/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_gfx_layers_LayersHelpers_h #define mozilla_gfx_layers_LayersHelpers_h #include "mozilla/Maybe.h" #include "mozilla/gfx/Rect.h" #include "mozilla/gfx/Matrix.h" #include "mozilla/gfx/Polygon.h" #include "nsRegion.h" #include "nsTArray.h" namespace mozilla { namespace layers { class Layer; // Compute compositor information for copying the backdrop for a mix-blend // operation. gfx::IntRect ComputeBackdropCopyRect(const gfx::Rect& aRect, const gfx::IntRect& aClipRect, const gfx::Matrix4x4& aTransform, const gfx::IntRect& aRenderTargetRect, gfx::Matrix4x4* aOutTransform, gfx::Rect* aOutLayerQuad = nullptr); // Compute uv-coordinates for a rect inside a texture. template static inline gfx::Rect TextureRectToCoords(const T& aRect, const gfx::IntSize& aSize) { return gfx::Rect( float(aRect.X()) / aSize.width, float(aRect.Y()) / aSize.height, float(aRect.Width()) / aSize.width, float(aRect.Height()) / aSize.height); } // This is defined in Compositor.cpp. nsTArray GenerateTexturedTriangles( const gfx::Polygon& aPolygon, const gfx::Rect& aRect, const gfx::Rect& aTexRect); // This is defined in ContainerLayerComposite.cpp. void TransformLayerGeometry(Layer* aLayer, Maybe& aGeometry); } // namespace layers } // namespace mozilla #endif // mozilla_gfx_layers_LayersHelpers_h