/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_css_AnimationCommon_h #define mozilla_css_AnimationCommon_h #include "nsIStyleRuleProcessor.h" #include "nsIStyleRule.h" #include "nsRefreshDriver.h" #include "nsChangeHint.h" #include "nsCSSProperty.h" #include "nsDisplayList.h" // For nsDisplayItem::Type #include "mozilla/EventDispatcher.h" #include "mozilla/LinkedList.h" #include "mozilla/MemoryReporting.h" #include "mozilla/StyleAnimationValue.h" #include "mozilla/dom/Animation.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/Nullable.h" #include "nsStyleStruct.h" #include "mozilla/Attributes.h" #include "mozilla/Assertions.h" #include "mozilla/FloatingPoint.h" #include "nsContentUtils.h" #include "nsCSSPseudoElements.h" #include "nsCycleCollectionParticipant.h" #include "nsCSSPropertySet.h" class nsIFrame; class nsPresContext; namespace mozilla { class RestyleTracker; struct AnimationCollection; bool IsGeometricProperty(nsCSSProperty aProperty); class CommonAnimationManager : public nsIStyleRuleProcessor, public nsARefreshObserver { public: explicit CommonAnimationManager(nsPresContext *aPresContext); // nsIStyleRuleProcessor (parts) virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) override; virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) override; virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override; virtual nsRestyleHint HasAttributeDependentStyle(AttributeRuleProcessorData* aData, RestyleHintData& aRestyleHintDataResult) override; virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) override; virtual void RulesMatching(ElementRuleProcessorData* aData) override; virtual void RulesMatching(PseudoElementRuleProcessorData* aData) override; virtual void RulesMatching(AnonBoxRuleProcessorData* aData) override; #ifdef MOZ_XUL virtual void RulesMatching(XULTreeRuleProcessorData* aData) override; #endif virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_MUST_OVERRIDE override; // nsARefreshObserver void WillRefresh(TimeStamp aTime) override; // NOTE: This can return null after Disconnect(). nsPresContext* PresContext() const { return mPresContext; } /** * Notify the manager that the pres context is going away. */ void Disconnect(); // Tell the restyle tracker about all the styles that we're currently // animating, so that it can update the animation rule for these // elements. void AddStyleUpdatesTo(RestyleTracker& aTracker); AnimationCollection* GetAnimations(dom::Element *aElement, nsCSSPseudoElements::Type aPseudoType, bool aCreateIfNeeded); // Returns true if aContent or any of its ancestors has an animation // or transition. static bool ContentOrAncestorHasAnimation(nsIContent* aContent) { do { if (aContent->GetProperty(nsGkAtoms::animationsProperty) || aContent->GetProperty(nsGkAtoms::transitionsProperty)) { return true; } } while ((aContent = aContent->GetParent())); return false; } // Requests a standard restyle on each managed AnimationCollection that has // an out-of-date mStyleRuleRefreshTime. void FlushAnimations(); nsIStyleRule* GetAnimationRule(dom::Element* aElement, nsCSSPseudoElements::Type aPseudoType); static bool ExtractComputedValueForTransition( nsCSSProperty aProperty, nsStyleContext* aStyleContext, StyleAnimationValue& aComputedValue); // For CSS properties that may be animated on a separate layer, represents // a record of the corresponding layer type and change hint. struct LayerAnimationRecord { nsCSSProperty mProperty; nsDisplayItem::Type mLayerType; nsChangeHint mChangeHint; }; protected: virtual ~CommonAnimationManager(); // For ElementCollectionRemoved friend struct AnimationCollection; void AddElementCollection(AnimationCollection* aCollection); void ElementCollectionRemoved() { MaybeStartOrStopObservingRefreshDriver(); } void RemoveAllElementCollections(); // We should normally only call MaybeStartOrStopObservingRefreshDriver in // situations where we will also queue events since otherwise we may stop // getting refresh driver ticks before we queue the necessary events. void MaybeStartObservingRefreshDriver(); void MaybeStartOrStopObservingRefreshDriver(); bool NeedsRefresh() const; virtual nsIAtom* GetAnimationsAtom() = 0; virtual nsIAtom* GetAnimationsBeforeAtom() = 0; virtual nsIAtom* GetAnimationsAfterAtom() = 0; virtual bool IsAnimationManager() { return