/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_MEDIASTREAMGRAPH_H_ #define MOZILLA_MEDIASTREAMGRAPH_H_ #include "AudioStream.h" #include "MainThreadUtils.h" #include "MediaStreamTypes.h" #include "StreamTracks.h" #include "VideoSegment.h" #include "mozilla/LinkedList.h" #include "mozilla/Mutex.h" #include "mozilla/TaskQueue.h" #include "mozilla/dom/AudioChannelBinding.h" #include "nsAutoPtr.h" #include "nsAutoRef.h" #include "nsIRunnable.h" #include "nsTArray.h" #include class nsIRunnable; class nsPIDOMWindowInner; template <> class nsAutoRefTraits : public nsPointerRefTraits { public: static void Release(SpeexResamplerState* aState) { speex_resampler_destroy(aState); } }; namespace mozilla { extern LazyLogModule gMediaStreamGraphLog; namespace dom { enum class AudioContextOperation; } namespace media { template class Pledge; } /* * MediaStreamGraph is a framework for synchronized audio/video processing * and playback. It is designed to be used by other browser components such as * HTML media elements, media capture APIs, real-time media streaming APIs, * multitrack media APIs, and advanced audio APIs. * * The MediaStreamGraph uses a dedicated thread to process media --- the media * graph thread. This ensures that we can process media through the graph * without blocking on main-thread activity. The media graph is only modified * on the media graph thread, to ensure graph changes can be processed without * interfering with media processing. All interaction with the media graph * thread is done with message passing. * * APIs that modify the graph or its properties are described as "control APIs". * These APIs are asynchronous; they queue graph changes internally and * those changes are processed all-at-once by the MediaStreamGraph. The * MediaStreamGraph monitors the main thread event loop via nsIAppShell::RunInStableState * to ensure that graph changes from a single event loop task are always * processed all together. Control APIs should only be used on the main thread, * currently; we may be able to relax that later. * * To allow precise synchronization of times in the control API, the * MediaStreamGraph maintains a "media timeline". Control APIs that take or * return times use that timeline. Those times never advance during * an event loop task. This time is returned by MediaStreamGraph::GetCurrentTime(). * * Media decoding, audio processing and media playback use thread-safe APIs to * the media graph to ensure they can continue while the main thread is blocked. * * When the graph is changed, we may need to throw out buffered data and * reprocess it. This is triggered automatically by the MediaStreamGraph. */ class AbstractThread; class AudioNodeEngine; class AudioNodeExternalInputStream; class AudioNodeStream; class MediaInputPort; class MediaStream; class MediaStreamGraph; class MediaStreamGraphImpl; class ProcessedMediaStream; class SourceMediaStream; class AudioDataListenerInterface { protected: // Protected destructor, to discourage deletion outside of Release(): virtual ~AudioDataListenerInterface() {} public: /* These are for cubeb audio input & output streams: */ /** * Output data to speakers, for use as the "far-end" data for echo * cancellation. This is not guaranteed to be in any particular size * chunks. */ virtual void NotifyOutputData(MediaStreamGraph* aGraph, AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels) = 0; /** * Input data from a microphone (or other audio source. This is not * guaranteed to be in any particular size chunks. */ virtual void NotifyInputData(MediaStreamGraph* aGraph, const AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels) = 0; /** * Called when the underlying audio device has changed. */ virtual void DeviceChanged() = 0; }; class AudioDataListener : public AudioDataListenerInterface { protected: // Protected destructor, to discourage deletion outside of Release(): virtual ~AudioDataListener() {} public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioDataListener) }; /** * This is a base class for main-thread listener callbacks. * This callback is invoked on the main thread when the main-thread-visible * state of a stream has changed. * * These methods are called with the media graph monitor held, so * reentry into general media graph methods is not possible. * You should do something non-blocking and non-reentrant (e.g. dispatch an * event) and return. DispatchFromMainThreadAfterNextStreamStateUpdate * would be a good choice. * The listener is allowed to synchronously remove itself from the stream, but * not add or remove any other listeners. */ class MainThreadMediaStreamListener { public: virtual void NotifyMainThreadStreamFinished() = 0; }; /** * Helper struct used to keep track of memory usage by AudioNodes. */ struct AudioNodeSizes { AudioNodeSizes() : mStream(0), mEngine(0), mNodeType() {} size_t mStream; size_t mEngine; const char* mNodeType; }; class AudioNodeEngine; class AudioNodeExternalInputStream; class AudioNodeStream; class AudioSegment; class DirectMediaStreamListener; class DirectMediaStreamTrackListener; class MediaInputPort; class MediaStreamGraphImpl; class MediaStreamListener; class MediaStreamTrackListener; class MediaStreamVideoSink; class ProcessedMediaStream; class SourceMediaStream; class TrackUnionStream; /** * Helper struct for binding a track listener to a specific TrackID. */ template struct TrackBound { RefPtr mListener; TrackID mTrackID; }; /** * A stream of synchronized audio and video data. All (not blocked) streams * progress at the same rate --- "real time". Streams cannot seek. The only * operation readers can perform on a stream is to read the next data. * * Consumers of a stream can be reading from it at different offsets, but that * should only happen due to the order in which consumers are being run. * Those offsets must not diverge in the long term, otherwise we would require * unbounded buffering. * * Streams can be in a "blocked" state. While blocked, a stream does not * produce data. A stream can be explicitly blocked via the control API, * or implicitly blocked by whatever's generating it (e.g. an underrun in the * source resource), or implicitly blocked because something consuming it * blocks, or implicitly because it has finished. * * A stream can be in a "finished" state. "Finished" streams are permanently * blocked. * * Transitions into and out of the "blocked" and "finished" states are managed * by the MediaStreamGraph on the media graph thread. * * We buffer media data ahead of the consumers' reading offsets. It is possible * to have buffered data but still be blocked. * * Any stream can have its audio and video playing when requested. The media * stream graph plays audio by constructing audio output streams as necessary. * Video is played by setting video frames into an MediaStreamVideoSink at the right * time. To ensure video plays in sync with audio, make sure that the same * stream is playing both the audio and video. * * The data in a stream is managed by StreamTracks. It consists of a set of * tracks of various types that can start and end over time. * * Streams are explicitly managed. The client creates them via * MediaStreamGraph::CreateInput/ProcessedMediaStream, and releases them by calling * Destroy() when no longer needed (actual destruction will be deferred). * The actual object is owned by the MediaStreamGraph. The basic idea is that * main thread objects will keep Streams alive as long as necessary (using the * cycle collector to clean up whenever needed). * * We make them refcounted only so that stream-related messages with MediaStream* * pointers can be sent to the main thread safely. * * The lifetimes of MediaStreams are controlled from the main thread. * For MediaStreams exposed to the DOM, the lifetime is controlled by the DOM * wrapper; the DOM wrappers own their associated MediaStreams. When a DOM * wrapper is destroyed, it sends a Destroy message for the associated * MediaStream and clears its reference (the last main-thread reference to * the object). When the Destroy message is processed on the graph manager * thread we immediately release the affected objects (disentangling them * from other objects as necessary). * * This could cause problems for media processing if a MediaStream is * destroyed while a downstream MediaStream is still using it. Therefore * the DOM wrappers must keep upstream MediaStreams alive as long as they * could be being used in the media graph. * * At any time, however, a set of MediaStream wrappers could be * collected via cycle collection. Destroy messages will be sent * for those objects in arbitrary order and the MediaStreamGraph has to be able * to handle this. */ // GetCurrentTime is defined in winbase.h as zero argument macro forwarding to // GetTickCount() and conflicts with MediaStream::GetCurrentTime. #ifdef GetCurrentTime #undef GetCurrentTime #endif class MediaStream : public mozilla::LinkedListElement { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStream) explicit MediaStream(AbstractThread* aMainThread); protected: // Protected destructor, to discourage deletion outside of Release(): virtual ~MediaStream(); public: /** * Returns the graph that owns this stream. */ MediaStreamGraphImpl* GraphImpl(); MediaStreamGraph* Graph(); /** * Sets the graph that owns this stream. Should only be called once. */ void SetGraphImpl(MediaStreamGraphImpl* aGraph); void SetGraphImpl(MediaStreamGraph* aGraph); /** * Returns sample rate of the graph. */ TrackRate GraphRate() { return mTracks.GraphRate(); } // Control API. // Since a stream can be played multiple ways, we need to combine independent // volume settings. The aKey parameter is used to keep volume settings // separate. Since the stream is always playing the same contents, only // a single audio output stream is used; the volumes are combined. // Currently only the first enabled audio track is played. // XXX change this so all enabled audio tracks are mixed and played. virtual void AddAudioOutput(void* aKey); virtual void SetAudioOutputVolume(void* aKey, float aVolume); virtual void RemoveAudioOutput(void* aKey); // Since a stream can be played multiple ways, we need to be able to // play to multiple MediaStreamVideoSinks. // Only the first enabled video track is played. virtual void AddVideoOutput(MediaStreamVideoSink* aSink, TrackID aID = TRACK_ANY); virtual void RemoveVideoOutput(MediaStreamVideoSink* aSink, TrackID aID = TRACK_ANY); // Explicitly suspend. Useful for example if a media element is pausing // and we need to stop its stream emitting its buffered data. As soon as the // Suspend message reaches the graph, the stream stops processing. It // ignores its inputs and produces silence/no video until Resumed. Its // current time does not advance. virtual void Suspend(); virtual void Resume(); // Events will be dispatched by calling methods of aListener. virtual void AddListener(MediaStreamListener* aListener); virtual void RemoveListener(MediaStreamListener* aListener); virtual void AddTrackListener(MediaStreamTrackListener* aListener, TrackID aTrackID); virtual void RemoveTrackListener(MediaStreamTrackListener* aListener, TrackID aTrackID); /** * Adds aListener to the source stream of track aTrackID in this stream. * When the MediaStreamGraph processes the added listener, it will traverse * the graph and add it to the track's source stream (remapping the TrackID * along the way). * Note that the listener will be notified on the MediaStreamGraph thread * with whether the installation of it at the source was successful or not. */ virtual void AddDirectTrackListener(DirectMediaStreamTrackListener* aListener, TrackID aTrackID); /** * Removes aListener from the source stream of track aTrackID in this stream. * Note that the listener has already been removed if the link between the * source of track aTrackID and this stream has been broken (and made