/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Code to notify things that animate before a refresh, at an appropriate * refresh rate. (Perhaps temporary, until replaced by compositor.) * * Chrome and each tab have their own RefreshDriver, which in turn * hooks into one of a few global timer based on RefreshDriverTimer, * defined below. There are two main global timers -- one for active * animations, and one for inactive ones. These are implemented as * subclasses of RefreshDriverTimer; see below for a description of * their implementations. In the future, additional timer types may * implement things like blocking on vsync. */ #include "nsRefreshDriver.h" #ifdef XP_WIN # include // mmsystem isn't part of WIN32_LEAN_AND_MEAN, so we have // to manually include it # include # include "WinUtils.h" #endif #include "mozilla/AnimationEventDispatcher.h" #include "mozilla/ArrayUtils.h" #include "mozilla/Assertions.h" #include "mozilla/AutoRestore.h" #include "mozilla/BasePrincipal.h" #include "mozilla/DebugOnly.h" #include "mozilla/IntegerRange.h" #include "mozilla/PresShell.h" #include "mozilla/dom/FontTableURIProtocolHandler.h" #include "nsITimer.h" #include "nsLayoutUtils.h" #include "nsPresContext.h" #include "nsComponentManagerUtils.h" #include "mozilla/Logging.h" #include "mozilla/dom/Document.h" #include "mozilla/dom/DocumentInlines.h" #include "nsIXULRuntime.h" #include "jsapi.h" #include "nsContentUtils.h" #include "mozilla/PendingAnimationTracker.h" #include "mozilla/PendingFullscreenEvent.h" #include "mozilla/Preferences.h" #include "mozilla/StaticPrefs_apz.h" #include "mozilla/StaticPrefs_gfx.h" #include "mozilla/StaticPrefs_layout.h" #include "mozilla/StaticPrefs_page_load.h" #include "nsViewManager.h" #include "GeckoProfiler.h" #include "nsNPAPIPluginInstance.h" #include "mozilla/dom/CallbackDebuggerNotification.h" #include "mozilla/dom/Event.h" #include "mozilla/dom/Performance.h" #include "mozilla/dom/Selection.h" #include "mozilla/dom/WindowBinding.h" #include "mozilla/RestyleManager.h" #include "Layers.h" #include "imgIContainer.h" #include "mozilla/dom/ScriptSettings.h" #include "nsDocShell.h" #include "nsISimpleEnumerator.h" #include "nsJSEnvironment.h" #include "mozilla/Telemetry.h" #include "BackgroundChild.h" #include "mozilla/ipc/PBackgroundChild.h" #include "mozilla/layout/VsyncChild.h" #include "VsyncSource.h" #include "mozilla/VsyncDispatcher.h" #include "nsThreadUtils.h" #include "mozilla/Unused.h" #include "mozilla/TimelineConsumers.h" #include "nsAnimationManager.h" #include "nsDisplayList.h" #include "nsTransitionManager.h" #if defined(MOZ_WIDGET_ANDROID) # include "VRManagerChild.h" #endif // defined(MOZ_WIDGET_ANDROID) #ifdef MOZ_XUL # include "nsXULPopupManager.h" #endif #include using namespace mozilla; using namespace mozilla::widget; using namespace mozilla::ipc; using namespace mozilla::dom; using namespace mozilla::layout; static mozilla::LazyLogModule sRefreshDriverLog("nsRefreshDriver"); #define LOG(...) \ MOZ_LOG(sRefreshDriverLog, mozilla::LogLevel::Debug, (__VA_ARGS__)) #define DEFAULT_THROTTLED_FRAME_RATE 1 #define DEFAULT_RECOMPUTE_VISIBILITY_INTERVAL_MS 1000 #define DEFAULT_NOTIFY_INTERSECTION_OBSERVERS_INTERVAL_MS 100 // after 10 minutes, stop firing off inactive timers #define DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS 600 // The number of seconds spent skipping frames because we are waiting for the // compositor before logging. #if defined(MOZ_ASAN) # define REFRESH_WAIT_WARNING 5 #elif defined(DEBUG) && !defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING 5 #elif defined(DEBUG) && defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 20 : 5) #elif defined(MOZ_VALGRIND) # define REFRESH_WAIT_WARNING (RUNNING_ON_VALGRIND ? 10 : 1) #else # define REFRESH_WAIT_WARNING 1 #endif namespace { // `true` if we are currently in jank-critical mode. // // In jank-critical mode, any iteration of the event loop that takes // more than 16ms to compute will cause an ongoing animation to miss // frames. // // For simplicity, the current implementation assumes that we are in // jank-critical mode if and only if at least one vsync driver has // at least one observer. static uint64_t sActiveVsyncTimers = 0; // The latest value of process-wide jank levels. // // For each i, sJankLevels[i] counts the number of times delivery of // vsync to the main thread has been delayed by at least 2^i ms. Use // GetJankLevels to grab a copy of this array. uint64_t sJankLevels[12]; // The number outstanding nsRefreshDrivers (that have been created but not // disconnected). When this reaches zero we will call // nsRefreshDriver::Shutdown. static uint32_t sRefreshDriverCount = 0; // RAII-helper for recording elapsed duration for refresh tick phases. class AutoRecordPhase { public: explicit AutoRecordPhase(double* aResultMs) : mTotalMs(aResultMs), mStartTime(TimeStamp::Now()) { MOZ_ASSERT(mTotalMs); } ~AutoRecordPhase() { *mTotalMs = (TimeStamp::Now() - mStartTime).ToMilliseconds(); } private: double* mTotalMs; mozilla::TimeStamp mStartTime; }; } // namespace namespace mozilla { /* * The base class for all global refresh driver timers. It takes care * of managing the list of refresh drivers attached to them and * provides interfaces for querying/setting the rate and actually * running a timer 'Tick'. Subclasses must implement StartTimer(), * StopTimer(), and ScheduleNextTick() -- the first two just * start/stop whatever timer mechanism is in use, and ScheduleNextTick * is called at the start of the Tick() implementation to set a time * for the next tick. */ class RefreshDriverTimer { public: RefreshDriverTimer() {} NS_INLINE_DECL_REFCOUNTING(RefreshDriverTimer) virtual void AddRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] AddRefreshDriver %p", this, aDriver); bool startTimer = mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); if (IsRootRefreshDriver(aDriver)) { NS_ASSERTION(!mRootRefreshDrivers.Contains(aDriver), "Adding a duplicate root refresh driver!"); mRootRefreshDrivers.AppendElement(aDriver); } else { NS_ASSERTION(!mContentRefreshDrivers.Contains(aDriver), "Adding a duplicate content refresh driver!"); mContentRefreshDrivers.AppendElement(aDriver); } if (startTimer) { StartTimer(); } } void RemoveRefreshDriver(nsRefreshDriver* aDriver) { LOG("[%p] RemoveRefreshDriver %p", this, aDriver); if (IsRootRefreshDriver(aDriver)) { NS_ASSERTION(mRootRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a refresh driver that's not in the " "root refresh list!"); mRootRefreshDrivers.RemoveElement(aDriver); } else { nsPresContext* pc = aDriver->GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; // During PresContext shutdown, we can't accurately detect // if a root refresh driver exists or not. Therefore, we have to // search and find out which list this driver exists in. if (!rootContext) { if (mRootRefreshDrivers.Contains(aDriver)) { mRootRefreshDrivers.RemoveElement(aDriver); } else { NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver without a display root for a " "driver that is not in the content refresh list"); mContentRefreshDrivers.RemoveElement(aDriver); } } else { NS_ASSERTION(mContentRefreshDrivers.Contains(aDriver), "RemoveRefreshDriver for a driver that is not in the " "content refresh list"); mContentRefreshDrivers.RemoveElement(aDriver); } } bool stopTimer = mContentRefreshDrivers.IsEmpty() && mRootRefreshDrivers.IsEmpty(); if (stopTimer) { StopTimer(); } } TimeStamp MostRecentRefresh() const { return mLastFireTime; } void SwapRefreshDrivers(RefreshDriverTimer* aNewTimer) { MOZ_ASSERT(NS_IsMainThread()); for (nsRefreshDriver* driver : mContentRefreshDrivers) { aNewTimer->AddRefreshDriver(driver); driver->mActiveTimer = aNewTimer; } mContentRefreshDrivers.Clear(); for (nsRefreshDriver* driver : mRootRefreshDrivers) { aNewTimer->AddRefreshDriver(driver); driver->mActiveTimer = aNewTimer; } mRootRefreshDrivers.Clear(); aNewTimer->mLastFireTime = mLastFireTime; StopTimer(); } virtual TimeDuration GetTimerRate() = 0; TimeStamp GetIdleDeadlineHint(TimeStamp aDefault) { MOZ_ASSERT(NS_IsMainThread()); TimeStamp mostRecentRefresh = MostRecentRefresh(); TimeDuration refreshRate = GetTimerRate(); TimeStamp idleEnd = mostRecentRefresh + refreshRate; if (idleEnd + refreshRate * StaticPrefs::layout_idle_period_required_quiescent_frames() < TimeStamp::Now()) { return aDefault; } idleEnd = idleEnd - TimeDuration::FromMilliseconds( StaticPrefs::layout_idle_period_time_limit()); return idleEnd < aDefault ? idleEnd : aDefault; } Maybe GetNextTickHint() { MOZ_ASSERT(NS_IsMainThread()); TimeStamp nextTick = MostRecentRefresh() + GetTimerRate(); return nextTick < TimeStamp::Now() ? Nothing() : Some(nextTick); } // Returns null if the RefreshDriverTimer is attached to several // RefreshDrivers. That may happen for example when there are // several windows open. nsPresContext* GetPresContextForOnlyRefreshDriver() { if (mRootRefreshDrivers.Length() == 1 && mContentRefreshDrivers.IsEmpty()) { return mRootRefreshDrivers[0]->GetPresContext(); } if (mContentRefreshDrivers.Length() == 1 && mRootRefreshDrivers.IsEmpty()) { return mContentRefreshDrivers[0]->GetPresContext(); } return nullptr; } protected: virtual ~RefreshDriverTimer() { MOZ_ASSERT( mContentRefreshDrivers.Length() == 0, "Should have removed all content refresh drivers from here by now!"); MOZ_ASSERT( mRootRefreshDrivers.Length() == 0, "Should have removed all root refresh drivers from here by now!"); } virtual void StartTimer() = 0; virtual void StopTimer() = 0; virtual void ScheduleNextTick(TimeStamp aNowTime) = 0; bool IsRootRefreshDriver(nsRefreshDriver* aDriver) { nsPresContext* pc = aDriver->GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; if (!rootContext) { return false; } return aDriver == rootContext->RefreshDriver(); } /* * Actually runs a tick, poking all the attached RefreshDrivers. * Grabs the "now" time via TimeStamp::Now(). */ void Tick() { TimeStamp now = TimeStamp::Now(); Tick(VsyncId(), now); } void TickRefreshDrivers(VsyncId aId, TimeStamp aNow, nsTArray>& aDrivers) { if (aDrivers.IsEmpty()) { return; } nsTArray> drivers(aDrivers); for (nsRefreshDriver* driver : drivers) { // don't poke this driver if it's in test mode if (driver->IsTestControllingRefreshesEnabled()) { continue; } TickDriver(driver, aId, aNow); } } /* * Tick the refresh drivers based on the given timestamp. */ void Tick(VsyncId aId, TimeStamp now) { ScheduleNextTick(now); mLastFireTime = now; LOG("[%p] ticking drivers...", this); // RD is short for RefreshDriver AUTO_PROFILER_TRACING_MARKER("Paint", "RefreshDriverTick", GRAPHICS); TickRefreshDrivers(aId, now, mContentRefreshDrivers); TickRefreshDrivers(aId, now, mRootRefreshDrivers); LOG("[%p] done.", this); } static void TickDriver(nsRefreshDriver* driver, VsyncId aId, TimeStamp now) { driver->Tick(aId, now); } TimeStamp mLastFireTime; TimeStamp mTargetTime; nsTArray> mContentRefreshDrivers; nsTArray> mRootRefreshDrivers; // useful callback for nsITimer-based derived classes, here // because of c++ protected shenanigans static void TimerTick(nsITimer* aTimer, void* aClosure) { RefPtr timer = static_cast(aClosure); timer->Tick(); } }; /* * A RefreshDriverTimer that uses a nsITimer as the underlying timer. Note that * this is a ONE_SHOT timer, not a repeating one! Subclasses are expected to * implement ScheduleNextTick and intelligently calculate the next time to tick, * and to reset mTimer. Using a repeating nsITimer gets us into a lot of pain * with its attempt at intelligent slack removal and such, so we don't do it. */ class SimpleTimerBasedRefreshDriverTimer : public RefreshDriverTimer { public: /* * aRate -- the delay, in milliseconds, requested between timer firings */ explicit SimpleTimerBasedRefreshDriverTimer(double aRate) { SetRate(aRate); mTimer = NS_NewTimer(); } virtual ~SimpleTimerBasedRefreshDriverTimer() override { StopTimer(); } // will take effect at next timer tick virtual void SetRate(double aNewRate) { mRateMilliseconds = aNewRate; mRateDuration = TimeDuration::FromMilliseconds(mRateMilliseconds); } double GetRate() const { return mRateMilliseconds; } TimeDuration GetTimerRate() override { return mRateDuration; } protected: void StartTimer() override { // pretend we just fired, and we schedule the next tick normally mLastFireTime = TimeStamp::Now(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithNamedFuncCallback( TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, "SimpleTimerBasedRefreshDriverTimer::StartTimer"); } void StopTimer() override { mTimer->Cancel(); } double mRateMilliseconds; TimeDuration mRateDuration; RefPtr mTimer; }; /* * A refresh driver that listens to vsync events and ticks the refresh driver * on vsync intervals. We throttle the refresh driver if we get too many * vsync events and wait to catch up again. */ class VsyncRefreshDriverTimer : public RefreshDriverTimer { public: VsyncRefreshDriverTimer() : mVsyncChild(nullptr) { MOZ_ASSERT(XRE_IsParentProcess()); MOZ_ASSERT(NS_IsMainThread()); mVsyncObserver = new RefreshDriverVsyncObserver(this); RefPtr vsyncSource = gfxPlatform::GetPlatform()->GetHardwareVsync(); MOZ_ALWAYS_TRUE(mVsyncDispatcher = vsyncSource->GetRefreshTimerVsyncDispatcher()); mVsyncDispatcher->AddChildRefreshTimer(mVsyncObserver); mVsyncRate = vsyncSource->GetGlobalDisplay().GetVsyncRate(); } explicit VsyncRefreshDriverTimer(VsyncChild* aVsyncChild) : mVsyncChild(aVsyncChild) { MOZ_ASSERT(!XRE_IsParentProcess()); MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mVsyncChild); mVsyncObserver = new RefreshDriverVsyncObserver(this); mVsyncChild->SetVsyncObserver(mVsyncObserver); mVsyncRate = mVsyncChild->GetVsyncRate(); } explicit VsyncRefreshDriverTimer(const RefPtr& aVsyncSource) : mVsyncChild(nullptr) { MOZ_ASSERT(XRE_IsParentProcess()); MOZ_ASSERT(NS_IsMainThread()); mVsyncSource = aVsyncSource; mVsyncObserver = new RefreshDriverVsyncObserver(this); MOZ_ALWAYS_TRUE(mVsyncDispatcher = aVsyncSource->GetRefreshTimerVsyncDispatcher()); mVsyncDispatcher->AddChildRefreshTimer(mVsyncObserver); mVsyncRate = aVsyncSource->GetGlobalDisplay().GetVsyncRate(); } TimeDuration GetTimerRate() override { if (mVsyncRate != TimeDuration::Forever()) { return mVsyncRate; } if (mVsyncChild) { // VsyncChild::VsyncRate() is a simple getter for the cached // hardware vsync rate. We depend on that // VsyncChild::GetVsyncRate() being called in the constructor // will result in a response with the actual vsync rate sooner // or later. Until that happens VsyncChild::VsyncRate() returns // TimeDuration::Forever() and we have to guess below. mVsyncRate = mVsyncChild->VsyncRate(); } // If hardware queries fail / are unsupported, we have to just guess. return mVsyncRate != TimeDuration::Forever() ? mVsyncRate : TimeDuration::FromMilliseconds(1000.0 / 60.0); } private: // Since VsyncObservers are refCounted, but the RefreshDriverTimer are // explicitly shutdown. We create an inner class that has the VsyncObserver // and is shutdown when the RefreshDriverTimer is deleted. class RefreshDriverVsyncObserver final : public VsyncObserver { public: explicit RefreshDriverVsyncObserver( VsyncRefreshDriverTimer* aVsyncRefreshDriverTimer) : mVsyncRefreshDriverTimer(aVsyncRefreshDriverTimer), mRefreshTickLock("RefreshTickLock"), mRecentVsync(TimeStamp::Now()), mLastChildTick(TimeStamp::Now()), mVsyncRate(TimeDuration::Forever()), mProcessedVsync(true) { MOZ_ASSERT(NS_IsMainThread()); } class ParentProcessVsyncNotifier final : public Runnable, public nsIRunnablePriority { public: ParentProcessVsyncNotifier(RefreshDriverVsyncObserver* aObserver, VsyncId aId, TimeStamp aVsyncTimestamp) : Runnable( "VsyncRefreshDriverTimer::RefreshDriverVsyncObserver::" "ParentProcessVsyncNotifier"), mObserver(aObserver), mId(aId), mVsyncTimestamp(aVsyncTimestamp) {} NS_DECL_ISUPPORTS_INHERITED NS_IMETHOD Run() override { MOZ_ASSERT(NS_IsMainThread()); sHighPriorityEnabled = mozilla::BrowserTabsRemoteAutostart(); mObserver->TickRefreshDriver(mId, mVsyncTimestamp); return NS_OK; } NS_IMETHOD GetPriority(uint32_t* aPriority) override { *aPriority = sHighPriorityEnabled ? nsIRunnablePriority::PRIORITY_HIGH : nsIRunnablePriority::PRIORITY_NORMAL; return NS_OK; } private: ~ParentProcessVsyncNotifier() {} RefPtr mObserver; VsyncId mId; TimeStamp mVsyncTimestamp; static mozilla::Atomic sHighPriorityEnabled; }; bool NotifyVsync(const VsyncEvent& aVsync) override { // IMPORTANT: All paths through this method MUST hold a strong ref on // |this| for the duration of the TickRefreshDriver callback. if (!NS_IsMainThread()) { MOZ_ASSERT(XRE_IsParentProcess()); // Compress vsync notifications such that only 1 may run at a time // This is so that we don't flood the refresh driver with vsync messages // if the main thread is blocked for long periods of time { // scope lock MonitorAutoLock lock(mRefreshTickLock); mRecentVsync = aVsync.mTime; mRecentVsyncId = aVsync.mId; if (!mProcessedVsync) { return true; } mProcessedVsync = false; } nsCOMPtr vsyncEvent = new ParentProcessVsyncNotifier(this, aVsync.mId, aVsync.mTime); NS_DispatchToMainThread(vsyncEvent); } else { mRecentVsync = aVsync.mTime; mRecentVsyncId = aVsync.mId; if (!mBlockUntil.IsNull() && mBlockUntil > aVsync.mTime) { if (mProcessedVsync) { // Re-post vsync update as a normal priority runnable. This way // runnables already in normal priority queue get processed. mProcessedVsync = false; nsCOMPtr vsyncEvent = NewRunnableMethod<>( "RefreshDriverVsyncObserver::NormalPriorityNotify", this, &RefreshDriverVsyncObserver::NormalPriorityNotify); NS_DispatchToMainThread(vsyncEvent); } return true; } if (StaticPrefs::layout_lower_priority_refresh_driver_during_load()) { nsPresContext* pctx = mVsyncRefreshDriverTimer->GetPresContextForOnlyRefreshDriver(); if (pctx && pctx->HadContentfulPaint() && pctx->Document() && pctx->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { nsPIDOMWindowInner* win = pctx->Document()->GetInnerWindow(); uint32_t frameRateMultiplier = pctx->GetNextFrameRateMultiplier(); if (!frameRateMultiplier) { pctx->DidUseFrameRateMultiplier(); } if (win && frameRateMultiplier) { dom::Performance* perf = win->GetPerformance(); // Limit slower refresh rate to 5 seconds between the // first contentful paint and page load. if (perf && perf->Now() < StaticPrefs::page_load_deprioritization_period()) { if (mProcessedVsync) { mProcessedVsync = false; // Handle this case similarly to the code above, but just // use idle queue. TimeDuration rate = mVsyncRefreshDriverTimer->GetTimerRate(); uint32_t slowRate = static_cast( rate.ToMilliseconds() * frameRateMultiplier); pctx->DidUseFrameRateMultiplier(); nsCOMPtr vsyncEvent = NewRunnableMethod<>( "RefreshDriverVsyncObserver::NormalPriorityNotify[IDLE]", this, &RefreshDriverVsyncObserver::NormalPriorityNotify); NS_DispatchToCurrentThreadQueue(vsyncEvent.forget(), slowRate, EventQueuePriority::Idle); } return true; } } } } RefPtr kungFuDeathGrip(this); TickRefreshDriver(aVsync.mId, aVsync.mTime); } return true; } void Shutdown() { MOZ_ASSERT(NS_IsMainThread()); mVsyncRefreshDriverTimer = nullptr; } void OnTimerStart() { if (!XRE_IsParentProcess()) { mLastChildTick = TimeStamp::Now(); } } void NormalPriorityNotify() { if (mLastProcessedTickInChildProcess.IsNull() || mRecentVsync > mLastProcessedTickInChildProcess) { // mBlockUntil is for high priority vsync notifications only. mBlockUntil = TimeStamp(); TickRefreshDriver(mRecentVsyncId, mRecentVsync); } mProcessedVsync = true; } private: ~RefreshDriverVsyncObserver() = default; void RecordTelemetryProbes(TimeStamp aVsyncTimestamp) { MOZ_ASSERT(NS_IsMainThread()); #ifndef ANDROID /* bug 1142079 */ if (XRE_IsParentProcess()) { TimeDuration vsyncLatency = TimeStamp::Now() - aVsyncTimestamp; uint32_t sample = (uint32_t)vsyncLatency.ToMilliseconds(); Telemetry::Accumulate( Telemetry::FX_REFRESH_DRIVER_CHROME_FRAME_DELAY_MS, sample); Telemetry::Accumulate( Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample); RecordJank(sample); } else if (mVsyncRate != TimeDuration::Forever()) { TimeDuration contentDelay = (TimeStamp::Now() - mLastChildTick) - mVsyncRate; if (contentDelay.ToMilliseconds() < 0) { // Vsyncs are noisy and some can come at a rate quicker than // the reported hardware rate. In those cases, consider that we have 0 // delay. contentDelay = TimeDuration::FromMilliseconds(0); } uint32_t sample = (uint32_t)contentDelay.ToMilliseconds(); Telemetry::Accumulate( Telemetry::FX_REFRESH_DRIVER_CONTENT_FRAME_DELAY_MS, sample); Telemetry::Accumulate( Telemetry::FX_REFRESH_DRIVER_SYNC_SCROLL_FRAME_DELAY_MS, sample); RecordJank(sample); } else { // Request the vsync rate from the parent process. Might be a few vsyncs // until the parent responds. if (mVsyncRefreshDriverTimer) { mVsyncRate = mVsyncRefreshDriverTimer->mVsyncChild->GetVsyncRate(); } } #endif } void RecordJank(uint32_t aJankMS) { uint32_t duration = 1 /* ms */; for (size_t i = 0; i < mozilla::ArrayLength(sJankLevels) && duration < aJankMS; ++i, duration *= 2) { sJankLevels[i]++; } } void TickRefreshDriver(VsyncId aId, TimeStamp aVsyncTimestamp) { MOZ_ASSERT(NS_IsMainThread()); RecordTelemetryProbes(aVsyncTimestamp); if (XRE_IsParentProcess()) { MonitorAutoLock lock(mRefreshTickLock); aVsyncTimestamp = mRecentVsync; mProcessedVsync = true; } else { mLastChildTick = TimeStamp::Now(); mLastProcessedTickInChildProcess = aVsyncTimestamp; } // On 32-bit Windows we sometimes get times where TimeStamp::Now() is not // monotonic because the underlying system apis produce non-monontonic // results. (bug 1306896) #if !defined(_WIN32) // Do not compare timestamps unless they are both canonical or fuzzy DebugOnly rightnow = TimeStamp::Now(); MOZ_ASSERT_IF( (*&rightnow).UsedCanonicalNow() == aVsyncTimestamp.UsedCanonicalNow(), aVsyncTimestamp <= *&rightnow); #endif // We might have a problem that we call ~VsyncRefreshDriverTimer() before // the scheduled TickRefreshDriver() runs. Check mVsyncRefreshDriverTimer // before use. if (mVsyncRefreshDriverTimer) { RefPtr timer = mVsyncRefreshDriverTimer; timer->RunRefreshDrivers(aId, aVsyncTimestamp); // Note: mVsyncRefreshDriverTimer might be null now. } if (!XRE_IsParentProcess()) { TimeDuration tickDuration = TimeStamp::Now() - mLastChildTick; mBlockUntil = aVsyncTimestamp + tickDuration; } } // VsyncRefreshDriverTimer holds this RefreshDriverVsyncObserver and it will // be always available before Shutdown(). We can just use the raw pointer // here. VsyncRefreshDriverTimer* mVsyncRefreshDriverTimer; Monitor mRefreshTickLock; TimeStamp mRecentVsync; VsyncId mRecentVsyncId; TimeStamp mLastChildTick; TimeStamp mLastProcessedTickInChildProcess; TimeStamp mBlockUntil; TimeDuration mVsyncRate; bool mProcessedVsync; }; // RefreshDriverVsyncObserver ~VsyncRefreshDriverTimer() override { if (XRE_IsParentProcess()) { mVsyncDispatcher->RemoveChildRefreshTimer(mVsyncObserver); mVsyncDispatcher = nullptr; } else { // Since the PVsyncChild actors live through the life of the process, just // send the unobserveVsync message to disable vsync event. We don't need // to handle the cleanup stuff of this actor. PVsyncChild::ActorDestroy() // will be called and clean up this actor. Unused << mVsyncChild->SendUnobserve(); mVsyncChild->SetVsyncObserver(nullptr); mVsyncChild = nullptr; } // Detach current vsync timer from this VsyncObserver. The observer will no // longer tick this timer. mVsyncObserver->Shutdown(); mVsyncObserver = nullptr; } void StartTimer() override { // Protect updates to `sActiveVsyncTimers`. MOZ_ASSERT(NS_IsMainThread()); mLastFireTime = TimeStamp::Now(); if (XRE_IsParentProcess()) { mVsyncDispatcher->AddChildRefreshTimer(mVsyncObserver); } else { Unused << mVsyncChild->SendObserve(); mVsyncObserver->OnTimerStart(); } ++sActiveVsyncTimers; } void StopTimer() override { // Protect updates to `sActiveVsyncTimers`. MOZ_ASSERT(NS_IsMainThread()); if (XRE_IsParentProcess()) { mVsyncDispatcher->RemoveChildRefreshTimer(mVsyncObserver); } else { Unused << mVsyncChild->SendUnobserve(); } MOZ_ASSERT(sActiveVsyncTimers > 0); --sActiveVsyncTimers; } void ScheduleNextTick(TimeStamp aNowTime) override { // Do nothing since we just wait for the next vsync from // RefreshDriverVsyncObserver. } void RunRefreshDrivers(VsyncId aId, TimeStamp aTimeStamp) { Tick(aId, aTimeStamp); } // Used to hold external vsync sources alive. Must be destroyed *after* // mVsyncDispatcher. RefPtr mVsyncSource; RefPtr mVsyncObserver; // Used for parent process. RefPtr mVsyncDispatcher; // Used for child process. // The mVsyncChild will be always available before VsncChild::ActorDestroy(). // After ActorDestroy(), StartTimer() and StopTimer() calls will be non-op. RefPtr mVsyncChild; TimeDuration mVsyncRate; }; // VsyncRefreshDriverTimer NS_IMPL_ISUPPORTS_INHERITED( VsyncRefreshDriverTimer::RefreshDriverVsyncObserver:: ParentProcessVsyncNotifier, Runnable, nsIRunnablePriority) mozilla::Atomic VsyncRefreshDriverTimer::RefreshDriverVsyncObserver:: ParentProcessVsyncNotifier::sHighPriorityEnabled(false); /** * Since the content process takes some time to setup * the vsync IPC connection, this timer is used * during the intial startup process. * During initial startup, the refresh drivers * are ticked off this timer, and are swapped out once content * vsync IPC connection is established. */ class StartupRefreshDriverTimer : public SimpleTimerBasedRefreshDriverTimer { public: explicit StartupRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate) {} protected: void ScheduleNextTick(TimeStamp aNowTime) override { // Since this is only used for startup, it isn't super critical // that we tick at consistent intervals. TimeStamp newTarget = aNowTime + mRateDuration; uint32_t delay = static_cast((newTarget - aNowTime).ToMilliseconds()); mTimer->InitWithNamedFuncCallback( TimerTick, this, delay, nsITimer::TYPE_ONE_SHOT, "StartupRefreshDriverTimer::ScheduleNextTick"); mTargetTime = newTarget; } }; /* * A RefreshDriverTimer for inactive documents. When a new refresh driver is * added, the rate is reset to the base (normally 1s/1fps). Every time * it ticks, a single refresh driver is poked. Once they have all been poked, * the duration between ticks doubles, up to mDisableAfterMilliseconds. At that * point, the timer is quiet and doesn't tick (until something is added to it * again). * * When a timer is removed, there is a possibility of another timer * being skipped for one cycle. We could avoid this by adjusting * mNextDriverIndex in RemoveRefreshDriver, but there's little need to * add that complexity. All we want is for inactive drivers to tick * at some point, but we don't care too much about how often. */ class InactiveRefreshDriverTimer final : public SimpleTimerBasedRefreshDriverTimer { public: explicit InactiveRefreshDriverTimer(double aRate) : SimpleTimerBasedRefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(-1.0), mNextDriverIndex(0) {} InactiveRefreshDriverTimer(double aRate, double aDisableAfterMilliseconds) : SimpleTimerBasedRefreshDriverTimer(aRate), mNextTickDuration(aRate), mDisableAfterMilliseconds(aDisableAfterMilliseconds), mNextDriverIndex(0) {} void AddRefreshDriver(nsRefreshDriver* aDriver) override { RefreshDriverTimer::AddRefreshDriver(aDriver); LOG("[%p] inactive timer got new refresh driver %p, resetting rate", this, aDriver); // reset the timer, and start with the newly added one next time. mNextTickDuration = mRateMilliseconds; // we don't really have to start with the newly added one, but we may as // well not tick the old ones at the fastest rate any more than we need to. mNextDriverIndex = GetRefreshDriverCount() - 1; StopTimer(); StartTimer(); } TimeDuration GetTimerRate() override { return TimeDuration::FromMilliseconds(mNextTickDuration); } protected: uint32_t GetRefreshDriverCount() { return mContentRefreshDrivers.Length() + mRootRefreshDrivers.Length(); } void StartTimer() override { mLastFireTime = TimeStamp::Now(); mTargetTime = mLastFireTime + mRateDuration; uint32_t delay = static_cast(mRateMilliseconds); mTimer->InitWithNamedFuncCallback(TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, "InactiveRefreshDriverTimer::StartTimer"); } void StopTimer() override { mTimer->Cancel(); } void ScheduleNextTick(TimeStamp aNowTime) override { if (mDisableAfterMilliseconds > 0.0 && mNextTickDuration > mDisableAfterMilliseconds) { // We hit the time after which we should disable // inactive window refreshes; don't schedule anything // until we get kicked by an AddRefreshDriver call. return; } // double the next tick time if we've already gone through all of them once if (mNextDriverIndex >= GetRefreshDriverCount()) { mNextTickDuration *= 2.0; mNextDriverIndex = 0; } // this doesn't need to be precise; do a simple schedule uint32_t delay = static_cast(mNextTickDuration); mTimer->InitWithNamedFuncCallback( TimerTickOne, this, delay, nsITimer::TYPE_ONE_SHOT, "InactiveRefreshDriverTimer::ScheduleNextTick"); LOG("[%p] inactive timer next tick in %f ms [index %d/%d]", this, mNextTickDuration, mNextDriverIndex, GetRefreshDriverCount()); } /* Runs just one driver's tick. */ void TickOne() { TimeStamp now = TimeStamp::Now(); ScheduleNextTick(now); mLastFireTime = now; nsTArray> drivers(mContentRefreshDrivers); drivers.AppendElements(mRootRefreshDrivers); size_t index = mNextDriverIndex; if (index < drivers.Length() && !drivers[index]->IsTestControllingRefreshesEnabled()) { TickDriver(drivers[index], VsyncId(), now); } mNextDriverIndex++; } static void TimerTickOne(nsITimer* aTimer, void* aClosure) { RefPtr timer = static_cast(aClosure); timer->TickOne(); } double mNextTickDuration; double mDisableAfterMilliseconds; uint32_t mNextDriverIndex; }; } // namespace mozilla static StaticRefPtr sRegularRateTimer; static StaticRefPtr sThrottledRateTimer; static void CreateContentVsyncRefreshTimer(void*) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!XRE_IsParentProcess()); // Create the PVsync actor child for vsync-base refresh timer. // PBackgroundChild is created synchronously. We will still use software // timer before PVsync ready, and change to use hw timer when the connection // is done. Please check nsRefreshDriver::PVsyncActorCreated(). PBackgroundChild* actorChild = BackgroundChild::GetOrCreateForCurrentThread(); if (NS_WARN_IF(!actorChild)) { return; } layout::PVsyncChild* actor = actorChild->SendPVsyncConstructor(); if (NS_WARN_IF(!actor)) { return; } layout::VsyncChild* child = static_cast(actor); nsRefreshDriver::PVsyncActorCreated(child); } void nsRefreshDriver::CreateVsyncRefreshTimer() { MOZ_ASSERT(NS_IsMainThread()); PodArrayZero(sJankLevels); if (gfxPlatform::IsInLayoutAsapMode()) { return; } // If available, we fetch the widget-specific vsync source. nsIWidget* widget = GetPresContext()->GetRootWidget(); if (widget) { RefPtr localVsyncSource = widget->GetVsyncSource(); if (localVsyncSource) { mOwnTimer = new VsyncRefreshDriverTimer(localVsyncSource); return; } } if (XRE_IsParentProcess()) { // Make sure all vsync systems are ready. gfxPlatform::GetPlatform(); // In parent process, we don't need to use ipc. We can create the // VsyncRefreshDriverTimer directly. sRegularRateTimer = new VsyncRefreshDriverTimer(); return; } // If this process is not created by NUWA, just create the vsync timer here. CreateContentVsyncRefreshTimer(nullptr); } static uint32_t GetFirstFrameDelay(imgIRequest* req) { nsCOMPtr container; if (NS_FAILED(req->GetImage(getter_AddRefs(container))) || !container) { return 0; } // If this image isn't animated, there isn't a first frame delay. int32_t delay = container->GetFirstFrameDelay(); if (delay < 0) return 0; return static_cast(delay); } /* static */ void nsRefreshDriver::Shutdown() { // clean up our timers sRegularRateTimer = nullptr; sThrottledRateTimer = nullptr; } /* static */ int32_t nsRefreshDriver::DefaultInterval() { return NSToIntRound(1000.0 / gfxPlatform::GetDefaultFrameRate()); } // Compute the interval to use for the refresh driver timer, in milliseconds. // outIsDefault indicates that rate was not explicitly set by the user // so we might choose other, more appropriate rates (e.g. vsync, etc) // layout.frame_rate=0 indicates "ASAP mode". // In ASAP mode rendering is iterated as fast as possible (typically for stress // testing). A target rate of 10k is used internally instead of special-handling // 0. Backends which block on swap/present/etc should try to not block when // layout.frame_rate=0 - to comply with "ASAP" as much as possible. double nsRefreshDriver::GetRegularTimerInterval() const { int32_t rate = Preferences::GetInt("layout.frame_rate", -1); if (rate < 0) { rate = gfxPlatform::GetDefaultFrameRate(); } else if (rate == 0) { rate = 10000; } return 1000.0 / rate; } /* static */ double nsRefreshDriver::GetThrottledTimerInterval() { int32_t rate = Preferences::GetInt("layout.throttled_frame_rate", -1); if (rate <= 0) { rate = DEFAULT_THROTTLED_FRAME_RATE; } return 1000.0 / rate; } /* static */ mozilla::TimeDuration nsRefreshDriver::GetMinRecomputeVisibilityInterval() { int32_t interval = Preferences::GetInt("layout.visibility.min-recompute-interval-ms", -1); if (interval <= 0) { interval = DEFAULT_RECOMPUTE_VISIBILITY_INTERVAL_MS; } return TimeDuration::FromMilliseconds(interval); } RefreshDriverTimer* nsRefreshDriver::ChooseTimer() { if (mThrottled) { if (!sThrottledRateTimer) sThrottledRateTimer = new InactiveRefreshDriverTimer( GetThrottledTimerInterval(), DEFAULT_INACTIVE_TIMER_DISABLE_SECONDS * 1000.0); return sThrottledRateTimer; } if (!sRegularRateTimer && !mOwnTimer) { double rate = GetRegularTimerInterval(); // Try to use vsync-base refresh timer first for sRegularRateTimer. CreateVsyncRefreshTimer(); if (mOwnTimer) { return mOwnTimer.get(); } if (!sRegularRateTimer) { sRegularRateTimer = new StartupRefreshDriverTimer(rate); } } if (mOwnTimer) { return mOwnTimer.get(); } return sRegularRateTimer; } nsRefreshDriver::nsRefreshDriver(nsPresContext* aPresContext) : mActiveTimer(nullptr), mOwnTimer(nullptr), mPresContext(aPresContext), mRootRefresh(nullptr), mNextTransactionId{0}, mOutstandingTransactionId{0}, mCompletedTransaction{0}, mFreezeCount(0), mThrottledFrameRequestInterval( TimeDuration::FromMilliseconds(GetThrottledTimerInterval())), mMinRecomputeVisibilityInterval(GetMinRecomputeVisibilityInterval()), mThrottled(false), mNeedToRecomputeVisibility(false), mTestControllingRefreshes(false), mViewManagerFlushIsPending(false), mHasScheduleFlush(false), mInRefresh(false), mWaitingForTransaction(false), mSkippedPaints(false), mResizeSuppressed(false), mNotifyDOMContentFlushed(false), mNeedToUpdateIntersectionObservations(false), mWarningThreshold(REFRESH_WAIT_WARNING) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mPresContext, "Need a pres context to tell us to call Disconnect() later " "and decrement sRefreshDriverCount."); mMostRecentRefresh = TimeStamp::Now(); mNextThrottledFrameRequestTick = mMostRecentRefresh; mNextRecomputeVisibilityTick = mMostRecentRefresh; ++sRefreshDriverCount; } nsRefreshDriver::~nsRefreshDriver() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(ObserverCount() == mEarlyRunners.Length(), "observers, except pending selection scrolls, " "should have been unregistered"); MOZ_ASSERT(!mActiveTimer, "timer should be gone"); MOZ_ASSERT(!mPresContext, "Should have called Disconnect() and decremented " "sRefreshDriverCount!"); if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; } } // Method for testing. See nsIDOMWindowUtils.advanceTimeAndRefresh // for description. void nsRefreshDriver::AdvanceTimeAndRefresh(int64_t aMilliseconds) { // ensure that we're removed from our driver StopTimer(); if (!mTestControllingRefreshes) { mMostRecentRefresh = TimeStamp::Now(); mTestControllingRefreshes = true; if (mWaitingForTransaction) { // Disable any refresh driver throttling when entering test mode mWaitingForTransaction = false; mSkippedPaints = false; mWarningThreshold = REFRESH_WAIT_WARNING; } } mMostRecentRefresh += TimeDuration::FromMilliseconds((double)aMilliseconds); mozilla::dom::AutoNoJSAPI nojsapi; DoTick(); } void nsRefreshDriver::RestoreNormalRefresh() { mTestControllingRefreshes = false; EnsureTimerStarted(eAllowTimeToGoBackwards); mCompletedTransaction = mOutstandingTransactionId = mNextTransactionId; } TimeStamp nsRefreshDriver::MostRecentRefresh() const { // In case of stylo traversal, we have already activated the refresh driver in // RestyleManager::ProcessPendingRestyles(). if (!ServoStyleSet::IsInServoTraversal()) { const_cast(this)->EnsureTimerStarted(); } return mMostRecentRefresh; } void nsRefreshDriver::AddRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); array.AppendElement(aObserver); EnsureTimerStarted(); } bool nsRefreshDriver::RemoveRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.RemoveElement(aObserver); } void nsRefreshDriver::AddTimerAdjustmentObserver( nsATimerAdjustmentObserver* aObserver) { MOZ_ASSERT(!mTimerAdjustmentObservers.Contains(aObserver)); mTimerAdjustmentObservers.AppendElement(aObserver); } void nsRefreshDriver::RemoveTimerAdjustmentObserver( nsATimerAdjustmentObserver* aObserver) { MOZ_ASSERT(mTimerAdjustmentObservers.Contains(aObserver)); mTimerAdjustmentObservers.RemoveElement(aObserver); } void nsRefreshDriver::PostVisualViewportResizeEvent( VVPResizeEvent* aResizeEvent) { mVisualViewportResizeEvents.AppendElement(aResizeEvent); EnsureTimerStarted(); } void nsRefreshDriver::DispatchVisualViewportResizeEvents() { // We're taking a hint from scroll events and only dispatch the current set // of queued resize events. If additional events are posted in response to // the current events being dispatched, we'll dispatch them on the next tick. VisualViewportResizeEventArray events; events.SwapElements(mVisualViewportResizeEvents); for (auto& event : events) { event->Run(); } } void nsRefreshDriver::PostScrollEvent(mozilla::Runnable* aScrollEvent, bool aDelayed) { if (aDelayed) { mDelayedScrollEvents.AppendElement(aScrollEvent); } else { mScrollEvents.AppendElement(aScrollEvent); EnsureTimerStarted(); } } void nsRefreshDriver::DispatchScrollEvents() { // Scroll events are one-shot, so after running them we can drop them. // However, dispatching a scroll event can potentially cause more scroll // events to be posted, so we move the initial set into a temporary array // first. (Newly posted scroll events will be dispatched on the next tick.) ScrollEventArray events; events.SwapElements(mScrollEvents); for (auto& event : events) { event->Run(); } } void nsRefreshDriver::PostVisualViewportScrollEvent( VVPScrollEvent* aScrollEvent) { mVisualViewportScrollEvents.AppendElement(aScrollEvent); EnsureTimerStarted(); } void nsRefreshDriver::DispatchVisualViewportScrollEvents() { // Scroll events are one-shot, so after running them we can drop them. // However, dispatching a scroll event can potentially cause more scroll // events to be posted, so we