/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef LAYOUT_SVG_SVGUTILS_H_ #define LAYOUT_SVG_SVGUTILS_H_ // include math.h to pick up definition of M_ maths defines e.g. M_PI #include #include "DrawMode.h" #include "ImgDrawResult.h" #include "gfx2DGlue.h" #include "gfxMatrix.h" #include "gfxPoint.h" #include "gfxRect.h" #include "mozilla/gfx/Rect.h" #include "nsAlgorithm.h" #include "nsChangeHint.h" #include "nsColor.h" #include "nsCOMPtr.h" #include "nsID.h" #include "nsIFrame.h" #include "nsISupportsBase.h" #include "nsMathUtils.h" #include "nsStyleStruct.h" #include class gfxContext; class nsFrameList; class nsIContent; class nsPresContext; class nsTextFrame; struct nsStyleSVG; struct nsRect; namespace mozilla { class SVGAnimatedEnumeration; class SVGAnimatedLength; class SVGContextPaint; struct SVGContextPaintImpl; class SVGDisplayContainerFrame; class SVGGeometryFrame; class SVGOuterSVGFrame; namespace dom { class Element; class SVGElement; class UserSpaceMetrics; } // namespace dom namespace gfx { class DrawTarget; class GeneralPattern; } // namespace gfx } // namespace mozilla // maximum dimension of an offscreen surface - choose so that // the surface size doesn't overflow a 32-bit signed int using // 4 bytes per pixel; in line with Factory::CheckSurfaceSize // In fact Macs can't even manage that #define NS_SVG_OFFSCREEN_MAX_DIMENSION 4096 #define SVG_HIT_TEST_FILL 0x01 #define SVG_HIT_TEST_STROKE 0x02 #define SVG_HIT_TEST_CHECK_MRECT 0x04 bool NS_SVGDisplayListHitTestingEnabled(); bool NS_SVGDisplayListPaintingEnabled(); bool NS_SVGNewGetBBoxEnabled(); namespace mozilla { /** * Sometimes we need to distinguish between an empty box and a box * that contains an element that has no size e.g. a point at the origin. */ class SVGBBox final { using Rect = gfx::Rect; public: SVGBBox() : mIsEmpty(true) {} MOZ_IMPLICIT SVGBBox(const Rect& aRect) : mBBox(aRect), mIsEmpty(false) {} MOZ_IMPLICIT SVGBBox(const gfxRect& aRect) : mBBox(ToRect(aRect)), mIsEmpty(false) {} operator const Rect&() { return mBBox; } gfxRect ToThebesRect() const { return ThebesRect(mBBox); } bool IsEmpty() const { return mIsEmpty; } bool IsFinite() const { return mBBox.IsFinite(); } void Scale(float aScale) { mBBox.Scale(aScale); } void MoveBy(float x, float y) { mBBox.MoveBy(x, y); } void UnionEdges(const SVGBBox& aSVGBBox) { if (aSVGBBox.mIsEmpty) { return; } mBBox = mIsEmpty ? aSVGBBox.mBBox : mBBox.UnionEdges(aSVGBBox.mBBox); mIsEmpty = false; } void Intersect(const SVGBBox& aSVGBBox) { if (!mIsEmpty && !aSVGBBox.mIsEmpty) { mBBox = mBBox.Intersect(aSVGBBox.mBBox); if (mBBox.IsEmpty()) { mIsEmpty = true; mBBox = Rect(0, 0, 0, 0); } } else { mIsEmpty = true; mBBox = Rect(0, 0, 0, 0); } } private: Rect mBBox; bool mIsEmpty; }; // GRRR WINDOWS HATE HATE HATE #undef CLIP_MASK class MOZ_RAII SVGAutoRenderState final { using DrawTarget = gfx::DrawTarget; public: explicit SVGAutoRenderState(DrawTarget* aDrawTarget); ~SVGAutoRenderState(); void SetPaintingToWindow(bool aPaintingToWindow); static bool IsPaintingToWindow(DrawTarget* aDrawTarget); private: DrawTarget* mDrawTarget; void* mOriginalRenderState; bool mPaintingToWindow; }; /** * General functions used by all of SVG layout and possibly content code. * If a method is used by content and depends only on other content methods * it should go in SVGContentUtils instead. */ class SVGUtils final { public: using Element = dom::Element; using SVGElement = dom::SVGElement; using AntialiasMode = gfx::AntialiasMode; using DrawTarget = gfx::DrawTarget; using FillRule = gfx::FillRule; using GeneralPattern = gfx::GeneralPattern; using Size = gfx::Size; using imgDrawingParams = image::imgDrawingParams; NS_DECLARE_FRAME_PROPERTY_DELETABLE(ObjectBoundingBoxProperty, gfxRect) /** * Returns the frame's post-filter ink overflow rect when passed the * frame's pre-filter ink overflow rect. If the frame is not currently * being filtered, this function simply returns aUnfilteredRect. */ static nsRect GetPostFilterInkOverflowRect(nsIFrame* aFrame, const nsRect& aPreFilterRect); /** * Schedules