/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: set ts=8 sts=4 et sw=4 tw=99: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef js_ProfilingStack_h #define js_ProfilingStack_h #include #include #include "jstypes.h" #include "js/TypeDecls.h" #include "js/Utility.h" #ifdef JS_BROKEN_GCC_ATTRIBUTE_WARNING #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wattributes" #endif // JS_BROKEN_GCC_ATTRIBUTE_WARNING class JS_PUBLIC_API(JSTracer); #ifdef JS_BROKEN_GCC_ATTRIBUTE_WARNING #pragma GCC diagnostic pop #endif // JS_BROKEN_GCC_ATTRIBUTE_WARNING class ProfilingStack; // This file defines the classes ProfilingStack and ProfilingStackFrame. // The ProfilingStack manages an array of ProfilingStackFrames. // It keeps track of the "label stack" and the JS interpreter stack. // The two stack types are interleaved. // // Usage: // // ProfilingStack* profilingStack = ...; // // // For label frames: // profilingStack->pushLabelFrame(...); // // Execute some code. When finished, pop the frame: // profilingStack->pop(); // // // For JS stack frames: // profilingStack->pushJSFrame(...); // // Execute some code. When finished, pop the frame: // profilingStack->pop(); // // // Concurrency considerations // // A thread's profiling stack (and the frames inside it) is only modified by // that thread. However, the profiling stack can be *read* by a different thread, // the sampler thread: Whenever the profiler wants to sample a given thread A, // the following happens: // (1) Thread A is suspended. // (2) The sampler thread (thread S) reads the ProfilingStack of thread A, // including all ProfilingStackFrames that are currently in that stack // (profilingStack->frames[0..profilingStack->stackSize()]). // (3) Thread A is resumed. // // Thread suspension is achieved using platform-specific APIs; refer to each // platform's Sampler::SuspendAndSampleAndResumeThread implementation in // platform-*.cpp for details. // // When the thread is suspended, the values in profilingStack->stackPointer and in // the stack frame range profilingStack->frames[0..profilingStack->stackPointer] need // to be in a consistent state, so that thread S does not read partially- // constructed stack frames. More specifically, we have two requirements: // (1) When adding a new frame at the top of the stack, its ProfilingStackFrame // data needs to be put in place *before* the stackPointer is incremented, // and the compiler + CPU need to know that this order matters. // (2) When popping an frame from the stack and then preparing the // ProfilingStackFrame data for the next frame that is about to be pushed, // the decrement of the stackPointer in pop() needs to happen *before* the // ProfilingStackFrame for the new frame is being popuplated, and the // compiler + CPU need to know that this order matters. // // We can express the relevance of these orderings in multiple ways. // Option A is to make stackPointer an atomic with SequentiallyConsistent // memory ordering. This would ensure that no writes in thread A would be // reordered across any writes to stackPointer, which satisfies requirements // (1) and (2) at the same time. Option A is the simplest. // Option B is to use ReleaseAcquire memory ordering both for writes to // stackPointer *and* for writes to ProfilingStackFrame fields. Release-stores // ensure that all writes that happened *before this write in program order* are // not reordered to happen after this write. ReleaseAcquire ordering places no // requirements on the ordering of writes that happen *after* this write in // program order. // Using release-stores for writes to stackPointer expresses requirement (1), // and using release-stores for writes to the ProfilingStackFrame fields // expresses requirement (2). // // Option B is more complicated than option A, but has much better performance // on x86/64: In a microbenchmark run on a Macbook Pro from 2017, switching // from option A to option B reduced the overhead of pushing+popping a // ProfilingStackFrame by 10 nanoseconds. // On x86/64, release-stores require no explicit hardware barriers or lock // instructions. // On ARM/64, option B may be slower than option A, because the compiler will // generate hardware barriers for every single release-store instead of just // for the writes to stackPointer. However, the actual performance impact of // this has not yet been measured on ARM, so we're currently using option B // everywhere. This is something that we may want to change in the future once // we've done measurements. namespace js { // A call stack can be specified to the JS engine such that all JS entry/exits // to functions push/pop a stack frame to/from the specified stack. // // For more detailed information, see vm/GeckoProfiler.h. // class ProfilingStackFrame { // A ProfilingStackFrame represents either a label frame or a JS frame. // WARNING WARNING WARNING // // All the fields below are Atomic<...,ReleaseAcquire>. This is needed so // that writes to these fields are release-writes, which ensures that // earlier writes in this thread don't get reordered after the writes to // these fields. In particular, the decrement of the stack pointer in // ProfilingStack::pop() is a write that *must* happen before the values in // this ProfilingStackFrame are changed. Otherwise, the sampler thread might // see an inconsistent state where the stack pointer still points to a // ProfilingStackFrame which has already been popped off the stack and whose // fields have now been partially repopulated with new values. // See the "Concurrency considerations" paragraph at the top of this file // for more details. // Descriptive label for this stack frame. Must be a static string! Can be // an empty string, but not a null pointer. mozilla::Atomic label_; // An additional descriptive string of this frame which is combined with // |label_| in profiler output. Need not be (and usually isn't) static. Can // be null. mozilla::Atomic dynamicString_; // Stack pointer for non-JS stack frames, the script pointer otherwise. mozilla::Atomic spOrScript; // Line number for non-JS stack frames, the bytecode offset otherwise. mozilla::Atomic lineOrPcOffset; // Bits 0...1 hold the Kind. Bits 2...31 hold the category. mozilla::Atomic kindAndCategory_; static int32_t pcToOffset(JSScript* aScript, jsbytecode* aPc); public: ProfilingStackFrame() = default; ProfilingStackFrame& operator=(const ProfilingStackFrame& other) { label_ = other.label(); dynamicString_ = other.dynamicString(); void* spScript = other.spOrScript; spOrScript = spScript; int32_t offset = other.lineOrPcOffset; lineOrPcOffset = offset; uint32_t kindAndCategory = other.kindAndCategory_; kindAndCategory_ = kindAndCategory; return *this; } enum class Kind : uint32_t { // A regular label frame. These usually come from AutoProfilerLabel. LABEL = 0, // A special frame indicating the start of a run of JS profiling stack // frames. SP_MARKER frames are ignored, except for the sp field. // These frames are needed to get correct ordering between JS and LABEL // frames because JS frames don't carry sp information. // SP is short for "stack pointer". SP_MARKER = 1, // A normal JS frame. JS_NORMAL = 2, // An interpreter JS frame that has OSR-ed into baseline. JS_NORMAL // frames can be converted to JS_OSR and back. JS_OSR frames are // ignored. JS_OSR = 3, KIND_BITCOUNT = 2, KIND_MASK = (1 << KIND_BITCOUNT) - 1 }; // Keep these in sync with devtools/client/performance/modules/categories.js enum class Category : uint32_t { IDLE, OTHER, LAYOUT, JS, GCCC, NETWORK, GRAPHICS, DOM, FIRST = OTHER, LAST = DOM, }; static_assert(uint32_t(Category::LAST) <= (UINT32_MAX >> uint32_t(Kind::KIND_BITCOUNT)), "Too many categories to fit into u32 with two bits reserved for the kind"); bool isLabelFrame() const { return kind() == Kind::LABEL; } bool isSpMarkerFrame() const { return kind() == Kind::SP_MARKER; } bool isJsFrame() const { Kind k = kind(); return k == Kind::JS_NORMAL || k == Kind::JS_OSR; } void setLabel(const char* aLabel) { label_ = aLabel; } const char* label() const { return label_; } const char* dynamicString() const { return dynamicString_; } void initLabelFrame(const char* aLabel, const char* aDynamicString, void* sp, uint32_t