/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_SVGCLIPPATHFRAME_H__ #define __NS_SVGCLIPPATHFRAME_H__ #include "gfxMatrix.h" #include "mozilla/Attributes.h" #include "nsSVGContainerFrame.h" #include "nsSVGUtils.h" class gfxContext; class nsSVGDisplayableFrame; class nsSVGClipPathFrame final : public nsSVGContainerFrame { friend nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); typedef mozilla::gfx::Matrix Matrix; typedef mozilla::gfx::SourceSurface SourceSurface; typedef mozilla::image::imgDrawingParams imgDrawingParams; protected: explicit nsSVGClipPathFrame(nsStyleContext* aContext) : nsSVGContainerFrame(aContext, kClassID) , mIsBeingProcessed(false) { AddStateBits(NS_FRAME_IS_NONDISPLAY); } public: NS_DECL_FRAMEARENA_HELPERS(nsSVGClipPathFrame) // nsIFrame methods: virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) override {} // nsSVGClipPathFrame methods: /** * Applies the clipPath by pushing a clip path onto the DrawTarget. * * This method must only be used if IsTrivial() returns true, otherwise use * GetClipMask. * * @param aContext The context that the clip path is to be applied to. * @param aClippedFrame The/an nsIFrame of the element that references this * clipPath that is currently being processed. * @param aMatrix The transform from aClippedFrame's user space to aContext's * current transform. */ void ApplyClipPath(gfxContext& aContext, nsIFrame* aClippedFrame, const gfxMatrix &aMatrix); /** * Returns an alpha mask surface containing the clipping geometry. * * This method must only be used if IsTrivial() returns false, otherwise use * ApplyClipPath. * * @param aReferenceContext Used to determine the backend for and size of the * returned SourceSurface, the size being limited to the device space clip * extents on the context. * @param aClippedFrame The/an nsIFrame of the element that references this * clipPath that is currently being processed. * @param aMatrix The transform from aClippedFrame's user space to aContext's * current transform. * @param [out] aMaskTransform The transform to use with the returned * surface. * @param [in, optional] aExtraMask An extra surface that the returned * surface should be masked with. * @param [in, optional] aExtraMasksTransform The transform to use with * aExtraMask. Should be passed when aExtraMask is passed. */ already_AddRefed GetClipMask(gfxContext& aReferenceContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix, Matrix* aMaskTransform, SourceSurface* aExtraMask = nullptr, const Matrix& aExtraMasksTransform = Matrix()); /** * Paint mask directly onto a given context(aMaskContext). * * @param aMaskContext The target of mask been painting on. * @param aClippedFrame The/an nsIFrame of the element that references this * clipPath that is currently being processed. * @param aMatrix The transform from aClippedFrame's user space to * current transform. * @param [out] aMaskTransform The transform to use with the returned * surface. * @param [in, optional] aExtraMask An extra surface that the returned * surface should be masked with. * @param [in, optional] aExtraMasksTransform The transform to use with * aExtraMask. Should be passed when aExtraMask is passed. */ void PaintClipMask(gfxContext& aMaskContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix, Matrix* aMaskTransform, SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform); /** * aPoint is expected to be in aClippedFrame's SVG user space. */ bool PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint &aPoint); // Check if this clipPath is made up of more than one geometry object. // If so, the clipping API in cairo isn't enough and we need to use // mask based clipping. bool IsTrivial(nsSVGDisplayableFrame **aSingleChild = nullptr); bool IsValid(); // nsIFrame interface: virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) override; virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) override; #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const override { return MakeFrameName(NS_LITERAL_STRING("SVGClipPath"), aResult); } #endif SVGBBox GetBBoxForClipPathFrame(const SVGBBox& aBBox, const gfxMatrix& aMatrix); /** * If the clipPath element transforms its children due to * clipPathUnits="objectBoundingBox" being set on it and/or due to the * 'transform' attribute being set on it, this function returns the resulting * transform. */ gfxMatrix GetClipPathTransform(nsIFrame* aClippedFrame); private: // nsSVGContainerFrame methods: virtual gfxMatrix GetCanvasTM() override; already_AddRefed CreateClipMask(gfxContext& aReferenceContext, mozilla::gfx::IntPoint& aOffset); void PaintFrameIntoMask(nsIFrame *aFrame, nsIFrame* aClippedFrame, gfxContext& aTarget, const gfxMatrix& aMatrix); // Set, during a GetClipMask() call, to the transform that still needs to be // concatenated to the transform of the DrawTarget that was passed to // GetClipMask in order to establish the coordinate space that the clipPath // establishes for its contents (i.e. including applying 'clipPathUnits' and // any 'transform' attribute set on the clipPath) specifically for clipping // the frame that was passed to GetClipMask at that moment in time. This is // set so that if our GetCanvasTM method is called while GetClipMask is // painting its children, the returned matrix will include the transforms // that should be used when creating the mask for the frame passed to // GetClipMask. // // Note: The removal of GetCanvasTM is nearly complete, so our GetCanvasTM // may not even be called soon/any more. gfxMatrix mMatrixForChildren; // Flag used to indicate whether a methods that may reenter due to // following a reference to another instance is currently executing. bool mIsBeingProcessed; }; #endif