track * aTrackID end). The caller doesn't have to care about this, removing when * the source cannot be found, or when the listener had already been removed * does nothing. */ virtual void RemoveDirectTrackListener(DirectMediaStreamTrackListener* aListener, TrackID aTrackID); // A disabled track has video replaced by black, and audio replaced by // silence. void SetTrackEnabled(TrackID aTrackID, DisabledTrackMode aMode); // Finish event will be notified by calling methods of aListener. It is the // responsibility of the caller to remove aListener before it is destroyed. void AddMainThreadListener(MainThreadMediaStreamListener* aListener); // It's safe to call this even if aListener is not currently a listener; // the call will be ignored. void RemoveMainThreadListener(MainThreadMediaStreamListener* aListener) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aListener); mMainThreadListeners.RemoveElement(aListener); } /** * Ensure a runnable will run on the main thread after running all pending * updates that were sent from the graph thread or will be sent before the * graph thread receives the next graph update. * * If the graph has been shut down or destroyed, then the runnable will be * dispatched to the event queue immediately. If the graph is non-realtime * and has not started, then the runnable will be run * synchronously/immediately. (There are no pending updates in these * situations.) * * Main thread only. */ void RunAfterPendingUpdates(already_AddRefed aRunnable); // Signal that the client is done with this MediaStream. It will be deleted // later. Do not mix usage of Destroy() with RegisterUser()/UnregisterUser(). // That will cause the MediaStream to be destroyed twice, which will cause // some assertions to fail. virtual void Destroy(); // Signal that a client is using this MediaStream. Useful to not have to // explicitly manage ownership (responsibility to Destroy()) when there are // multiple clients using a MediaStream. void RegisterUser(); // Signal that a client no longer needs this MediaStream. When the number of // clients using this MediaStream reaches 0, it will be destroyed. void UnregisterUser(); // Returns the main-thread's view of how much data has been processed by // this stream. StreamTime GetCurrentTime() { NS_ASSERTION(NS_IsMainThread(), "Call only on main thread"); return mMainThreadCurrentTime; } // Return the main thread's view of whether this stream has finished. bool IsFinished() { NS_ASSERTION(NS_IsMainThread(), "Call only on main thread"); return mMainThreadFinished; } bool IsDestroyed() { NS_ASSERTION(NS_IsMainThread(), "Call only on main thread"); return mMainThreadDestroyed; } friend class MediaStreamGraphImpl; friend class MediaInputPort; friend class AudioNodeExternalInputStream; virtual SourceMediaStream* AsSourceStream() { return nullptr; } virtual ProcessedMediaStream* AsProcessedStream() { return nullptr; } virtual AudioNodeStream* AsAudioNodeStream() { return nullptr; } virtual TrackUnionStream* AsTrackUnionStream() { return nullptr; } // These Impl methods perform the core functionality of the control methods // above, on the media graph thread. /** * Stop all stream activity and disconnect it from all inputs and outputs. * This must be idempotent. */ virtual void DestroyImpl(); StreamTime GetTracksEnd() { return mTracks.GetEnd(); } #ifdef DEBUG void DumpTrackInfo() { return mTracks.DumpTrackInfo(); } #endif void SetAudioOutputVolumeImpl(void* aKey, float aVolume); void AddAudioOutputImpl(void* aKey); // Returns true if this stream has an audio output. bool HasAudioOutput() { return !mAudioOutputs.IsEmpty(); } void RemoveAudioOutputImpl(void* aKey); void AddVideoOutputImpl(already_AddRefed aSink, TrackID aID); void RemoveVideoOutputImpl(MediaStreamVideoSink* aSink, TrackID aID); void AddListenerImpl(already_AddRefed aListener); void RemoveListenerImpl(MediaStreamListener* aListener); void RemoveAllListenersImpl(); virtual void AddTrackListenerImpl(already_AddRefed aListener, TrackID aTrackID); virtual void RemoveTrackListenerImpl(MediaStreamTrackListener* aListener, TrackID aTrackID); virtual void AddDirectTrackListenerImpl(already_AddRefed aListener, TrackID aTrackID); virtual void RemoveDirectTrackListenerImpl(DirectMediaStreamTrackListener* aListener, TrackID aTrackID); virtual void SetTrackEnabledImpl(TrackID aTrackID, DisabledTrackMode aMode); DisabledTrackMode GetDisabledTrackMode(TrackID aTrackID); void AddConsumer(MediaInputPort* aPort) { mConsumers.AppendElement(aPort); } void RemoveConsumer(MediaInputPort* aPort) { mConsumers.RemoveElement(aPort); } uint32_t ConsumerCount() { return mConsumers.Length(); } StreamTracks& GetStreamTracks() { return mTracks; } GraphTime GetStreamTracksStartTime() { return mTracksStartTime; } double StreamTimeToSeconds(StreamTime aTime) { NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time"); return static_cast(aTime)/mTracks.GraphRate(); } int64_t StreamTimeToMicroseconds(StreamTime aTime) { NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time"); return (aTime*1000000)/mTracks.GraphRate(); } StreamTime SecondsToNearestStreamTime(double aSeconds) { NS_ASSERTION(0 <= aSeconds && aSeconds <= TRACK_TICKS_MAX/TRACK_RATE_MAX, "Bad seconds"); return mTracks.GraphRate() * aSeconds + 0.5; } StreamTime MicrosecondsToStreamTimeRoundDown(int64_t aMicroseconds) { return (aMicroseconds*mTracks.GraphRate())/1000000; } TrackTicks TimeToTicksRoundUp(TrackRate aRate, StreamTime aTime) { return RateConvertTicksRoundUp(aRate, mTracks.GraphRate(), aTime); } StreamTime TicksToTimeRoundDown(TrackRate aRate, TrackTicks aTicks) { return RateConvertTicksRoundDown(mTracks.GraphRate(), aRate, aTicks); } /** * Convert graph time to stream time. aTime must be <= mStateComputedTime * to ensure we know exactly how much time this stream will be blocked during * the interval. */ StreamTime GraphTimeToStreamTimeWithBlocking(GraphTime aTime); /** * Convert graph time to stream