false; } public: // Return an AnimationCollection* if we have an animation for // the frame aFrame that can be performed on the compositor thread (as // defined by AnimationCollection::CanPerformOnCompositorThread). // // Note that this does not test whether the frame's layer uses // off-main-thread compositing, although it does check whether // off-main-thread compositing is enabled as a whole. AnimationCollection* GetAnimationsForCompositor(const nsIFrame* aFrame, nsCSSProperty aProperty); // Given the frame aFrame with possibly animated content, finds its // associated collection of animations. If it is a generated content // frame, it may examine the parent frame to search for such animations. AnimationCollection* GetAnimationCollection(const nsIFrame* aFrame); protected: LinkedList mElementCollections; nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect) bool mIsObservingRefreshDriver; }; /** * A style rule that maps property-StyleAnimationValue pairs. */ class AnimValuesStyleRule final : public nsIStyleRule { public: // nsISupports implementation NS_DECL_ISUPPORTS // nsIStyleRule implementation virtual void MapRuleInfoInto(nsRuleData* aRuleData) override; #ifdef DEBUG virtual void List(FILE* out = stdout, int32_t aIndent = 0) const override; #endif void AddValue(nsCSSProperty aProperty, StyleAnimationValue &aStartValue) { PropertyValuePair v = { aProperty, aStartValue }; mPropertyValuePairs.AppendElement(v); } // Caller must fill in returned value. StyleAnimationValue* AddEmptyValue(nsCSSProperty aProperty) { PropertyValuePair *p = mPropertyValuePairs.AppendElement(); p->mProperty = aProperty; return &p->mValue; } struct PropertyValuePair { nsCSSProperty mProperty; StyleAnimationValue mValue; }; void AddPropertiesToSet(nsCSSPropertySet& aSet) const { for (size_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) { const PropertyValuePair &cv = mPropertyValuePairs[i]; aSet.AddProperty(cv.mProperty); } } private: ~AnimValuesStyleRule() {} InfallibleTArray mPropertyValuePairs; }; typedef InfallibleTArray> AnimationPtrArray; struct AnimationCollection : public LinkedListElement { AnimationCollection(dom::Element *aElement, nsIAtom *aElementProperty, CommonAnimationManager *aManager) : mElement(aElement) , mElementProperty(aElementProperty) , mManager(aManager) , mAnimationGeneration(0) , mCheckGeneration(0) , mNeedsRefreshes(true) , mHasPendingAnimationRestyle(false) #ifdef DEBUG , mCalledPropertyDtor(false) #endif { MOZ_COUNT_CTOR(AnimationCollection); } ~AnimationCollection() { MOZ_ASSERT(mCalledPropertyDtor, "must call destructor through element property dtor"); MOZ_COUNT_DTOR(AnimationCollection); remove(); mManager->ElementCollectionRemoved(); } void Destroy() { // This will call our destructor. mElement->DeleteProperty(mElementProperty); } static void PropertyDtor(void *aObject, nsIAtom *aPropertyName, void *aPropertyValue, void *aData); void Tick(); void EnsureStyleRuleFor(TimeStamp aRefreshTime); enum CanAnimateFlags { // Testing for width, height, top, right, bottom, or left. CanAnimate_HasGeometricProperty = 1, // Allow the case where OMTA is allowed in general, but not for the // specified property. CanAnimate_AllowPartial = 2 }; enum class RestyleType { // Animation style has changed but the compositor is applying the same // change so we might be able to defer updating the main thread until it // becomes necessary. Throttled, // Animation style has changed and needs to be updated on the main thread. Standard, // Animation style has changed and needs to be updated on the main thread // as well as forcing animations on layers to be updated. // This is needed in cases such as when an animation becomes paused or has // its playback rate changed. In such a case, although the computed style // and refresh driver time might not change, we still need to ensure the // corresponding animations on layers are updated to reflect the new // configuration of the animation. Layer }; void RequestRestyle(RestyleType aRestyleType); private: static bool CanAnimatePropertyOnCompositor(const dom::Element *aElement, nsCSSProperty aProperty, CanAnimateFlags aFlags); bool CanThrottleAnimation(TimeStamp aTime); bool CanThrottleTransformChanges(TimeStamp aTime); public: static bool IsCompositorAnimationDisabledForFrame(nsIFrame* aFrame); // True