/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_LAYERMETRICSWRAPPER_H #define GFX_LAYERMETRICSWRAPPER_H #include "Layers.h" #include "UnitTransforms.h" namespace mozilla { namespace layers { /** * A wrapper class around a target Layer with that allows user code to * walk through the FrameMetrics objects on the layer the same way it * would walk through a ContainerLayer hierarchy. Consider the following * layer tree: * * +---+ * | A | * +---+ * / | \ * / | \ * / | \ * +---+ +-----+ +---+ * | B | | C | | D | * +---+ +-----+ +---+ * | FMn | * | . | * | . | * | . | * | FM1 | * | FM0 | * +-----+ * / \ * / \ * +---+ +---+ * | E | | F | * +---+ +---+ * * In this layer tree, there are six layers with A being the root and B,D,E,F * being leaf nodes. Layer C is in the middle and has n+1 FrameMetrics, labelled * FM0...FMn. FM0 is the FrameMetrics you get by calling c->GetFrameMetrics(0) * and FMn is the FrameMetrics you can obtain by calling * c->GetFrameMetrics(c->GetFrameMetricsCount() - 1). This layer tree is * conceptually equivalent to this one below: * * +---+ * | A | * +---+ * / | \ * / | \ * / | \ * +---+ +-----+ +---+ * | B | | Cn | | D | * +---+ +-----+ +---+ * | * . * . * . * | * +-----+ * | C1 | * +-----+ * | * +-----+ * | C0 | * +-----+ * / \ * / \ * +---+ +---+ * | E | | F | * +---+ +---+ * * In this layer tree, the layer C has been expanded into a stack of container * layers C1...Cn, where C1 has FrameMetrics FM1 and Cn has FrameMetrics Fn. * Although in this example C (in the first layer tree) and C0 (in the second * layer tree) are both ContainerLayers (because they have children), they * do not have to be. They may just be PaintedLayers or ColorLayers, for example, * which do not have any children. However, the type of C will always be the * same as the type of C0. * * The LayerMetricsWrapper class allows client code to treat the first layer * tree as though it were the second. That is, instead of client code having * to iterate through the FrameMetrics objects directly, it can use a * LayerMetricsWrapper to encapsulate that aspect of the layer tree and just * walk the tree as if it were a stack of ContainerLayers. * * The functions on this class do different things depending on which * simulated ContainerLayer is being wrapped. For example, if the * LayerMetricsWrapper is pretending to be C0, the GetNextSibling() function * will return null even though the underlying layer C does actually have * a next sibling. The LayerMetricsWrapper pretending to be Cn will return * D as the next sibling. * * Implementation notes: * * The AtTopLayer() and AtBottomLayer() functions in this class refer to * Cn and C0 in the second layer tree above; that is, they are predicates * to test if the LayerMetricsWrapper is simulating the topmost or bottommost * layer, as those will have special behaviour. * * It is possible to wrap a nullptr in a LayerMetricsWrapper, in which case * the IsValid() function will return false. This is required to allow * LayerMetricsWrapper to be a MOZ_STACK_CLASS (desirable because it is used * in loops and recursion). * * This class purposely does not expose the wrapped layer directly to avoid * user code from accidentally calling functions directly on it. Instead * any necessary functions should be wrapped in this class. It does expose * the wrapped layer as a void* for printf purposes. * * The implementation may look like it special-cases mIndex == 0 and/or * GetFrameMetricsCount() == 0. This is an artifact of the fact that both * mIndex and