/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ShadowLayerChild.h" #include "ShadowLayersChild.h" #include "ShadowLayerUtils.h" namespace mozilla { namespace layers { void ShadowLayersChild::Destroy() { NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(), "layers should have been cleaned up by now"); PLayersChild::Send__delete__(this); // WARNING: |this| has gone to the great heap in the sky } PGrallocBufferChild* ShadowLayersChild::AllocPGrallocBuffer(const gfxIntSize&, const gfxContentType&, MaybeMagicGrallocBufferHandle*) { #ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC return GrallocBufferActor::Create(); #else NS_RUNTIMEABORT("No gralloc buffers for you"); return nullptr; #endif } bool ShadowLayersChild::DeallocPGrallocBuffer(PGrallocBufferChild* actor) { #ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC delete actor; return true; #else NS_RUNTIMEABORT("Um, how did we get here?"); return false; #endif } PLayerChild* ShadowLayersChild::AllocPLayer() { // we always use the "power-user" ctor NS_RUNTIMEABORT("not reached"); return NULL; } bool ShadowLayersChild::DeallocPLayer(PLayerChild* actor) { delete actor; return true; } } // namespace layers } // namespace mozilla