an update of the frame's bounds (which will in turn invalidate * the new area that the frame should paint to). * * This does nothing when passed an NS_FRAME_IS_NONDISPLAY frame. * In future we may want to allow ReflowSVG to be called on such frames, * but that would be better implemented as a ForceReflowSVG function to * be called synchronously while painting them without marking or paying * attention to dirty bits like this function. * * This is very similar to PresShell::FrameNeedsReflow. The main reason that * we have this function instead of using FrameNeedsReflow is because we need * to be able to call it under SVGOuterSVGFrame::NotifyViewportChange when * that function is called by SVGOuterSVGFrame::Reflow. FrameNeedsReflow * is not suitable for calling during reflow though, and it asserts as much. * The reason that we want to be callable under NotifyViewportChange is * because we want to synchronously notify and dirty the SVGOuterSVGFrame's * children so that when SVGOuterSVGFrame::DidReflow is called its children * will be updated for the new size as appropriate. Otherwise we'd have to * post an event to the event loop to mark dirty flags and request an update. * * Another reason that we don't currently want to call * PresShell::FrameNeedsReflow is because passing eRestyle to it to get it to * mark descendants dirty would cause it to descend through * SVGForeignObjectFrame frames to mark their children dirty, but we want to * handle SVGForeignObjectFrame specially. It would also do unnecessary work * descending into NS_FRAME_IS_NONDISPLAY frames. */ static void ScheduleReflowSVG(nsIFrame* aFrame); /** * Returns true if the frame or any of its children need ReflowSVG * to be called on them. */ static bool NeedsReflowSVG(nsIFrame* aFrame); /** * Percentage lengths in SVG are resolved against the width/height of the * nearest viewport (or its viewBox, if set). This helper returns the size * of this "context" for the given frame so that percentage values can be * resolved. */ static Size GetContextSize(const nsIFrame* aFrame); /* Computes the input length in terms of object space coordinates. Input: rect - bounding box length - length to be converted */ static float ObjectSpace(const gfxRect& aRect, const SVGAnimatedLength* aLength); /* Computes the input length in terms of user space coordinates. Input: content - object to be used for determining user space Input: length - length to be converted */ static float UserSpace(SVGElement* aSVGElement, const SVGAnimatedLength* aLength); static float UserSpace(nsIFrame* aNonSVGContext, const SVGAnimatedLength* aLength); static float UserSpace(const dom::UserSpaceMetrics& aMetrics, const SVGAnimatedLength* aLength); /* Find the outermost SVG frame of the passed frame */ static SVGOuterSVGFrame* GetOuterSVGFrame(nsIFrame* aFrame); /** * Get the covered region for a frame. Return null if it's not an SVG frame. * @param aRect gets a rectangle in app units * @return the outer SVG frame which aRect is relative to */ static nsIFrame* GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame, nsRect* aRect); /* Paint SVG frame with SVG effects - aDirtyRect is the area being * redrawn, in device pixel coordinates relative to the outer svg */ static void PaintFrameWithEffects(nsIFrame* aFrame, gfxContext& aContext, const gfxMatrix& aTransform, imgDrawingParams& aImgParams, const nsIntRect* aDirtyRect = nullptr); /* Hit testing - check if point hits the clipPath of indicated * frame. Returns true if no clipPath set. */ static bool HitTestClip(nsIFrame* aFrame, const gfxPoint& aPoint); /** * Hit testing - check if point hits any children of aFrame. aPoint is * expected to be in the coordinate space established by aFrame for its * children (e.g. the space established by the 'viewBox' attribute on ). */ static nsIFrame* HitTestChildren(SVGDisplayContainerFrame* aFrame, const gfxPoint& aPoint); /* * Returns the CanvasTM of the indicated frame, whether it's a * child SVG frame, container SVG frame, or a regular frame. * For regular