpace = ::vr::EColorSpace::ColorSpace_Auto; ::vr::VRTextureBounds_t bounds; bounds.uMin = aLeftEyeRect.x; bounds.vMin = 1.0 - aLeftEyeRect.y; bounds.uMax = aLeftEyeRect.x + aLeftEyeRect.width; bounds.vMax = 1.0 - aLeftEyeRect.y - aLeftEyeRect.height; ::vr::EVRCompositorError err; err = mVRCompositor->Submit(::vr::EVREye::Eye_Left, &tex, &bounds); if (err != ::vr::EVRCompositorError::VRCompositorError_None) { printf_stderr("OpenVR Compositor Submit() failed.\n"); } bounds.uMin = aRightEyeRect.x; bounds.vMin = 1.0 - aRightEyeRect.y; bounds.uMax = aRightEyeRect.x + aRightEyeRect.width; bounds.vMax = 1.0 - aRightEyeRect.y - aRightEyeRect.height; err = mVRCompositor->Submit(::vr::EVREye::Eye_Right, &tex, &bounds); if (err != ::vr::EVRCompositorError::VRCompositorError_None) { printf_stderr("OpenVR Compositor Submit() failed.\n"); } mVRCompositor->PostPresentHandoff(); // Trigger the next VSync immediately VRManager *vm = VRManager::Get(); MOZ_ASSERT(vm); vm->NotifyVRVsync(mDisplayInfo.mDisplayID); } #endif void VRDisplayOpenVR::NotifyVSync() { // We update mIsConneced once per frame. mDisplayInfo.mIsConnected = vr_IsHmdPresent(); // Make sure we respond to OpenVR events even when not presenting PollEvents(); } VRControllerOpenVR::VRControllerOpenVR(dom::GamepadHand aHand, uint32_t aNumButtons, uint32_t aNumAxes, vr::ETrackedDeviceClass aDeviceType) : VRControllerHost(VRDeviceType::OpenVR) , mTrigger(0) , mVibrateThread(nullptr) , mIsVibrateStopped(false) { MOZ_COUNT_CTOR_INHERITED(VRControllerOpenVR, VRControllerHost); switch (aDeviceType) { case vr::TrackedDeviceClass_Controller: mControllerInfo.mControllerName.AssignLiteral("OpenVR Gamepad"); break; case vr::TrackedDeviceClass_GenericTracker: mControllerInfo.mControllerName.AssignLiteral("OpenVR Tracker"); break; default: MOZ_ASSERT(false); break; } mControllerInfo.mMappingType = GamepadMappingType::_empty; mControllerInfo.mHand = aHand; mControllerInfo.mNumButtons = aNumButtons; mControllerInfo.mNumAxes = aNumAxes; mControllerInfo.mNumHaptics = kNumOpenVRHaptcs; } VRControllerOpenVR::~VRControllerOpenVR() { if (mVibrateThread) { mVibrateThread->Shutdown(); mVibrateThread = nullptr; } MOZ_COUNT_DTOR_INHERITED(VRControllerOpenVR, VRControllerHost); } void VRControllerOpenVR::SetTrackedIndex(uint32_t aTrackedIndex) { mTrackedIndex = aTrackedIndex; } uint32_t VRControllerOpenVR::GetTrackedIndex() { return mTrackedIndex; } void VRControllerOpenVR::SetTrigger(float aValue) { mTrigger = aValue; } float VRControllerOpenVR::GetTrigger() { return mTrigger; } void VRControllerOpenVR::UpdateVibrateHaptic(vr::IVRSystem* aVRSystem, uint32_t aHapticIndex, double aIntensity, double aDuration, uint64_t aVibrateIndex, uint32_t aPromiseID) { // UpdateVibrateHaptic() only can be called by mVibrateThread MOZ_ASSERT(mVibrateThread == NS_GetCurrentThread()); // It has been interrupted by loss focus. if (mIsVibrateStopped) { VibrateHapticComplete(aPromiseID); return; } // Avoid the previous vibrate event to override the new one. if (mVibrateIndex != aVibrateIndex) { VibrateHapticComplete(aPromiseID); return; } const double duration = (aIntensity == 0) ? 