/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=2 et lcs=trail\:.,tab\:>~ : * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_SVGANIMATEDTRANSFORMLIST_H__ #define MOZILLA_SVGANIMATEDTRANSFORMLIST_H__ #include "mozilla/Attributes.h" #include "nsAutoPtr.h" #include "nsISMILAttr.h" #include "SVGTransformList.h" class nsIAtom; class nsSMILValue; class nsSVGElement; namespace mozilla { namespace dom { class SVGAnimationElement; class SVGTransform; } /** * Class nsSVGAnimatedTransformList * * This class is very different to the SVG DOM interface of the same name found * in the SVG specification. This is a lightweight internal class - see * SVGAnimatedTransformList for the heavier DOM class that wraps instances of * this class and implements the SVG specification's SVGAnimatedTransformList * DOM interface. * * Except where noted otherwise, this class' methods take care of keeping the * appropriate DOM wrappers in sync (see the comment in * SVGAnimatedTransformList::InternalBaseValListWillChangeTo) so that their * consumers don't need to concern themselves with that. */ class nsSVGAnimatedTransformList { // friends so that they can get write access to mBaseVal friend class dom::SVGTransform; friend class DOMSVGTransformList; public: nsSVGAnimatedTransformList() : mIsAttrSet(false) { } /** * Because it's so important that mBaseVal and its DOMSVGTransformList wrapper * (if any) be kept in sync (see the comment in * SVGAnimatedTransformList::InternalBaseValListWillChangeTo), this method * returns a const reference. Only our friend classes may get mutable * references to mBaseVal. */ const SVGTransformList& GetBaseValue() const { return mBaseVal; } nsresult SetBaseValue(const SVGTransformList& aValue); nsresult SetBaseValueString(const nsAString& aValue); void ClearBaseValue(); const SVGTransformList& GetAnimValue() const { return mAnimVal ? *mAnimVal : mBaseVal; } nsresult SetAnimValue(const SVGTransformList& aNewAnimValue, nsSVGElement *aElement); void ClearAnimValue(nsSVGElement *aElement); /** * Returns true if the corresponding transform attribute is set (or animated) * to a valid value. Unlike HasTransform it will return true for an empty * transform. */ bool IsExplicitlySet() const; /** * Returns true if the corresponding transform attribute is set (or animated) * to a valid value, such that we have at least one transform in our list. * Returns false otherwise (e.g. if the transform attribute is missing or empty * or invalid). */ bool HasTransform() const { return (mAnimVal && !mAnimVal->IsEmpty()) || !mBaseVal.IsEmpty(); } bool IsAnimating() const { return !!mAnimVal; } /// Callers own the returned nsISMILAttr nsISMILAttr* ToSMILAttr(nsSVGElement* aSVGElement); private: // mAnimVal is a pointer to allow us to determine if we're being animated or // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check // if we're animating is not an option, since that would break animation *to* // the empty string (). SVGTransformList mBaseVal; nsAutoPtr mAnimVal; bool mIsAttrSet; struct SMILAnimatedTransformList : public nsISMILAttr { public: SMILAnimatedTransformList(nsSVGAnimatedTransformList* aVal, nsSVGElement* aSVGElement) : mVal(aVal) , mElement(aSVGElement) {} // nsISMILAttr methods virtual nsresult ValueFromString(const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement, nsSMILValue& aValue, bool& aPreventCachingOfSandwich) const MOZ_OVERRIDE; virtual nsSMILValue GetBaseValue() const MOZ_OVERRIDE; virtual void ClearAnimValue() MOZ_OVERRIDE; virtual nsresult SetAnimValue(const nsSMILValue& aValue) MOZ_OVERRIDE; protected: static void ParseValue(const nsAString& aSpec, const nsIAtom* aTransformType, nsSMILValue& aResult); static int32_t ParseParameterList(const nsAString& aSpec, float* aVars, int32_t aNVars); // These will stay alive because a nsISMILAttr only lives as long // as the Compositing step, and DOM elements don't get a chance to // die during that. nsSVGAnimatedTransformList* mVal; nsSVGElement* mElement; }; }; } // namespace mozilla #endif // MOZILLA_SVGANIMATEDTRANSFORMLIST_H__