/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Must #include ImageLogging.h before any IPDL-generated files or other files // that #include prlog.h #include "ImageLogging.h" #include "RasterImage.h" #include "gfxPlatform.h" #include "nsComponentManagerUtils.h" #include "nsError.h" #include "DecodePool.h" #include "Decoder.h" #include "prenv.h" #include "prsystem.h" #include "IDecodingTask.h" #include "ImageRegion.h" #include "Layers.h" #include "LookupResult.h" #include "nsIConsoleService.h" #include "nsIInputStream.h" #include "nsIScriptError.h" #include "nsISupportsPrimitives.h" #include "nsMemory.h" #include "nsPresContext.h" #include "SourceBuffer.h" #include "SurfaceCache.h" #include "FrameAnimator.h" #include "gfxContext.h" #include "mozilla/gfx/2D.h" #include "mozilla/DebugOnly.h" #include "mozilla/Likely.h" #include "mozilla/RefPtr.h" #include "mozilla/Move.h" #include "mozilla/MemoryReporting.h" #include "mozilla/SizeOfState.h" #include #include "mozilla/Telemetry.h" #include "mozilla/TimeStamp.h" #include "mozilla/Tuple.h" #include "mozilla/ClearOnShutdown.h" #include "mozilla/gfx/Scale.h" #include "GeckoProfiler.h" #include "gfx2DGlue.h" #include "gfxPrefs.h" #include "nsProperties.h" #include namespace mozilla { using namespace gfx; using namespace layers; namespace image { using std::ceil; using std::min; #ifndef DEBUG NS_IMPL_ISUPPORTS(RasterImage, imgIContainer, nsIProperties) #else NS_IMPL_ISUPPORTS(RasterImage, imgIContainer, nsIProperties, imgIContainerDebug) #endif //****************************************************************************** RasterImage::RasterImage(nsIURI* aURI /* = nullptr */) : ImageResource(aURI), // invoke superclass's constructor mSize(0, 0), mLockCount(0), mDecoderType(DecoderType::UNKNOWN), mDecodeCount(0), #ifdef DEBUG mFramesNotified(0), #endif mSourceBuffer(MakeNotNull()), mHasSize(false), mTransient(false), mSyncLoad(false), mDiscardable(false), mSomeSourceData(false), mAllSourceData(false), mHasBeenDecoded(false), mPendingAnimation(false), mAnimationFinished(false), mWantFullDecode(false) { } //****************************************************************************** RasterImage::~RasterImage() { // Make sure our SourceBuffer is marked as complete. This will ensure that any // outstanding decoders terminate. if (!mSourceBuffer->IsComplete()) { mSourceBuffer->Complete(NS_ERROR_ABORT); } // Release all frames from the surface cache. SurfaceCache::RemoveImage(ImageKey(this)); // Record Telemetry. Telemetry::Accumulate(Telemetry::IMAGE_DECODE_COUNT, mDecodeCount); } nsresult RasterImage::Init(const char* aMimeType, uint32_t aFlags) { // We don't support re-initialization if (mInitialized) { return NS_ERROR_ILLEGAL_VALUE; } // Not sure an error can happen before init, but be safe if (mError) { return NS_ERROR_FAILURE; } // We want to avoid redecodes for transient images. MOZ_ASSERT_IF(aFlags & INIT_FLAG_TRANSIENT, !(aFlags & INIT_FLAG_DISCARDABLE)); // Store initialization data mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE); mWantFullDecode = !!(aFlags & INIT_FLAG_DECODE_IMMEDIATELY); mTransient = !!(aFlags & INIT_FLAG_TRANSIENT); mSyncLoad = !!(aFlags & INIT_FLAG_SYNC_LOAD); // Use the MIME type to select a decoder type, and make sure there *is* a // decoder for this MIME type. NS_ENSURE_ARG_POINTER(aMimeType); mDecoderType = DecoderFactory::GetDecoderType(aMimeType); if (mDecoderType == DecoderType::UNKNOWN) { return NS_ERROR_FAILURE; } // Lock this image's surfaces in the SurfaceCache if we're not discardable. if (!mDiscardable) { mLockCount++; SurfaceCache::LockImage(ImageKey(this)); } // Mark us as initialized mInitialized = true; return NS_OK; } //****************************************************************************** NS_IMETHODIMP_(void) RasterImage::RequestRefresh(const TimeStamp& aTime) { if (HadRecentRefresh(aTime)) { return; } EvaluateAnimation(); if (!mAnimating) { return; } RefreshResult