/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_FRAMEMETRICS_H #define GFX_FRAMEMETRICS_H #include // for uint32_t, uint64_t #include "Units.h" // for CSSRect, CSSPixel, etc #include "mozilla/gfx/BasePoint.h" // for BasePoint #include "mozilla/gfx/Rect.h" // for RoundedIn #include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor namespace IPC { template struct ParamTraits; } // namespace IPC namespace mozilla { namespace layers { // The layer coordinates of the parent layer. Like the layer coordinates // of the current layer (LayerPixel) but doesn't include the current layer's // resolution. struct ParentLayerPixel {}; typedef gfx::ScaleFactor LayoutDeviceToParentLayerScale; typedef gfx::ScaleFactor ParentLayerToLayerScale; typedef gfx::ScaleFactor ParentLayerToScreenScale; /** * The viewport and displayport metrics for the painted frame at the * time of a layer-tree transaction. These metrics are especially * useful for shadow layers, because the metrics values are updated * atomically with new pixels. */ struct FrameMetrics { friend struct IPC::ParamTraits; public: // We use IDs to identify frames across processes. typedef uint64_t ViewID; static const ViewID NULL_SCROLL_ID; // This container layer does not scroll. static const ViewID START_SCROLL_ID = 2; // This is the ID that scrolling subframes // will begin at. FrameMetrics() : mCompositionBounds(0, 0, 0, 0) , mDisplayPort(0, 0, 0, 0) , mCriticalDisplayPort(0, 0, 0, 0) , mViewport(0, 0, 0, 0) , mScrollOffset(0, 0) , mScrollId(NULL_SCROLL_ID) , mScrollableRect(0, 0, 0, 0) , mResolution(1) , mCumulativeResolution(1) , mZoom(1) , mDevPixelsPerCSSPixel(1) , mPresShellId(-1) , mMayHaveTouchListeners(false) , mIsRoot(false) , mHasScrollgrab(false) , mUpdateScrollOffset(false) , mDisableScrollingX(false) , mDisableScrollingY(false) {} // Default copy ctor and operator= are fine bool operator==(const FrameMetrics& aOther) const { return mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) && mDisplayPort.IsEqualEdges(aOther.mDisplayPort) && mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) && mViewport.IsEqualEdges(aOther.mViewport) && mScrollOffset == aOther.mScrollOffset && mScrollId == aOther.mScrollId && mScrollableRect.IsEqualEdges(aOther.mScrollableRect) && mResolution == aOther.mResolution && mCumulativeResolution == aOther.mCumulativeResolution && mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel && mMayHaveTouchListeners == aOther.mMayHaveTouchListeners && mPresShellId == aOther.mPresShellId && mIsRoot == aOther.mIsRoot && mHasScrollgrab == aOther.mHasScrollgrab && mDisableScrollingX == aOther.mDisableScrollingX && mDisableScrollingY == aOther.mDisableScrollingY && mUpdateScrollOffset == aOther.mUpdateScrollOffset; } bool operator!=(const FrameMetrics& aOther) const { return !operator==(aOther); } bool IsDefault() const { FrameMetrics def; def.mPresShellId = mPresShellId; return (def == *this); } bool IsRootScrollable() const { return mIsRoot; } bool IsScrollable() const { return mScrollId != NULL_SCROLL_ID; } CSSToLayerScale LayersPixelsPerCSSPixel() const { return mCumulativeResolution * mDevPixelsPerCSSPixel; } LayerPoint GetScrollOffsetInLayerPixels() const { return mScrollOffset * LayersPixelsPerCSSPixel(); } LayoutDeviceToParentLayerScale GetParentResolution() const { return mCumulativeResolution / mResolution; } // Ensure the scrollableRect is at least as big as the compositionBounds // because the scrollableRect can be smaller if the content is not large // and the scrollableRect hasn't been updated yet. // We move the scrollableRect up because we don't know if we can move it // down. i.e. we know that scrollableRect can go back as far as zero. // but we don't know how much further ahead it can go. CSSRect GetExpandedScrollableRect() const { CSSRect scrollableRect = mScrollableRect; CSSRect compBounds = CalculateCompositedRectInCssPixels(); if (scrollableRect.width < compBounds.width) { scrollableRect.x = std::max(0.f, scrollableRect.x - (compBounds.width - scrollableRect.width)); scrollableRect.width = compBounds.width; } if (scrollableRect.height < compBounds.height) { scrollableRect.y = std::max(0.f, scrollableRect.y - (compBounds.height - scrollableRect.height)); scrollableRect.height = compBounds.height; } return scrollableRect; } /** * Return the scale factor needed to fit the viewport * into its composition bounds. */ CSSToScreenScale