aLine, Category aCategory) { label_ = aLabel; dynamicString_ = aDynamicString; spOrScript = sp; lineOrPcOffset = static_cast(aLine); kindAndCategory_ = uint32_t(Kind::LABEL) | (uint32_t(aCategory) << uint32_t(Kind::KIND_BITCOUNT)); MOZ_ASSERT(isLabelFrame()); } void initSpMarkerFrame(void* sp) { label_ = ""; dynamicString_ = nullptr; spOrScript = sp; lineOrPcOffset = 0; kindAndCategory_ = uint32_t(Kind::SP_MARKER) | (uint32_t(Category::OTHER) << uint32_t(Kind::KIND_BITCOUNT)); MOZ_ASSERT(isSpMarkerFrame()); } void initJsFrame(const char* aLabel, const char* aDynamicString, JSScript* aScript, jsbytecode* aPc) { label_ = aLabel; dynamicString_ = aDynamicString; spOrScript = aScript; lineOrPcOffset = pcToOffset(aScript, aPc); kindAndCategory_ = uint32_t(Kind::JS_NORMAL) | (uint32_t(Category::JS) << uint32_t(Kind::KIND_BITCOUNT)); MOZ_ASSERT(isJsFrame()); } void setKind(Kind aKind) { kindAndCategory_ = uint32_t(aKind) | (uint32_t(category()) << uint32_t(Kind::KIND_BITCOUNT)); } Kind kind() const { return Kind(kindAndCategory_ & uint32_t(Kind::KIND_MASK)); } Category category() const { return Category(kindAndCategory_ >> uint32_t(Kind::KIND_BITCOUNT)); } void* stackAddress() const { MOZ_ASSERT(!isJsFrame()); return spOrScript; } JS_PUBLIC_API(JSScript*) script() const; uint32_t line() const { MOZ_ASSERT(!isJsFrame()); return static_cast(lineOrPcOffset); } // Note that the pointer returned might be invalid. JSScript* rawScript() const { MOZ_ASSERT(isJsFrame()); void* script = spOrScript; return static_cast(script); } // We can't know the layout of JSScript, so look in vm/GeckoProfiler.cpp. JS_FRIEND_API(jsbytecode*) pc() const; void setPC(jsbytecode* pc); void trace(JSTracer* trc); // The offset of a pc into a script's code can actually be 0, so to // signify a nullptr pc, use a -1 index. This is checked against in // pc() and setPC() to set/get the right pc. static const int32_t NullPCOffset = -1; }; JS_FRIEND_API(void) SetContextProfilingStack(JSContext* cx, ProfilingStack* profilingStack); // GetContextProfilingStack also exists, but it's defined in RootingAPI.h. JS_FRIEND_API(void) EnableContextProfilingStack(JSContext* cx, bool enabled); JS_FRIEND_API(void) RegisterContextProfilingEventMarker(JSContext* cx, void (*fn)(const char*)); } // namespace js namespace JS { typedef void (* RegisterThreadCallback)(const char* threadName, void* stackBase); typedef void (* UnregisterThreadCallback)(); JS_FRIEND_API(void) SetProfilingThreadCallbacks(RegisterThreadCallback registerThread, UnregisterThreadCallback unregisterThread); } // namespace JS // Each thread has its own ProfilingStack. That thread modifies the ProfilingStack, // pushing and popping elements as necessary. // // The ProfilingStack is also read periodically by the profiler's sampler thread. // This happens only when the thread that owns the ProfilingStack is suspended. // So there are no genuine parallel accesses. // // However, it is possible for pushing/popping to be interrupted by a periodic // sample. Because of this, we need pushing/popping to be effectively atomic. // // - When pushing a new frame, we increment the stack pointer -- making the new // frame visible to the sampler thread -- only after the new frame has been // fully written. The stack pointer is Atomic, so // the increment is a release-store, which ensures that this store is not // reordered before the writes of the frame. // // - When popping an old frame, the only operation is the decrementing of the // stack pointer, which is obviously atomic. // class ProfilingStack final { public: ProfilingStack() : stackPointer(0) {} ~ProfilingStack(); void pushLabelFrame(const char* label, const char* dynamicString, void* sp, uint32_t line, js::ProfilingStackFrame::Category category) { uint32_t oldStackPointer = stackPointer; if (MOZ_LIKELY(capacity > oldStackPointer) || MOZ_LIKELY(ensureCapacitySlow())) frames[oldStackPointer].initLabelFrame(label, dynamicString, sp, line, category); // This must happen at the end! The compiler will not reorder this // update because stackPointer is Atomic<..., ReleaseAcquire>, so