/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * The contents of this file are subject to the Netscape Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is the JavaScript 2 Prototype. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the * terms of the GNU Public License (the "GPL"), in which case the * provisions of the GPL are applicable instead of those above. * If you wish to allow use of your version of this file only * under the terms of the GPL and not to allow others to use your * version of this file under the NPL, indicate your decision by * deleting the provisions above and replace them with the notice * and other provisions required by the GPL. If you do not delete * the provisions above, a recipient may use your version of this * file under either the NPL or the GPL. */ #ifndef jstypes_h #define jstypes_h #include #include #include #include "jstypes.h" #include "gc_allocator.h" #include "vmtypes.h" #include "icodegenerator.h" namespace JavaScript { namespace JSTypes { using namespace VM; using namespace ICG; class JSObject; class JSArray; class JSFunction; /** * All JavaScript data types. */ union JSValue { int8 i8; uint8 u8; int16 i16; uint16 u16; int32 i32; uint32 u32; int64 i64; uint64 u64; float32 f32; float64 f64; JSObject* object; JSArray* array; JSFunction *function; JSValue() : f64(0.0) {} explicit JSValue(float64 f64) : f64(f64) {} explicit JSValue(JSObject* obj) : object(obj) {} }; #if defined(XP_MAC) // copied from default template parameters in map. typedef gc_allocator > gc_map_allocator; #elif defined(XP_UNIX) // FIXME: in libg++, they assume the map's allocator is a byte allocator, // which is wrapped in a simple_allocator. this is crap. typedef char _Char[1]; typedef gc_allocator<_Char> gc_map_allocator; #elif defined(_WIN32) // FIXME: MSVC++'s notion. this is why we had to add _Charalloc(). typedef gc_allocator gc_map_allocator; #endif /** * GC-scannable array of values. */ typedef std::vector > JSValues; extern const JSValue kUndefinedValue; /** * Basic behavior of all JS objects, mapping a name to a value. * This is provided mainly to avoid having an awkward implementation * of JSObject & JSArray, which must each define its own * gc_allocator. This is all in flux. */ class JSMap : public gc_base { protected: typedef std::map, gc_map_allocator> JSProperties; JSProperties mProperties; JSMap* mPrototype; public: JSValue& operator[](const String& name) { return mProperties[name]; } const JSValue& getProperty(const String& name) { #ifdef XP_MAC JSProperties::const_iterator i = mProperties.find(name); if (i != mProperties.end()) return i->second; #else // XXX should use map.find() to do this efficiently, but // unfortunately, find() returns an iterator that is different // on different STL implementations. if (mProperties.count(name)) return mProperties[name]; #endif if (mPrototype) return mPrototype->getProperty(name); return kUndefinedValue; } JSValue& setProperty(const String& name, const JSValue& value) { return (mProperties[name] = value); } }; /** * Private representation of a JS function. This simply * holds a reference to the iCode module that is the * compiled code of the function. */ class JSFunction : public JSMap { ICodeModule* mICode; public: JSFunction(ICodeModule* iCode) : mICode(iCode) {} ICodeModule* getICode() { return mICode; } }; /** * Private representation of a JavaScript object. * This will change over time, so it is treated as an opaque * type everywhere else but here. */ class JSObject : public JSMap { public: JSValue& defineProperty(const String& name, JSValue &v) { return (mProperties[name] = v); } // FIXME: need to copy the ICodeModule's instruction stream. JSValue& defineFunction(const String& name, ICodeModule* iCode) { JSValue value; value.function = new JSFunction(iCode); return mProperties[name] = value; } }; /** * Private representation of a JavaScript array. */ class JSArray : public JSMap { JSValues elements; public: JSArray() : elements(1) {} JSArray(uint32 size) : elements(size) {} JSArray(const JSValues &v) : elements(v) {} uint32 length() { return elements.size(); } JSValue& operator[](const JSValue& index) { // for now, we can only handle f64 index values. uint32 n = (uint32)index.f64; // obviously, a sparse representation might be better. uint32 size = elements.size(); if (n >= size) expand(n, size); return elements[n]; } JSValue& operator[](uint32 n) { // obviously, a sparse representation might be better. uint32 size = elements.size(); if (n >= size) expand(n, size); return elements[n]; } void resize(uint32 size) { elements.resize(size); } private: void expand(uint32 n, uint32 size) { do { size *= 2; } while (n >= size); elements.resize(size); } }; class JS_Exception : public gc_base { public: JS_Exception() { } }; } /* namespace JSTypes */ } /* namespace JavaScript */ #endif /* jstypes_h */