/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_VERTEX_ATTRIB_DATA_H_ #define WEBGL_VERTEX_ATTRIB_DATA_H_ #include "GLDefs.h" #include "WebGLFormats.h" #include "WebGLObjectModel.h" namespace mozilla { class WebGLBuffer; class WebGLVertexAttribData final { public: uint32_t mDivisor; bool mEnabled; private: bool mIntegerFunc; public: WebGLRefPtr mBuf; private: GLenum mType; webgl::AttribBaseType mBaseType = webgl::AttribBaseType::Float; uint8_t mSize; // num of mType vals per vert uint8_t mBytesPerVertex; bool mNormalized; uint32_t mStride; // bytes uint32_t mExplicitStride; uint64_t mByteOffset; public: #define GETTER(X) \ const decltype(m##X)& X() const { return m##X; } GETTER(IntegerFunc) GETTER(Type) GETTER(BaseType) GETTER(Size) GETTER(BytesPerVertex) GETTER(Normalized) GETTER(Stride) GETTER(ExplicitStride) GETTER(ByteOffset) #undef GETTER // note that these initial values are what GL initializes vertex attribs to WebGLVertexAttribData() : mDivisor(0), mEnabled(false), mIntegerFunc(false), mType(0), mSize(0), mBytesPerVertex(0), mNormalized(false), mStride(0), mExplicitStride(0), mByteOffset(0) { VertexAttribPointer(false, nullptr, 4, LOCAL_GL_FLOAT, false, 0, 0); } void VertexAttribPointer(bool integerFunc, WebGLBuffer* buf, uint8_t size, GLenum type, bool normalized, uint32_t stride, uint64_t byteOffset); void DoVertexAttribPointer(gl::GLContext* gl, GLuint index) const; }; } // namespace mozilla #endif // WEBGL_VERTEX_ATTRIB_DATA_H_