/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "InputData.h" #include "nsGUIEvent.h" #include "mozilla/dom/Touch.h" #include "nsDebug.h" #include "nsThreadUtils.h" namespace mozilla { using namespace dom; MultiTouchInput::MultiTouchInput(const nsTouchEvent& aTouchEvent) : InputData(MULTITOUCH_INPUT, aTouchEvent.time) { NS_ABORT_IF_FALSE(NS_IsMainThread(), "Can only copy from nsTouchEvent on main thread"); switch (aTouchEvent.message) { case NS_TOUCH_START: mType = MULTITOUCH_START; break; case NS_TOUCH_MOVE: mType = MULTITOUCH_MOVE; break; case NS_TOUCH_END: mType = MULTITOUCH_END; break; case NS_TOUCH_ENTER: mType = MULTITOUCH_ENTER; break; case NS_TOUCH_LEAVE: mType = MULTITOUCH_LEAVE; break; case NS_TOUCH_CANCEL: mType = MULTITOUCH_CANCEL; break; default: NS_WARNING("Did not assign a type to a MultiTouchInput"); break; } for (size_t i = 0; i < aTouchEvent.touches.Length(); i++) { const Touch* domTouch = aTouchEvent.touches[i]; // Extract data from weird interfaces. int32_t identifier = domTouch->Identifier(); int32_t radiusX = domTouch->RadiusX(); int32_t radiusY = domTouch->RadiusY(); float rotationAngle = domTouch->RotationAngle(); float force = domTouch->Force(); SingleTouchData data(identifier, ScreenIntPoint::FromUnknownPoint( gfx::IntPoint(domTouch->mRefPoint.x, domTouch->mRefPoint.y)), ScreenSize(radiusX, radiusY), rotationAngle, force); mTouches.AppendElement(data); } } // This conversion from nsMouseEvent to MultiTouchInput is needed because on // the B2G emulator we can only receive mouse events, but we need to be able // to pan correctly. To do this, we convert the events into a format that the // panning code can handle. This code is very limited and only supports // SingleTouchData. It also sends garbage for the identifier, radius, force // and rotation angle. MultiTouchInput::MultiTouchInput(const nsMouseEvent& aMouseEvent) : InputData(MULTITOUCH_INPUT, aMouseEvent.time) { NS_ABORT_IF_FALSE(NS_IsMainThread(), "Can only copy from nsMouseEvent on main thread"); switch (aMouseEvent.message) { case NS_MOUSE_BUTTON_DOWN: mType = MULTITOUCH_START; break; case NS_MOUSE_MOVE: mType = MULTITOUCH_MOVE; break; case NS_MOUSE_BUTTON_UP: mType = MULTITOUCH_END; break; // The mouse pointer has been interrupted in an implementation-specific // manner, such as a synchronous event or action cancelling the touch, or a // touch point leaving the document window and going into a non-document // area capable of handling user interactions. case NS_MOUSE_EXIT: mType = MULTITOUCH_CANCEL; break; default: NS_WARNING("Did not assign a type to a MultiTouchInput"); break; } mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint::FromUnknownPoint( gfx::IntPoint(aMouseEvent.refPoint.x, aMouseEvent.refPoint.y)), ScreenSize(1, 1), 180.0f, 1.0f)); } }