CalculateIntrinsicScale() const { return CSSToScreenScale(float(mCompositionBounds.width) / float(mViewport.width)); } CSSRect CalculateCompositedRectInCssPixels() const { return CSSRect(gfx::RoundedIn(mCompositionBounds / mZoom)); } // --------------------------------------------------------------------------- // The following metrics are all in widget space/device pixels. // // This is the area within the widget that we're compositing to. It is relative // to the layer tree origin. // // This is useful because, on mobile, the viewport and composition dimensions // are not always the same. In this case, we calculate the displayport using // an area bigger than the region we're compositing to. If we used the // viewport dimensions to calculate the displayport, we'd run into situations // where we're prerendering the wrong regions and the content may be clipped, // or too much of it prerendered. If the composition dimensions are the same as the // viewport dimensions, there is no need for this and we can just use the viewport // instead. // // This value is valid for nested scrollable layers as well, and is still // relative to the layer tree origin. This value is provided by Gecko at // layout/paint time. ScreenIntRect mCompositionBounds; // --------------------------------------------------------------------------- // The following metrics are all in CSS pixels. They are not in any uniform // space, so each is explained separately. // // The area of a frame's contents that has been painted, relative to the // viewport. It is in the same coordinate space as |mViewport|. For example, // if it is at 0,0, then it's at the same place at the viewport, which is at // the top-left in the layer, and at the same place as the scroll offset of // the document. // // Note that this is structured in such a way that it doesn't depend on the // method layout uses to scroll content. // // May be larger or smaller than |mScrollableRect|. // // To pre-render a margin of 100 CSS pixels around the window, // { x = -100, y = - 100, // width = window.innerWidth + 200, height = window.innerHeight + 200 } // // This is only valid on the root layer. Nested iframes do not have a // displayport set on them. See bug 775452. CSSRect mDisplayPort; // If non-empty, the area of a frame's contents that is considered critical // to paint. Area outside of this area (i.e. area inside mDisplayPort, but // outside of mCriticalDisplayPort) is considered low-priority, and may be // painted with lower precision, or not painted at all. // // The same restrictions for mDisplayPort apply here. CSSRect mCriticalDisplayPort; // The CSS viewport, which is the dimensions we're using to constrain the // element of this frame, relative to the top-left of the layer. Note // that its offset is structured in such a way that it doesn't depend on the // method layout uses to scroll content. // // This is mainly useful on the root layer, however nested iframes can have // their own viewport, which will just be the size of the window of the // iframe. For layers that don't correspond to a document, this metric is // meaningless and invalid. CSSRect mViewport; // The position of the top-left of the CSS viewport, relative to the document // (or the document relative to the viewport, if that helps understand it). // // Thus it is relative to the document. It is in the same coordinate space as // |mScrollableRect|, but a different coordinate space than |mViewport| and // |mDisplayPort|. // // It is required that the rect: // { x = mScrollOffset.x, y = mScrollOffset.y, // width = mCompositionBounds.x / mResolution.scale, // height = mCompositionBounds.y / mResolution.scale } // Be within |mScrollableRect|. // // This is valid for any layer, but is always relative to this frame and // not any parents, regardless of parent transforms. CSSPoint mScrollOffset; // A unique ID assigned to each scrollable frame. ViewID mScrollId; // The scrollable bounds of a frame. This is determined by reflow. // Ordinarily the x and y will be 0 and the width and height will be the // size of the element being scrolled. However for RTL pages or elements // the x value may be negative. // // This is relative to the document. It is in the same coordinate space as // |mScrollOffset|, but a different coordinate space than |mViewport| and // |mDisplayPort|. Note also that this coordinate system is understood by // window.scrollTo(). // // This