/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DrawTargetSkia.h" #include "SourceSurfaceSkia.h" #include "ScaledFontBase.h" #include "ScaledFontCairo.h" #include "skia/include/core/SkBitmapDevice.h" #include "FilterNodeSoftware.h" #include "HelpersSkia.h" #include "skia/include/core/SkSurface.h" #include "skia/include/core/SkTypeface.h" #include "skia/include/effects/SkGradientShader.h" #include "skia/include/core/SkColorFilter.h" #include "skia/include/effects/SkBlurImageFilter.h" #include "skia/include/effects/SkLayerRasterizer.h" #include "Logging.h" #include "Tools.h" #include "DataSurfaceHelpers.h" #include #ifdef USE_SKIA_GPU #include "GLDefs.h" #include "skia/include/gpu/SkGr.h" #include "skia/include/gpu/GrContext.h" #include "skia/include/gpu/gl/GrGLInterface.h" #endif namespace mozilla { namespace gfx { class GradientStopsSkia : public GradientStops { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStopsSkia) GradientStopsSkia(const std::vector& aStops, uint32_t aNumStops, ExtendMode aExtendMode) : mCount(aNumStops) , mExtendMode(aExtendMode) { if (mCount == 0) { return; } // Skia gradients always require a stop at 0.0 and 1.0, insert these if // we don't have them. uint32_t shift = 0; if (aStops[0].offset != 0) { mCount++; shift = 1; } if (aStops[aNumStops-1].offset != 1) { mCount++; } mColors.resize(mCount); mPositions.resize(mCount); if (aStops[0].offset != 0) { mColors[0] = ColorToSkColor(aStops[0].color, 1.0); mPositions[0] = 0; } for (uint32_t i = 0; i < aNumStops; i++) { mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0); mPositions[i + shift] = SkFloatToScalar(aStops[i].offset); } if (aStops[aNumStops-1].offset != 1) { mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0); mPositions[mCount-1] = SK_Scalar1; } } BackendType GetBackendType() const { return BackendType::SKIA; } std::vector mColors; std::vector mPositions; int mCount; ExtendMode mExtendMode; }; /** * When constructing a temporary SkBitmap via GetBitmapForSurface, we may also * have to construct a temporary DataSourceSurface, which must live as long as * the SkBitmap. We attach this temporary surface to the bitmap's pixelref, so * that it can be released once the pixelref is freed. */ static void ReleaseTemporarySurface(void* aPixels, void* aContext) { DataSourceSurface* surf = static_cast(aContext); if (surf) { surf->Release(); } } static SkBitmap GetBitmapForSurface(SourceSurface* aSurface) { SkBitmap bitmap; if (aSurface->GetType() == SurfaceType::SKIA) { bitmap = static_cast(aSurface)->GetBitmap(); return bitmap; } DataSourceSurface* surf = aSurface->GetDataSurface().take(); if (!surf) { gfxDevCrash(LogReason::SourceSurfaceIncompatible) << "Non-Skia SourceSurfaces need to be DataSourceSurfaces"; return bitmap; } if (!bitmap.installPixels(MakeSkiaImageInfo(surf->GetSize(), surf->GetFormat()), surf->GetData(), surf->Stride(), nullptr, ReleaseTemporarySurface, surf)) { gfxDebug() << "Failed installing pixels on Skia bitmap for temporary surface"; } return bitmap; } DrawTargetSkia::DrawTargetSkia() : mSnapshot(nullptr) { } DrawTargetSkia::~DrawTargetSkia() { } already_AddRefed DrawTargetSkia::Snapshot() { RefPtr snapshot = mSnapshot; if (!snapshot) { snapshot = new SourceSurfaceSkia(); mSnapshot = snapshot; if (!snapshot->InitFromCanvas(mCanvas.get(), mFormat, this)) return nullptr; } return snapshot.forget(); } bool DrawTargetSkia::LockBits(uint8_t** aData, IntSize* aSize, int32_t* aStride, SurfaceFormat* aFormat, IntPoint* aOrigin) { // Ensure the layer is at the origin if required. SkIPoint origin = mCanvas->getTopDevice()->getOrigin(); if (!aOrigin && !origin.isZero()) { return false; } /* Test if the canvas' device has accessible pixels first, as actually * accessing the pixels may trigger side-effects, even if it fails. */ if (!mCanvas->peekPixels(nullptr, nullptr)) { return false; } SkImageInfo info; size_t rowBytes; void* pixels = mCanvas->accessTopLayerPixels(&info, &rowBytes); if (!pixels) { return