/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // YY need to pass isMultiple before create called #include "nsLegendFrame.h" #include "nsIDOMNode.h" #include "nsIDOMHTMLLegendElement.h" #include "nsCSSRendering.h" #include "nsIContent.h" #include "nsIFrame.h" #include "nsISupports.h" #include "nsIAtom.h" #include "nsIHTMLContent.h" #include "nsHTMLParts.h" #include "nsHTMLAtoms.h" #include "nsIStyleContext.h" #include "nsStyleConsts.h" #include "nsFont.h" #include "nsFormControlFrame.h" static NS_DEFINE_IID(kLegendFrameCID, NS_LEGEND_FRAME_CID); nsresult NS_NewLegendFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame) { NS_PRECONDITION(aNewFrame, "null OUT ptr"); if (nsnull == aNewFrame) { return NS_ERROR_NULL_POINTER; } nsLegendFrame* it = new (aPresShell) nsLegendFrame; if (!it) { return NS_ERROR_OUT_OF_MEMORY; } *aNewFrame = it; return NS_OK; } nsLegendFrame::nsLegendFrame() : nsAreaFrame() { mPresContext = nsnull; } nsLegendFrame::~nsLegendFrame() { } NS_IMETHODIMP nsLegendFrame::Destroy(nsIPresContext *aPresContext) { nsFormControlFrame::RegUnRegAccessKey(aPresContext, NS_STATIC_CAST(nsIFrame*, this), PR_FALSE); return nsAreaFrame::Destroy(aPresContext); } // Frames are not refcounted, no need to AddRef NS_IMETHODIMP nsLegendFrame::QueryInterface(REFNSIID aIID, void** aInstancePtrResult) { NS_PRECONDITION(nsnull != aInstancePtrResult, "null pointer"); if (nsnull == aInstancePtrResult) { return NS_ERROR_NULL_POINTER; } if (aIID.Equals(kLegendFrameCID)) { *aInstancePtrResult = (void*) ((nsLegendFrame*)this); return NS_OK; } return nsHTMLContainerFrame::QueryInterface(aIID, aInstancePtrResult); } NS_IMETHODIMP nsLegendFrame::Reflow(nsIPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsLegendFrame", aReflowState.reason); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); if (eReflowReason_Initial == aReflowState.reason) { mPresContext = aPresContext; nsFormControlFrame::RegUnRegAccessKey(aPresContext, NS_STATIC_CAST(nsIFrame*, this), PR_TRUE); } return nsAreaFrame::Reflow(aPresContext, aDesiredSize, aReflowState, aStatus); } NS_IMETHODIMP nsLegendFrame::Paint(nsIPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aDirtyRect, nsFramePaintLayer aWhichLayer, PRUint32 aFlags) { PRBool isVisible; if (NS_SUCCEEDED(IsVisibleForPainting(aPresContext, aRenderingContext, PR_TRUE, &isVisible)) && !isVisible) { return NS_OK; } return nsAreaFrame::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer); } PRInt32 nsLegendFrame::GetAlign() { PRInt32 intValue = NS_STYLE_TEXT_ALIGN_LEFT; #ifdef IBMBIDI const nsStyleVisibility* vis; GetStyleData(eStyleStruct_Visibility, (const nsStyleStruct*&)vis); if (NS_STYLE_DIRECTION_RTL == vis->mDirection) { intValue = NS_STYLE_TEXT_ALIGN_RIGHT; } #endif // IBMBIDI nsCOMPtr content(do_QueryInterface(mContent)); if (content) { nsHTMLValue value; if (NS_CONTENT_ATTR_HAS_VALUE == (content->GetHTMLAttribute(nsHTMLAtoms::align, value))) { if (eHTMLUnit_Enumerated == value.GetUnit()) { intValue = value.GetIntValue(); } } } return intValue; } #ifdef NS_DEBUG NS_IMETHODIMP nsLegendFrame::GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("Legend"), aResult); } #endif