/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGClipPathFrame.h" // Keep others in (case-insensitive) order: #include "gfxContext.h" #include "mozilla/dom/SVGClipPathElement.h" #include "nsGkAtoms.h" #include "nsSVGEffects.h" #include "nsSVGPathGeometryElement.h" #include "nsSVGPathGeometryFrame.h" #include "nsSVGUtils.h" using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; // Arbitrary number #define MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH int16_t(512) //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGClipPathFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame) void nsSVGClipPathFrame::ApplyClipPath(gfxContext& aContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix) { MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask"); DrawTarget& aDrawTarget = *aContext.GetDrawTarget(); // No need for AutoReferenceLimiter since simple clip paths can't create // a reference loop (they don't reference other clip paths). // Restore current transform after applying clip path: gfxContextMatrixAutoSaveRestore autoRestore(&aContext); RefPtr clipPath; nsISVGChildFrame* singleClipPathChild = nullptr; IsTrivial(&singleClipPathChild); if (singleClipPathChild) { nsSVGPathGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild); if (pathFrame) { nsSVGPathGeometryElement* pathElement = static_cast(pathFrame->GetContent()); gfxMatrix toChildsUserSpace = pathElement-> PrependLocalTransformsTo(GetClipPathTransform(aClippedFrame) * aMatrix, eUserSpaceToParent); gfxMatrix newMatrix = aContext.CurrentMatrix().PreMultiply(toChildsUserSpace).NudgeToIntegers(); if (!newMatrix.IsSingular()) { aContext.SetMatrix(newMatrix); FillRule clipRule = nsSVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule); clipPath = pathElement->GetOrBuildPath(aDrawTarget, clipRule); } } } if (clipPath) { aContext.Clip(clipPath); } else { // The spec says clip away everything if we have no children or the // clipping path otherwise can't be resolved: aContext.Clip(Rect()); } } already_AddRefed nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext, nsIFrame* aClippedFrame, const gfxMatrix& aMatrix, Matrix* aMaskTransform, SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform) { MOZ_ASSERT(!IsTrivial(), "Caller needs to use ApplyClipPath"); DrawTarget& aReferenceDT = *aReferenceContext.GetDrawTarget(); // A clipPath can reference another clipPath. We re-enter this method for // each clipPath in a reference chain, so here we limit chain length: static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing; AutoReferenceLimiter refChainLengthLimiter(&sRefChainLengthCounter, MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH); if (!refChainLengthLimiter.Reference()) { return nullptr; // Reference chain is too long! } // And to prevent reference loops we check that this clipPath only appears // once in the reference chain (if any) that we're currently processing: AutoReferenceLimiter refLoopDetector(&mReferencing, 1); if (!refLoopDetector.Reference()) { return nullptr; // Reference loop! } IntRect devSpaceClipExtents; { gfxContextMatrixAutoSaveRestore autoRestoreMatrix(&aReferenceContext); aReferenceContext.SetMatrix(gfxMatrix()); gfxRect rect = aReferenceContext.GetClipExtents(); devSpaceClipExtents = RoundedOut(ToRect(rect)); if (devSpaceClipExtents.IsEmpty()) { // We don't need to create a mask surface, all drawing is clipped anyway. return nullptr; } } RefPtr maskDT = aReferenceDT.CreateSimilarDrawTarget(devSpaceClipExtents.Size(), SurfaceFormat::A8); gfxMatrix mat = aReferenceContext.CurrentMatrix() * gfxMatrix::Translation(-devSpaceClipExtents.TopLeft()); // Paint this clipPath's contents into maskDT: { RefPtr ctx = gfxContext::CreateOrNull(maskDT); if (!ctx) { gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT); return nullptr; } ctx->SetMatrix(mat); // We need to set mMatrixForChildren here so that under the PaintSVG calls // on our children (below) our GetCanvasTM() method will return the correct // transform. mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix; // Check if this clipPath is itself clipped by another clipPath: nsSVGClipPathFrame* clipPathThatClipsClipPath = nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr); bool clippingOfClipPathRequiredMasking; if (clipPathThatClipsClipPath) { ctx->Save(); clippingOfClipPathRequiredMasking = !clipPathThatClipsClipPath->IsTrivial(); if (!clippingOfClipPathRequiredMasking) { clipPathThatClipsClipPath->ApplyClipPath(*ctx, aClippedFrame, aMatrix); } else { Matrix