GetFrameMetricsCount() are uint32_t and GetFrameMetricsCount() * can return 0 but mIndex cannot store -1. This seems better than the * alternative of making mIndex a int32_t that can store -1, but then having * to cast to uint32_t all over the place. */ class MOZ_STACK_CLASS LayerMetricsWrapper { public: enum StartAt { TOP, BOTTOM, }; LayerMetricsWrapper() : mLayer(nullptr) , mIndex(0) { } explicit LayerMetricsWrapper(Layer* aRoot, StartAt aStart = StartAt::TOP) : mLayer(aRoot) , mIndex(0) { if (!mLayer) { return; } switch (aStart) { case StartAt::TOP: mIndex = mLayer->GetFrameMetricsCount(); if (mIndex > 0) { mIndex--; } break; case StartAt::BOTTOM: mIndex = 0; break; default: MOZ_ASSERT_UNREACHABLE("Unknown startAt value"); break; } } explicit LayerMetricsWrapper(Layer* aLayer, uint32_t aMetricsIndex) : mLayer(aLayer) , mIndex(aMetricsIndex) { MOZ_ASSERT(mLayer); MOZ_ASSERT(mIndex == 0 || mIndex < mLayer->GetFrameMetricsCount()); } bool IsValid() const { return mLayer != nullptr; } MOZ_EXPLICIT_CONVERSION operator bool() const { return IsValid(); } bool IsScrollInfoLayer() const { MOZ_ASSERT(IsValid()); // If we are not at the bottommost layer then it's // a stack of container layers all the way down to // mLayer, which we can ignore. We only care about // non-container descendants. return Metrics().IsScrollable() && mLayer->AsContainerLayer() && !mLayer->GetFirstChild(); } LayerMetricsWrapper GetParent() const { MOZ_ASSERT(IsValid()); if (!AtTopLayer()) { return LayerMetricsWrapper(mLayer, mIndex + 1); } if (mLayer->GetParent()) { return LayerMetricsWrapper(mLayer->GetParent(), StartAt::BOTTOM); } return LayerMetricsWrapper(nullptr); } LayerMetricsWrapper GetFirstChild() const { MOZ_ASSERT(IsValid()); if (!AtBottomLayer()) { return LayerMetricsWrapper(mLayer, mIndex - 1); } return LayerMetricsWrapper(mLayer->GetFirstChild()); } LayerMetricsWrapper GetLastChild() const { MOZ_ASSERT(IsValid()); if (!AtBottomLayer()) { return LayerMetricsWrapper(mLayer, mIndex - 1); } return LayerMetricsWrapper(mLayer->GetLastChild()); } LayerMetricsWrapper GetPrevSibling() const { MOZ_ASSERT(IsValid()); if (AtTopLayer()) { return LayerMetricsWrapper(mLayer->GetPrevSibling()); } return LayerMetricsWrapper(nullptr); } LayerMetricsWrapper GetNextSibling() const { MOZ_ASSERT(IsValid()); if (AtTopLayer()) { return LayerMetricsWrapper(mLayer->GetNextSibling()); } return LayerMetricsWrapper(nullptr); } const FrameMetrics& Metrics() const { MOZ_ASSERT(IsValid()); if (mIndex >= mLayer->GetFrameMetricsCount()) { return FrameMetrics::sNullMetrics; } return mLayer->GetFrameMetrics(mIndex); } AsyncPanZoomController* GetApzc() const { MOZ_ASSERT(IsValid()); if (mIndex >= mLayer->GetFrameMetricsCount()) { return nullptr; } return mLayer->GetAsyncPanZoomController(mIndex); } void SetApzc(AsyncPanZoomController* aApzc) const { MOZ_ASSERT(IsValid()); if (mLayer->GetFrameMetricsCount() == 0) { MOZ_ASSERT(mIndex == 0); MOZ_ASSERT(aApzc == nullptr); return; } MOZ_ASSERT(mIndex < mLayer->GetFrameMetricsCount()); mLayer->SetAsyncPanZoomController(mIndex, aApzc); } const char* Name() const { MOZ_ASSERT(IsValid()); if (AtBottomLayer()) { return mLayer->Name(); } return "DummyContainerLayer"; } LayerManager* Manager() const { MOZ_ASSERT(IsValid()); return mLayer->Manager(); } gfx::Matrix4x4 GetTransform() const { MOZ_ASSERT(IsValid()); if (AtBottomLayer()) { return mLayer->GetTransform(); } return gfx::Matrix4x4(); } CSSTransformMatrix GetTransformTyped() const { return ViewAs(GetTransform()); } bool