move the initial set into a temporary array // first. (Newly posted scroll events will be dispatched on the next tick.) VisualViewportScrollEventArray events; events.SwapElements(mVisualViewportScrollEvents); for (auto& event : events) { event->Run(); } } void nsRefreshDriver::AddPostRefreshObserver( nsAPostRefreshObserver* aObserver) { mPostRefreshObservers.AppendElement(aObserver); } void nsRefreshDriver::RemovePostRefreshObserver( nsAPostRefreshObserver* aObserver) { mPostRefreshObservers.RemoveElement(aObserver); } bool nsRefreshDriver::AddImageRequest(imgIRequest* aRequest) { uint32_t delay = GetFirstFrameDelay(aRequest); if (delay == 0) { mRequests.PutEntry(aRequest); } else { const auto& start = mStartTable.LookupForAdd(delay).OrInsert( []() { return new ImageStartData(); }); start->mEntries.PutEntry(aRequest); } EnsureTimerStarted(); return true; } void nsRefreshDriver::RemoveImageRequest(imgIRequest* aRequest) { // Try to remove from both places, just in case, because we can't tell // whether RemoveEntry() succeeds. mRequests.RemoveEntry(aRequest); uint32_t delay = GetFirstFrameDelay(aRequest); if (delay != 0) { ImageStartData* start = mStartTable.Get(delay); if (start) { start->mEntries.RemoveEntry(aRequest); } } } void nsRefreshDriver::NotifyDOMContentLoaded() { // If the refresh driver is going to tick, we mark the timestamp after // everything is flushed in the next tick. If it isn't, mark ourselves as // flushed now. if (!HasObservers()) { GetPresContext()->NotifyDOMContentFlushed(); } else { mNotifyDOMContentFlushed = true; } } void nsRefreshDriver::RunDelayedEventsSoon() { // Place entries for delayed events into their corresponding normal list, // and schedule a refresh. When these delayed events run, if their document // still has events suppressed then they will be readded to the delayed // events list. mScrollEvents.AppendElements(mDelayedScrollEvents); mDelayedScrollEvents.Clear(); mResizeEventFlushObservers.AppendElements(mDelayedResizeEventFlushObservers); mDelayedResizeEventFlushObservers.Clear(); EnsureTimerStarted(); } void nsRefreshDriver::EnsureTimerStarted(EnsureTimerStartedFlags aFlags) { // FIXME: Bug 1346065: We should also assert the case where we have // STYLO_THREADS=1. MOZ_ASSERT(!ServoStyleSet::IsInServoTraversal() || NS_IsMainThread(), "EnsureTimerStarted should be called only when we are not " "in servo traversal or on the main-thread"); if (mTestControllingRefreshes) return; // will it already fire, and no other changes needed? if (mActiveTimer && !(aFlags & eForceAdjustTimer)) return; if (IsFrozen() || !mPresContext) { // If we don't want to start it now, or we've been disconnected. StopTimer(); return; } if (mPresContext->Document()->IsBeingUsedAsImage()) { // Image documents receive ticks from clients' refresh drivers. // XXXdholbert Exclude SVG-in-opentype fonts from this optimization, until // they receive refresh-driver ticks from their client docs (bug 1107252). nsIURI* uri = mPresContext->Document()->GetDocumentURI(); if (!uri || !mozilla::dom::IsFontTableURI(uri)) { MOZ_ASSERT(!mActiveTimer, "image doc refresh driver should never have its own timer"); return; } } // We got here because we're either adjusting the time *or* we're // starting it for the first time. Add to the right timer, // prehaps removing it from a previously-set one. RefreshDriverTimer* newTimer = ChooseTimer(); if (newTimer != mActiveTimer) { if (mActiveTimer) mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = newTimer; mActiveTimer->AddRefreshDriver(this); } // When switching from an inactive timer to an active timer, the root // refresh driver is skipped due to being set to the content refresh // driver's timestamp. In case of EnsureTimerStarted is called from // ScheduleViewManagerFlush, we should avoid this behavior to flush // a paint in the same tick on the root refresh driver. if (aFlags & eNeverAdjustTimer) { return; } // Since the different timers are sampled at different rates, when switching // timers, the most recent refresh of the new timer may be *before* the // most recent refresh of the old timer. However, the refresh driver time // should not go backwards so we clamp the most recent refresh time. // // The one exception to this is when we are restoring the refresh driver // from test control in which case the time is expected to go backwards // (see bug 1043078). TimeStamp newMostRecentRefresh = aFlags & eAllowTimeToGoBackwards ? mActiveTimer->MostRecentRefresh() : std::max(mActiveTimer->MostRecentRefresh(), mMostRecentRefresh); if (mMostRecentRefresh != newMostRecentRefresh) { mMostRecentRefresh = newMostRecentRefresh; nsTObserverArray::EndLimitedIterator iter( mTimerAdjustmentObservers); while (iter.HasMore()) { nsATimerAdjustmentObserver* obs = iter.GetNext(); obs->NotifyTimerAdjusted(mMostRecentRefresh); } } } void nsRefreshDriver::StopTimer() { if (!mActiveTimer) return; mActiveTimer->RemoveRefreshDriver(this); mActiveTimer = nullptr; } uint32_t nsRefreshDriver::ObserverCount() const { uint32_t sum = 0; for (const ObserverArray& array : mObservers) { sum += array.Length(); } // Even while throttled, we need to process layout and style changes. Style // changes can trigger transitions which fire events when they complete, and // layout changes can affect media queries on child documents, triggering // style changes, etc. sum += mAnimationEventFlushObservers.Length(); sum += mResizeEventFlushObservers.Length(); sum += mStyleFlushObservers.Length(); sum += mLayoutFlushObservers.Length(); sum += mPendingFullscreenEvents.Length(); sum += mFrameRequestCallbackDocs.Length(); sum += mThrottledFrameRequestCallbackDocs.Length(); sum += mViewManagerFlushIsPending; sum += mEarlyRunners.Length(); sum += mTimerAdjustmentObservers.Length(); return sum; } bool nsRefreshDriver::HasObservers() const { for (const ObserverArray& array : mObservers) { if (!array.IsEmpty()) { return true; } } // We should NOT count mTimerAdjustmentObservers here since this method is // used to determine whether or not to stop the timer or re-start it and timer // adjustment observers should not influence timer starting or stopping. return mViewManagerFlushIsPending || !mStyleFlushObservers.IsEmpty() || !mLayoutFlushObservers.IsEmpty() || !mAnimationEventFlushObservers.IsEmpty() || !mResizeEventFlushObservers.IsEmpty() || !mPendingFullscreenEvents.IsEmpty() || !mFrameRequestCallbackDocs.IsEmpty() || !mThrottledFrameRequestCallbackDocs.IsEmpty() || !mEarlyRunners.IsEmpty(); } bool nsRefreshDriver::HasImageRequests() const { for (auto iter = mStartTable.ConstIter(); !iter.Done(); iter.Next()) { if (!iter.UserData()->mEntries.IsEmpty()) { return true; } } return !mRequests.IsEmpty(); } nsRefreshDriver::ObserverArray& nsRefreshDriver::ArrayFor( FlushType aFlushType) { switch (aFlushType) { case FlushType::Event: return mObservers[0]; case FlushType::Style: case FlushType::Frames: return mObservers[1]; case FlushType::Layout: return mObservers[2]; case FlushType::Display: return mObservers[3]; default: MOZ_CRASH("We don't track refresh observers for this flush type"); } } /* * nsITimerCallback implementation */ void nsRefreshDriver::DoTick() { MOZ_ASSERT(!IsFrozen(), "Why are we notified while frozen?"); MOZ_ASSERT(mPresContext, "Why are we notified after disconnection?"); MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); if (mTestControllingRefreshes) { Tick(VsyncId(), mMostRecentRefresh); } else { Tick(VsyncId(), TimeStamp::Now()); } } struct DocumentFrameCallbacks { explicit DocumentFrameCallbacks(Document* aDocument) : mDocument(aDocument) {} RefPtr mDocument; nsTArray mCallbacks; }; static nsDocShell* GetDocShell(nsPresContext* aPresContext) { return static_cast(aPresContext->GetDocShell()); } static bool HasPendingAnimations(PresShell* aPresShell) { Document* doc = aPresShell->GetDocument(); if (!doc) { return false; } PendingAnimationTracker* tracker = doc->GetPendingAnimationTracker(); return tracker && tracker->HasPendingAnimations(); } /** * Return a list of all the child docShells in a given root docShell that are * visible and are recording markers for the profilingTimeline */ static void GetProfileTimelineSubDocShells(nsDocShell* aRootDocShell, nsTArray& aShells) { if (!aRootDocShell) { return; } RefPtr timelines = TimelineConsumers::Get(); if (!timelines || timelines->IsEmpty()) { return; } nsTArray> docShells; nsresult rv = aRootDocShell->GetAllDocShellsInSubtree( nsIDocShellTreeItem::typeAll, nsIDocShell::ENUMERATE_BACKWARDS, docShells); if (NS_FAILED(rv)) { return; } for (const auto& curItem : docShells) { if (!curItem->GetRecordProfileTimelineMarkers()) { continue; } nsDocShell* shell = static_cast(curItem.get()); bool isVisible = false; shell->GetVisibility(&isVisible); if (!isVisible) { continue; } aShells.AppendElement(shell); } } static void TakeFrameRequestCallbacksFrom( Document* aDocument, nsTArray& aTarget) { aTarget.AppendElement(aDocument); aDocument->TakeFrameRequestCallbacks(aTarget.LastElement().mCallbacks); } // https://fullscreen.spec.whatwg.org/#run-the-fullscreen-steps void nsRefreshDriver::RunFullscreenSteps() { // Swap out the current pending events nsTArray> pendings( std::move(mPendingFullscreenEvents)); for (UniquePtr& event : pendings) { event->Dispatch(); } } void nsRefreshDriver::UpdateIntersectionObservations() { AutoTArray, 32> documents; if (mPresContext->Document()->HasIntersectionObservers()) { documents.AppendElement(mPresContext->Document()); } mPresContext->Document()->CollectDescendantDocuments( documents, [](const Document* document) -> bool { return document->HasIntersectionObservers(); }); for (uint32_t i = 0; i < documents.Length(); ++i) { Document* doc = documents[i]; doc->UpdateIntersectionObservations(); doc->ScheduleIntersectionObserverNotification(); } mNeedToUpdateIntersectionObservations = false; } void nsRefreshDriver::DispatchAnimationEvents() { if (!mPresContext) { return; } // Hold all AnimationEventDispatcher in mAnimationEventFlushObservers as // a RefPtr<> array since each AnimationEventDispatcher might be destroyed // during processing the previous dispatcher. AutoTArray, 16> dispatchers; dispatchers.AppendElements(mAnimationEventFlushObservers); mAnimationEventFlushObservers.Clear(); for (auto& dispatcher : dispatchers) { dispatcher->DispatchEvents(); } } void nsRefreshDriver::RunFrameRequestCallbacks(TimeStamp aNowTime) { // Grab all of our frame request callbacks up front. nsTArray frameRequestCallbacks( mFrameRequestCallbackDocs.Length() + mThrottledFrameRequestCallbackDocs.Length()); // First, grab throttled frame request callbacks. { nsTArray docsToRemove; // We always tick throttled frame requests if the entire refresh driver is // throttled, because in that situation throttled frame requests tick at the // same frequency as non-throttled frame requests. bool tickThrottledFrameRequests = mThrottled; if (!tickThrottledFrameRequests && aNowTime >= mNextThrottledFrameRequestTick) { mNextThrottledFrameRequestTick = aNowTime + mThrottledFrameRequestInterval; tickThrottledFrameRequests = true; } for (Document* doc : mThrottledFrameRequestCallbackDocs) { if (tickThrottledFrameRequests) { // We're ticking throttled documents, so grab this document's requests. // We don't bother appending to docsToRemove because we're going to // clear mThrottledFrameRequestCallbackDocs anyway. TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); } else if (!doc->ShouldThrottleFrameRequests()) { // This document is no longer throttled, so grab its requests even // though we're not ticking throttled frame requests right now. If // this is the first unthrottled document with frame requests, we'll // enter high precision mode the next time the callback is scheduled. TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); docsToRemove.AppendElement(doc); } } // Remove all the documents we're ticking from // mThrottledFrameRequestCallbackDocs so they can be readded as needed. if (tickThrottledFrameRequests) { mThrottledFrameRequestCallbackDocs.Clear(); } else { // XXX(seth): We're using this approach to avoid concurrent modification // of mThrottledFrameRequestCallbackDocs. docsToRemove usually has either // zero elements or a very small number, so this should be OK in practice. for (Document* doc : docsToRemove) { mThrottledFrameRequestCallbackDocs.RemoveElement(doc); } } } // Now grab unthrottled frame request callbacks. for (Document* doc : mFrameRequestCallbackDocs) { TakeFrameRequestCallbacksFrom(doc, frameRequestCallbacks); } // Reset mFrameRequestCallbackDocs so they can be readded as needed. mFrameRequestCallbackDocs.Clear(); if (!frameRequestCallbacks.IsEmpty()) { AUTO_PROFILER_TRACING_MARKER_DOCSHELL("Paint", "requestAnimationFrame callbacks", GRAPHICS, GetDocShell(mPresContext)); for (const DocumentFrameCallbacks& docCallbacks : frameRequestCallbacks) { // XXXbz Bug 863140: GetInnerWindow can return the outer // window in some cases. nsPIDOMWindowInner* innerWindow = docCallbacks.mDocument->GetInnerWindow(); DOMHighResTimeStamp timeStamp = 0; if (innerWindow) { mozilla::dom::Performance* perf = innerWindow->GetPerformance(); if (perf) { timeStamp = perf->GetDOMTiming()->TimeStampToDOMHighRes(aNowTime); // 0 is an inappropriate mixin for this this area; however CSS // Animations needs to have it's Time Reduction Logic refactored, so // it's currently only clamping for RFP mode. RFP mode gives a much // lower time precision, so we accept the security leak here for now if (!perf->IsSystemPrincipal()) { timeStamp = nsRFPService::ReduceTimePrecisionAsMSecs( timeStamp, 0, TimerPrecisionType::RFPOnly); } } // else window is partially torn down already } for (auto& callback : docCallbacks.mCallbacks) { if (docCallbacks.mDocument->IsCanceledFrameRequestCallback( callback.mHandle)) { continue; } nsCOMPtr global(innerWindow ? innerWindow->AsGlobal() : nullptr); CallbackDebuggerNotificationGuard guard( global, DebuggerNotificationType::RequestAnimationFrameCallback); // MOZ_KnownLive is OK, because the stack array frameRequestCallbacks // keeps callback alive and the mCallback strong reference can't be // mutated by the call. MOZ_KnownLive(callback.mCallback)->Call(timeStamp); } } } } struct RunnableWithDelay { nsCOMPtr mRunnable; uint32_t mDelay; }; static AutoTArray* sPendingIdleRunnables = nullptr; void nsRefreshDriver::DispatchIdleRunnableAfterTickUnlessExists( nsIRunnable* aRunnable, uint32_t aDelay) { if (!sPendingIdleRunnables) { sPendingIdleRunnables = new AutoTArray(); } else { for (uint32_t i = 0; i < sPendingIdleRunnables->Length(); ++i) { if ((*sPendingIdleRunnables)[i].mRunnable == aRunnable) { return; } } } RunnableWithDelay rwd = {aRunnable, aDelay}; sPendingIdleRunnables->AppendElement(rwd); } void nsRefreshDriver::CancelIdleRunnable(nsIRunnable* aRunnable) { if (!sPendingIdleRunnables) { return; } for (uint32_t i = 0; i < sPendingIdleRunnables->Length(); ++i) { if ((*sPendingIdleRunnables)[i].mRunnable == aRunnable) { sPendingIdleRunnables->RemoveElementAt(i); break; } } if (sPendingIdleRunnables->IsEmpty()) { delete sPendingIdleRunnables; sPendingIdleRunnables = nullptr; } } static CallState ReduceAnimations(Document& aDocument, void* aData) { if (aDocument.GetPresContext() && aDocument.GetPresContext()->EffectCompositor()->NeedsReducing()) { aDocument.GetPresContext()->EffectCompositor()->ReduceAnimations(); } aDocument.EnumerateSubDocuments(ReduceAnimations, nullptr); return CallState::Continue; } void nsRefreshDriver::Tick(VsyncId aId, TimeStamp aNowTime) { MOZ_ASSERT(!nsContentUtils::GetCurrentJSContext(), "Shouldn't have a JSContext on the stack"); if (nsNPAPIPluginInstance::InPluginCallUnsafeForReentry()) { NS_ERROR("Refresh driver should not run during plugin call!"); // Try to survive this by just ignoring the refresh tick. return; } AUTO_PROFILER_LABEL("nsRefreshDriver::Tick", LAYOUT); // We're either frozen or we were disconnected (likely in the middle // of a tick iteration). Just do nothing here, since our // prescontext went away. if (IsFrozen() || !mPresContext) { return; } // We can have a race condition where the vsync timestamp // is before the most recent refresh due to a forced refresh. // The underlying assumption is that the refresh driver tick can only // go forward in time, not backwards. To prevent the refresh // driver from going back in time, just skip this tick and // wait until the next tick. if ((aNowTime <= mMostRecentRefresh) && !mTestControllingRefreshes) { return; } bool isPresentingInVR = false; #if defined(MOZ_WIDGET_ANDROID) isPresentingInVR = gfx::VRManagerChild::IsPresenting(); #endif // defined(MOZ_WIDGET_ANDROID) if (!isPresentingInVR && IsWaitingForPaint(aNowTime)) { // In immersive VR mode, we do not get notifications when frames are // presented, so we do not wait for the compositor in that mode. // We're currently suspended waiting for earlier Tick's to // be completed (on the Compositor). Mark that we missed the paint // and keep waiting. PROFILER_ADD_MARKER("nsRefreshDriver::Tick waiting for paint", LAYOUT); return; } TimeStamp previousRefresh = mMostRecentRefresh; mMostRecentRefresh = aNowTime; if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; } mSkippedPaints = false; mWarningThreshold = 1; RefPtr presShell = mPresContext->GetPresShell(); if (!presShell || (!HasObservers() && !HasImageRequests() && !mNeedToUpdateIntersectionObservations && mVisualViewportResizeEvents.IsEmpty() && mScrollEvents.IsEmpty() && mVisualViewportScrollEvents.IsEmpty())) { // Things are being destroyed, or we no longer have any observers. // We don't want to stop the timer when observers are initially // removed, because sometimes observers can be added and removed // often depending on what other things are going on and in that // situation we don't want to thrash our timer. So instead we // wait until we get a Notify() call when we have no observers // before stopping the timer. // On top level content pages keep the timer running initially so that we // paint the page soon enough. if (presShell && !mThrottled && !mTestControllingRefreshes && XRE_IsContentProcess() && mPresContext->Document()->IsTopLevelContentDocument() && !gfxPlatform::IsInLayoutAsapMode() && !mPresContext->HadContentfulPaint() && mPresContext->Document()->GetReadyStateEnum() < Document::READYSTATE_COMPLETE) { if (mInitialTimerRunningLimit.IsNull()) { mInitialTimerRunningLimit = TimeStamp::Now() + TimeDuration::FromSeconds(4.0f); // Don't let the timer to run forever, so limit to 4s for now. } else if (mInitialTimerRunningLimit < TimeStamp::Now()) { StopTimer(); } } else { StopTimer(); } return; } mResizeSuppressed = false; bool oldInRefresh = mInRefresh; auto restoreInRefresh = MakeScopeExit([&] { mInRefresh = oldInRefresh; }); mInRefresh = true; AutoRestore restoreTickStart(mTickStart); mTickStart = TimeStamp::Now(); mTickVsyncId = aId; mTickVsyncTime = aNowTime; gfxPlatform::GetPlatform()->SchedulePaintIfDeviceReset(); // We want to process any pending APZ metrics ahead of their positions // in the queue. This will prevent us from spending precious time // painting a stale displayport. if (StaticPrefs::apz_peek_messages_enabled()) { nsLayoutUtils::UpdateDisplayPortMarginsFromPendingMessages(); } AutoTArray, 16> earlyRunners; earlyRunners.SwapElements(mEarlyRunners); for (auto& runner : earlyRunners) { runner->Run(); } // Resize events should be fired before layout flushes or // calling animation frame