maskTransform; RefPtr mask = clipPathThatClipsClipPath->GetClipMask(*ctx, aClippedFrame, aMatrix, &maskTransform); ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0, mask, maskTransform); // The corresponding PopGroupAndBlend call below will mask the // blend using |mask|. } } // Paint our children into the mask: for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { // The CTM of each frame referencing us can be different. SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED); bool isOK = true; // Children of this clipPath may themselves be clipped. nsSVGClipPathFrame *clipPathThatClipsChild = nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK); if (!isOK) { continue; } bool childsClipPathRequiresMasking; if (clipPathThatClipsChild) { childsClipPathRequiresMasking = !clipPathThatClipsChild->IsTrivial(); ctx->Save(); if (!childsClipPathRequiresMasking) { clipPathThatClipsChild->ApplyClipPath(*ctx, aClippedFrame, aMatrix); } else { Matrix maskTransform; RefPtr mask = clipPathThatClipsChild->GetClipMask(*ctx, aClippedFrame, aMatrix, &maskTransform); ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0, mask, maskTransform); // The corresponding PopGroupAndBlend call below will mask the // blend using |mask|. } } gfxMatrix toChildsUserSpace = mMatrixForChildren; nsIFrame* child = do_QueryFrame(SVGFrame); nsIContent* childContent = child->GetContent(); if (childContent->IsSVGElement()) { toChildsUserSpace = static_cast(childContent)-> PrependLocalTransformsTo(mMatrixForChildren, eUserSpaceToParent); } // Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and // nsSVGPathGeometryFrame::Render checks for that state bit and paints // only the geometry (opaque black) if set. SVGFrame->PaintSVG(*ctx, toChildsUserSpace); if (clipPathThatClipsChild) { if (childsClipPathRequiresMasking) { ctx->PopGroupAndBlend(); } ctx->Restore(); } } } if (clipPathThatClipsClipPath) { if (clippingOfClipPathRequiredMasking) { ctx->PopGroupAndBlend(); } ctx->Restore(); } } // Moz2D transforms in the opposite direction to Thebes mat.Invert(); if (aExtraMask) { // We could potentially due this more efficiently with OPERATOR_IN // but that operator does not work well on CG or D2D RefPtr currentMask = maskDT->Snapshot(); Matrix transform = maskDT->GetTransform(); maskDT->SetTransform(Matrix()); maskDT->ClearRect(Rect(0, 0, devSpaceClipExtents.width, devSpaceClipExtents.height)); maskDT->SetTransform(aExtraMasksTransform * transform); // draw currentMask with the inverse of the transform that we just so that // it ends up in the same spot with aExtraMask transformed by aExtraMasksTransform maskDT->MaskSurface(SurfacePattern(currentMask, ExtendMode::CLAMP, aExtraMasksTransform.Inverse() * ToMatrix(mat)), aExtraMask, Point(0, 0)); } *aMaskTransform = ToMatrix(mat); return maskDT->Snapshot(); } bool nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame, const gfxPoint &aPoint) { // A clipPath can reference another clipPath. We re-enter this method for // each clipPath in a reference chain, so here we limit chain length: static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing; AutoReferenceLimiter refChainLengthLimiter(&sRefChainLengthCounter, MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH); if (!refChainLengthLimiter.Reference()) { return false; // Reference chain is too long! } // And to prevent reference loops we check that this clipPath only appears // once in the reference chain (if any) that we're currently processing: AutoReferenceLimiter refLoopDetector(&mReferencing, 1); if (!refLoopDetector.Reference()) { return true; // Reference loop! } gfxMatrix matrix = GetClipPathTransform(aClippedFrame); if (!matrix.Invert()) { return false; } gfxPoint point = matrix.Transform(aPoint); // clipPath elements can themselves be clipped by a different clip path. In // that case the other clip path further clips away the element that is being // clipped by the original clipPath. If this clipPath is being clipped by a // different clip path we need to check if it prevents the original element // from recieving events at aPoint: nsSVGClipPathFrame *clipPathFrame = nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr); if (clipPathFrame && !clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) { return false; } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame = do_QueryFrame(kid); if (SVGFrame) { gfxPoint pointForChild = point; gfxMatrix m = static_cast(kid->GetContent())-> PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent); if (!m.IsIdentity()) { if (!m.Invert()) { return false; } pointForChild = m.Transform(point); } if (SVGFrame->GetFrameForPoint(pointForChild)) { return true; } } } return false; } bool nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild) { // If the clip path is clipped then it's non-trivial if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr)) return false; if (aSingleChild) { *aSingleChild = nullptr; } nsISVGChildFrame *foundChild = nullptr; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame *svgChild = do_QueryFrame(kid); if (svgChild) { // We consider a non-trivial clipPath to be one containing // either more than one svg child and/or a svg container if (foundChild || svgChild->IsDisplayContainer()) return false; // or where the child is itself clipped if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr)) return false; foundChild = svgChild; } } if (aSingleChild) { *aSingleChild = foundChild; } return true; } bool nsSVGClipPathFrame::IsValid() { // A clipPath can reference another clipPath. We re-enter this method for // each clipPath in a reference chain, so here we limit chain length: static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing; AutoReferenceLimiter refChainLengthLimiter(&sRefChainLengthCounter, MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH); if (!refChainLengthLimiter.Reference()) { return false; // Reference chain is too long! } // And to prevent reference loops we check that this clipPath only appears // once in the reference chain (if any) that we're currently processing: AutoReferenceLimiter refLoopDetector(&mReferencing, 1); if (!refLoopDetector.Reference()) { return false; // Reference loop! } bool isOK = true; nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK); if (!isOK) { return false; } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsIAtom* kidType = kid->GetType(); if (kidType == nsGkAtoms::svgUseFrame) { for (nsIFrame* grandKid : kid->PrincipalChildList()) { nsIAtom* grandKidType = grandKid->GetType(); if (grandKidType != nsGkAtoms::svgPathGeometryFrame && grandKidType != nsGkAtoms::svgTextFrame) { return false; } } continue; } if (kidType != nsGkAtoms::svgPathGeometryFrame && kidType != nsGkAtoms::svgTextFrame) { return false; } } return true; } nsresult nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::transform) { nsSVGEffects::InvalidateDirectRenderingObservers(this); nsSVGUtils::NotifyChildrenOfSVGChange(this, nsISVGChildFrame::TRANSFORM_CHANGED); } if (aAttribute == nsGkAtoms::clipPathUnits) { nsSVGEffects::InvalidateDirectRenderingObservers(this); } } return nsSVGContainerFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType); } void nsSVGClipPathFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath), "Content is not an SVG clipPath!"); AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD); nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow); } nsIAtom * nsSVGClipPathFrame::GetType() const { return nsGkAtoms::svgClipPathFrame; } gfxMatrix nsSVGClipPathFrame::GetCanvasTM() { return mMatrixForChildren; } gfxMatrix nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame) { SVGClipPathElement *content = static_cast(mContent); gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix()); nsSVGEnum* clipPathUnits = &content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS]; return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame); } SVGBBox nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox, const gfxMatrix &aMatrix) { nsIContent* node = GetContent()->GetFirstChild(); SVGBBox unionBBox, tmpBBox; for (; node; node = node->GetNextSibling()) { nsIFrame *frame = static_cast(node)->GetPrimaryFrame(); if (frame) { nsISVGChildFrame *svg = do_QueryFrame(frame); if (svg) { tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(aMatrix), nsSVGUtils::eBBoxIncludeFill); nsSVGEffects::EffectProperties effectProperties = nsSVGEffects::GetEffectProperties(frame); bool isOK = true; nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK); if (clipPathFrame && isOK) { tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix); } tmpBBox.Intersect(aBBox); unionBBox.UnionEdges(tmpBBox); } } } nsSVGEffects::EffectProperties props = nsSVGEffects::GetEffectProperties(this); if (props.mClipPath) { bool isOK = true; nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK); if (clipPathFrame && isOK) { tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix); unionBBox.Intersect(tmpBBox); } else if (!isOK) { unionBBox = SVGBBox(); } } return unionBBox; }