frames, we just return an identity matrix. */ static gfxMatrix GetCanvasTM(nsIFrame* aFrame); /** * Notify the descendants of aFrame of a change to one of their ancestors * that might affect them. */ static void NotifyChildrenOfSVGChange(nsIFrame* aFrame, uint32_t aFlags); static nsRect TransformFrameRectToOuterSVG(const nsRect& aRect, const gfxMatrix& aMatrix, nsPresContext* aPresContext); /* * Convert a surface size to an integer for use by thebes * possibly making it smaller in the process so the surface does not * use excessive memory. * * @param aSize the desired surface size * @param aResultOverflows true if the desired surface size is too big * @return the surface size to use */ static gfx::IntSize ConvertToSurfaceSize(const gfxSize& aSize, bool* aResultOverflows); /* * Hit test a given rectangle/matrix. */ static bool HitTestRect(const gfx::Matrix& aMatrix, float aRX, float aRY, float aRWidth, float aRHeight, float aX, float aY); /** * Get the clip rect for the given frame, taking into account the CSS 'clip' * property. See: * http://www.w3.org/TR/SVG11/masking.html#OverflowAndClipProperties * The arguments for aX, aY, aWidth and aHeight should be the dimensions of * the viewport established by aFrame. */ static gfxRect GetClipRectForFrame(nsIFrame* aFrame, float aX, float aY, float aWidth, float aHeight); static void SetClipRect(gfxContext* aContext, const gfxMatrix& aCTM, const gfxRect& aRect); /* Using group opacity instead of fill or stroke opacity on a * geometry object seems to be a common authoring mistake. If we're * not applying filters and not both stroking and filling, we can * generate the same result without going through the overhead of a * push/pop group. */ static bool CanOptimizeOpacity(nsIFrame* aFrame); /** * Take the CTM to userspace for an element, and adjust it to a CTM to its * object bounding box space if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX. * (I.e. so that [0,0] is at the top left of its bbox, and [1,1] is at the * bottom right of its bbox). * * If the bbox is empty, this will return a singular matrix. * * @param aFlags One or more of the BBoxFlags values defined below. */ static gfxMatrix AdjustMatrixForUnits(const gfxMatrix& aMatrix, SVGAnimatedEnumeration* aUnits, nsIFrame* aFrame, uint32_t aFlags); enum BBoxFlags { eBBoxIncludeFill = 1 << 0, // Include the geometry of the fill even when the fill does not // actually render (e.g. when fill="none" or fill-opacity="0") eBBoxIncludeFillGeometry = 1 << 1, eBBoxIncludeStroke = 1 << 2, // Include the geometry of the stroke even when the stroke does not // actually render (e.g. when stroke="none" or stroke-opacity="0") eBBoxIncludeStrokeGeometry = 1 << 3, eBBoxIncludeMarkers = 1 << 4, eBBoxIncludeClipped = 1 << 5, // Normally a getBBox call on outer- should only return the // bounds of the elements children. This flag will cause the // element's bounds to be returned instead. eUseFrameBoundsForOuterSVG = 1 << 6, // https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect eForGetClientRects = 1 << 7, // If the given frame is an HTML element, only include the region of the // given frame, instead of all continuations of it, while computing bbox if // this flag is set. eIncludeOnlyCurrentFrameForNonSVGElement = 1 << 8, // This flag is only has an effect when the target is a element. // getBBox returns the bounds of the elements children in user space if // this flag is set; Otherwise, getBBox returns the union bounds in // the coordinate system formed by the element. eUseUserSpaceOfUseElement = 1 << 9, // For a frame with a clip-path, if this flag is set then the result // will not be clipped to the bbox of the content inside the clip-path. eDoNotClipToBBoxOfContentInsideClipPath = 1 << 10, }; /** * This function in primarily for implementing the SVG DOM function getBBox() * and the SVG attribute value 'objectBoundingBox'. However, it has been * extended with various extra parameters in order to become more of a * general purpose getter of all sorts of bounds that we might need to