/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_image_Decoder_h #define mozilla_image_Decoder_h #include "FrameAnimator.h" #include "RasterImage.h" #include "mozilla/Maybe.h" #include "mozilla/NotNull.h" #include "mozilla/RefPtr.h" #include "DecodePool.h" #include "DecoderFlags.h" #include "Downscaler.h" #include "ImageMetadata.h" #include "Orientation.h" #include "SourceBuffer.h" #include "StreamingLexer.h" #include "SurfaceFlags.h" namespace mozilla { namespace Telemetry { enum ID : uint32_t; } // namespace Telemetry namespace image { struct DecoderFinalStatus final { DecoderFinalStatus(bool aWasMetadataDecode, bool aFinished, bool aWasAborted, bool aHadError, bool aShouldReportError) : mWasMetadataDecode(aWasMetadataDecode) , mFinished(aFinished) , mWasAborted(aWasAborted) , mHadError(aHadError) , mShouldReportError(aShouldReportError) { } /// True if this was a metadata decode. const bool mWasMetadataDecode : 1; /// True if this decoder finished, whether successfully or due to failure. const bool mFinished : 1; /// True if this decoder was asynchronously aborted. This normally happens /// when a decoder fails to insert a surface into the surface cache, indicating /// that another decoding beat it to the punch. const bool mWasAborted : 1; /// True if this decoder encountered an error. const bool mHadError : 1; /// True if this decoder encountered the kind of error that should be reported /// to the console. const bool mShouldReportError : 1; }; struct DecoderTelemetry final { DecoderTelemetry(Maybe aSpeedHistogram, size_t aBytesDecoded, uint32_t aChunkCount, TimeDuration aDecodeTime) : mSpeedHistogram(aSpeedHistogram) , mBytesDecoded(aBytesDecoded) , mChunkCount(aChunkCount) , mDecodeTime(aDecodeTime) { } /// @return our decoder's speed, in KBps. int32_t Speed() const { return mBytesDecoded / (1024 * mDecodeTime.ToSeconds()); } /// @return our decoder's decode time, in microseconds. int32_t DecodeTimeMicros() { return mDecodeTime.ToMicroseconds(); } /// The per-image-format telemetry ID for recording our decoder's speed, or /// Nothing() if we don't record speed telemetry for this kind of decoder. const Maybe mSpeedHistogram; /// The number of bytes of input our decoder processed. const size_t mBytesDecoded; /// The number of chunks our decoder's input was divided into. const uint32_t mChunkCount; /// The amount of time our decoder spent inside DoDecode(). const TimeDuration mDecodeTime; }; class Decoder { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder) explicit Decoder(RasterImage* aImage); /** * Initialize an image decoder. Decoders may not be re-initialized. * * @return NS_OK if the decoder could be initialized successfully. */ nsresult Init(); /** * Decodes, reading all data currently available in the SourceBuffer. * * If more data is needed and @aOnResume is non-null, Decode() will schedule * @aOnResume to be called when more data is available. * * @return a LexerResult which may indicate: * - the image has been successfully decoded (TerminalState::SUCCESS), or * - the image has failed to decode (TerminalState::FAILURE), or * - the decoder is yielding until it gets more data (Yield::NEED_MORE_DATA), or * - the decoder is yielding to allow the caller to access intermediate * output (Yield::OUTPUT_AVAILABLE). */ LexerResult Decode(IResumable* aOnResume = nullptr); /** * Terminate this decoder in a failure state, just as if the decoder * implementation had returned TerminalState::FAILURE from DoDecode(). * * XXX(seth): This method should be removed ASAP; it exists only because * RasterImage::FinalizeDecoder() requires an actual Decoder object as an * argument, so we can't simply tell RasterImage a decode failed except via an * intervening decoder. We'll fix this in bug 1291071. */ LexerResult TerminateFailure(); /** * Given a maximum number of bytes we're willing to decode, @aByteLimit, * returns true if we should attempt to run this decoder synchronously. */ bool ShouldSyncDecode(size_t aByteLimit); /** * Gets the invalidation region accumulated by the decoder so far, and clears * the decoder's invalidation region. This means that each call to * TakeInvalidRect() returns only the invalidation region accumulated since * the last call to TakeInvalidRect(). */ nsIntRect TakeInvalidRect() { nsIntRect invalidRect = mInvalidRect; mInvalidRect.SetEmpty(); return invalidRect; } /** * Gets the