0 : aDuration; // We expect OpenVR to vibrate for 5 ms, but we found it only response the // commend ~ 3.9 ms. For duration time longer than 3.9 ms, we separate them // to a loop of 3.9 ms for make users feel that is a continuous events. const uint32_t microSec = (duration < 3.9 ? duration : 3.9) * 1000 * aIntensity; aVRSystem->TriggerHapticPulse(GetTrackedIndex(), aHapticIndex, microSec); // In OpenVR spec, it mentions TriggerHapticPulse() may not trigger another haptic pulse // on this controller and axis combination for 5ms. const double kVibrateRate = 5.0; if (duration >= kVibrateRate) { MOZ_ASSERT(mVibrateThread); RefPtr runnable = NewRunnableMethod (this, &VRControllerOpenVR::UpdateVibrateHaptic, aVRSystem, aHapticIndex, aIntensity, duration - kVibrateRate, aVibrateIndex, aPromiseID); NS_DelayedDispatchToCurrentThread(runnable.forget(), kVibrateRate); } else { // The pulse has completed VibrateHapticComplete(aPromiseID); } } void VRControllerOpenVR::VibrateHapticComplete(uint32_t aPromiseID) { VRManager *vm = VRManager::Get(); MOZ_ASSERT(vm); CompositorThreadHolder::Loop()->PostTask(NewRunnableMethod (vm, &VRManager::NotifyVibrateHapticCompleted, aPromiseID)); } void VRControllerOpenVR::VibrateHaptic(vr::IVRSystem* aVRSystem, uint32_t aHapticIndex, double aIntensity, double aDuration, uint32_t aPromiseID) { // Spinning up the haptics thread at the first haptics call. if (!mVibrateThread) { nsresult rv = NS_NewThread(getter_AddRefs(mVibrateThread)); MOZ_ASSERT(mVibrateThread); if (NS_FAILED(rv)) { MOZ_ASSERT(false, "Failed to create async thread."); } } ++mVibrateIndex; mIsVibrateStopped = false; RefPtr runnable = NewRunnableMethod (this, &VRControllerOpenVR::UpdateVibrateHaptic, aVRSystem, aHapticIndex, aIntensity, aDuration, mVibrateIndex, aPromiseID); mVibrateThread->Dispatch(runnable.forget(), NS_DISPATCH_NORMAL); } void VRControllerOpenVR::StopVibrateHaptic() { mIsVibrateStopped = true; } VRSystemManagerOpenVR::VRSystemManagerOpenVR() : mVRSystem(nullptr) { } /*static*/ already_AddRefed VRSystemManagerOpenVR::Create() { MOZ_ASSERT(NS_IsMainThread()); if (!gfxPrefs::VREnabled() || !gfxPrefs::VROpenVREnabled()) { return nullptr; } if (!LoadOpenVRRuntime()) { return nullptr; } if (!vr_IsRuntimeInstalled()) { return nullptr; } RefPtr manager = new VRSystemManagerOpenVR(); return manager.forget(); } void VRSystemManagerOpenVR::Destroy() { Shutdown(); } void VRSystemManagerOpenVR::Shutdown() { if (mOpenVRHMD) { mOpenVRHMD = nullptr; } RemoveControllers(); mVRSystem = nullptr; } void VRSystemManagerOpenVR::GetHMDs(nsTArray>& aHMDResult) { if (!vr_IsHmdPresent()) { if (mOpenVRHMD) { mOpenVRHMD = nullptr; } } else if (mOpenVRHMD == nullptr) { ::vr::HmdError err; vr_InitInternal(&err, ::vr::EVRApplicationType::VRApplication_Scene); if (err) { return; } ::vr::IVRSystem *system = (::vr::IVRSystem *)vr_GetGenericInterface(::vr::IVRSystem_Version, &err); if (err || !system) { vr_ShutdownInternal(); return; } ::vr::IVRChaperone *chaperone = (::vr::IVRChaperone *)vr_GetGenericInterface(::vr::IVRChaperone_Version, &err); if (err || !chaperone) { vr_ShutdownInternal(); return; } ::vr::IVRCompositor *compositor = (::vr::IVRCompositor*)vr_GetGenericInterface(::vr::IVRCompositor_Version, &err); if (err || !compositor) { vr_ShutdownInternal(); return; } mVRSystem = system; mOpenVRHMD = new VRDisplayOpenVR(system, chaperone, compositor); } if (mOpenVRHMD) { aHMDResult.AppendElement(mOpenVRHMD); } } bool VRSystemManagerOpenVR::GetIsPresenting() { if (mOpenVRHMD) { VRDisplayInfo displayInfo(mOpenVRHMD->GetDisplayInfo()); return displayInfo.GetIsPresenting(); } return false; } void VRSystemManagerOpenVR::HandleInput() { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } RefPtr controller; vr::VRControllerState_t state; vr::TrackedDevicePose_t