is valid on any layer unless it has no content. CSSRect mScrollableRect; // --------------------------------------------------------------------------- // The following metrics are dimensionless. // // The incremental resolution that the current frame has been painted at // relative to the parent frame's resolution. This information is provided // by Gecko at layout/paint time. ParentLayerToLayerScale mResolution; // The cumulative resolution that the current frame has been painted at. // This is the product of our mResolution and the mResolutions of our parent frames. // This information is provided by Gecko at layout/paint time. LayoutDeviceToLayerScale mCumulativeResolution; // The "user zoom". Content is painted by gecko at mResolution * mDevPixelsPerCSSPixel, // but will be drawn to the screen at mZoom. In the steady state, the // two will be the same, but during an async zoom action the two may // diverge. This information is initialized in Gecko but updated in the APZC. CSSToScreenScale mZoom; // The conversion factor between CSS pixels and device pixels for this frame. // This can vary based on a variety of things, such as reflowing-zoom. The // conversion factor for device pixels to layers pixels is just the // resolution. CSSToLayoutDeviceScale mDevPixelsPerCSSPixel; uint32_t mPresShellId; // Whether or not this frame may have touch listeners. bool mMayHaveTouchListeners; // Whether or not this is the root scroll frame for the root content document. bool mIsRoot; // Whether or not this frame is for an element marked 'scrollgrab'. bool mHasScrollgrab; // Whether mScrollOffset was updated by something other than the APZ code, and // if the APZC receiving this metrics should update its local copy. bool mUpdateScrollOffset; public: bool GetDisableScrollingX() const { return mDisableScrollingX; } void SetDisableScrollingX(bool aDisableScrollingX) { mDisableScrollingX = aDisableScrollingX; } bool GetDisableScrollingY() const { return mDisableScrollingY; } void SetDisableScrollingY(bool aDisableScrollingY) { mDisableScrollingY = aDisableScrollingY; } private: // New fields from now on should be made private and old fields should // be refactored to be private. // Allow disabling scrolling in individual axis to support // |overflow: hidden|. bool mDisableScrollingX; bool mDisableScrollingY; }; /** * This class allows us to uniquely identify a scrollable layer. The * mLayersId identifies the layer tree (corresponding to a child process * and/or tab) that the scrollable layer belongs to. The mPresShellId * is a temporal identifier (corresponding to the document loaded that * contains the scrollable layer, which may change over time). The * mScrollId corresponds to the actual frame that is scrollable. */ struct ScrollableLayerGuid { uint64_t mLayersId; uint32_t mPresShellId; FrameMetrics::ViewID mScrollId; ScrollableLayerGuid() : mLayersId(0) , mPresShellId(0) , mScrollId(0) { MOZ_COUNT_CTOR(ScrollableLayerGuid); } ScrollableLayerGuid(uint64_t aLayersId, uint32_t aPresShellId, FrameMetrics::ViewID aScrollId) : mLayersId(aLayersId) , mPresShellId(aPresShellId) , mScrollId(aScrollId) { MOZ_COUNT_CTOR(ScrollableLayerGuid); } ScrollableLayerGuid(uint64_t aLayersId, const FrameMetrics& aMetrics) : mLayersId(aLayersId) , mPresShellId(aMetrics.mPresShellId) , mScrollId(aMetrics.mScrollId) { MOZ_COUNT_CTOR(ScrollableLayerGuid); } ~ScrollableLayerGuid() { MOZ_COUNT_DTOR(ScrollableLayerGuid); } bool operator==(const ScrollableLayerGuid& other) const { return mLayersId == other.mLayersId && mPresShellId == other.mPresShellId && mScrollId == other.mScrollId; } bool operator!=(const ScrollableLayerGuid& other) const { return !(*this == other); } }; struct ZoomConstraints { bool mAllowZoom; CSSToScreenScale mMinZoom; CSSToScreenScale mMaxZoom; ZoomConstraints() : mAllowZoom(true) { MOZ_COUNT_CTOR(ZoomConstraints); } ZoomConstraints(bool aAllowZoom, const CSSToScreenScale& aMinZoom, const CSSToScreenScale& aMaxZoom) : mAllowZoom(aAllowZoom) , mMinZoom(aMinZoom) , mMaxZoom(aMaxZoom) { MOZ_COUNT_CTOR(ZoomConstraints); } ~ZoomConstraints() { MOZ_COUNT_DTOR(ZoomConstraints); } bool operator==(const ZoomConstraints& other) const { return mAllowZoom == other.mAllowZoom && mMinZoom == other.mMinZoom && mMaxZoom == other.mMaxZoom; } bool operator!=(const ZoomConstraints& other) const { return !(*this == other); } }; } } #endif /* GFX_FRAMEMETRICS_H */