obtain * for SVG elements, or even for other elements that have SVG effects applied * to them. * * @param aFrame The frame of the element for which the bounds are to be * obtained. * @param aFlags One or more of the BBoxFlags values defined above. * @param aToBoundsSpace If not specified the returned rect is in aFrame's * element's "user space". A matrix can optionally be pass to specify a * transform from aFrame's user space to the bounds space of interest * (typically this will be the ancestor SVGOuterSVGFrame, but it could be * to any other coordinate space). */ static gfxRect GetBBox(nsIFrame* aFrame, // If the default arg changes, update the handling for // ObjectBoundingBoxProperty() in the implementation. uint32_t aFlags = eBBoxIncludeFillGeometry, const gfxMatrix* aToBoundsSpace = nullptr); /* * "User space" is the space that the frame's BBox (as calculated by * SVGUtils::GetBBox) is in. "Frame space" is the space that has its origin * at the top left of the union of the frame's border-box rects over all * continuations. * This function returns the offset one needs to add to something in frame * space in order to get its coordinates in user space. */ static gfxPoint FrameSpaceInCSSPxToUserSpaceOffset(nsIFrame* aFrame); /** * Convert a userSpaceOnUse/objectBoundingBoxUnits rectangle that's specified * using four SVGAnimatedLength values into a user unit rectangle in user * space. * * @param aXYWH pointer to 4 consecutive SVGAnimatedLength objects containing * the x, y, width and height values in that order * @param aBBox the bounding box of the object the rect is relative to; * may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX * @param aFrame the object in which to interpret user-space units; * may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX */ static gfxRect GetRelativeRect(uint16_t aUnits, const SVGAnimatedLength* aXYWH, const gfxRect& aBBox, nsIFrame* aFrame); static gfxRect GetRelativeRect(uint16_t aUnits, const SVGAnimatedLength* aXYWH, const gfxRect& aBBox, const dom::UserSpaceMetrics& aMetrics); /** * Find the first frame, starting with aStartFrame and going up its * parent chain, that is not an svgAFrame. */ static nsIFrame* GetFirstNonAAncestorFrame(nsIFrame* aStartFrame); static bool OuterSVGIsCallingReflowSVG(nsIFrame* aFrame); static bool AnyOuterSVGIsCallingReflowSVG(nsIFrame* aFrame); /** * See https://svgwg.org/svg2-draft/painting.html#NonScalingStroke * * If the computed value of the 'vector-effect' property on aFrame is * 'non-scaling-stroke', then this function will set aUserToOuterSVG to the * transform from aFrame's SVG user space to the initial coordinate system * established by the viewport of aFrame's outer-'s (the coordinate * system in which the stroke is fixed). If aUserToOuterSVG is set to a * non-identity matrix this function returns true, else it returns false. */ static bool GetNonScalingStrokeTransform(nsIFrame* aFrame, gfxMatrix* aUserToOuterSVG); /** * Compute the maximum possible device space stroke extents of a path given * the path's device space path extents, its stroke style and its ctm. * * This is a workaround for the lack of suitable cairo API for getting the * tight device space stroke extents of a path. This basically gives us the * tightest extents that we can guarantee fully enclose the inked stroke * without doing the calculations for the actual tight extents. We exploit * the fact that cairo does have an API for getting the tight device space * fill/path extents. * * This should die once bug 478152 is fixed. */ static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents, nsTextFrame* aFrame, const gfxMatrix& aMatrix); static gfxRect PathExtentsToMaxStrokeExtents(const gfxRect& aPathExtents, SVGGeometryFrame* aFrame, const gfxMatrix& aMatrix); /** * Convert a floating-point value to a 32-bit integer value, clamping to * the range of valid integers. */ static int32_t ClampToInt(double aVal) { return NS_lround( std::max(double(INT32_MIN), std::min(double(INT32_MAX), aVal))); } static nscolor GetFallbackOrPaintColor( const