progress changes accumulated by the decoder so far, and clears * them. This means that each call to TakeProgress() returns only the changes * accumulated since the last call to TakeProgress(). */ Progress TakeProgress() { Progress progress = mProgress; mProgress = NoProgress; return progress; } /** * Returns true if there's any progress to report. */ bool HasProgress() const { return mProgress != NoProgress || !mInvalidRect.IsEmpty() || mFinishedNewFrame; } /* * State. */ /** * If we're doing a metadata decode, we only decode the image's headers, which * is enough to determine the image's intrinsic size. A metadata decode is * enabled by calling SetMetadataDecode() *before* calling Init(). */ void SetMetadataDecode(bool aMetadataDecode) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mMetadataDecode = aMetadataDecode; } bool IsMetadataDecode() const { return mMetadataDecode; } /** * Sets the output size of this decoder. If this is smaller than the intrinsic * size of the image, we'll downscale it while decoding. For memory usage * reasons, upscaling is forbidden and will trigger assertions in debug * builds. * * Not calling SetOutputSize() means that we should just decode at the * intrinsic size, whatever it is. * * If SetOutputSize() was called, ExplicitOutputSize() can be used to * determine the value that was passed to it. * * This must be called before Init() is called. */ void SetOutputSize(const gfx::IntSize& aSize); /** * @return the output size of this decoder. If this is smaller than the * intrinsic size, then the image will be downscaled during the decoding * process. * * Illegal to call if HasSize() returns false. */ gfx::IntSize OutputSize() const { MOZ_ASSERT(HasSize()); return *mOutputSize; } /** * @return either the size passed to SetOutputSize() or Nothing(), indicating * that SetOutputSize() was not explicitly called. */ Maybe ExplicitOutputSize() const; /** * Set the requested sample size for this decoder. Used to implement the * -moz-sample-size media fragment. * * XXX(seth): Support for -moz-sample-size will be removed in bug 1120056. */ virtual void SetSampleSize(int aSampleSize) { } /** * Set an iterator to the SourceBuffer which will feed data to this decoder. * This must always be called before calling Init(). (And only before Init().) * * XXX(seth): We should eliminate this method and pass a SourceBufferIterator * to the various decoder constructors instead. */ void SetIterator(SourceBufferIterator&& aIterator) { MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet"); mIterator.emplace(Move(aIterator)); } /** * Should this decoder send partial invalidations? */ bool ShouldSendPartialInvalidations() const { return !(mDecoderFlags & DecoderFlags::IS_REDECODE); } /** * Should we stop decoding after the first frame? */ bool IsFirstFrameDecode() const { return bool(mDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY); } /** * @return the number of complete animation frames which have been decoded so * far, if it has changed since the last call to TakeCompleteFrameCount(); * otherwise, returns Nothing(). */ Maybe TakeCompleteFrameCount(); // The number of frames we have, including anything in-progress. Thus, this // is only 0 if we haven't begun any frames. uint32_t GetFrameCount() { return mFrameCount; } // Did we discover that the image we're decoding is animated? bool HasAnimation() const { return mImageMetadata.HasAnimation(); } // Error tracking bool HasError() const { return mError; } bool ShouldReportError() const { return mShouldReportError; } /// Did we finish decoding enough that calling Decode() again would be useless? bool GetDecodeDone() const { return mReachedTerminalState || mDecodeDone || (mMetadataDecode && HasSize()) || HasError(); } /// Are we in the middle of a frame right now? Used for assertions only. bool InFrame() const { return mInFrame; } /** * Returns true if this decoder was aborted. * * This may happen due to a low-memory condition, or because another decoder * was racing with this one to decode the same frames with the same flags and * this decoder lost the race. Either way, this is not a permanent situation * and does not constitute an error, so we don't report any errors when this * happens. */ bool WasAborted() const { return mDecodeAborted; } enum DecodeStyle { PROGRESSIVE, // produce intermediate frames representing the partial // state of the image