# ***** BEGIN LICENSE BLOCK ***** # Version: MPL 1.1/GPL 2.0/LGPL 2.1 # # The contents of this file are subject to the Mozilla Public License Version 1.1 (the # "License"); you may not use this file except in compliance with the License. You may obtain # a copy of the License at http://www.mozilla.org/MPL/ # # Software distributed under the License is distributed on an "AS IS" basis, WITHOUT # WARRANTY OF ANY KIND, either express or implied. See the License for the specific # language governing rights and limitations under the License. # # The Original Code is [Open Source Virtual Machine.] # # The Initial Developer of the Original Code is Adobe System Incorporated. Portions created # by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights # Reserved. # # Contributor(s): Adobe AS3 Team # # Alternatively, the contents of this file may be used under the terms of either the GNU # General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public # License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the # LGPL are applicable instead of those above. If you wish to allow use of your version of this # file only under the terms of either the GPL or the LGPL, and not to allow others to use your # version of this file under the terms of the MPL, indicate your decision by deleting provisions # above and replace them with the notice and other provisions required by the GPL or the # LGPL. If you do not delete the provisions above, a recipient may use your version of this file # under the terms of any one of the MPL, the GPL or the LGPL. # # ***** END LICENSE BLOCK ***** */ # DEBUG can be set to YES to include debugging info, or NO otherwise DEBUG := YES # DEBUGGER can be set to choose the Content Debugger version of the gc DEBUGGER := YES MMGC_ROOT := . CC := gcc CXX := g++ AR := ar UNAME := $(shell uname) ARCH := ${shell uname -m} ifeq ($(UNAME),Linux) MMGC_PLATFORM_DEFS := -DSOFT_ASSERTS -D_DEBUG endif ifeq ($(UNAME),Darwin) MMGC_PLATFORM_DEFS := -DDARWIN -D_MAC -Dpowerc -DSOFT_ASSERTS -DDEBUGGER -DTARGET_RT_MAC_MACHO=1 -D_DEBUG -DDEBUG ifeq (${ARCH},i386) MMGC_PLATFORM_DEFS := ${MMGC_PLATFORM_DEFS} -DAVMPLUS_IA32 else MMGC_PLATFORM_DEFS := ${MMGC_PLATFORM_DEFS} -DAVMPLUS_PPC endif endif ifeq ($(UNAME),CYGWIN_NT-5.1) MMGC_PLATFORM_DEFS := -DCYGWIN -DAVMPLUS_IA32 endif include makecommon #**************************************************************************** # Targets of the build #**************************************************************************** OUTPUT := libmmgc.a all: ${OUTPUT} #**************************************************************************** # Output #**************************************************************************** OBJS := $(addsuffix .o,$(basename ${MMGC_SRCS})) ${OUTPUT}: ${OBJS} @echo "=== creating libmmgc.a ===" ${AR} rcs $@ ${OBJS} @echo "Done" #**************************************************************************** # Dependencies #**************************************************************************** # Create a lists of object and .d files to create - # one for each source file in the directory DEPS := ${patsubst %${strip .cpp},%.d,${MMGC_SRCS}} # make any non-existent make files (using the g++ preprocessor) ${DEPS} : %.d : %.cpp ${CXX} ${MMGC_CXXFLAGS} ${MMGC_INCS} -MM $< > $@ # Rules clean: -rm -f core* ${OBJS} ${OUTPUT} ${DEPS} log outputdebug.txt ifneq (${MAKECMDGOALS},clean) ifneq (${UNAME},Linux) include ${DEPS} # include the generated make files, which make the object files endif endif