ComputedStyle&, StyleSVGPaint nsStyleSVG::*aFillOrStroke); static void MakeFillPatternFor(nsIFrame* aFrame, gfxContext* aContext, GeneralPattern* aOutPattern, imgDrawingParams& aImgParams, SVGContextPaint* aContextPaint = nullptr); static void MakeStrokePatternFor(nsIFrame* aFrame, gfxContext* aContext, GeneralPattern* aOutPattern, imgDrawingParams& aImgParams, SVGContextPaint* aContextPaint = nullptr); static float GetOpacity(const StyleSVGOpacity&, SVGContextPaint*); /* * @return false if there is no stroke */ static bool HasStroke(nsIFrame* aFrame, SVGContextPaint* aContextPaint = nullptr); static float GetStrokeWidth(nsIFrame* aFrame, SVGContextPaint* aContextPaint = nullptr); /* * Set up a context for a stroked path (including any dashing that applies). */ static void SetupStrokeGeometry(nsIFrame* aFrame, gfxContext* aContext, SVGContextPaint* aContextPaint = nullptr); /** * This function returns a set of bit flags indicating which parts of the * element (fill, stroke, bounds) should intercept pointer events. It takes * into account the type of element and the value of the 'pointer-events' * property on the element. */ static uint16_t GetGeometryHitTestFlags(nsIFrame* aFrame); static FillRule ToFillRule(StyleFillRule aFillRule) { return aFillRule == StyleFillRule::Evenodd ? FillRule::FILL_EVEN_ODD : FillRule::FILL_WINDING; } static AntialiasMode ToAntialiasMode(StyleTextRendering aTextRendering) { return aTextRendering == StyleTextRendering::Optimizespeed ? AntialiasMode::NONE : AntialiasMode::SUBPIXEL; } /** * Render a SVG glyph. * @param aElement the SVG glyph element to render * @param aContext the thebes aContext to draw to * @return true if rendering succeeded */ static void PaintSVGGlyph(Element* aElement, gfxContext* aContext); /** * Get the extents of a SVG glyph. * @param aElement the SVG glyph element * @param aSVGToAppSpace the matrix mapping the SVG glyph space to the * target context space * @param aResult the result (valid when true is returned) * @return true if calculating the extents succeeded */ static bool GetSVGGlyphExtents(Element* aElement, const gfxMatrix& aSVGToAppSpace, gfxRect* aResult); /** * Returns the app unit canvas bounds of a userspace rect. * * @param aToCanvas Transform from userspace to canvas device space. */ static nsRect ToCanvasBounds(const gfxRect& aUserspaceRect, const gfxMatrix& aToCanvas, const nsPresContext* presContext); struct MaskUsage { bool shouldGenerateMaskLayer; bool shouldGenerateClipMaskLayer; bool shouldApplyClipPath; bool shouldApplyBasicShapeOrPath; float opacity; MaskUsage() : shouldGenerateMaskLayer(false), shouldGenerateClipMaskLayer(false), shouldApplyClipPath(false), shouldApplyBasicShapeOrPath(false), opacity(0.0) {} bool shouldDoSomething() { return shouldGenerateMaskLayer || shouldGenerateClipMaskLayer || shouldApplyClipPath || shouldApplyBasicShapeOrPath || opacity != 1.0; } }; static void DetermineMaskUsage(nsIFrame* aFrame, bool aHandleOpacity, MaskUsage& aUsage); static float ComputeOpacity(nsIFrame* aFrame, bool aHandleOpacity); /** * SVG frames expect to paint in SVG user units, which are equal to CSS px * units. This method provides a transform matrix to multiply onto a * gfxContext's current transform to convert the context's current units from * its usual dev pixels to SVG user units/CSS px to keep the SVG code happy. */ static gfxMatrix GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame); static bool IsInSVGTextSubtree(const nsIFrame* aFrame) { // Returns true if the frame is an SVGTextFrame or one of its descendants. return aFrame->HasAnyStateBits(NS_FRAME_IS_SVG_TEXT); } /** * It is a replacement of * SVGElement::PrependLocalTransformsTo(eUserSpaceToParent). * If no CSS transform is involved, they should behave exactly the same; * if there are CSS transforms, this one will take them into account * while SVGElement::PrependLocalTransformsTo won't. */ static gfxMatrix GetTransformMatrixInUserSpace(const nsIFrame* aFrame); }; } // namespace mozilla #endif // LAYOUT_SVG_SVGUTILS_H_