/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // This file defines a strongly-typed opaque gamepad handle // // The handle is designed to be copied around and passed over IPC. It keeps // track of which "provider" created the handle so it can ensure that // providers are never mixed. It also allows each provider to have its own // algorithm for generating gamepad IDs, since the VR and Platform services // do it differently. #ifndef mozilla_dom_gamepad_GamepadHandle_h #define mozilla_dom_gamepad_GamepadHandle_h #include "mozilla/Tuple.h" #include "PLDHashTable.h" #include #include namespace IPC { template struct ParamTraits; } // namespace IPC namespace mozilla::gfx { class VRDisplayClient; class VRManager; } // namespace mozilla::gfx namespace mozilla::dom { class GamepadPlatformService; class GamepadServiceTest; class XRInputSource; // The "kind" of a gamepad handle is based on which provider created it enum class GamepadHandleKind : uint8_t { GamepadPlatformManager, VR, }; class GamepadHandle { public: // Allow handle to be passed around as a simple object GamepadHandle() = default; GamepadHandle(const GamepadHandle&) = default; GamepadHandle& operator=(const GamepadHandle&) = default; // Helps code know which manager to send requests to GamepadHandleKind GetKind() const; // Define operators so the handle can compared and stored in maps friend bool operator==(const GamepadHandle& a, const GamepadHandle& b); friend bool operator!=(const GamepadHandle& a, const GamepadHandle& b); friend bool operator<(const GamepadHandle& a, const GamepadHandle& b); PLDHashNumber Hash() const; private: explicit GamepadHandle(uint32_t aValue, GamepadHandleKind aKind); uint32_t GetValue() const { return mValue; } uint32_t mValue{0}; GamepadHandleKind mKind{GamepadHandleKind::GamepadPlatformManager}; // These are the classes that are "gamepad managers". They are allowed to // create new handles and inspect their actual value friend class mozilla::dom::GamepadPlatformService; friend class mozilla::dom::GamepadServiceTest; friend class mozilla::dom::XRInputSource; friend class mozilla::gfx::VRDisplayClient; friend class mozilla::gfx::VRManager; // Allow IPDL to serialize us friend struct IPC::ParamTraits; }; static_assert(std::is_trivially_copyable::value, "GamepadHandle must be trivially copyable"); } // namespace mozilla::dom #endif // mozilla_dom_gamepad_GamepadHandle_h