/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGContainerFrame.h" // Keep others in (case-insensitive) order: #include "nsSVGEffects.h" #include "nsSVGElement.h" #include "nsSVGUtils.h" #include "SVGAnimatedTransformList.h" using namespace mozilla; NS_QUERYFRAME_HEAD(nsSVGContainerFrame) NS_QUERYFRAME_ENTRY(nsSVGContainerFrame) NS_QUERYFRAME_TAIL_INHERITING(nsSVGContainerFrameBase) NS_QUERYFRAME_HEAD(nsSVGDisplayContainerFrame) NS_QUERYFRAME_ENTRY(nsSVGDisplayContainerFrame) NS_QUERYFRAME_ENTRY(nsISVGChildFrame) NS_QUERYFRAME_TAIL_INHERITING(nsSVGContainerFrame) nsIFrame* NS_NewSVGContainerFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { nsIFrame *frame = new (aPresShell) nsSVGContainerFrame(aContext); // If we were called directly, then the frame is for a or // an unknown element type. In both cases we prevent the content // from displaying directly. frame->AddStateBits(NS_STATE_SVG_NONDISPLAY_CHILD); return frame; } NS_IMPL_FRAMEARENA_HELPERS(nsSVGContainerFrame) NS_IMPL_FRAMEARENA_HELPERS(nsSVGDisplayContainerFrame) NS_IMETHODIMP nsSVGContainerFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { return InsertFrames(aListID, mFrames.LastChild(), aFrameList); } NS_IMETHODIMP nsSVGContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this, "inserting after sibling frame with different parent"); mFrames.InsertFrames(this, aPrevFrame, aFrameList); return NS_OK; } NS_IMETHODIMP nsSVGContainerFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { NS_ASSERTION(aListID == kPrincipalList, "unexpected child list"); mFrames.DestroyFrame(aOldFrame); return NS_OK; } bool nsSVGContainerFrame::UpdateOverflow() { if (mState & NS_STATE_SVG_NONDISPLAY_CHILD) { // We don't maintain overflow rects. // XXX It would have be better if the restyle request hadn't even happened. return false; } return nsSVGContainerFrameBase::UpdateOverflow(); } NS_IMETHODIMP nsSVGDisplayContainerFrame::Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow) { if (!(GetStateBits() & NS_STATE_IS_OUTER_SVG)) { AddStateBits(aParent->GetStateBits() & (NS_STATE_SVG_NONDISPLAY_CHILD | NS_STATE_SVG_CLIPPATH_CHILD)); } nsresult rv = nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow); return rv; } void nsSVGDisplayContainerFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { if (mContent->IsSVG() && !static_cast(mContent)->HasValidDimensions()) { return; } return BuildDisplayListForNonBlockChildren(aBuilder, aDirtyRect, aLists); } NS_IMETHODIMP nsSVGDisplayContainerFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { // memorize first old frame after insertion point // XXXbz once again, this would work a lot better if the nsIFrame // methods returned framelist iterators.... nsIFrame* firstOldFrame = aPrevFrame ? aPrevFrame->GetNextSibling() : GetChildList(aListID).FirstChild(); nsIFrame* firstNewFrame = aFrameList.FirstChild(); // Insert the new frames nsSVGContainerFrame::InsertFrames(aListID, aPrevFrame, aFrameList); // If we are not a non-display SVG frame and we do not have a bounds update // pending, then we need to schedule one for our new children: if (!(GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN | NS_STATE_SVG_NONDISPLAY_CHILD))) { for (nsIFrame* kid = firstNewFrame; kid != firstOldFrame; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { NS_ABORT_IF_FALSE(!(kid->GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD), "Check for this explicitly in the |if|, then"); bool isFirstReflow = (kid->GetStateBits() & NS_FRAME_FIRST_REFLOW); // Remove bits so that ScheduleBoundsUpdate will work: kid->RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // No need to invalidate the new kid's old bounds, so we just use // nsSVGUtils::ScheduleBoundsUpdate. nsSVGUtils::ScheduleReflowSVG(kid); if (isFirstReflow) { // Add back the NS_FRAME_FIRST_REFLOW bit: kid->AddStateBits(NS_FRAME_FIRST_REFLOW); } } } } return NS_OK; } NS_IMETHODIMP nsSVGDisplayContainerFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { nsSVGUtils::InvalidateBounds(aOldFrame); nsresult rv = nsSVGContainerFrame::RemoveFrame(aListID, aOldFrame); if (!