time. This assumes there is no blocking time * to take account of, which is always true except between a stream * having its blocking time calculated in UpdateGraph and its blocking time * taken account of in UpdateCurrentTimeForStreams. */ StreamTime GraphTimeToStreamTime(GraphTime aTime); /** * Convert stream time to graph time. This assumes there is no blocking time * to take account of, which is always true except between a stream * having its blocking time calculated in UpdateGraph and its blocking time * taken account of in UpdateCurrentTimeForStreams. */ GraphTime StreamTimeToGraphTime(StreamTime aTime); bool IsFinishedOnGraphThread() { return mFinished; } void FinishOnGraphThread(); bool HasCurrentData() { return mHasCurrentData; } /** * Find track by track id. */ StreamTracks::Track* FindTrack(TrackID aID); StreamTracks::Track* EnsureTrack(TrackID aTrack); virtual void ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment, MediaSegment* aRawSegment = nullptr); // Return true if the main thread needs to observe updates from this stream. virtual bool MainThreadNeedsUpdates() const { return true; } virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const; virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const; void SetAudioChannelType(dom::AudioChannel aType) { mAudioChannelType = aType; } dom::AudioChannel AudioChannelType() const { return mAudioChannelType; } bool IsSuspended() { return mSuspendedCount > 0; } void IncrementSuspendCount(); void DecrementSuspendCount(); protected: // |AdvanceTimeVaryingValuesToCurrentTime| will be override in SourceMediaStream. virtual void AdvanceTimeVaryingValuesToCurrentTime(GraphTime aCurrentTime, GraphTime aBlockedTime) { mTracksStartTime += aBlockedTime; mTracks.ForgetUpTo(aCurrentTime - mTracksStartTime); } void NotifyMainThreadListeners() { NS_ASSERTION(NS_IsMainThread(), "Call only on main thread"); for (int32_t i = mMainThreadListeners.Length() - 1; i >= 0; --i) { mMainThreadListeners[i]->NotifyMainThreadStreamFinished(); } mMainThreadListeners.Clear(); } bool ShouldNotifyStreamFinished() { NS_ASSERTION(NS_IsMainThread(), "Call only on main thread"); if (!mMainThreadFinished || mFinishedNotificationSent) { return false; } mFinishedNotificationSent = true; return true; } // This state is all initialized on the main thread but // otherwise modified only on the media graph thread. // Buffered data. The start of the buffer corresponds to mTracksStartTime. // Conceptually the buffer contains everything this stream has ever played, // but we forget some prefix of the buffered data to bound the space usage. StreamTracks mTracks; // The time when the buffered data could be considered to have started playing. // This increases over time to account for time the stream was blocked before // mCurrentTime. GraphTime mTracksStartTime; // Client-set volume of this stream struct AudioOutput { explicit AudioOutput(void* aKey) : mKey(aKey), mVolume(1.0f) {} void* mKey; float mVolume; }; nsTArray mAudioOutputs; nsTArray> mVideoOutputs; // We record the last played video frame to avoid playing the frame again // with a different frame id. VideoFrame mLastPlayedVideoFrame; nsTArray > mListeners; nsTArray> mTrackListeners; nsTArray mMainThreadListeners; // List of disabled TrackIDs and their associated disabled mode. // They can either by disabled by frames being replaced by black, or by // retaining the previous frame. nsTArray mDisabledTracks; // GraphTime at which this stream starts blocking. // This is only valid up to mStateComputedTime. The stream is considered to // have not been blocked before mCurrentTime (its mTracksStartTime is increased // as necessary to account for that time instead). GraphTime mStartBlocking; // MediaInputPorts to which this is connected nsTArray mConsumers; // Where audio output is going. There is one AudioOutputStream per // audio track. struct AudioOutputStream { // When we started audio playback for this track. // Add mStream->GetPosition() to find the current audio playback position. GraphTime mAudioPlaybackStartTime; // Amount of time that we've wanted to play silence because of the stream // blocking. MediaTime mBlockedAudioTime; // Last tick written to the audio output. StreamTime mLastTickWritten; TrackID mTrackID; }; nsTArray mAudioOutputStreams; /** * Number of outstanding suspend operations on this stream. Stream is * suspended when this is > 0. */ int32_t mSuspendedCount; /** * When true, this means the stream will be finished once all * buffered data has been consumed. */ bool mFinished; /** * When true, mFinished is true and we've played all the data in this stream * and fired NotifyFinished notifications. */ bool mNotifiedFinished; /** * When true, the last NotifyBlockingChanged delivered to the listeners * indicated that the stream is blocked. */ bool mNotifiedBlocked; /** * True if some data can be present by this stream if/when it's unblocked. * Set by the stream itself on the MediaStreamGraph thread. Only changes * from false to true once a stream has data, since we won't * unblock it until there's more data. */ bool mHasCurrentData; /** * True if mHasCurrentData is true and we've notified listeners. */ bool mNotifiedHasCurrentData; // Main-thread views of state StreamTime mMainThreadCurrentTime; bool mMainThreadFinished; bool mFinishedNotificationSent; bool mMainThreadDestroyed; int mNrOfMainThreadUsers; // Our media stream graph. null if destroyed on the graph thread. MediaStreamGraphImpl* mGraph; dom::AudioChannel mAudioChannelType; const RefPtr mAbstractMainThread; }; /** * This is a stream into which a decoder can write audio and video. * * Audio and video can be written on any thread, but you probably want to * always write from the same thread to avoid unexpected interleavings. */ class SourceMediaStream : public MediaStream { public: explicit SourceMediaStream(AbstractThread* aMainThread); SourceMediaStream* AsSourceStream() override { return