poses[vr::k_unMaxTrackedDeviceCount]; mVRSystem->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseSeated, 0.0f, poses, vr::k_unMaxTrackedDeviceCount); // Process OpenVR controller state for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) { uint32_t axisIdx = 0; uint32_t buttonIdx = 0; controller = mOpenVRController[i]; const uint32_t trackedIndex = controller->GetTrackedIndex(); MOZ_ASSERT(mVRSystem->GetTrackedDeviceClass(trackedIndex) == vr::TrackedDeviceClass_Controller || mVRSystem->GetTrackedDeviceClass(trackedIndex) == vr::TrackedDeviceClass_GenericTracker); if (mVRSystem->GetControllerState(trackedIndex, &state)) { for (uint32_t j = 0; j < vr::k_unControllerStateAxisCount; ++j) { const uint32_t axisType = mVRSystem->GetInt32TrackedDeviceProperty( trackedIndex, static_cast( vr::Prop_Axis0Type_Int32 + j)); switch (axisType) { case vr::EVRControllerAxisType::k_eControllerAxis_Joystick: case vr::EVRControllerAxisType::k_eControllerAxis_TrackPad: HandleAxisMove(i, axisIdx, state.rAxis[j].x); ++axisIdx; HandleAxisMove(i, axisIdx, state.rAxis[j].y); ++axisIdx; HandleButtonPress(i, buttonIdx, vr::ButtonMaskFromId( static_cast(vr::k_EButton_Axis0 + j)), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; break; case vr::EVRControllerAxisType::k_eControllerAxis_Trigger: HandleTriggerPress(i, buttonIdx, vr::ButtonMaskFromId( static_cast(vr::k_EButton_Axis0 + j)), state.rAxis[j].x, state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; break; } } MOZ_ASSERT(axisIdx == controller->GetControllerInfo().GetNumAxes()); const uint64_t supportedButtons = mVRSystem->GetUint64TrackedDeviceProperty( trackedIndex, vr::Prop_SupportedButtons_Uint64); if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_A)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_A), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_Grip)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_Grip), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_ApplicationMenu)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_ApplicationMenu), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Left)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Left), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Up)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Up), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Right)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Right), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } if (supportedButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Down)) { HandleButtonPress(i, buttonIdx, BTN_MASK_FROM_ID(k_EButton_DPad_Down), state.ulButtonPressed, state.ulButtonTouched); ++buttonIdx; } MOZ_ASSERT(buttonIdx == controller->GetControllerInfo().GetNumButtons()); controller->SetButtonPressed(state.ulButtonPressed); controller->SetButtonTouched(state.ulButtonTouched); // Start to process pose const ::vr::TrackedDevicePose_t& pose = poses[trackedIndex]; if (pose.bDeviceIsConnected && pose.bPoseIsValid && pose.eTrackingResult == vr::TrackingResult_Running_OK) { gfx::Matrix4x4 m; // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But // because of its arrangement, we can copy the 12 elements in and // then transpose them to the right place. We do this so we can // pull out a Quaternion. memcpy(&m.components, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12); m.Transpose(); gfx::Quaternion rot; rot.SetFromRotationMatrix(m); rot.Invert(); GamepadPoseState