/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef LAYOUT_SVG_SVGPATTERNFRAME_H_ #define LAYOUT_SVG_SVGPATTERNFRAME_H_ #include "mozilla/Attributes.h" #include "gfxMatrix.h" #include "mozilla/gfx/2D.h" #include "mozilla/RefPtr.h" #include "mozilla/SVGPaintServerFrame.h" #include "mozilla/UniquePtr.h" class nsIFrame; namespace mozilla { class PresShell; class SVGAnimatedLength; class SVGAnimatedPreserveAspectRatio; class SVGAnimatedTransformList; class SVGAnimatedViewBox; class SVGGeometryFrame; } // namespace mozilla nsIFrame* NS_NewSVGPatternFrame(mozilla::PresShell* aPresShell, mozilla::ComputedStyle* aStyle); namespace mozilla { class SVGPatternFrame final : public SVGPaintServerFrame { using SourceSurface = gfx::SourceSurface; public: NS_DECL_FRAMEARENA_HELPERS(SVGPatternFrame) NS_DECL_QUERYFRAME friend nsIFrame* ::NS_NewSVGPatternFrame(mozilla::PresShell* aPresShell, ComputedStyle* aStyle); explicit SVGPatternFrame(ComputedStyle* aStyle, nsPresContext* aPresContext); // SVGPaintServerFrame methods: virtual already_AddRefed GetPaintServerPattern( nsIFrame* aSource, const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix, StyleSVGPaint nsStyleSVG::*aFillOrStroke, float aGraphicOpacity, imgDrawingParams& aImgParams, const gfxRect* aOverrideBounds) override; public: // SVGContainerFrame methods: virtual gfxMatrix GetCanvasTM() override; // nsIFrame interface: virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) override; #ifdef DEBUG virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) override; #endif #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const override { return MakeFrameName(u"SVGPattern"_ns, aResult); } #endif // DEBUG protected: /** * Parses this frame's href and - if it references another pattern - returns * it. It also makes this frame a rendering observer of the specified ID. */ SVGPatternFrame* GetReferencedPattern(); // Accessors to lookup pattern attributes uint16_t GetEnumValue(uint32_t aIndex, nsIContent* aDefault); uint16_t GetEnumValue(uint32_t aIndex) { return GetEnumValue(aIndex, mContent); } SVGAnimatedTransformList* GetPatternTransformList(nsIContent* aDefault); gfxMatrix GetPatternTransform(); const SVGAnimatedViewBox& GetViewBox(nsIContent* aDefault); const SVGAnimatedViewBox& GetViewBox() { return GetViewBox(mContent); } const SVGAnimatedPreserveAspectRatio& GetPreserveAspectRatio( nsIContent* aDefault); const SVGAnimatedPreserveAspectRatio& GetPreserveAspectRatio() { return GetPreserveAspectRatio(mContent); } const SVGAnimatedLength* GetLengthValue(uint32_t aIndex, nsIContent* aDefault); const SVGAnimatedLength* GetLengthValue(uint32_t aIndex) { return GetLengthValue(aIndex, mContent); } already_AddRefed PaintPattern( const DrawTarget* aDrawTarget, Matrix* patternMatrix, const Matrix& aContextMatrix, nsIFrame* aSource, StyleSVGPaint nsStyleSVG::*aFillOrStroke, float aGraphicOpacity, const gfxRect* aOverrideBounds, imgDrawingParams& aImgParams); /** * A element may reference another element using * xlink:href and, if it doesn't have any child content of its own, then it * will "inherit" the children of the referenced pattern (which may itself be * inheriting its children if it references another ). This * function returns this SVGPatternFrame or the first pattern along the * reference chain (if there is one) to have children. */ SVGPatternFrame* GetPatternWithChildren(); gfxRect GetPatternRect(uint16_t aPatternUnits, const gfxRect& bbox, const Matrix& aTargetCTM, nsIFrame* aTarget); gfxMatrix ConstructCTM(const SVGAnimatedViewBox& aViewBox, uint16_t aPatternContentUnits, uint16_t aPatternUnits, const gfxRect& callerBBox, const Matrix& callerCTM, nsIFrame* aTarget); private: // this is a *temporary* reference to the frame of the element currently // referencing our pattern. This must be temporary because different // referencing frames will all reference this one frame SVGGeometryFrame* mSource; UniquePtr mCTM; protected: // This flag is used to detect loops in xlink:href processing bool mLoopFlag; bool mNoHRefURI; }; } // namespace mozilla #endif // LAYOUT_SVG_SVGPATTERNFRAME_H_