this; } // Media graph thread only // Users of audio inputs go through the stream so it can track when the // last stream referencing an input goes away, so it can close the cubeb // input. Also note: callable on any thread (though it bounces through // MainThread to set the command if needed). nsresult OpenAudioInput(int aID, AudioDataListener *aListener); // Note: also implied when Destroy() happens void CloseAudioInput(); void DestroyImpl() override; // Call these on any thread. /** * Enable or disable pulling. When pulling is enabled, NotifyPull * gets called on MediaStreamListeners for this stream during the * MediaStreamGraph control loop. Pulling is initially disabled. * Due to unavoidable race conditions, after a call to SetPullEnabled(false) * it is still possible for a NotifyPull to occur. */ void SetPullEnabled(bool aEnabled); /** * These add/remove DirectListeners, which allow bypassing the graph and any * synchronization delays for e.g. PeerConnection, which wants the data ASAP * and lets the far-end handle sync and playout timing. */ void NotifyListenersEventImpl(MediaStreamGraphEvent aEvent); void NotifyListenersEvent(MediaStreamGraphEvent aEvent); void AddDirectListener(DirectMediaStreamListener* aListener); void RemoveDirectListener(DirectMediaStreamListener* aListener); enum { ADDTRACK_QUEUED = 0x01 // Queue track add until FinishAddTracks() }; /** * Add a new track to the stream starting at the given base time (which * must be greater than or equal to the last time passed to * AdvanceKnownTracksTime). Takes ownership of aSegment. aSegment should * contain data starting after aStart. */ void AddTrack(TrackID aID, StreamTime aStart, MediaSegment* aSegment, uint32_t aFlags = 0) { AddTrackInternal(aID, GraphRate(), aStart, aSegment, aFlags); } /** * Like AddTrack, but resamples audio from aRate to the graph rate. */ void AddAudioTrack(TrackID aID, TrackRate aRate, StreamTime aStart, AudioSegment* aSegment, uint32_t aFlags = 0); /** * Call after a series of AddTrack or AddAudioTrack calls to implement * any pending track adds. */ void FinishAddTracks(); /** * Append media data to a track. Ownership of aSegment remains with the caller, * but aSegment is emptied. * Returns false if the data was not appended because no such track exists * or the stream was already finished. */ virtual bool AppendToTrack(TrackID aID, MediaSegment* aSegment, MediaSegment *aRawSegment = nullptr); /** * Get the stream time of the end of the data that has been appended so far. * Can be called from any thread but won't be useful if it can race with * an AppendToTrack call, so should probably just be called from the thread * that also calls AppendToTrack. */ StreamTime GetEndOfAppendedData(TrackID aID); /** * Indicate that a track has ended. Do not do any more API calls * affecting this track. * Ignored if the track does not exist. */ void EndTrack(TrackID aID); /** * Indicate that no tracks will be added starting before time aKnownTime. * aKnownTime must be >= its value at the last call to AdvanceKnownTracksTime. */ void AdvanceKnownTracksTime(StreamTime aKnownTime); /** * Indicate that this stream should enter the "finished" state. All tracks * must have been ended via EndTrack. The finish time of the stream is * when all tracks have ended. */ void FinishWithLockHeld(); void Finish() { MutexAutoLock lock(mMutex); FinishWithLockHeld(); } // Overriding allows us to hold the mMutex lock while changing the track enable status void SetTrackEnabledImpl(TrackID aTrackID, DisabledTrackMode aMode) override; // Overriding allows us to ensure mMutex is locked while changing the track enable status void ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment, MediaSegment* aRawSegment = nullptr) override { mMutex.AssertCurrentThreadOwns(); MediaStream::ApplyTrackDisabling(aTrackID, aSegment, aRawSegment); } /** * End all tracks and Finish() this stream. Used to voluntarily revoke access * to a LocalMediaStream. */ void EndAllTrackAndFinish(); void RegisterForAudioMixing(); /** * Returns true if this SourceMediaStream contains at least one audio track * that is in pending state. * This is thread safe, and takes the SourceMediaStream mutex. */ bool HasPendingAudioTrack(); TimeStamp GetStreamTracksStrartTimeStamp() { MutexAutoLock lock(mMutex); return mStreamTracksStartTimeStamp; } // XXX need a Reset API friend class MediaStreamGraphImpl; protected: enum TrackCommands : uint32_t; virtual ~SourceMediaStream(); /** * Data for each track that hasn't ended. */ struct TrackData { TrackID mID; // Sample rate of the input data. TrackRate mInputRate; // Resampler if the rate of the input track does not match the // MediaStreamGraph's. nsAutoRef mResampler; int mResamplerChannelCount; StreamTime mStart; // End-time of data already flushed to the track (excluding mData) StreamTime mEndOfFlushedData; // Each time the track updates are flushed to the media graph thread, // the segment buffer is emptied. nsAutoPtr mData; // Each time the track updates are flushed to the media graph thread, // this is cleared. uint32_t mCommands; }; bool NeedsMixing(); void ResampleAudioToGraphSampleRate(TrackData* aTrackData, MediaSegment* aSegment); void AddDirectTrackListenerImpl(already_AddRefed aListener, TrackID aTrackID) override; void RemoveDirectTrackListenerImpl(DirectMediaStreamTrackListener* aListener, TrackID aTrackID) override; void AddTrackInternal(TrackID aID, TrackRate aRate, StreamTime aStart, MediaSegment* aSegment, uint32_t aFlags); TrackData* FindDataForTrack(TrackID aID) { mMutex.AssertCurrentThreadOwns(); for (uint32_t i = 0; i < mUpdateTracks.Length(); ++i) { if (mUpdateTracks[i].mID == aID) { return &mUpdateTracks[i]; } } return nullptr; } /** * Notify direct consumers of new data to one of the stream tracks. * The data doesn't have to be resampled (though it may be). This is called * from AppendToTrack on the thread providing the data, and will call * the Listeners on