/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include "mozilla/layers/LayersMessageUtils.h"; include protocol PWebGL; include protocol PWebGPU; using layers::RemoteTextureOwnerId from "mozilla/layers/LayersTypes.h"; using mozilla::webgl::FrontBufferSnapshotIpc from "mozilla/dom/WebGLIpdl.h"; namespace mozilla { namespace gfx { /** * The PCanvasManager protocol is the top-level protocol between the main and * worker threads in the content process, and the renderer thread in the * compositor process. This protocol should be used to create accelerated * canvas instances. */ [NeedsOtherPid] sync protocol PCanvasManager { manages PWebGL; manages PWebGPU; parent: // Actor that represents one WebGL context. async PWebGL(); // Actor that represents one WebGPU context. async PWebGPU(); // Set the local manager ID for the canvas manager. async Initialize(uint32_t aManagerId); // Get the front buffer pixels for the given manager/protocol. This is // intended to be used by the main thread in the content process to block // reading without having to block on the worker thread that owns the context // instance. sync GetSnapshot(uint32_t aManagerId, int32_t aProtocolId, RemoteTextureOwnerId? ownerId) returns (FrontBufferSnapshotIpc ret); }; } // gfx } // mozilla