# # ***** BEGIN LICENSE BLOCK ***** # Version: MPL 1.1/GPL 2.0/LGPL 2.1 # # The contents of this file are subject to the Mozilla Public License Version # 1.1 (the "License"); you may not use this file except in compliance with # the License. You may obtain a copy of the License at # http://www.mozilla.org/MPL/ # # Software distributed under the License is distributed on an "AS IS" basis, # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License # for the specific language governing rights and limitations under the # License. # # The Original Code is gecko. # # The Initial Developer of the Original Code is # Mozilla # Portions created by the Initial Developer are Copyright (C) 2010 # the Initial Developer. All Rights Reserved. # # Contributor(s): # # Alternatively, the contents of this file may be used under the terms of # either of the GNU General Public License Version 2 or later (the "GPL"), # or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), # in which case the provisions of the GPL or the LGPL are applicable instead # of those above. If you wish to allow use of your version of this file only # under the terms of either the GPL or the LGPL, and not to allow others to # use your version of this file under the terms of the MPL, indicate your # decision by deleting the provisions above and replace them with the notice # and other provisions required by the GPL or the LGPL. If you do not delete # the provisions above, a recipient may use your version of this file under # the terms of any one of the MPL, the GPL or the LGPL. # # ***** END LICENSE BLOCK ***** DEPTH = ../.. topsrcdir = @top_srcdir@ srcdir = @srcdir@ VPATH = @srcdir@ include $(DEPTH)/config/autoconf.mk MODULE = angle LIBRARY_NAME = angle LIBXUL_LIBRARY = 1 ifeq (WINNT,$(OS_TARGET)) VISIBILITY_FLAGS = endif EXPORTS_NAMESPACES = angle EXPORTS_angle = \ include/GLSLANG/ShaderLang.h \ $(NULL) LOCAL_INCLUDES += -I$(srcdir)/include -I$(srcdir)/src VPATH += $(srcdir)/src VPATH += $(srcdir)/src/compiler VPATH += $(srcdir)/src/compiler/preprocessor CPPSRCS = \ Compiler.cpp \ DetectRecursion.cpp \ InfoSink.cpp \ Initialize.cpp \ InitializeDll.cpp \ Intermediate.cpp \ intermOut.cpp \ IntermTraverse.cpp \ parseConst.cpp \ ParseHelper.cpp \ PoolAlloc.cpp \ QualifierAlive.cpp \ RemoveTree.cpp \ ShaderLang.cpp \ SymbolTable.cpp \ VariableInfo.cpp \ compilerdebug.cpp \ ossource_nspr.cpp \ util.cpp \ ValidateLimitations.cpp \ ForLoopUnroll.cpp \ MapLongVariableNames.cpp \ spooky.cpp \ BuiltInFunctionEmulator.cpp \ $(NULL) # flex/yacc generated files CPPSRCS += \ glslang_lex.cpp \ glslang_tab.cpp \ $(NULL) # GLSL translator backend CPPSRCS += \ CodeGenGLSL.cpp \ OutputGLSL.cpp \ TranslatorGLSL.cpp \ VersionGLSL.cpp \ OutputESSL.cpp \ OutputGLSLBase.cpp \ TranslatorESSL.cpp \ $(NULL) # Currently, only one or the other # can be selected. ## HLSL translator backend ##CPPSRCS += \ ## CodeGenHLSL.cpp \ ## OutputHLSL.cpp \ ## TranslatorHLSL.cpp \ ## UnfoldSelect.cpp \ ## SearchSymbol.cpp \ ## $(NULL) CSRCS = \ atom.c \ cpp.c \ cppstruct.c \ memory.c \ scanner.c \ symbols.c \ tokens.c \ $(NULL) DEFINES += -DANGLE_USE_NSPR -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION #these defines are from ANGLE's build_angle.gyp DEFINES += -DANGLE_DISABLE_TRACE DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0 EXTRA_DSO_LDOPTS = $(MOZALLOC_LIB) ifdef MOZ_ANGLE # libEGL depends on (links against!) libGLESv2! DIRS = src/libGLESv2 src/libEGL libs:: expand "$(MOZ_D3DX9_CAB)" -F:$(MOZ_D3DX9_DLL) "$(DIST)/bin" expand "$(MOZ_D3DCOMPILER_CAB)" -F:$(MOZ_D3DCOMPILER_DLL) "$(DIST)/bin" endif include $(topsrcdir)/config/rules.mk # We have to filter out -pedantic, because of # comma-at-end-of-enumerator list failures. We can try to get this fixed # upstream at some point. CXXFLAGS := $(filter-out -pedantic,$(CXXFLAGS)) CFLAGS := $(filter-out -pedantic,$(CFLAGS))