this thread. */ void NotifyDirectConsumers(TrackData *aTrack, MediaSegment *aSegment); virtual void AdvanceTimeVaryingValuesToCurrentTime(GraphTime aCurrentTime, GraphTime aBlockedTime) override; void SetStreamTracksStartTimeStamp(const TimeStamp& aTimeStamp) { MutexAutoLock lock(mMutex); mStreamTracksStartTimeStamp = aTimeStamp; } // Only accessed on the MSG thread. Used so to ask the MSGImpl to usecount // users of a specific input. // XXX Should really be a CubebUtils::AudioDeviceID, but they aren't // copyable (opaque pointers) RefPtr mInputListener; // This must be acquired *before* MediaStreamGraphImpl's lock, if they are // held together. Mutex mMutex; // protected by mMutex StreamTime mUpdateKnownTracksTime; // This time stamp will be updated in adding and blocked SourceMediaStream, // |AddStreamGraphThread| and |AdvanceTimeVaryingValuesToCurrentTime| in // particularly. TimeStamp mStreamTracksStartTimeStamp; nsTArray mUpdateTracks; nsTArray mPendingTracks; nsTArray> mDirectListeners; nsTArray> mDirectTrackListeners; bool mPullEnabled; bool mUpdateFinished; bool mNeedsMixing; }; /** * The blocking mode decides how a track should be blocked in a MediaInputPort. */ enum class BlockingMode { /** * BlockingMode CREATION blocks the source track from being created * in the destination. It'll end if it already exists. */ CREATION, /** * BlockingMode END_EXISTING allows a track to be created in the destination * but will end it before any data has been passed through. */ END_EXISTING, }; /** * Represents a connection between a ProcessedMediaStream and one of its * input streams. * We make these refcounted so that stream-related messages with MediaInputPort* * pointers can be sent to the main thread safely. * * A port can be locked to a specific track in the source stream, in which case * only this track will be forwarded to the destination stream. TRACK_ANY * can used to signal that all tracks shall be forwarded. * * When a port is locked to a specific track in the source stream, it may also * indicate a TrackID to map this source track to in the destination stream * by setting aDestTrack to an explicit ID. When we do this, we must know * that this TrackID in the destination stream is available. We assert during * processing that the ID is available and that there are no generic input * ports already attached to the destination stream. * Note that this is currently only handled by TrackUnionStreams. * * When a port's source or destination stream dies, the stream's DestroyImpl * calls MediaInputPort::Disconnect to disconnect the port from * the source and destination streams. * * The lifetimes of MediaInputPort are controlled from the main thread. * The media graph adds a reference to the port. When a MediaInputPort is no * longer needed, main-thread code sends a Destroy message for the port and * clears its reference (the last main-thread reference to the object). When * the Destroy message is processed on the graph manager thread we disconnect * the port and drop the graph's reference, destroying the object. */ class MediaInputPort final { private: // Do not call this constructor directly. Instead call aDest->AllocateInputPort. MediaInputPort(MediaStream* aSource, TrackID& aSourceTrack, ProcessedMediaStream* aDest, TrackID& aDestTrack, uint16_t aInputNumber, uint16_t aOutputNumber, AbstractThread* aMainThread) : mSource(aSource) , mSourceTrack(aSourceTrack) , mDest(aDest) , mDestTrack(aDestTrack) , mInputNumber(aInputNumber) , mOutputNumber(aOutputNumber) , mGraph(nullptr) , mAbstractMainThread(aMainThread) { MOZ_COUNT_CTOR(MediaInputPort); } // Private destructor, to discourage deletion outside of Release(): ~MediaInputPort() { MOZ_COUNT_DTOR(MediaInputPort); } public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaInputPort) // Called on graph manager thread // Do not call these from outside MediaStreamGraph.cpp! void Init(); // Called during message processing to trigger removal of this stream. void Disconnect(); // Control API /** * Disconnects and destroys the port. The caller must not reference this * object again. */ void Destroy(); // Any thread MediaStream* GetSource() { return mSource; } TrackID GetSourceTrackId() { return mSourceTrack; } ProcessedMediaStream* GetDestination() { return mDest; } TrackID GetDestinationTrackId() { return mDestTrack; } /** * Block aTrackId in the source stream from being passed through the port. * Consumers will interpret this track as ended. * Returns a pledge that resolves on the main thread after the track block has * been applied by the MSG. */ already_AddRefed> BlockSourceTrackId(TrackID aTrackId, BlockingMode aBlockingMode); private: void BlockSourceTrackIdImpl(TrackID aTrackId, BlockingMode aBlockingMode); public: // Returns true if aTrackId has not been blocked for any reason and this port // has not been locked to another track. bool PassTrackThrough(TrackID aTrackId) { bool blocked = false; for (auto pair : mBlockedTracks) { if (pair.first() == aTrackId && (pair.second() == BlockingMode::CREATION || pair.second() == BlockingMode::END_EXISTING)) { blocked = true; break; } } return !blocked && (mSourceTrack == TRACK_ANY || mSourceTrack == aTrackId); } // Returns true if aTrackId has not been blocked for track creation and this // port has not been locked to another track. bool AllowCreationOf(TrackID aTrackId) { bool blocked = false; for (auto pair : mBlockedTracks) { if (pair.first() == aTrackId && pair.second() == BlockingMode::CREATION) { blocked = true; break; } } return !blocked && (mSourceTrack == TRACK_ANY || mSourceTrack == aTrackId); } uint16_t InputNumber() const { return mInputNumber; } uint16_t OutputNumber() const { return mOutputNumber; } // Call on graph manager thread struct InputInterval { GraphTime mStart; GraphTime mEnd; bool mInputIsBlocked; }; // Find the next time interval starting at or after aTime during which // mDest is not blocked and mSource's blocking status