any // the writes above will not be reordered below the stackPointer store. // Do the read and the write as two separate statements, in order to // make it clear that we don't need an atomic increment, which would be // more expensive on x86 than the separate operations done here. // This thread is the only one that ever changes the value of // stackPointer. stackPointer = oldStackPointer + 1; } void pushSpMarkerFrame(void* sp) { uint32_t oldStackPointer = stackPointer; if (MOZ_LIKELY(capacity > oldStackPointer) || MOZ_LIKELY(ensureCapacitySlow())) frames[oldStackPointer].initSpMarkerFrame(sp); // This must happen at the end, see the comment in pushLabelFrame. stackPointer = oldStackPointer + 1; } void pushJsFrame(const char* label, const char* dynamicString, JSScript* script, jsbytecode* pc) { uint32_t oldStackPointer = stackPointer; if (MOZ_LIKELY(capacity > oldStackPointer) || MOZ_LIKELY(ensureCapacitySlow())) frames[oldStackPointer].initJsFrame(label, dynamicString, script, pc); // This must happen at the end, see the comment in pushLabelFrame. stackPointer = oldStackPointer + 1; } void pop() { MOZ_ASSERT(stackPointer > 0); // Do the read and the write as two separate statements, in order to // make it clear that we don't need an atomic decrement, which would be // more expensive on x86 than the separate operations done here. // This thread is the only one that ever changes the value of // stackPointer. uint32_t oldStackPointer = stackPointer; stackPointer = oldStackPointer - 1; } uint32_t stackSize() const { return std::min(uint32_t(stackPointer), stackCapacity()); } uint32_t stackCapacity() const { return capacity; } private: // Out of line path for expanding the buffer, since otherwise this would get inlined in every // DOM WebIDL call. MOZ_COLD MOZ_MUST_USE bool ensureCapacitySlow(); // No copying. ProfilingStack(const ProfilingStack&) = delete; void operator=(const ProfilingStack&) = delete; // No moving either. ProfilingStack(ProfilingStack&&) = delete; void operator=(ProfilingStack&&) = delete; uint32_t capacity = 0; public: // The pointer to the stack frames, this is read from the profiler thread and written from the // current thread. // // This is effectively a unique pointer. mozilla::Atomic frames { nullptr }; // This may exceed the capacity, so instead use the stackSize() method to // determine the number of valid frames in stackFrames. When this is less // than stackCapacity(), it refers to the first free stackframe past the top // of the in-use stack (i.e. frames[stackPointer - 1] is the top stack // frame). // // WARNING WARNING WARNING // // This is an atomic variable that uses ReleaseAcquire memory ordering. // See the "Concurrency considerations" paragraph at the top of this file // for more details. mozilla::Atomic stackPointer; }; namespace js { class AutoGeckoProfilerEntry; class GeckoProfilerEntryMarker; class GeckoProfilerBaselineOSRMarker; class GeckoProfilerThread { friend class AutoGeckoProfilerEntry; friend class GeckoProfilerEntryMarker; friend class GeckoProfilerBaselineOSRMarker; ProfilingStack* profilingStack_; public: GeckoProfilerThread(); uint32_t stackPointer() { MOZ_ASSERT(installed()); return profilingStack_->stackPointer; } ProfilingStackFrame* stack() { return profilingStack_->frames; } ProfilingStack* getProfilingStack() { return profilingStack_; } /* management of whether instrumentation is on or off */ bool installed() { return profilingStack_ != nullptr; } void setProfilingStack(ProfilingStack* profilingStack); void trace(JSTracer* trc); /* * Functions which are the actual instrumentation to track run information * * - enter: a function has started to execute * - updatePC: updates the pc information about where a function * is currently executing * - exit: this function has ceased execution, and no further * entries/exits will be made */ bool enter(JSContext* cx, JSScript* script, JSFunction* maybeFun); void exit(JSScript* script, JSFunction* maybeFun); inline void updatePC(JSContext* cx, JSScript* script, jsbytecode* pc); }; } // namespace js #endif /* js_ProfilingStack_h */