/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "PaintThread.h" #include #include "base/task.h" #include "gfxPlatform.h" #include "gfxPrefs.h" #include "GeckoProfiler.h" #include "mozilla/layers/CompositorBridgeChild.h" #include "mozilla/layers/ShadowLayers.h" #include "mozilla/layers/SyncObject.h" #include "mozilla/gfx/2D.h" #include "mozilla/Preferences.h" #include "mozilla/SharedThreadPool.h" #include "mozilla/SyncRunnable.h" #include "nsIPropertyBag2.h" #include "nsServiceManagerUtils.h" #include "prsystem.h" // Uncomment the following line to dispatch sync runnables when // painting so that rasterization happens synchronously from // the perspective of the main thread // #define OMTP_FORCE_SYNC namespace mozilla { namespace layers { using namespace gfx; void PaintTask::DropTextureClients() { mClients.Clear(); } StaticAutoPtr PaintThread::sSingleton; StaticRefPtr PaintThread::sThread; PlatformThreadId PaintThread::sThreadId; PaintThread::PaintThread() {} void PaintThread::Release() {} void PaintThread::AddRef() {} /* static */ int32_t PaintThread::CalculatePaintWorkerCount() { int32_t cpuCores = PR_GetNumberOfProcessors(); int32_t workerCount = gfxPrefs::LayersOMTPPaintWorkers(); // If not manually specified, default to (cpuCores * 3) / 4, and clamp // between 1 and 4. If a user wants more, they can manually specify it if (workerCount < 1) { workerCount = std::min(std::max((cpuCores * 3) / 4, 1), 4); } return workerCount; } /* static */ void PaintThread::Start() { PaintThread::sSingleton = new PaintThread(); if (!PaintThread::sSingleton->Init()) { gfxCriticalNote << "Unable to start paint thread"; PaintThread::sSingleton = nullptr; } } bool PaintThread::Init() { MOZ_ASSERT(NS_IsMainThread()); RefPtr thread; nsresult rv = NS_NewNamedThread("PaintThread", getter_AddRefs(thread)); if (NS_FAILED(rv)) { return false; } sThread = thread; // Only create paint workers for tiling if we are using tiling or could // expect to dynamically switch to tiling in the future if (gfxPlatform::GetPlatform()->UsesTiling()) { InitPaintWorkers(); } nsCOMPtr paintInitTask = NewRunnableMethod( "PaintThread::InitOnPaintThread", this, &PaintThread::InitOnPaintThread); SyncRunnable::DispatchToThread(sThread, paintInitTask); return true; } void PaintThread::InitOnPaintThread() { MOZ_ASSERT(!NS_IsMainThread()); sThreadId = PlatformThread::CurrentId(); } void PaintThread::InitPaintWorkers() { MOZ_ASSERT(NS_IsMainThread()); int32_t count = PaintThread::CalculatePaintWorkerCount(); if (count != 1) { mPaintWorkers = SharedThreadPool::Get(NS_LITERAL_CSTRING("PaintWorker"), count); } } void DestroyPaintThread(UniquePtr&& pt) { MOZ_ASSERT(PaintThread::IsOnPaintThread()); pt->ShutdownOnPaintThread(); } /* static */ void PaintThread::Shutdown() { MOZ_ASSERT(NS_IsMainThread()); UniquePtr pt(sSingleton.forget()); if (!pt) { return; } sThread->Dispatch(NewRunnableFunction("DestroyPaintThreadRunnable", DestroyPaintThread, std::move(pt))); sThread->Shutdown(); sThread = nullptr; } void PaintThread::ShutdownOnPaintThread() { MOZ_ASSERT(IsOnPaintThread()); } /* static */ PaintThread* PaintThread::Get() { return PaintThread::sSingleton.get(); } /* static */ bool PaintThread::IsOnPaintThread() { return sThreadId == PlatformThread::CurrentId(); } bool PaintThread::IsOnPaintWorkerThread() { return (mPaintWorkers && mPaintWorkers->IsOnCurrentThread()) || (sThreadId == PlatformThread::CurrentId()); } void PaintThread::Dispatch(RefPtr& aRunnable) { #ifndef OMTP_FORCE_SYNC sThread->Dispatch(aRunnable.forget()); #else SyncRunnable::DispatchToThread(sThread, aRunnable); #endif } void PaintThread::UpdateRenderMode() { if (!!mPaintWorkers != gfxPlatform::GetPlatform()->UsesTiling()) { if (mPaintWorkers) { mPaintWorkers = nullptr; } else { InitPaintWorkers(); } } } void PaintThread::QueuePaintTask(UniquePtr&& aTask) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aTask); if (gfxPrefs::LayersOMTPDumpCapture() && aTask->mCapture) { aTask->mCapture->Dump(); } MOZ_RELEASE_ASSERT(aTask->mCapture->hasOneRef()); RefPtr cbc(CompositorBridgeChild::Get()); cbc->NotifyBeginAsyncPaint(aTask.get()); RefPtr self = this; RefPtr task = NS_NewRunnableFunction("PaintThread::AsyncPaintTask", [self, cbc, task = std::move(aTask)]() -> void { self->AsyncPaintTask(cbc, task.get()); }); nsIEventTarget* paintThread = mPaintWorkers ? static_cast(mPaintWorkers.get()) : static_cast(sThread.get()); #ifndef OMTP_FORCE_SYNC paintThread->Dispatch(task.forget()); #else SyncRunnable::DispatchToThread(paintThread, task); #endif } void PaintThread::AsyncPaintTask(CompositorBridgeChild* aBridge, PaintTask* aTask) { AUTO_PROFILER_LABEL("PaintThread::AsyncPaintTask", GRAPHICS); MOZ_ASSERT(IsOnPaintWorkerThread()); MOZ_ASSERT(aTask); gfx::DrawTargetCapture* capture = aTask->mCapture; gfx::DrawTarget* target = aTask->mTarget; if (target->IsValid()) { // Do not replay to invalid targets. This can happen on device resets and // the browser will ensure the graphics stack is reinitialized on the main // thread. target->DrawCapturedDT(capture, Matrix()); target->Flush(); } if (gfxPrefs::LayersOMTPReleaseCaptureOnMainThread()) { // This should ensure the capture drawtarget, which may hold on to // UnscaledFont objects, gets destroyed on the main thread (See bug // 1404742). This assumes (unflushed) target DrawTargets do not themselves // hold on to UnscaledFonts. NS_ReleaseOnMainThreadSystemGroup("PaintTask::DrawTargetCapture", aTask->mCapture.forget()); } if (aBridge->NotifyFinishedAsyncWorkerPaint(aTask)) { AsyncEndLayerTransaction(aBridge); } } void PaintThread::QueueEndLayerTransaction(SyncObjectClient* aSyncObject) { MOZ_ASSERT(NS_IsMainThread()); RefPtr cbc(CompositorBridgeChild::Get()); if (cbc->NotifyBeginAsyncEndLayerTransaction(aSyncObject)) { RefPtr self = this; RefPtr task = NS_NewRunnableFunction( "PaintThread::AsyncEndLayerTransaction", [self, cbc]() -> void { self->AsyncEndLayerTransaction(cbc); }); #ifndef OMTP_FORCE_SYNC sThread->Dispatch(task.forget()); #else SyncRunnable::DispatchToThread(sThread, task); #endif } } void PaintThread::AsyncEndLayerTransaction(CompositorBridgeChild* aBridge) { MOZ_ASSERT(IsOnPaintWorkerThread()); aBridge->NotifyFinishedAsyncEndLayerTransaction(); } } // namespace layers } // namespace mozilla