false; } MarkChanged(); *aData = reinterpret_cast(pixels); *aSize = IntSize(info.width(), info.height()); *aStride = int32_t(rowBytes); *aFormat = SkiaColorTypeToGfxFormat(info.colorType()); if (aOrigin) { *aOrigin = IntPoint(origin.x(), origin.y()); } return true; } void DrawTargetSkia::ReleaseBits(uint8_t* aData) { } static void SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.0) { switch (aPattern.GetType()) { case PatternType::COLOR: { Color color = static_cast(aPattern).mColor; aPaint.setColor(ColorToSkColor(color, aAlpha)); break; } case PatternType::LINEAR_GRADIENT: { const LinearGradientPattern& pat = static_cast(aPattern); GradientStopsSkia *stops = static_cast(pat.mStops.get()); SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); if (stops->mCount >= 2) { SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y)); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); SkShader* shader = SkGradientShader::CreateLinear(points, &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode, 0, &mat); SkSafeUnref(aPaint.setShader(shader)); } else { aPaint.setColor(SK_ColorTRANSPARENT); } break; } case PatternType::RADIAL_GRADIENT: { const RadialGradientPattern& pat = static_cast(aPattern); GradientStopsSkia *stops = static_cast(pat.mStops.get()); SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); if (stops->mCount >= 2) { SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y)); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); SkShader* shader = SkGradientShader::CreateTwoPointConical(points[0], SkFloatToScalar(pat.mRadius1), points[1], SkFloatToScalar(pat.mRadius2), &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode, 0, &mat); SkSafeUnref(aPaint.setShader(shader)); } else { aPaint.setColor(SK_ColorTRANSPARENT); } break; } case PatternType::SURFACE: { const SurfacePattern& pat = static_cast(aPattern); SkBitmap bitmap = GetBitmapForSurface(pat.mSurface); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); if (!pat.mSamplingRect.IsEmpty()) { SkIRect rect = IntRectToSkIRect(pat.mSamplingRect); bitmap.extractSubset(&bitmap, rect); mat.preTranslate(rect.x(), rect.y()); } SkShader::TileMode xTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::X_AXIS); SkShader::TileMode yTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::Y_AXIS); SkShader* shader = SkShader::CreateBitmapShader(bitmap, xTileMode, yTileMode, &mat); SkSafeUnref(aPaint.setShader(shader)); if (pat.mFilter == Filter::POINT) { aPaint.setFilterQuality(kNone_SkFilterQuality); } break; } } } static inline Rect GetClipBounds(SkCanvas *aCanvas) { SkRect clipBounds; aCanvas->getClipBounds(&clipBounds); return SkRectToRect(clipBounds); } struct AutoPaintSetup { AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern, const Rect* aMaskBounds = nullptr) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions, aMaskBounds); SetPaintPattern(mPaint, aPattern, mAlpha); } AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds = nullptr) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions, aMaskBounds); } ~AutoPaintSetup() { if (mNeedsRestore) { mCanvas->restore(); } } void Init(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds) { mPaint.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); mCanvas = aCanvas; //TODO: Can we set greyscale somehow? if (aOptions.mAntialiasMode != AntialiasMode::NONE) { mPaint.setAntiAlias(true); } else { mPaint.setAntiAlias(false); } Rect clipBounds = GetClipBounds(aCanvas); bool needsGroup = !IsOperatorBoundByMask(aOptions.mCompositionOp) && (!aMaskBounds || !aMaskBounds->Contains(clipBounds)); // TODO: We could skip the temporary for operator_source and just // clear the clip rect. The other operators would be harder // but could be worth it to skip pushing a group. if (needsGroup) { mPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode); SkPaint temp; temp.