/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): */ #ifndef nsGfxCheckboxControlFrame_h___ #define nsGfxCheckboxControlFrame_h___ #include "nsCheckboxControlFrame.h" class nsGfxCheckboxControlFrame : public nsCheckboxControlFrame { private: typedef nsCheckboxControlFrame Inherited; public: nsGfxCheckboxControlFrame(); #ifdef DEBUG NS_IMETHOD GetFrameName(nsString& aResult) const { return MakeFrameName("CheckboxControl", aResult); } #endif // overrides base class HandleEvent to do nothing // events are handled by the DOM NS_IMETHOD HandleEvent(nsIPresContext* aPresContext, nsGUIEvent* aEvent, nsEventStatus* aEventStatus) { return NS_OK; } NS_IMETHOD Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer); #ifdef DEBUG_rodsXXX NS_IMETHOD Reflow(nsIPresContext* aCX, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus); #endif protected: virtual CheckState GetCheckboxState(); virtual void SetCheckboxState(nsIPresContext* aPresContext, CheckState aValue); virtual void PaintCheckBox(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer); virtual void PaintMixedMark(nsIRenderingContext& aRenderingContext, float aPixelsToTwips, const nsRect& aRect) ; //GFX-rendered state variables CheckState mChecked; }; #endif