TransformIsPerspective() const { MOZ_ASSERT(IsValid()); // mLayer->GetTransformIsPerspective() tells us whether // mLayer->GetTransform() is a perspective transform. Since // mLayer->GetTransform() is only used at the bottom layer, we only // need to check GetTransformIsPerspective() at the bottom layer too. if (AtBottomLayer()) { return mLayer->GetTransformIsPerspective(); } return false; } EventRegions GetEventRegions() const { MOZ_ASSERT(IsValid()); if (AtBottomLayer()) { return mLayer->GetEventRegions(); } return EventRegions(); } bool HasTransformAnimation() const { MOZ_ASSERT(IsValid()); if (AtBottomLayer()) { return mLayer->HasTransformAnimation(); } return false; } RefLayer* AsRefLayer() const { MOZ_ASSERT(IsValid()); if (AtBottomLayer()) { return mLayer->AsRefLayer(); } return nullptr; } LayerIntRegion GetVisibleRegion() const { MOZ_ASSERT(IsValid()); if (AtBottomLayer()) { return mLayer->GetVisibleRegion(); } LayerIntRegion region = mLayer->GetVisibleRegion(); region.Transform(mLayer->GetTransform()); return region; } const Maybe& GetClipRect() const { MOZ_ASSERT(IsValid()); static const Maybe sNoClipRect = Nothing(); if (AtBottomLayer()) { return mLayer->GetClipRect(); } return sNoClipRect; } float GetPresShellResolution() const { MOZ_ASSERT(IsValid()); if (AtTopLayer() && mLayer->AsContainerLayer()) { return mLayer->AsContainerLayer()->GetPresShellResolution(); } return 1.0f; } EventRegionsOverride GetEventRegionsOverride() const { MOZ_ASSERT(IsValid()); if (mLayer->AsContainerLayer()) { return mLayer->AsContainerLayer()->GetEventRegionsOverride(); } return EventRegionsOverride::NoOverride; } Layer::ScrollDirection GetScrollbarDirection() const { MOZ_ASSERT(IsValid()); return mLayer->GetScrollbarDirection(); } FrameMetrics::ViewID GetScrollbarTargetContainerId() const { MOZ_ASSERT(IsValid()); return mLayer->GetScrollbarTargetContainerId(); } int32_t GetScrollbarSize() const { if (GetScrollbarDirection() == Layer::VERTICAL) { return mLayer->GetVisibleRegion().GetBounds().height; } else { return mLayer->GetVisibleRegion().GetBounds().width; } } // Expose an opaque pointer to the layer. Mostly used for printf // purposes. This is not intended to be a general-purpose accessor // for the underlying layer. const void* GetLayer() const { MOZ_ASSERT(IsValid()); return (void*)mLayer; } bool operator==(const LayerMetricsWrapper& aOther) const { return mLayer == aOther.mLayer && mIndex == aOther.mIndex; } bool operator!=(const LayerMetricsWrapper& aOther) const { return !(*this == aOther); } static const FrameMetrics& TopmostScrollableMetrics(Layer* aLayer) { for (uint32_t i = aLayer->GetFrameMetricsCount(); i > 0; i--) { if (aLayer->GetFrameMetrics(i - 1).IsScrollable()) { return aLayer->GetFrameMetrics(i - 1); } } return FrameMetrics::sNullMetrics; } static const FrameMetrics& BottommostScrollableMetrics(Layer* aLayer) { for (uint32_t i = 0; i < aLayer->GetFrameMetricsCount(); i++) { if (aLayer->GetFrameMetrics(i).IsScrollable()) { return aLayer->GetFrameMetrics(i); } } return FrameMetrics::sNullMetrics; } static const FrameMetrics& BottommostMetrics(Layer* aLayer) { if (aLayer->GetFrameMetricsCount() > 0) { return aLayer->GetFrameMetrics(0); } return FrameMetrics::sNullMetrics; } private: bool AtBottomLayer() const { return mIndex == 0; } bool AtTopLayer() const { return mLayer->GetFrameMetricsCount() == 0 || mIndex == mLayer->GetFrameMetricsCount() - 1; } private: Layer* mLayer; uint32_t mIndex; }; } // namespace layers } // namespace mozilla #endif /* GFX_LAYERMETRICSWRAPPER_H */