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); temp.setAlpha(ColorFloatToByte(aOptions.mAlpha)); //TODO: Get a rect here mCanvas->saveLayer(nullptr, &temp); mNeedsRestore = true; } else { mPaint.setAlpha(ColorFloatToByte(aOptions.mAlpha)); mAlpha = aOptions.mAlpha; } mPaint.setFilterQuality(kLow_SkFilterQuality); } // TODO: Maybe add an operator overload to access this easier? SkPaint mPaint; bool mNeedsRestore; SkCanvas* mCanvas; Float mAlpha; }; void DrawTargetSkia::Flush() { mCanvas->flush(); } void DrawTargetSkia::DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aOptions) { RefPtr dataSurface; if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) { dataSurface = aSurface->GetDataSurface(); if (!dataSurface) { gfxDebug() << *this << ": DrawSurface() can't draw surface"; return; } aSurface = dataSurface.get(); } if (aSource.IsEmpty()) { return; } MarkChanged(); SkRect destRect = RectToSkRect(aDest); SkRect sourceRect = RectToSkRect(aSource); SkBitmap bitmap = GetBitmapForSurface(aSurface); AutoPaintSetup paint(mCanvas.get(), aOptions, &aDest); if (aSurfOptions.mFilter == Filter::POINT) { paint.mPaint.setFilterQuality(kNone_SkFilterQuality); } mCanvas->drawBitmapRect(bitmap, sourceRect, destRect, &paint.mPaint); } DrawTargetType DrawTargetSkia::GetType() const { #ifdef USE_SKIA_GPU if (mGrContext) { return DrawTargetType::HARDWARE_RASTER; } #endif return DrawTargetType::SOFTWARE_RASTER; } void DrawTargetSkia::DrawFilter(FilterNode *aNode, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions) { FilterNodeSoftware* filter = static_cast(aNode); filter->Draw(this, aSourceRect, aDestPoint, aOptions); } void DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) { if (!(aSurface->GetType() == SurfaceType::SKIA || aSurface->GetType() == SurfaceType::DATA)) { return; } MarkChanged(); mCanvas->save(); mCanvas->resetMatrix(); SkBitmap bitmap = GetBitmapForSurface(aSurface); SkPaint paint; paint.setXfermodeMode(GfxOpToSkiaOp(aOperator)); // bug 1201272 // We can't use the SkDropShadowImageFilter here because it applies the xfer // mode first to render the bitmap to a temporary layer, and then implicitly // uses src-over to composite the resulting shadow. // The canvas spec, however, states that the composite op must be used to // composite the resulting shadow, so we must instead use a SkBlurImageFilter // to blur the image ourselves. SkPaint shadowPaint; SkAutoTUnref blurFilter(SkBlurImageFilter::Create(aSigma, aSigma)); SkAutoTUnref colorFilter( SkColorFilter::CreateModeFilter(ColorToSkColor(aColor, 1.0), SkXfermode::kSrcIn_Mode)); shadowPaint.setXfermode(paint.getXfermode()); shadowPaint.setImageFilter(blurFilter.get()); shadowPaint.setColorFilter(colorFilter.get()); IntPoint shadowDest = RoundedToInt(aDest + aOffset); mCanvas->drawBitmap(bitmap, shadowDest.x, shadowDest.y, &shadowPaint); // Composite the original image after the shadow IntPoint dest = RoundedToInt(aDest); mCanvas->drawBitmap(bitmap, dest.x, dest.y, &paint); mCanvas->restore(); } void DrawTargetSkia::FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions) { MarkChanged(); SkRect rect = RectToSkRect(aRect); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern, &aRect); mCanvas->drawRect(rect, paint.mPaint); } void DrawTargetSkia::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); MOZ_ASSERT(aPath, "Null path"); if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } if (!skiaPath->GetPath().isFinite()) { return; } mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } void DrawTargetSkia::StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint); } void DrawTargetSkia::StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y), SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y), paint.mPaint); } void DrawTargetSkia::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions) { MarkChanged(); if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); if (!skiaPath->GetPath().isFinite()) { return; } mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } bool DrawTargetSkia::ShouldLCDRenderText(FontType