/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Gonk. * * The Initial Developer of the Original Code is * the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Michael Wu * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsAppShell_h #define nsAppShell_h #include "nsBaseAppShell.h" #include "nsRect.h" #include "nsTArray.h" namespace mozilla { bool ProcessNextEvent(); void NotifyEvent(); } extern bool gDrawRequest; class FdHandler; typedef void(*FdHandlerCallback)(int, FdHandler *); class FdHandler { public: FdHandler() : mtState(MT_START) , keyCode(0) , mtDown(false) , calibrated(false) { memset(name, 0, sizeof(name)); } int fd; char name[64]; FdHandlerCallback func; enum mtStates { MT_START, MT_COLLECT, MT_IGNORE } mtState; int mtX, mtY; int mtMajor; int keyCode; bool mtDown; // FIXME/bug 712973: we should be using libui here instead of // recreating all that logic ourselves. Please don't extend the // hacks here further than what's below. bool calibrated; // Multitouch events are delivered to us in "input space", which // is a coordinate space defined by the multitouch device driver. // The coordinate space has top-left at P_min = when in normal-portrait orientation. The input // device and the screen might have different resolutions. The // resolution difference is Scale = . So going from input to screen space // (when in normal portrait orientation) is an affine transform // defined by // // P_screen = Scale * (P_input - P_min) // int inputMinX, inputMinY; float inputToScreenScaleX, inputToScreenScaleY; // Some touch devices use virtual buttons instead of hardware // buttons. When the device uses vbuttons, we convert touch // events into key events of type |keyCode| when the start of the // touch is within |buttonRect|. |buttonRect| must be disjoint // from the screen rect. static const size_t kMaxVButtons = 4; struct VButton { nsIntRect buttonRect; // in screen space int keyCode; } vbuttons[kMaxVButtons]; void run() { func(fd, this); } int inputXToScreenX(int inputX) { return inputToScreenScaleX * (inputX - inputMinX); } int inputYToScreenY(int inputY) { return inputToScreenScaleY * (inputY - inputMinY); } }; class nsAppShell : public nsBaseAppShell { public: nsAppShell(); nsresult Init(); virtual bool ProcessNextNativeEvent(bool maywait); void NotifyNativeEvent(); protected: virtual ~nsAppShell(); virtual void ScheduleNativeEventCallback(); private: nsresult AddFdHandler(int fd, FdHandlerCallback handlerFunc, const char* deviceName); // This is somewhat racy but is perfectly safe given how the callback works bool mNativeCallbackRequest; nsTArray mHandlers; }; #endif /* nsAppShell_h */