does not change. InputInterval GetNextInputInterval(GraphTime aTime); /** * Returns the graph that owns this port. */ MediaStreamGraphImpl* GraphImpl(); MediaStreamGraph* Graph(); /** * Sets the graph that owns this stream. Should only be called once. */ void SetGraphImpl(MediaStreamGraphImpl* aGraph); /** * Notify the port that the source MediaStream has been suspended. */ void Suspended(); /** * Notify the port that the source MediaStream has been resumed. */ void Resumed(); size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { size_t amount = 0; // Not owned: // - mSource // - mDest // - mGraph return amount; } size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } private: friend class MediaStreamGraphImpl; friend class MediaStream; friend class ProcessedMediaStream; // Never modified after Init() MediaStream* mSource; TrackID mSourceTrack; ProcessedMediaStream* mDest; TrackID mDestTrack; // The input and output numbers are optional, and are currently only used by // Web Audio. const uint16_t mInputNumber; const uint16_t mOutputNumber; typedef Pair BlockedTrack; nsTArray mBlockedTracks; // Our media stream graph MediaStreamGraphImpl* mGraph; const RefPtr mAbstractMainThread; }; /** * This stream processes zero or more input streams in parallel to produce * its output. The details of how the output is produced are handled by * subclasses overriding the ProcessInput method. */ class ProcessedMediaStream : public MediaStream { public: explicit ProcessedMediaStream(AbstractThread* aMainThread) : MediaStream(aMainThread), mAutofinish(false), mCycleMarker(0) {} // Control API. /** * Allocates a new input port attached to source aStream. * This stream can be removed by calling MediaInputPort::Remove(). * * The input port is tied to aTrackID in the source stream. * aTrackID can be set to TRACK_ANY to automatically forward all tracks from * aStream. * * If aTrackID is an explicit ID, aDestTrackID can also be made explicit * to ensure that the track is assigned this ID in the destination stream. * To avoid intermittent TrackID collisions the destination stream may not * have any existing generic input ports (with TRACK_ANY source track) when * you allocate an input port with a destination TrackID. * * To end a track in the destination stream forwarded with TRACK_ANY, * it can be blocked in the input port through MediaInputPort::BlockTrackId(). * * Tracks in aBlockedTracks will be blocked in the input port initially. This * ensures that they don't get created by the MSG-thread before we can * BlockTrackId() on the main thread. */ already_AddRefed AllocateInputPort(MediaStream* aStream, TrackID aTrackID = TRACK_ANY, TrackID aDestTrackID = TRACK_ANY, uint16_t aInputNumber = 0, uint16_t aOutputNumber = 0, nsTArray* aBlockedTracks = nullptr); /** * Force this stream into the finished state. */ void Finish(); /** * Set the autofinish flag on this stream (defaults to false). When this flag * is set, and all input streams are in the finished state (including if there * are no input streams), this stream automatically enters the finished state. */ void SetAutofinish(bool aAutofinish); ProcessedMediaStream* AsProcessedStream() override { return this; } friend class MediaStreamGraphImpl; // Do not call these from outside MediaStreamGraph.cpp! virtual void AddInput(MediaInputPort* aPort); virtual void RemoveInput(MediaInputPort* aPort) { mInputs.RemoveElement(aPort) || mSuspendedInputs.RemoveElement(aPort); } bool HasInputPort(MediaInputPort* aPort) { return mInputs.Contains(aPort) || mSuspendedInputs.Contains(aPort); } uint32_t InputPortCount() { return mInputs.Length() + mSuspendedInputs.Length(); } void InputSuspended(MediaInputPort* aPort); void InputResumed(MediaInputPort* aPort); virtual MediaStream* GetInputStreamFor(TrackID aTrackID) { return nullptr; } virtual TrackID GetInputTrackIDFor(TrackID aTrackID) { return TRACK_NONE; } void DestroyImpl() override; /** * This gets called after we've computed the blocking states for all * streams (mBlocked is up to date up to mStateComputedTime). * Also, we've produced output for all streams up to this one. If this stream * is not in a cycle, then all its source streams have produced data. * Generate output from aFrom to aTo. * This will be called on streams that have finished. Most stream types should * just return immediately if IsFinishedOnGraphThread(), but some may wish to * update internal state (see AudioNodeStream). * ProcessInput is allowed to call FinishOnGraphThread only if ALLOW_FINISH * is in aFlags. (This flag will be set when aTo >= mStateComputedTime, i.e. * when we've producing the last block of data we need to produce.) Otherwise * we can get into a situation where we've determined the stream should not * block before mStateComputedTime, but the stream finishes before * mStateComputedTime, violating the invariant that finished streams are blocked. */ enum { ALLOW_FINISH = 0x01 }; virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) = 0; void SetAutofinishImpl(bool aAutofinish) { mAutofinish = aAutofinish; } // Only valid after MediaStreamGraphImpl::UpdateStreamOrder() has run. // A DelayNode is considered to break a cycle and so this will not return // true for echo loops, only for muted cycles. bool InMutedCycle() const { return mCycleMarker; } size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override { size_t amount = MediaStream::SizeOfExcludingThis(aMallocSizeOf); // Not owned: // - mInputs elements // - mSuspendedInputs elements amount += mInputs.ShallowSizeOfExcludingThis(aMallocSizeOf); amount += mSuspendedInputs.ShallowSizeOfExcludingThis(aMallocSizeOf); return amount; } size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } protected: // This state is all accessed only on the media graph thread. // The list of all inputs that are not currently suspended. nsTArray mInputs; // The list of all inputs that are currently suspended. nsTArray mSuspendedInputs; bool