aFontType, AntialiasMode aAntialiasMode) { // For non-opaque surfaces, only allow subpixel AA if explicitly permitted. if (!IsOpaque(mFormat) && !mPermitSubpixelAA) { return false; } if (aAntialiasMode == AntialiasMode::DEFAULT) { switch (aFontType) { case FontType::MAC: return true; default: // TODO: Figure out what to do for the other platforms. return false; } } return (aAntialiasMode == AntialiasMode::SUBPIXEL); } void DrawTargetSkia::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aOptions, const GlyphRenderingOptions *aRenderingOptions) { if (aFont->GetType() != FontType::MAC && aFont->GetType() != FontType::SKIA && aFont->GetType() != FontType::GDI && aFont->GetType() != FontType::DWRITE) { return; } MarkChanged(); ScaledFontBase* skiaFont = static_cast(aFont); AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); paint.mPaint.setTypeface(skiaFont->GetSkTypeface()); paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize)); paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); bool shouldLCDRenderText = ShouldLCDRenderText(aFont->GetType(), aOptions.mAntialiasMode); paint.mPaint.setLCDRenderText(shouldLCDRenderText); paint.mPaint.setSubpixelText(true); if (aRenderingOptions && aRenderingOptions->GetType() == FontType::CAIRO) { const GlyphRenderingOptionsCairo* cairoOptions = static_cast(aRenderingOptions); paint.mPaint.setHinting(GfxHintingToSkiaHinting(cairoOptions->GetHinting())); if (cairoOptions->GetAutoHinting()) { paint.mPaint.setAutohinted(true); } if (cairoOptions->GetAntialiasMode() == AntialiasMode::NONE) { paint.mPaint.setAntiAlias(false); } } else if (aFont->GetType() == FontType::MAC && shouldLCDRenderText) { // SkFontHost_mac only supports subpixel antialiasing when hinting is turned off. paint.mPaint.setHinting(SkPaint::kNo_Hinting); } else { paint.mPaint.setHinting(SkPaint::kNormal_Hinting); } std::vector indices; std::vector offsets; indices.resize(aBuffer.mNumGlyphs); offsets.resize(aBuffer.mNumGlyphs); for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { indices[i] = aBuffer.mGlyphs[i].mIndex; offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x); offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y); } mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint); } void DrawTargetSkia::Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aSource); SkPaint maskPaint; SetPaintPattern(maskPaint, aMask); SkLayerRasterizer::Builder builder; builder.addLayer(maskPaint); SkAutoTUnref raster(builder.detachRasterizer()); paint.mPaint.setRasterizer(raster.get()); mCanvas->drawPaint(paint.mPaint); } void DrawTargetSkia::MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas.get(), aOptions, aSource); SkBitmap bitmap = GetBitmapForSurface(aMask); if (bitmap.colorType() != kAlpha_8_SkColorType && !bitmap.extractAlpha(&bitmap)) { gfxDebug() << *this << ": MaskSurface() failed to extract alpha for mask"; return; } if (aOffset != Point(0, 0)) { SkMatrix transform; transform.setTranslate(PointToSkPoint(-aOffset)); SkShader* matrixShader = paint.mPaint.getShader()->newWithLocalMatrix(transform); SkSafeUnref(paint.mPaint.setShader(matrixShader)); } mCanvas->drawBitmap(bitmap, aOffset.x, aOffset.y, &paint.mPaint); } already_AddRefed DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr newSurf = new SourceSurfaceSkia(); if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize; return nullptr; } return newSurf.forget(); } already_AddRefed DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const { RefPtr target = new DrawTargetSkia(); #ifdef USE_SKIA_GPU if (UsingSkiaGPU()) { // Try to create a GPU draw target first if we're currently using the GPU. // Mark the DT as cached so that shadow DTs, extracted subrects, and similar can be reused. if (target->InitWithGrContext(mGrContext.get(), aSize, aFormat, true)) { return target.forget(); } // Otherwise, just fall back to a software draw target. } #endif if (!target->Init(aSize, aFormat)) { return nullptr; } return