SEQUENTIAL // decode to final image immediately }; /** * Get or set the DecoderFlags that influence the behavior of this decoder. */ void SetDecoderFlags(DecoderFlags aDecoderFlags) { MOZ_ASSERT(!mInitialized); mDecoderFlags = aDecoderFlags; } DecoderFlags GetDecoderFlags() const { return mDecoderFlags; } /** * Get or set the SurfaceFlags that select the kind of output this decoder * will produce. */ void SetSurfaceFlags(SurfaceFlags aSurfaceFlags) { MOZ_ASSERT(!mInitialized); mSurfaceFlags = aSurfaceFlags; } SurfaceFlags GetSurfaceFlags() const { return mSurfaceFlags; } /// @return true if we know the intrinsic size of the image we're decoding. bool HasSize() const { return mImageMetadata.HasSize(); } /** * @return the intrinsic size of the image we're decoding. * * Illegal to call if HasSize() returns false. */ gfx::IntSize Size() const { MOZ_ASSERT(HasSize()); return mImageMetadata.GetSize(); } /** * @return an IntRect which covers the entire area of this image at its * intrinsic size, appropriate for use as a frame rect when the image itself * does not specify one. * * Illegal to call if HasSize() returns false. */ gfx::IntRect FullFrame() const { return gfx::IntRect(gfx::IntPoint(), Size()); } /** * @return an IntRect which covers the entire area of this image at its size * after scaling - that is, at its output size. * * XXX(seth): This is only used for decoders which are using the old * Downscaler code instead of SurfacePipe, since the old AllocateFrame() and * Downscaler APIs required that the frame rect be specified in output space. * We should remove this once all decoders use SurfacePipe. * * Illegal to call if HasSize() returns false. */ gfx::IntRect FullOutputFrame() const { return gfx::IntRect(gfx::IntPoint(), OutputSize()); } /// @return final status information about this decoder. Should be called /// after we decide we're not going to run the decoder anymore. DecoderFinalStatus FinalStatus() const; /// @return the metadata we collected about this image while decoding. const ImageMetadata& GetImageMetadata() { return mImageMetadata; } /// @return performance telemetry we collected while decoding. DecoderTelemetry Telemetry() const; /** * @return a weak pointer to the image associated with this decoder. Illegal * to call if this decoder is not associated with an image. */ NotNull GetImage() const { return WrapNotNull(mImage.get()); } /** * @return a possibly-null weak pointer to the image associated with this * decoder. May be called even if this decoder is not associated with an * image. */ RasterImage* GetImageMaybeNull() const { return mImage.get(); } RawAccessFrameRef GetCurrentFrameRef() { return mCurrentFrame ? mCurrentFrame->RawAccessRef() : RawAccessFrameRef(); } protected: friend class AutoRecordDecoderTelemetry; friend class nsICODecoder; friend class PalettedSurfaceSink; friend class SurfaceSink; virtual ~Decoder(); /* * Internal hooks. Decoder implementations may override these and * only these methods. * * BeforeFinishInternal() can be used to detect if decoding is in an * incomplete state, e.g. due to file truncation, in which case it should * return a failing nsresult. */ virtual nsresult InitInternal(); virtual LexerResult DoDecode(SourceBufferIterator& aIterator, IResumable* aOnResume) = 0; virtual nsresult BeforeFinishInternal(); virtual nsresult FinishInternal(); virtual nsresult FinishWithErrorInternal(); /** * @return the per-image-format telemetry ID for recording this decoder's * speed, or Nothing() if we don't record speed telemetry for this kind of * decoder. */ virtual Maybe SpeedHistogram() const { return Nothing(); } /* * Progress notifications. */ // Called by decoders when they determine the size of the image. Informs // the image of its size and sends notifications. void PostSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation = Orientation()); // Called by decoders if they determine that the image has transparency. // // This should be fired as early as possible to allow observers to do things // that affect content, so it's necessarily pessimistic - if there's a // possibility that the image has transparency, for example because its header // specifies that it has an alpha channel, we fire PostHasTransparency // immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is // only used internally to ImageLib. Because PostFrameStop isn't delivered // until the