/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- // * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H #define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H #ifdef MOZ_WIDGET_GONK #include "mozilla/layers/TextureClient.h" #include "ISurfaceAllocator.h" // For IsSurfaceDescriptorValid #include "mozilla/layers/ShadowLayerUtilsGralloc.h" #include namespace mozilla { namespace layers { class GraphicBufferLocked; /** * A TextureClient implementation based on android::GraphicBuffer (also referred to * as "gralloc"). * * Gralloc lets us map texture data in memory (accessible through pointers) * and also use it directly as an OpenGL texture without the cost of texture * uploads. * Gralloc buffers can also be shared accros processes. * * More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc * * This is only used in Firefox OS */ class GrallocTextureClientOGL : public BufferTextureClient { public: GrallocTextureClientOGL(GrallocBufferActor* aActor, gfx::IntSize aSize, TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT); GrallocTextureClientOGL(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat, TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT); ~GrallocTextureClientOGL(); virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE; virtual void Unlock() MOZ_OVERRIDE; virtual bool ImplementsLocking() const MOZ_OVERRIDE { return true; } virtual bool IsAllocated() const MOZ_OVERRIDE; virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; virtual TextureClientData* DropTextureData() MOZ_OVERRIDE; void InitWith(GrallocBufferActor* aActor, gfx::IntSize aSize); gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } android::GraphicBuffer* GetGraphicBuffer() { return mGraphicBuffer.get(); } android::PixelFormat GetPixelFormat() { return mGraphicBuffer->getPixelFormat(); } /** * These flags are important for performances because they'll let the driver * optimize for the right usage. * Be sure to specify them before calling Lock. */ void SetGrallocOpenFlags(uint32_t aFlags) { mGrallocFlags = aFlags; } virtual uint8_t* GetBuffer() const MOZ_OVERRIDE; virtual bool AllocateForSurface(gfx::IntSize aSize) MOZ_OVERRIDE; virtual bool AllocateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize, StereoMode aStereoMode) MOZ_OVERRIDE; bool AllocateGralloc(gfx::IntSize aYSize, uint32_t aAndroidFormat, uint32_t aUsage); virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE; virtual size_t GetBufferSize() const MOZ_OVERRIDE; void SetGraphicBufferLocked(GraphicBufferLocked* aBufferLocked); protected: /** * Unfortunately, until bug 879681 is fixed we need to use a GrallocBufferActor. */ GrallocBufferActor* mGrallocActor; RefPtr mBufferLocked; android::sp mGraphicBuffer; /** * Flags that are used when locking the gralloc buffer */ uint32_t mGrallocFlags; /** * Points to a mapped gralloc buffer between calls to lock and unlock. * Should be null outside of the lock-unlock pair. */ uint8_t* mMappedBuffer; /** * android::GraphicBuffer has a size information. But there are cases * that GraphicBuffer's size and actual video's size are different. * Extra size member is necessary. See Bug 850566. */ gfx::IntSize mSize; }; } // namespace layers } // namespace mozilla #endif // MOZ_WIDGET_GONK #endif