if this animation can be performed on the compositor thread. // // If aFlags contains CanAnimate_AllowPartial, returns whether the // state of this element's animations at the current refresh driver // time contains animation data that can be done on the compositor // thread. (This is useful for determining whether a layer should be // active, or whether to send data to the layer.) // // If aFlags does not contain CanAnimate_AllowPartial, returns whether // the state of this element's animations at the current refresh driver // time can be fully represented by data sent to the compositor. // (This is useful for determining whether throttle the animation // (suppress main-thread style updates).) // // Note that this does not test whether the element's layer uses // off-main-thread compositing, although it does check whether // off-main-thread compositing is enabled as a whole. bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const; bool HasCurrentAnimationOfProperty(nsCSSProperty aProperty) const; bool IsForElement() const { // rather than for a pseudo-element return mElementProperty == nsGkAtoms::animationsProperty || mElementProperty == nsGkAtoms::transitionsProperty; } bool IsForBeforePseudo() const { return mElementProperty == nsGkAtoms::animationsOfBeforeProperty || mElementProperty == nsGkAtoms::transitionsOfBeforeProperty; } bool IsForAfterPseudo() const { return mElementProperty == nsGkAtoms::animationsOfAfterProperty || mElementProperty == nsGkAtoms::transitionsOfAfterProperty; } bool IsForTransitions() const { return mElementProperty == nsGkAtoms::transitionsProperty || mElementProperty == nsGkAtoms::transitionsOfBeforeProperty || mElementProperty == nsGkAtoms::transitionsOfAfterProperty; } bool IsForAnimations() const { return mElementProperty == nsGkAtoms::animationsProperty || mElementProperty == nsGkAtoms::animationsOfBeforeProperty || mElementProperty == nsGkAtoms::animationsOfAfterProperty; } nsCSSPseudoElements::Type PseudoElementType() const { if (IsForElement()) { return nsCSSPseudoElements::ePseudo_NotPseudoElement; } if (IsForBeforePseudo()) { return nsCSSPseudoElements::ePseudo_before; } MOZ_ASSERT(IsForAfterPseudo(), "::before & ::after should be the only pseudo-elements here"); return nsCSSPseudoElements::ePseudo_after; } static nsString PseudoTypeAsString(nsCSSPseudoElements::Type aPseudoType); dom::Element* GetElementToRestyle() const; void PostRestyleForAnimation(nsPresContext *aPresContext) { dom::Element* element = GetElementToRestyle(); if (element) { nsRestyleHint hint = IsForTransitions() ? eRestyle_CSSTransitions : eRestyle_CSSAnimations; aPresContext->PresShell()->RestyleForAnimation(element, hint); } } static void LogAsyncAnimationFailure(nsCString& aMessage, const nsIContent* aContent = nullptr); dom::Element *mElement; // the atom we use in mElement's prop table (must be a static atom, // i.e., in an atom list) nsIAtom *mElementProperty; CommonAnimationManager *mManager; AnimationPtrArray mAnimations; // This style rule contains the style data for currently animating // values. It only matches when styling with animation. When we // style without animation, we need to not use it so that we can // detect any new changes; if necessary we restyle immediately // afterwards with animation. // NOTE: If we don't need to apply any styles, mStyleRule will be // null, but mStyleRuleRefreshTime will still be valid. nsRefPtr mStyleRule; // RestyleManager keeps track of the number of animation // 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()). // mAnimationGeneration is the sequence number of the last flush where a // transition/animation changed. We keep a similar count on the // corresponding layer so we can check that the layer is up to date with // the animation manager. uint64_t mAnimationGeneration; // Update mAnimationGeneration to nsCSSFrameConstructor's count void UpdateAnimationGeneration(nsPresContext* aPresContext); // For CSS transitions only, we also record the most recent generation // for which we've done the transition update, so that we avoid doing // it more than once per style change. This should be greater than or // equal to mAnimationGeneration, except when the generation counter // cycles, or when animations are updated through the DOM Animation // interfaces. uint64_t mCheckGeneration; // Update mAnimationGeneration to nsCSSFrameConstructor's count void UpdateCheckGeneration(nsPresContext* aPresContext); // Returns true if there is an animation that has yet to finish. bool HasCurrentAnimations() const; // Returns true if there is an animation of any of the specified properties // that has yet to finish. bool HasCurrentAnimationsForProperties(const nsCSSProperty* aProperties, size_t aPropertyCount) const; // The refresh time associated with mStyleRule. TimeStamp mStyleRuleRefreshTime; // False when we know that our current style rule is valid // indefinitely into the future (because all of our animations are // either completed or paused). May be invalidated by a style change. bool mNeedsRefreshes; private: // Whether or not we have already posted for animation restyle. // This is used to avoid making redundant requests and is reset each time // the animation restyle is performed. bool mHasPendingAnimationRestyle; #ifdef DEBUG bool mCalledPropertyDtor; #endif }; /** * Utility class for referencing the element that created a CSS animation or * transition. It is non-owning (i.e. it uses a raw pointer) since it is only * expected to be set by the owned animation while it actually being managed * by the owning element. * * This class also abstracts the comparison of an element/pseudo-class pair * for the sake of composite ordering since this logic is common to both CSS * animations and transitions. * * (We call this OwningElementRef instead of just OwningElement so that we can * call the getter on CSSAnimation/CSSTransition OwningElement() without * clashing with this object's contructor.) */ class OwningElementRef final { public: OwningElementRef() : mElement(nullptr) , mPseudoType(nsCSSPseudoElements::ePseudo_NotPseudoElement) { } OwningElementRef(dom::Element& aElement, nsCSSPseudoElements::Type aPseudoType) : mElement(&aElement) , mPseudoType(aPseudoType) { } bool Equals(const OwningElementRef& aOther) const { return mElement == aOther.mElement && mPseudoType == aOther.mPseudoType; } bool LessThan(const OwningElementRef& aOther) const { MOZ_ASSERT(mElement && aOther.mElement, "Elements to compare should not be null"); if (mElement != aOther.mElement) { return nsContentUtils::PositionIsBefore(mElement, aOther.mElement); } return mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement || (mPseudoType == nsCSSPseudoElements::ePseudo_before && aOther.mPseudoType == nsCSSPseudoElements::ePseudo_after); } bool IsSet() const { return !!mElement; } void GetElement(dom::Element*& aElement, nsCSSPseudoElements::Type& aPseudoType) const { aElement = mElement; aPseudoType = mPseudoType; } nsPresContext* GetRenderedPresContext() const; private: dom::Element* MOZ_NON_OWNING_REF mElement; nsCSSPseudoElements::Type mPseudoType; }; template class DelayedEventDispatcher { public: void QueueEvent(EventInfo&& aEventInfo) { mPendingEvents.AppendElement(mozilla::Forward(aEventInfo)); } // Takes a reference to the owning manager's pres context so it can // detect if the pres context is destroyed while dispatching one of // the events. void DispatchEvents(nsPresContext* const & aPresContext) { if (!aPresContext || mPendingEvents.IsEmpty()) { return; } EventArray events; mPendingEvents.SwapElements(events); // FIXME: Sort events here in timeline order, then document order for (EventInfo& info : events) { EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent); if (!aPresContext) { break; } } } void ClearEventQueue() { mPendingEvents.Clear(); } bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); } // Methods for supporting cycle-collection void Traverse(nsCycleCollectionTraversalCallback* aCallback, const char* aName) { for (EventInfo& info : mPendingEvents) { ImplCycleCollectionTraverse(*aCallback, info.mElement, aName); } } void Unlink() { mPendingEvents.Clear(); } protected: typedef nsTArray EventArray; EventArray mPendingEvents; }; template inline void ImplCycleCollectionUnlink(DelayedEventDispatcher& aField) { aField.Unlink(); } template inline void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback, DelayedEventDispatcher& aField, const char* aName, uint32_t aFlags = 0) { aField.Traverse(&aCallback, aName); } } // namespace mozilla #endif /* !defined(mozilla_css_AnimationCommon_h) */