entire frame has been decoded, decoders may take into account the // actual contents of the frame and give a more accurate result. void PostHasTransparency(); // Called by decoders if they determine that the image is animated. // // @param aTimeout The time for which the first frame should be shown before // we advance to the next frame. void PostIsAnimated(FrameTimeout aFirstFrameTimeout); // Called by decoders when they end a frame. Informs the image, sends // notifications, and does internal book-keeping. // Specify whether this frame is opaque as an optimization. // For animated images, specify the disposal, blend method and timeout for // this frame. void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY, DisposalMethod aDisposalMethod = DisposalMethod::KEEP, FrameTimeout aTimeout = FrameTimeout::Forever(), BlendMethod aBlendMethod = BlendMethod::OVER, const Maybe& aBlendRect = Nothing()); /** * Called by the decoders when they have a region to invalidate. We may not * actually pass these invalidations on right away. * * @param aRect The invalidation rect in the coordinate system of the unscaled * image (that is, the image at its intrinsic size). * @param aRectAtOutputSize If not Nothing(), the invalidation rect in the * coordinate system of the scaled image (that is, * the image at our output size). This must * be supplied if we're downscaling during decode. */ void PostInvalidation(const gfx::IntRect& aRect, const Maybe& aRectAtOutputSize = Nothing()); // Called by the decoders when they have successfully decoded the image. This // may occur as the result of the decoder getting to the appropriate point in // the stream, or by us calling FinishInternal(). // // May not be called mid-frame. // // For animated images, specify the loop count. -1 means loop forever, 0 // means a single iteration, stopping on the last frame. void PostDecodeDone(int32_t aLoopCount = 0); /** * Allocates a new frame, making it our current frame if successful. * * The @aFrameNum parameter only exists as a sanity check; it's illegal to * create a new frame anywhere but immediately after the existing frames. * * If a non-paletted frame is desired, pass 0 for aPaletteDepth. */ nsresult AllocateFrame(uint32_t aFrameNum, const gfx::IntSize& aOutputSize, const gfx::IntRect& aFrameRect, gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth = 0); private: /// Report that an error was encountered while decoding. void PostError(); /** * CompleteDecode() finishes up the decoding process after Decode() determines * that we're finished. It records final progress and does all the cleanup * that's possible off-main-thread. */ void CompleteDecode(); /// @return the number of complete frames we have. Does not include the /// current frame if it's unfinished. uint32_t GetCompleteFrameCount() { if (mFrameCount == 0) { return 0; } return mInFrame ? mFrameCount - 1 : mFrameCount; } RawAccessFrameRef AllocateFrameInternal(uint32_t aFrameNum, const gfx::IntSize& aOutputSize, const gfx::IntRect& aFrameRect, gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth, imgFrame* aPreviousFrame); protected: Maybe mDownscaler; uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format uint32_t mImageDataLength; uint32_t* mColormap; // Current colormap to be used in Cairo format uint32_t mColormapSize; private: RefPtr mImage; Maybe mIterator; RawAccessFrameRef mCurrentFrame; ImageMetadata mImageMetadata; gfx::IntRect mInvalidRect; // Tracks an invalidation region in the current frame. Maybe mOutputSize; // The size of our output surface. Progress mProgress; uint32_t mFrameCount; // Number of frames, including anything in-progress FrameTimeout mLoopLength; // Length of a single loop of this image. gfx::IntRect mFirstFrameRefreshArea; // The area of the image that needs to // be invalidated when the animation loops. // Telemetry data for this decoder. TimeDuration mDecodeTime; DecoderFlags mDecoderFlags; SurfaceFlags mSurfaceFlags; bool mInitialized : 1; bool mMetadataDecode : 1; bool mHaveExplicitOutputSize : 1; bool mInFrame : 1; bool mFinishedNewFrame : 1; // True if PostFrameStop() has been called since // the last call to TakeCompleteFrameCount(). bool mReachedTerminalState : 1; bool mDecodeDone : 1; bool mError : 1; bool mDecodeAborted : 1; bool mShouldReportError : 1; }; } // namespace image } // namespace mozilla #endif // mozilla_image_Decoder_h