target.forget(); } bool DrawTargetSkia::UsingSkiaGPU() const { #ifdef USE_SKIA_GPU return !!mGrContext; #else return false; #endif } already_AddRefed DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const { #ifdef USE_SKIA_GPU if (UsingSkiaGPU()) { // Check if the underlying SkBitmap already has an associated GrTexture. if (aSurface->GetType() == SurfaceType::SKIA && static_cast(aSurface)->GetBitmap().getTexture()) { RefPtr surface(aSurface); return surface.forget(); } SkBitmap bitmap = GetBitmapForSurface(aSurface); // Upload the SkBitmap to a GrTexture otherwise. SkAutoTUnref texture( GrRefCachedBitmapTexture(mGrContext.get(), bitmap, GrTextureParams::ClampBilerp())); if (texture) { // Create a new SourceSurfaceSkia whose SkBitmap contains the GrTexture. RefPtr surface = new SourceSurfaceSkia(); if (surface->InitFromGrTexture(texture, aSurface->GetSize(), aSurface->GetFormat())) { return surface.forget(); } } // The data was too big to fit in a GrTexture. if (aSurface->GetType() == SurfaceType::SKIA) { // It is already a Skia source surface, so just reuse it as-is. RefPtr surface(aSurface); return surface.forget(); } // Wrap it in a Skia source surface so that can do tiled uploads on-demand. RefPtr surface = new SourceSurfaceSkia(); surface->InitFromBitmap(bitmap); return surface.forget(); } #endif if (aSurface->GetType() == SurfaceType::SKIA) { RefPtr surface(aSurface); return surface.forget(); } // If we're not using skia-gl then drawing doesn't require any // uploading, so any data surface is fine. Call GetDataSurface // to trigger any required readback so that it only happens // once. return aSurface->GetDataSurface(); } already_AddRefed DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const { #if USE_SKIA_GPU if (aSurface.mType == NativeSurfaceType::OPENGL_TEXTURE && UsingSkiaGPU()) { // Wrap the OpenGL texture id in a Skia texture handle. GrBackendTextureDesc texDesc; texDesc.fWidth = aSurface.mSize.width; texDesc.fHeight = aSurface.mSize.height; texDesc.fOrigin = kTopLeft_GrSurfaceOrigin; texDesc.fConfig = GfxFormatToGrConfig(aSurface.mFormat); GrGLTextureInfo texInfo; texInfo.fTarget = LOCAL_GL_TEXTURE_2D; texInfo.fID = (GrGLuint)(uintptr_t)aSurface.mSurface; texDesc.fTextureHandle = reinterpret_cast(&texInfo); SkAutoTUnref texture(mGrContext->textureProvider()->wrapBackendTexture(texDesc)); RefPtr newSurf = new SourceSurfaceSkia(); if (newSurf->InitFromGrTexture(texture, aSurface.mSize, aSurface.mFormat)) { return newSurf.forget(); } return nullptr; } #endif return nullptr; } void DrawTargetSkia::CopySurface(SourceSurface *aSurface, const IntRect& aSourceRect, const IntPoint &aDestination) { if (aSurface->GetType() != SurfaceType::SKIA && aSurface->GetType() != SurfaceType::DATA) { return; } MarkChanged(); SkBitmap bitmap = GetBitmapForSurface(aSurface); mCanvas->save(); mCanvas->resetMatrix(); SkRect dest = IntRectToSkRect(IntRect(aDestination.x, aDestination.y, aSourceRect.width, aSourceRect.height)); SkIRect source = IntRectToSkIRect(aSourceRect); mCanvas->clipRect(dest, SkRegion::kReplace_Op); SkPaint paint; if (!bitmap.isOpaque()) { // Keep the xfermode as SOURCE_OVER for opaque bitmaps // http://code.google.com/p/skia/issues/detail?id=628 paint.setXfermodeMode(SkXfermode::kSrc_Mode); } // drawBitmapRect with A8 bitmaps ends up doing a mask operation // so we need to clear before if (bitmap.colorType() == kAlpha_8_SkColorType) { mCanvas->clear(SK_ColorTRANSPARENT); } mCanvas->drawBitmapRect(bitmap, source, dest, &paint); mCanvas->restore(); } bool DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat) { if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) { return false; } // we need to have surfaces that have a stride aligned to 4 for interop with cairo int stride = (BytesPerPixel(aFormat)*aSize.width + (4-1)) & -4; SkBitmap bitmap; bitmap.setInfo(MakeSkiaImageInfo(aSize, aFormat), stride); if (!bitmap.tryAllocPixels()) { return false; } bitmap.eraseColor(SK_ColorTRANSPARENT); mCanvas.adopt(new