/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_UTILS_H #define GFX_UTILS_H #include "gfxTypes.h" #include "gfxPattern.h" #include "gfxImageSurface.h" class gfxDrawable; class nsIntRegion; struct nsIntRect; class THEBES_API gfxUtils { public: /* * Premultiply or Unpremultiply aSourceSurface, writing the result * to aDestSurface or back into aSourceSurface if aDestSurface is null. * * If aDestSurface is given, it must have identical format, dimensions, and * stride as the source. * * If the source is not ImageFormatARGB32, no operation is performed. If * aDestSurface is given, the data is copied over. */ static void PremultiplyImageSurface(gfxImageSurface *aSourceSurface, gfxImageSurface *aDestSurface = nsnull); static void UnpremultiplyImageSurface(gfxImageSurface *aSurface, gfxImageSurface *aDestSurface = nsnull); /** * Draw something drawable while working around limitations like bad support * for EXTEND_PAD, lack of source-clipping, or cairo / pixman bugs with * extreme user-space-to-image-space transforms. * * The input parameters here usually come from the output of our image * snapping algorithm in nsLayoutUtils.cpp. * This method is split from nsLayoutUtils::DrawPixelSnapped to allow for * adjusting the parameters. For example, certain images with transparent * margins only have a drawable subimage. For those images, imgFrame::Draw * will tweak the rects and transforms that it gets from the pixel snapping * algorithm before passing them on to this method. */ static void DrawPixelSnapped(gfxContext* aContext, gfxDrawable* aDrawable, const gfxMatrix& aUserSpaceToImageSpace, const gfxRect& aSubimage, const gfxRect& aSourceRect, const gfxRect& aImageRect, const gfxRect& aFill, const gfxImageSurface::gfxImageFormat aFormat, const gfxPattern::GraphicsFilter& aFilter); /** * Clip aContext to the region aRegion. */ static void ClipToRegion(gfxContext* aContext, const nsIntRegion& aRegion); /** * Clip aContext to the region aRegion, snapping the rectangles. */ static void ClipToRegionSnapped(gfxContext* aContext, const nsIntRegion& aRegion); /** * Create a path consisting of rectangles in |aRegion|. */ static void PathFromRegion(gfxContext* aContext, const nsIntRegion& aRegion); /** * Create a path consisting of rectangles in |aRegion|, snapping the rectangles. */ static void PathFromRegionSnapped(gfxContext* aContext, const nsIntRegion& aRegion); /* * Convert image format to depth value */ static int ImageFormatToDepth(gfxASurface::gfxImageFormat aFormat); /** * If aIn can be represented exactly using an nsIntRect (i.e. * integer-aligned edges and coordinates in the PRInt32 range) then we * set aOut to that rectangle, otherwise return failure. */ static PRBool GfxRectToIntRect(const gfxRect& aIn, nsIntRect* aOut); /** * Clamp aVal to a power of kScaleResolution. */ static gfxFloat ClampToScaleFactor(gfxFloat aVal); }; #endif