poseState; poseState.flags |= GamepadCapabilityFlags::Cap_Orientation; poseState.orientation[0] = rot.x; poseState.orientation[1] = rot.y; poseState.orientation[2] = rot.z; poseState.orientation[3] = rot.w; poseState.angularVelocity[0] = pose.vAngularVelocity.v[0]; poseState.angularVelocity[1] = pose.vAngularVelocity.v[1]; poseState.angularVelocity[2] = pose.vAngularVelocity.v[2]; poseState.flags |= GamepadCapabilityFlags::Cap_Position; poseState.position[0] = m._41; poseState.position[1] = m._42; poseState.position[2] = m._43; poseState.linearVelocity[0] = pose.vVelocity.v[0]; poseState.linearVelocity[1] = pose.vVelocity.v[1]; poseState.linearVelocity[2] = pose.vVelocity.v[2]; HandlePoseTracking(i, poseState, controller); } } } } void VRSystemManagerOpenVR::HandleButtonPress(uint32_t aControllerIdx, uint32_t aButton, uint64_t aButtonMask, uint64_t aButtonPressed, uint64_t aButtonTouched) { RefPtr controller(mOpenVRController[aControllerIdx]); MOZ_ASSERT(controller); const uint64_t pressedDiff = (controller->GetButtonPressed() ^ aButtonPressed); const uint64_t touchedDiff = (controller->GetButtonTouched() ^ aButtonTouched); if (!pressedDiff && !touchedDiff) { return; } if (pressedDiff & aButtonMask || touchedDiff & aButtonMask) { // diff & (aButtonPressed, aButtonTouched) would be true while a new button pressed or // touched event, otherwise it is an old event and needs to notify // the button has been released. NewButtonEvent(aControllerIdx, aButton, aButtonMask & aButtonPressed, aButtonMask & aButtonTouched, (aButtonMask & aButtonPressed) ? 1.0L : 0.0L); } } void VRSystemManagerOpenVR::HandleTriggerPress(uint32_t aControllerIdx, uint32_t aButton, uint64_t aButtonMask, float aValue, uint64_t aButtonPressed, uint64_t aButtonTouched) { RefPtr controller(mOpenVRController[aControllerIdx]); MOZ_ASSERT(controller); const uint64_t pressedDiff = (controller->GetButtonPressed() ^ aButtonPressed); const uint64_t touchedDiff = (controller->GetButtonTouched() ^ aButtonTouched); const float oldValue = controller->GetTrigger(); // Avoid sending duplicated events in IPC channels. if ((oldValue != aValue) || (pressedDiff & aButtonMask) || (touchedDiff & aButtonMask)) { NewButtonEvent(aControllerIdx, aButton, aButtonMask & aButtonPressed, aButtonMask & aButtonTouched, aValue); controller->SetTrigger(aValue); } } void VRSystemManagerOpenVR::HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis, float aValue) { if (aValue != 0.0f) { NewAxisMove(aControllerIdx, aAxis, aValue); } } void VRSystemManagerOpenVR::HandlePoseTracking(uint32_t aControllerIdx, const GamepadPoseState& aPose, VRControllerHost* aController) { MOZ_ASSERT(aController); if (aPose != aController->GetPose()) { aController->SetPose(aPose); NewPoseState(aControllerIdx, aPose); } } void VRSystemManagerOpenVR::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex, double aIntensity, double aDuration, uint32_t aPromiseID) { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } RefPtr controller = mOpenVRController[aControllerIdx]; MOZ_ASSERT(controller); controller->VibrateHaptic(mVRSystem, aHapticIndex, aIntensity, aDuration, aPromiseID); } void VRSystemManagerOpenVR::StopVibrateHaptic(uint32_t aControllerIdx) { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } RefPtr controller = mOpenVRController[aControllerIdx]; MOZ_ASSERT(controller); controller->StopVibrateHaptic(); } void