mAutofinish; // After UpdateStreamOrder(), mCycleMarker is either 0 or 1 to indicate // whether this stream is in a muted cycle. During ordering it can contain // other marker values - see MediaStreamGraphImpl::UpdateStreamOrder(). uint32_t mCycleMarker; }; /** * There can be multiple MediaStreamGraph per process: one per AudioChannel. * Additionaly, each OfflineAudioContext object creates its own MediaStreamGraph * object too.. */ class MediaStreamGraph { public: // We ensure that the graph current time advances in multiples of // IdealAudioBlockSize()/AudioStream::PreferredSampleRate(). A stream that // never blocks and has a track with the ideal audio rate will produce audio // in multiples of the block size. // Initializing an graph that outputs audio can be quite long on some // platforms. Code that want to output audio at some point can express the // fact that they will need an audio stream at some point by passing // AUDIO_THREAD_DRIVER when getting an instance of MediaStreamGraph, so that // the graph starts with the right driver. enum GraphDriverType { AUDIO_THREAD_DRIVER, SYSTEM_THREAD_DRIVER, OFFLINE_THREAD_DRIVER }; static const uint32_t AUDIO_CALLBACK_DRIVER_SHUTDOWN_TIMEOUT = 20*1000; // Main thread only static MediaStreamGraph* GetInstance(GraphDriverType aGraphDriverRequested, dom::AudioChannel aChannel, nsPIDOMWindowInner* aWindow); static MediaStreamGraph* CreateNonRealtimeInstance(TrackRate aSampleRate); // Idempotent static void DestroyNonRealtimeInstance(MediaStreamGraph* aGraph); virtual nsresult OpenAudioInput(int aID, AudioDataListener *aListener) { return NS_ERROR_FAILURE; } virtual void CloseAudioInput(AudioDataListener *aListener) {} // Control API. /** * Create a stream that a media decoder (or some other source of * media data, such as a camera) can write to. */ SourceMediaStream* CreateSourceStream(AbstractThread* aMainThread); /** * Create a stream that will form the union of the tracks of its input * streams. * A TrackUnionStream contains all the tracks of all its input streams. * Adding a new input stream makes that stream's tracks immediately appear as new * tracks starting at the time the input stream was added. * Removing an input stream makes the output tracks corresponding to the * removed tracks immediately end. * For each added track, the track ID of the output track is the track ID * of the input track or one plus the maximum ID of all previously added * tracks, whichever is greater. * TODO at some point we will probably need to add API to select * particular tracks of each input stream. */ ProcessedMediaStream* CreateTrackUnionStream(AbstractThread* aMainThread); /** * Create a stream that will mix all its audio input. */ ProcessedMediaStream* CreateAudioCaptureStream(TrackID aTrackId, AbstractThread* aMainThread); /** * Add a new stream to the graph. Main thread. */ void AddStream(MediaStream* aStream); /* From the main thread, ask the MSG to send back an event when the graph * thread is running, and audio is being processed. */ void NotifyWhenGraphStarted(AudioNodeStream* aNodeStream); /* From the main thread, suspend, resume or close an AudioContext. * aStreams are the streams of all the AudioNodes of the AudioContext that * need to be suspended or resumed. This can be empty if this is a second * consecutive suspend call and all the nodes are already suspended. * * This can possibly pause the graph thread, releasing system resources, if * all streams have been suspended/closed. * * When the operation is complete, aPromise is resolved. */ void ApplyAudioContextOperation(MediaStream* aDestinationStream, const nsTArray& aStreams, dom::AudioContextOperation aState, void* aPromise); bool IsNonRealtime() const; /** * Start processing non-realtime for a specific number of ticks. */ void StartNonRealtimeProcessing(uint32_t aTicksToProcess); /** * Media graph thread only. * Dispatches a runnable that will run on the main thread after all * main-thread stream state has been next updated. * * Should only be called during MediaStreamListener callbacks or during * ProcessedMediaStream::ProcessInput(). * * |aMainThread| is the corresponding AbstractThread on the main thread to * drain the direct tasks generated by |aRunnable|. * Note: The reasons for assigning proper |aMainThread| are * - MSG serves media elements in multiple windows run on main thread. * - DocGroup-specific AbstractMainThread is introduced to cluster the tasks * of the same window for prioritizing tasks among different windows. * - Proper |aMainThread| ensures that tasks dispatched to the main thread are * clustered to the right queue and are executed in right order. */ virtual void DispatchToMainThreadAfterStreamStateUpdate(AbstractThread* aMainThread, already_AddRefed aRunnable); /** * Returns graph sample rate in Hz. */ TrackRate GraphRate() const { return mSampleRate; } void RegisterCaptureStreamForWindow(uint64_t aWindowId, ProcessedMediaStream* aCaptureStream); void UnregisterCaptureStreamForWindow(uint64_t aWindowId); already_AddRefed ConnectToCaptureStream( uint64_t aWindowId, MediaStream* aMediaStream); /** * Data going to the speakers from the GraphDriver's DataCallback * to notify any listeners (for echo cancellation). */ void NotifyOutputData(AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels); void AssertOnGraphThreadOrNotRunning() const; protected: explicit MediaStreamGraph(TrackRate aSampleRate) : mSampleRate(aSampleRate) { MOZ_COUNT_CTOR(MediaStreamGraph); } virtual ~MediaStreamGraph() { MOZ_COUNT_DTOR(MediaStreamGraph); } // Media graph thread only nsTArray > mPendingUpdateRunnables; /** * Sample rate at which this graph runs. For real time graphs, this is * the rate of the audio mixer. For offline graphs, this is the rate specified * at construction. */ TrackRate mSampleRate; /** * CloseAudioInput is async, so hold a reference here. */ nsTArray> mAudioInputs; }; } // namespace mozilla #endif /* MOZILLA_MEDIASTREAMGRAPH_H_ */