callbacks. AutoTArray, 16> observers; observers.AppendElements(mResizeEventFlushObservers); for (RefPtr& presShell : Reversed(observers)) { if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } // Make sure to not process observers which might have been removed // during previous iterations. if (!mResizeEventFlushObservers.RemoveElement(presShell)) { continue; } presShell->FireResizeEvent(); } DispatchVisualViewportResizeEvents(); double phaseMetrics[MOZ_ARRAY_LENGTH(mObservers)] = { 0.0, }; /* * The timer holds a reference to |this| while calling |Notify|. * However, implementations of |WillRefresh| are permitted to destroy * the pres context, which will cause our |mPresContext| to become * null. If this happens, we must stop notifying observers. */ for (uint32_t i = 0; i < ArrayLength(mObservers); ++i) { AutoRecordPhase phaseRecord(&phaseMetrics[i]); ObserverArray::EndLimitedIterator etor(mObservers[i]); while (etor.HasMore()) { RefPtr obs = etor.GetNext(); obs->WillRefresh(aNowTime); if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } } // Any animation timelines updated above may cause animations to queue // Promise resolution microtasks. We shouldn't run these, however, until we // have fully updated the animation state. // // As per the "update animations and send events" procedure[1], we should // remove replaced animations and then run these microtasks before // dispatching the corresponding animation events. // // [1] // https://drafts.csswg.org/web-animations-1/#update-animations-and-send-events if (i == 1) { nsAutoMicroTask mt; ReduceAnimations(*mPresContext->Document(), nullptr); } // Check if running the microtask checkpoint caused the pres context to // be destroyed. if (i == 1 && (!mPresContext || !mPresContext->GetPresShell())) { StopTimer(); return; } if (i == 1) { // This is the FlushType::Style case. DispatchScrollEvents(); DispatchVisualViewportScrollEvents(); DispatchAnimationEvents(); RunFullscreenSteps(); RunFrameRequestCallbacks(aNowTime); if (mPresContext && mPresContext->GetPresShell()) { AutoTArray observers; observers.AppendElements(mStyleFlushObservers); for (uint32_t j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. PresShell* rawPresShell = observers[j - 1]; if (!mStyleFlushObservers.RemoveElement(rawPresShell)) { continue; } RefPtr presShell = rawPresShell; presShell->mObservingStyleFlushes = false; presShell->FlushPendingNotifications( ChangesToFlush(FlushType::Style, false)); // Inform the FontFaceSet that we ticked, so that it can resolve its // ready promise if it needs to (though it might still be waiting on // a layout flush). presShell->NotifyFontFaceSetOnRefresh(); mNeedToRecomputeVisibility = true; // Record the telemetry for events that occurred between ticks. presShell->PingPerTickTelemetry(FlushType::Style); } } } else if (i == 2) { // This is the FlushType::Layout case. AutoTArray observers; observers.AppendElements(mLayoutFlushObservers); for (uint32_t j = observers.Length(); j && mPresContext && mPresContext->GetPresShell(); --j) { // Make sure to not process observers which might have been removed // during previous iterations. PresShell* rawPresShell = observers[j - 1]; if (!mLayoutFlushObservers.RemoveElement(rawPresShell)) { continue; } RefPtr presShell = rawPresShell; presShell->mObservingLayoutFlushes = false; presShell->mWasLastReflowInterrupted = false; FlushType flushType = HasPendingAnimations(presShell) ? FlushType::Layout : FlushType::InterruptibleLayout; presShell->FlushPendingNotifications(ChangesToFlush(flushType, false)); // Inform the FontFaceSet that we ticked, so that it can resolve its // ready promise if it needs to. presShell->NotifyFontFaceSetOnRefresh(); mNeedToRecomputeVisibility = true; // Record the telemetry for events that occurred between ticks. presShell->PingPerTickTelemetry(FlushType::Layout); } } // The pres context may be destroyed during we do the flushing. if (!mPresContext || !mPresContext->GetPresShell()) { StopTimer(); return; } } // Recompute approximate frame visibility if it's necessary and enough time // has passed since the last time we did it. if (mNeedToRecomputeVisibility && !mThrottled && aNowTime >= mNextRecomputeVisibilityTick && !presShell->IsPaintingSuppressed()) { mNextRecomputeVisibilityTick = aNowTime + mMinRecomputeVisibilityInterval; mNeedToRecomputeVisibility = false; presShell->ScheduleApproximateFrameVisibilityUpdateNow(); } #ifdef MOZ_XUL // Update any popups that may need to be moved or hidden due to their // anchor changing. if (nsXULPopupManager* pm = nsXULPopupManager::GetInstance()) { pm->UpdatePopupPositions(this); } #endif UpdateIntersectionObservations(); /* * Perform notification to imgIRequests subscribed to listen * for refresh events. */ for (auto iter = mStartTable.Iter(); !iter.Done(); iter.Next()) { const uint32_t& delay = iter.Key(); ImageStartData* data = iter.UserData(); if (data->mStartTime) { TimeStamp& start = *data->mStartTime; TimeDuration prev = previousRefresh - start; TimeDuration curr = aNowTime - start; uint32_t prevMultiple = uint32_t(prev.ToMilliseconds()) / delay; // We want to trigger images' refresh if we've just crossed over a // multiple of the first image's start time. If so, set the animation // start time to the nearest multiple of the delay and move all the // images in this table to the main requests table. if (prevMultiple != uint32_t(curr.ToMilliseconds()) / delay) { mozilla::TimeStamp desired = start + TimeDuration::FromMilliseconds(prevMultiple * delay); BeginRefreshingImages(data->mEntries, desired); } } else { // This is the very first time we've drawn images with this time delay. // Set the animation start time to "now" and move all the images in this // table to the main requests table. mozilla::TimeStamp desired = aNowTime; BeginRefreshingImages(data->mEntries, desired); data->mStartTime.emplace(aNowTime); } } if (mRequests.Count()) { // RequestRefresh may run scripts, so it's not safe to directly call it // while using a hashtable enumerator to enumerate mRequests in case // script modifies the hashtable. Instead, we build a (local) array of // images to refresh, and then we refresh each image in that array. nsCOMArray imagesToRefresh(mRequests.Count()); for (auto iter = mRequests.Iter(); !iter.Done(); iter.Next()) { nsISupportsHashKey* entry = iter.Get(); auto req = static_cast(entry->GetKey()); MOZ_ASSERT(req, "Unable to retrieve the image request"); nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { imagesToRefresh.AppendElement(image.forget()); } } for (uint32_t i = 0; i < imagesToRefresh.Length(); i++) { imagesToRefresh[i]->RequestRefresh(aNowTime); } } double phasePaint = 0.0; bool dispatchRunnablesAfterTick = false; if (mViewManagerFlushIsPending) { AutoRecordPhase paintRecord(&phasePaint); RefPtr timelines = TimelineConsumers::Get(); nsTArray profilingDocShells; GetProfileTimelineSubDocShells(GetDocShell(mPresContext), profilingDocShells); for (nsDocShell* docShell : profilingDocShells) { // For the sake of the profile timeline's simplicity, this is flagged as // paint even if it includes creating display lists MOZ_ASSERT(timelines); MOZ_ASSERT(timelines->HasConsumer(docShell)); timelines->AddMarkerForDocShell(docShell, "Paint", MarkerTracingType::START); } #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { printf_stderr("Starting ProcessPendingUpdates\n"); } #endif mViewManagerFlushIsPending = false; RefPtr vm = mPresContext->GetPresShell()->GetViewManager(); const bool skipPaint = isPresentingInVR; // Skip the paint in immersive VR mode because whatever we paint here will // not end up on the screen. The screen is displaying WebGL content from a // single canvas in that mode. if (!skipPaint) { PaintTelemetry::AutoRecordPaint record; vm->ProcessPendingUpdates(); } #ifdef MOZ_DUMP_PAINTING if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) { printf_stderr("Ending ProcessPendingUpdates\n"); } #endif for (nsDocShell* docShell : profilingDocShells) { MOZ_ASSERT(timelines); MOZ_ASSERT(timelines->HasConsumer(docShell)); timelines->AddMarkerForDocShell(docShell, "Paint", MarkerTracingType::END); } dispatchRunnablesAfterTick = true; mHasScheduleFlush = false; } double totalMs = (TimeStamp::Now() - mTickStart).ToMilliseconds(); #ifndef ANDROID /* bug 1142079 */ mozilla::Telemetry::Accumulate(mozilla::Telemetry::REFRESH_DRIVER_TICK, static_cast(totalMs)); #endif // Bug 1568107: If the totalMs is greater than 1/60th second (ie. 1000/60 ms) // then record, via telemetry, the percentage of time spent in each // sub-system. if (totalMs > 1000.0 / 60.0) { auto record = [=](const nsCString& aKey, double aDurationMs) -> void { MOZ_ASSERT(aDurationMs <= totalMs); auto phasePercent = static_cast(aDurationMs * 100.0 / totalMs); Telemetry::Accumulate(Telemetry::REFRESH_DRIVER_TICK_PHASE_WEIGHT, aKey, phasePercent); }; record(NS_LITERAL_CSTRING("Event"), phaseMetrics[0]); record(NS_LITERAL_CSTRING("Style"), phaseMetrics[1]); record(NS_LITERAL_CSTRING("Reflow"), phaseMetrics[2]); record(NS_LITERAL_CSTRING("Display"), phaseMetrics[3]); record(NS_LITERAL_CSTRING("Paint"), phasePaint); // Explicitly record the time unaccounted for. double other = totalMs - std::accumulate(phaseMetrics, ArrayEnd(phaseMetrics), 0.0) - phasePaint; record(NS_LITERAL_CSTRING("Other"), other); } if (mNotifyDOMContentFlushed) { mNotifyDOMContentFlushed = false; mPresContext->NotifyDOMContentFlushed(); } nsTObserverArray::ForwardIterator iter( mPostRefreshObservers); while (iter.HasMore()) { nsAPostRefreshObserver* observer = iter.GetNext(); observer->DidRefresh(); } NS_ASSERTION(mInRefresh, "Still in refresh"); if (mPresContext->IsRoot() && XRE_IsContentProcess() && StaticPrefs::gfx_content_always_paint()) { ScheduleViewManagerFlush(); } if (dispatchRunnablesAfterTick && sPendingIdleRunnables) { AutoTArray* runnables = sPendingIdleRunnables; sPendingIdleRunnables = nullptr; for (RunnableWithDelay& runnableWithDelay : *runnables) { NS_DispatchToCurrentThreadQueue(runnableWithDelay.mRunnable.forget(), runnableWithDelay.mDelay, EventQueuePriority::Idle); } delete runnables; } } void nsRefreshDriver::BeginRefreshingImages(RequestTable& aEntries, mozilla::TimeStamp aDesired) { for (auto iter = aEntries.Iter(); !iter.Done(); iter.Next()) { auto req = static_cast(iter.Get()->GetKey()); MOZ_ASSERT(req, "Unable to retrieve the image request"); mRequests.PutEntry(req); nsCOMPtr image; if (NS_SUCCEEDED(req->GetImage(getter_AddRefs(image)))) { image->SetAnimationStartTime(aDesired); } } aEntries.Clear(); } void nsRefreshDriver::Freeze() { StopTimer(); mFreezeCount++; } void nsRefreshDriver::Thaw() { NS_ASSERTION(mFreezeCount > 0, "Thaw() called on an unfrozen refresh driver"); if (mFreezeCount > 0) { mFreezeCount--; } if (mFreezeCount == 0) { if (HasObservers() || HasImageRequests()) { // FIXME: This isn't quite right, since our EnsureTimerStarted call // updates our mMostRecentRefresh, but the DoRefresh call won't run // and notify our observers until we get back to the event loop. // Thus MostRecentRefresh() will lie between now and the DoRefresh. RefPtr> event = NewRunnableMethod( "nsRefreshDriver::DoRefresh", this, &nsRefreshDriver::DoRefresh); nsPresContext* pc = GetPresContext(); if (pc) { pc->Document()->Dispatch(TaskCategory::Other, event.forget()); EnsureTimerStarted(); } else { NS_ERROR("Thawing while document is being destroyed"); } } } } void nsRefreshDriver::FinishedWaitingForTransaction() { mWaitingForTransaction = false; mSkippedPaints = false; mWarningThreshold = 1; } mozilla::layers::TransactionId nsRefreshDriver::GetTransactionId( bool aThrottle) { mOutstandingTransactionId = mOutstandingTransactionId.Next(); mNextTransactionId = mNextTransactionId.Next(); if (aThrottle && mOutstandingTransactionId - mCompletedTransaction >= 2 && !mWaitingForTransaction && !mTestControllingRefreshes) { mWaitingForTransaction = true; mSkippedPaints = false; mWarningThreshold = 1; } return mNextTransactionId; } mozilla::layers::TransactionId nsRefreshDriver::LastTransactionId() const { return mNextTransactionId; } void nsRefreshDriver::RevokeTransactionId( mozilla::layers::TransactionId aTransactionId) { MOZ_ASSERT(aTransactionId == mNextTransactionId); if (mOutstandingTransactionId - mCompletedTransaction == 2 && mWaitingForTransaction) { MOZ_ASSERT(!mSkippedPaints, "How did we skip a paint when we're in the middle of one?"); FinishedWaitingForTransaction(); } // Notify the pres context so that it can deliver MozAfterPaint for this // id if any caller was expecting it. nsPresContext* pc = GetPresContext(); if (pc) { pc->NotifyRevokingDidPaint(aTransactionId); } // Revert the outstanding transaction since we're no longer waiting on it to // be completed, but don't revert mNextTransactionId since we can't use the id // again. mOutstandingTransactionId = mOutstandingTransactionId.Prev(); } void nsRefreshDriver::ClearPendingTransactions() { mCompletedTransaction = mOutstandingTransactionId = mNextTransactionId; mWaitingForTransaction = false; } void nsRefreshDriver::ResetInitialTransactionId( mozilla::layers::TransactionId aTransactionId) { mCompletedTransaction = mOutstandingTransactionId = mNextTransactionId = aTransactionId; } mozilla::TimeStamp nsRefreshDriver::GetTransactionStart() { return mTickStart; } VsyncId nsRefreshDriver::GetVsyncId() { return mTickVsyncId; } mozilla::TimeStamp nsRefreshDriver::GetVsyncStart() { return mTickVsyncTime; } void nsRefreshDriver::NotifyTransactionCompleted( mozilla::layers::TransactionId aTransactionId) { if (aTransactionId > mCompletedTransaction) { if (mOutstandingTransactionId - mCompletedTransaction > 1 && mWaitingForTransaction) { mCompletedTransaction = aTransactionId; FinishedWaitingForTransaction(); } else { mCompletedTransaction = aTransactionId; } } // If completed transaction id get ahead of outstanding id, reset to distance // id. if (mCompletedTransaction > mOutstandingTransactionId) { mOutstandingTransactionId = mCompletedTransaction; } } void nsRefreshDriver::WillRefresh(mozilla::TimeStamp aTime) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); mRootRefresh = nullptr; if (mSkippedPaints) { DoRefresh(); } } bool nsRefreshDriver::IsWaitingForPaint(mozilla::TimeStamp aTime) { if (mTestControllingRefreshes) { return false; } if (mWaitingForTransaction) { if (mSkippedPaints && aTime > (mMostRecentRefresh + TimeDuration::FromMilliseconds(mWarningThreshold * 1000))) { // XXX - Bug 1303369 - too many false positives. // gfxCriticalNote << "Refresh driver waiting for the compositor for " // << (aTime - mMostRecentRefresh).ToSeconds() // << " seconds."; mWarningThreshold *= 2; } mSkippedPaints = true; return true; } // Try find the 'root' refresh driver for the current window and check // if that is waiting for a paint. nsPresContext* pc = GetPresContext(); nsPresContext* rootContext = pc ? pc->GetRootPresContext() : nullptr; if (rootContext) { nsRefreshDriver* rootRefresh = rootContext->RefreshDriver(); if (rootRefresh && rootRefresh != this) { if (rootRefresh->IsWaitingForPaint(aTime)) { if (mRootRefresh != rootRefresh) { if (mRootRefresh) { mRootRefresh->RemoveRefreshObserver(this, FlushType::Style); } rootRefresh->AddRefreshObserver(this, FlushType::Style); mRootRefresh = rootRefresh; } mSkippedPaints = true; return true; } } } return false; } void nsRefreshDriver::SetThrottled(bool aThrottled) { if (aThrottled != mThrottled) { mThrottled = aThrottled; if (mActiveTimer) { // We want to switch our timer type here, so just stop and // restart the timer. EnsureTimerStarted(eForceAdjustTimer); } } } /*static*/ void nsRefreshDriver::PVsyncActorCreated(VsyncChild* aVsyncChild) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!XRE_IsParentProcess()); RefPtr vsyncRefreshDriverTimer = new VsyncRefreshDriverTimer(aVsyncChild); // If we are using software timer, swap current timer to // VsyncRefreshDriverTimer. if (sRegularRateTimer) { sRegularRateTimer->SwapRefreshDrivers(vsyncRefreshDriverTimer); } sRegularRateTimer = std::move(vsyncRefreshDriverTimer); } void nsRefreshDriver::DoRefresh() { // Don't do a refresh unless we're in a state where we should be refreshing. if (!IsFrozen() && mPresContext && mActiveTimer) { DoTick(); } } #ifdef DEBUG bool nsRefreshDriver::IsRefreshObserver(nsARefreshObserver* aObserver, FlushType aFlushType) { ObserverArray& array = ArrayFor(aFlushType); return array.Contains(aObserver); } #endif void nsRefreshDriver::ScheduleViewManagerFlush() { NS_ASSERTION(mPresContext->IsRoot(), "Should only schedule view manager flush on root prescontexts"); mViewManagerFlushIsPending = true; mHasScheduleFlush = true; EnsureTimerStarted(eNeverAdjustTimer); } void nsRefreshDriver::ScheduleFrameRequestCallbacks(Document* aDocument) { NS_ASSERTION(mFrameRequestCallbackDocs.IndexOf(aDocument) == mFrameRequestCallbackDocs.NoIndex && mThrottledFrameRequestCallbackDocs.IndexOf(aDocument) == mThrottledFrameRequestCallbackDocs.NoIndex, "Don't schedule the same document multiple times"); if (aDocument->ShouldThrottleFrameRequests()) { mThrottledFrameRequestCallbackDocs.AppendElement(aDocument); } else { mFrameRequestCallbackDocs.AppendElement(aDocument); } // make sure that the timer is running EnsureTimerStarted(); } void nsRefreshDriver::RevokeFrameRequestCallbacks(Document* aDocument) { mFrameRequestCallbackDocs.RemoveElement(aDocument); mThrottledFrameRequestCallbackDocs.RemoveElement(aDocument); // No need to worry about restarting our timer in slack mode if it's already // running; that will happen automatically when it fires. } void nsRefreshDriver::ScheduleFullscreenEvent( UniquePtr aEvent) { mPendingFullscreenEvents.AppendElement(std::move(aEvent)); // make sure that the timer is running EnsureTimerStarted(); } void nsRefreshDriver::CancelPendingFullscreenEvents(Document* aDocument) { for (auto i : Reversed(IntegerRange(mPendingFullscreenEvents.Length()))) { if (mPendingFullscreenEvents[i]->Document() == aDocument) { mPendingFullscreenEvents.RemoveElementAt(i); } } } void nsRefreshDriver::CancelPendingAnimationEvents( AnimationEventDispatcher* aDispatcher) { MOZ_ASSERT(aDispatcher); aDispatcher->ClearEventQueue(); mAnimationEventFlushObservers.RemoveElement(aDispatcher); } /* static */ TimeStamp nsRefreshDriver::GetIdleDeadlineHint(TimeStamp aDefault) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!aDefault.IsNull()); if (!sRegularRateTimer) { return aDefault; } // For computing idleness of refresh drivers we only care about // sRegularRateTimer, since we consider refresh drivers attached to // sThrottledRateTimer to be inactive. This implies that tasks // resulting from a tick on the sRegularRateTimer counts as being // busy but tasks resulting from a tick on sThrottledRateTimer // counts as being idle. return sRegularRateTimer->GetIdleDeadlineHint(aDefault); } /* static */ Maybe nsRefreshDriver::GetNextTickHint() { MOZ_ASSERT(NS_IsMainThread()); if (!sRegularRateTimer) { return Nothing(); } return sRegularRateTimer->GetNextTickHint(); } void nsRefreshDriver::Disconnect() { MOZ_ASSERT(NS_IsMainThread()); StopTimer(); if (mPresContext) { mPresContext = nullptr; if (--sRefreshDriverCount == 0) { Shutdown(); } } } /* static */ bool nsRefreshDriver::IsJankCritical() { MOZ_ASSERT(NS_IsMainThread()); return sActiveVsyncTimers > 0; } /* static */ bool nsRefreshDriver::GetJankLevels(Vector& aJank) { aJank.clear(); return aJank.append(sJankLevels, ArrayLength(sJankLevels)); } #undef LOG