VRSystemManagerOpenVR::GetControllers(nsTArray>& aControllerResult) { aControllerResult.Clear(); for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) { aControllerResult.AppendElement(mOpenVRController[i]); } } void VRSystemManagerOpenVR::ScanForControllers() { // mVRSystem is available after VRDisplay is created // at GetHMDs(). if (!mVRSystem) { return; } vr::TrackedDeviceIndex_t trackedIndexArray[vr::k_unMaxTrackedDeviceCount]; uint32_t newControllerCount = 0; vr::ETrackedDeviceClass deviceType; // Basically, we would have HMDs in the tracked devices, // but we are just interested in the controllers. for (vr::TrackedDeviceIndex_t trackedDevice = vr::k_unTrackedDeviceIndex_Hmd + 1; trackedDevice < vr::k_unMaxTrackedDeviceCount; ++trackedDevice) { if (!mVRSystem->IsTrackedDeviceConnected(trackedDevice)) { continue; } deviceType = mVRSystem->GetTrackedDeviceClass(trackedDevice); if (deviceType != vr::TrackedDeviceClass_Controller && deviceType != vr::TrackedDeviceClass_GenericTracker) { continue; } trackedIndexArray[newControllerCount] = trackedDevice; ++newControllerCount; } if (newControllerCount != mControllerCount) { // The controller count is changed, removing the existing gamepads first. for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) { RemoveGamepad(i); } mControllerCount = 0; mOpenVRController.Clear(); // Re-adding controllers to VRControllerManager. for (vr::TrackedDeviceIndex_t i = 0; i < newControllerCount; ++i) { const vr::TrackedDeviceIndex_t trackedDevice = trackedIndexArray[i]; const vr::ETrackedControllerRole role = mVRSystem-> GetControllerRoleForTrackedDeviceIndex( trackedDevice); GamepadHand hand; uint32_t numButtons = 0; uint32_t numAxes = 0; switch(role) { case vr::ETrackedControllerRole::TrackedControllerRole_Invalid: hand = GamepadHand::_empty; break; case vr::ETrackedControllerRole::TrackedControllerRole_LeftHand: hand = GamepadHand::Left; break; case vr::ETrackedControllerRole::TrackedControllerRole_RightHand: hand = GamepadHand::Right; break; } // Scan the axes that the controllers support for (uint32_t j = 0; j < vr::k_unControllerStateAxisCount; ++j) { const uint32_t supportAxis = mVRSystem->GetInt32TrackedDeviceProperty(trackedDevice, static_cast( vr::Prop_Axis0Type_Int32 + j)); switch (supportAxis) { case vr::EVRControllerAxisType::k_eControllerAxis_Joystick: case vr::EVRControllerAxisType::k_eControllerAxis_TrackPad: numAxes += 2; // It has x and y axes. ++numButtons; break; case vr::k_eControllerAxis_Trigger: ++numButtons; break; } } // Scan the buttons that the controllers support const uint64_t supportButtons = mVRSystem->GetUint64TrackedDeviceProperty( trackedDevice, vr::Prop_SupportedButtons_Uint64); if (supportButtons & BTN_MASK_FROM_ID(k_EButton_A)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_Grip)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_ApplicationMenu)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Left)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Up)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Right)) { ++numButtons; } if (supportButtons & BTN_MASK_FROM_ID(k_EButton_DPad_Down)) { ++numButtons; } RefPtr openVRController = new VRControllerOpenVR(hand, numButtons, numAxes, deviceType); openVRController->SetTrackedIndex(trackedDevice); mOpenVRController.AppendElement(openVRController); // Not already present, add it. AddGamepad(openVRController->GetControllerInfo()); ++mControllerCount; } } } void VRSystemManagerOpenVR::RemoveControllers() { mOpenVRController.Clear(); mControllerCount = 0; }