SkCanvas(bitmap)); mSize = aSize; mFormat = aFormat; return true; } #ifdef USE_SKIA_GPU /** Indicating a DT should be cached means that space will be reserved in Skia's cache * for the render target at creation time, with any unused resources exceeding the cache * limits being purged. When the DT is freed, it will then be guaranteed to be kept around * for subsequent allocations until it gets incidentally purged. * * If it is not marked as cached, no space will be purged to make room for the render * target in the cache. When the DT is freed, If there is space within the resource limits * it may be added to the cache, otherwise it will be freed immediately if the cache is * already full. * * If you want to ensure that the resources will be kept around for reuse, it is better * to mark them as cached. Such resources should be short-lived to ensure they don't * permanently tie up cache resource limits. Long-lived resources should generally be * left as uncached. * * In neither case will cache resource limits affect whether the resource allocation * succeeds. The amount of in-use GPU resources is allowed to exceed the size of the cache. * Thus, only hard GPU out-of-memory conditions will cause resource allocation to fail. */ bool DrawTargetSkia::InitWithGrContext(GrContext* aGrContext, const IntSize &aSize, SurfaceFormat aFormat, bool aCached) { MOZ_ASSERT(aGrContext, "null GrContext"); if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) { return false; } // Create a GPU rendertarget/texture using the supplied GrContext. // NewRenderTarget also implicitly clears the underlying texture on creation. SkAutoTUnref gpuSurface( SkSurface::NewRenderTarget(aGrContext, SkSurface::Budgeted(aCached), MakeSkiaImageInfo(aSize, aFormat))); if (!gpuSurface) { return false; } mGrContext = aGrContext; mSize = aSize; mFormat = aFormat; mCanvas = gpuSurface->getCanvas(); return true; } #endif void DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { if (aFormat == SurfaceFormat::B8G8R8X8) { // We have to manually set the A channel to be 255 as Skia doesn't understand BGRX ConvertBGRXToBGRA(aData, aSize, aStride); } SkBitmap bitmap; bitmap.setInfo(MakeSkiaImageInfo(aSize, aFormat), aStride); bitmap.setPixels(aData); mCanvas.adopt(new SkCanvas(bitmap)); mSize = aSize; mFormat = aFormat; } void DrawTargetSkia::SetTransform(const Matrix& aTransform) { SkMatrix mat; GfxMatrixToSkiaMatrix(aTransform, mat); mCanvas->setMatrix(mat); mTransform = aTransform; } void* DrawTargetSkia::GetNativeSurface(NativeSurfaceType aType) { #ifdef USE_SKIA_GPU if (aType == NativeSurfaceType::OPENGL_TEXTURE) { // Get the current texture backing the GPU device. // Beware - this texture is only guaranteed to valid after a draw target flush. GrRenderTarget* rt = mCanvas->getDevice()->accessRenderTarget(); if (rt) { GrTexture* tex = rt->asTexture(); if (tex) { return (void*)(uintptr_t)reinterpret_cast(tex->getTextureHandle())->fID; } } } #endif return nullptr; } already_AddRefed DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const { return MakeAndAddRef(aFillRule); } void DrawTargetSkia::ClearRect(const Rect &aRect) { MarkChanged(); mCanvas->save(); mCanvas->clipRect(RectToSkRect(aRect), SkRegion::kIntersect_Op, true); mCanvas->clear(SK_ColorTRANSPARENT); mCanvas->restore(); } void DrawTargetSkia::PushClip(const Path *aPath) { if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia *skiaPath = static_cast(aPath); mCanvas->save(); mCanvas->clipPath(skiaPath->GetPath(), SkRegion::kIntersect_Op, true); } void DrawTargetSkia::PushClipRect(const Rect& aRect) { SkRect rect = RectToSkRect(aRect); mCanvas->save(); mCanvas->clipRect(rect, SkRegion::kIntersect_Op, true); } void DrawTargetSkia::PopClip() { mCanvas->restore(); } // Image filter that just passes the source through to the result unmodified. class CopyLayerImageFilter : public SkImageFilter { public: CopyLayerImageFilter() : SkImageFilter(0, nullptr) {} virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&, SkBitmap* result, SkIPoint* offset) const override { *result = src; offset->set(0, 0); return true; } SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(CopyLayerImageFilter) }; SkFlattenable* CopyLayerImageFilter::CreateProc(SkReadBuffer& buffer) { SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 0); return new CopyLayerImageFilter; } #ifndef SK_IGNORE_TO_STRING void CopyLayerImageFilter::toString(SkString* str) const { str->append("CopyLayerImageFilter: ()"); } #endif void DrawTargetSkia::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds, bool aCopyBackground) { PushedLayer layer(GetPermitSubpixelAA(), aOpaque, aOpacity, aMask, aMaskTransform); mPushedLayers.push_back(layer); SkPaint paint; // If we have a mask, set the opacity to 0 so that SkCanvas::restore skips // implicitly drawing the layer so that we can properly mask it in PopLayer. paint.setAlpha(aMask ? 0 : ColorFloatToByte(aOpacity)); SkRect bounds = IntRectToSkRect(aBounds); SkAutoTUnref backdrop(aCopyBackground ? new CopyLayerImageFilter : nullptr); SkCanvas::SaveLayerRec saveRec(aBounds.IsEmpty() ? nullptr : &bounds, &paint, backdrop.get(), aOpaque ? SkCanvas::kIsOpaque_SaveLayerFlag : 0); mCanvas->saveLayer(saveRec); SetPermitSubpixelAA(aOpaque); } void DrawTargetSkia::PopLayer() { MarkChanged(); MOZ_ASSERT(mPushedLayers.size()); const PushedLayer& layer = mPushedLayers.back(); if (layer.mMask) { // If we have a mask, take a reference to the layer's bitmap device so that // we can mask it ourselves. This assumes we forced SkCanvas::restore to // skip implicitly drawing the layer. SkAutoTUnref layerDevice(SkSafeRef(mCanvas->getTopDevice())); SkIRect layerBounds = layerDevice->getGlobalBounds(); SkBitmap layerBitmap = layerDevice->accessBitmap(false); // Restore the background with the layer's device left alive. mCanvas->restore(); SkPaint paint; paint.setAlpha(ColorFloatToByte(layer.mOpacity)); SkMatrix maskMat, layerMat; // Get the total transform affecting the mask, considering its pattern // transform and the current canvas transform. GfxMatrixToSkiaMatrix(layer.mMaskTransform, maskMat); maskMat.postConcat(mCanvas->getTotalMatrix()); if (!maskMat.invert(&layerMat)) { gfxDebug() << *this << ": PopLayer() failed to invert mask transform"; } else { // The layer should not be affected by the current canvas transform, // even though the mask is. So first we use the inverse of the transform // affecting the mask, then add back on the layer's origin. layerMat.preTranslate(layerBounds.x(), layerBounds.y()); SkShader* shader = SkShader::CreateBitmapShader(layerBitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &layerMat); SkSafeUnref(paint.setShader(shader)); SkBitmap mask = GetBitmapForSurface(layer.mMask); if (mask.colorType() != kAlpha_8_SkColorType && !mask.extractAlpha(&mask)) { gfxDebug() << *this << ": PopLayer() failed to extract alpha for mask"; } else { mCanvas->save(); // The layer may be smaller than the canvas size, so make sure drawing is // clipped to within the bounds of the layer. mCanvas->resetMatrix(); mCanvas->clipRect(SkRect::Make(layerBounds)); mCanvas->setMatrix(maskMat); mCanvas->drawBitmap(mask, 0, 0, &paint); mCanvas->restore(); } } } else { mCanvas->restore(); } SetPermitSubpixelAA(layer.mOldPermitSubpixelAA); mPushedLayers.pop_back(); } already_AddRefed DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const { std::vector stops; stops.resize(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { stops[i] = aStops[i]; } std::stable_sort(stops.begin(), stops.end()); return MakeAndAddRef(stops, aNumStops, aExtendMode); } already_AddRefed DrawTargetSkia::CreateFilter(FilterType aType) { return FilterNodeSoftware::Create(aType); } void DrawTargetSkia::MarkChanged() { if (mSnapshot) { mSnapshot->DrawTargetWillChange(); mSnapshot = nullptr; } } void DrawTargetSkia::SnapshotDestroyed() { mSnapshot = nullptr; } } // namespace gfx } // namespace mozilla