(GetStateBits() & (NS_STATE_SVG_NONDISPLAY_CHILD | NS_STATE_IS_OUTER_SVG))) { nsSVGUtils::NotifyAncestorsOfFilterRegionChange(this); } return rv; } bool nsSVGDisplayContainerFrame::IsSVGTransformed(gfxMatrix *aOwnTransform, gfxMatrix *aFromParentTransform) const { bool foundTransform = false; // Check if our parent has children-only transforms: nsIFrame *parent = GetParent(); if (parent && parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) { foundTransform = static_cast(parent)-> HasChildrenOnlyTransform(aFromParentTransform); } if (mContent->IsSVG()) { nsSVGElement *content = static_cast(mContent); if (content->GetAnimatedTransformList() || content->GetAnimateMotionTransform()) { if (aOwnTransform) { *aOwnTransform = content->PrependLocalTransformsTo(gfxMatrix(), nsSVGElement::eUserSpaceToParent); } foundTransform = true; } } return foundTransform; } //---------------------------------------------------------------------- // nsISVGChildFrame methods NS_IMETHODIMP nsSVGDisplayContainerFrame::PaintSVG(nsRenderingContext* aContext, const nsIntRect *aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_STATE_SVG_NONDISPLAY_CHILD) || PresContext()->IsGlyph(), "If display lists are enabled, only painting of non-display " "SVG should take this code path"); const nsStyleDisplay *display = StyleDisplay(); if (display->mOpacity == 0.0) return NS_OK; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsSVGUtils::PaintFrameWithEffects(aContext, aDirtyRect, kid); } return NS_OK; } NS_IMETHODIMP_(nsIFrame*) nsSVGDisplayContainerFrame::GetFrameForPoint(const nsPoint &aPoint) { NS_ASSERTION(!NS_SVGDisplayListHitTestingEnabled() || (mState & NS_STATE_SVG_NONDISPLAY_CHILD), "If display lists are enabled, only hit-testing of a " "clipPath's contents should take this code path"); return nsSVGUtils::HitTestChildren(this, aPoint); } NS_IMETHODIMP_(nsRect) nsSVGDisplayContainerFrame::GetCoveredRegion() { return nsSVGUtils::GetCoveredRegion(mFrames); } void nsSVGDisplayContainerFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); NS_ABORT_IF_FALSE(!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD), "ReflowSVG mechanism not designed for this"); NS_ABORT_IF_FALSE(GetType() != nsGkAtoms::svgOuterSVGFrame, "Do not call on outer-"); if (!nsSVGUtils::NeedsReflowSVG(this)) { return; } // If the NS_FRAME_FIRST_REFLOW bit has been removed from our parent frame, // then our outer- has previously had its initial reflow. In that case // we need to make sure that that bit has been removed from ourself _before_ // recursing over our children to ensure that they know too. Otherwise, we // need to remove it _after_ recursing over our children so that they know // the initial reflow is currently underway. bool outerSVGHasHadFirstReflow = (GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW) == 0; if (outerSVGHasHadFirstReflow) { mState &= ~NS_FRAME_FIRST_REFLOW; // tell our children } nsOverflowAreas overflowRects; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { NS_ABORT_IF_FALSE(!(kid->GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD), "Check for this explicitly in the |if|, then"); kid->AddStateBits(mState & NS_FRAME_IS_DIRTY); SVGFrame->ReflowSVG(); // We build up our child frame overflows here instead of using // nsLayoutUtils::UnionChildOverflow since SVG frame's all use the same // frame list, and we're iterating over that list now anyway. ConsiderChildOverflow(overflowRects, kid); } } // can create an SVG viewport with an offset due to its // x/y/width/height attributes, and can introduce an offset with an // empty mRect (any width/height is copied to an anonymous child). // Other than that containers should not set mRect since all other offsets // come from transforms, which are accounted for by nsDisplayTransform. // Note that we rely on |overflow:visible| to allow display list items to be // created for our children. NS_ABORT_IF_FALSE(mContent->Tag() == nsGkAtoms::svg || (mContent->Tag() == nsGkAtoms::use && mRect.Size() == nsSize(0,0)) || mRect.IsEqualEdges(nsRect()), "Only inner-/ is expected to have mRect set"); if (mState & NS_FRAME_FIRST_REFLOW) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): nsSVGEffects::UpdateEffects(this); } FinishAndStoreOverflow(overflowRects, mRect.Size()); // Remove state bits after FinishAndStoreOverflow so that it doesn't // invalidate on first reflow: mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); } void nsSVGDisplayContainerFrame::NotifySVGChanged(uint32_t aFlags) { NS_ABORT_IF_FALSE(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED), "Invalidation logic may need adjusting"); nsSVGUtils::NotifyChildrenOfSVGChange(this, aFlags); } SVGBBox nsSVGDisplayContainerFrame::GetBBoxContribution( const gfxMatrix &aToBBoxUserspace, uint32_t aFlags) { SVGBBox bboxUnion; nsIFrame* kid = mFrames.FirstChild(); while (kid) { nsISVGChildFrame* svgKid = do_QueryFrame(kid); if (svgKid) { gfxMatrix transform = aToBBoxUserspace; nsIContent *content = kid->GetContent(); if (content->IsSVG()) { transform = static_cast(content)-> PrependLocalTransformsTo(aToBBoxUserspace); } // We need to include zero width/height vertical/horizontal lines, so we have // to use UnionEdges. bboxUnion.UnionEdges(svgKid->GetBBoxContribution(transform, aFlags)); } kid = kid->GetNextSibling(); } return bboxUnion; }