res; if (mAnimationState) { MOZ_ASSERT(mFrameAnimator); res = mFrameAnimator->RequestRefresh(*mAnimationState, aTime, mAnimationFinished); } if (res.mFrameAdvanced) { // Notify listeners that our frame has actually changed, but do this only // once for all frames that we've now passed (if AdvanceFrame() was called // more than once). #ifdef DEBUG mFramesNotified++; #endif NotifyProgress(NoProgress, res.mDirtyRect); } if (res.mAnimationFinished) { mAnimationFinished = true; EvaluateAnimation(); } } //****************************************************************************** NS_IMETHODIMP RasterImage::GetWidth(int32_t* aWidth) { NS_ENSURE_ARG_POINTER(aWidth); if (mError) { *aWidth = 0; return NS_ERROR_FAILURE; } *aWidth = mSize.width; return NS_OK; } //****************************************************************************** NS_IMETHODIMP RasterImage::GetHeight(int32_t* aHeight) { NS_ENSURE_ARG_POINTER(aHeight); if (mError) { *aHeight = 0; return NS_ERROR_FAILURE; } *aHeight = mSize.height; return NS_OK; } //****************************************************************************** nsresult RasterImage::GetNativeSizes(nsTArray& aNativeSizes) const { if (mError) { return NS_ERROR_FAILURE; } if (mNativeSizes.IsEmpty()) { aNativeSizes.Clear(); aNativeSizes.AppendElement(mSize); } else { aNativeSizes = mNativeSizes; } return NS_OK; } //****************************************************************************** size_t RasterImage::GetNativeSizesLength() const { if (mError || !mHasSize) { return 0; } if (mNativeSizes.IsEmpty()) { return 1; } return mNativeSizes.Length(); } //****************************************************************************** NS_IMETHODIMP RasterImage::GetIntrinsicSize(nsSize* aSize) { if (mError) { return NS_ERROR_FAILURE; } *aSize = nsSize(nsPresContext::CSSPixelsToAppUnits(mSize.width), nsPresContext::CSSPixelsToAppUnits(mSize.height)); return NS_OK; } //****************************************************************************** NS_IMETHODIMP RasterImage::GetIntrinsicRatio(nsSize* aRatio) { if (mError) { return NS_ERROR_FAILURE; } *aRatio = nsSize(mSize.width, mSize.height); return NS_OK; } NS_IMETHODIMP_(Orientation) RasterImage::GetOrientation() { return mOrientation; } //****************************************************************************** NS_IMETHODIMP RasterImage::GetType(uint16_t* aType) { NS_ENSURE_ARG_POINTER(aType); *aType = imgIContainer::TYPE_RASTER; return NS_OK; } NS_IMETHODIMP RasterImage::GetProducerId(uint32_t* aId) { NS_ENSURE_ARG_POINTER(aId); *aId = ImageResource::GetImageProducerId(); return NS_OK; } LookupResult RasterImage::LookupFrameInternal(const IntSize& aSize, uint32_t aFlags, PlaybackType aPlaybackType, bool aMarkUsed) { if (mAnimationState && aPlaybackType == PlaybackType::eAnimated) { MOZ_ASSERT(mFrameAnimator); MOZ_ASSERT(ToSurfaceFlags(aFlags) == DefaultSurfaceFlags(), "Can't composite frames with non-default surface flags"); return mFrameAnimator->GetCompositedFrame(*mAnimationState, aMarkUsed); } SurfaceFlags surfaceFlags = ToSurfaceFlags(aFlags); // We don't want any substitution for sync decodes, and substitution would be // illegal when high quality downscaling is disabled, so we use // SurfaceCache::Lookup in this case. if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { return SurfaceCache::Lookup( ImageKey(this), RasterSurfaceKey(aSize, surfaceFlags, PlaybackType::eStatic), aMarkUsed); } // We'll return the best match we can find to the requested frame. return SurfaceCache::LookupBestMatch( ImageKey(this), RasterSurfaceKey(aSize, surfaceFlags, PlaybackType::eStatic), aMarkUsed); } LookupResult RasterImage::LookupFrame(const IntSize& aSize, uint32_t aFlags, PlaybackType aPlaybackType, bool aMarkUsed) { MOZ_ASSERT(NS_IsMainThread()); // If we're opaque, we don't need to care about premultiplied alpha, because // that can only matter for frames with transparency. if (IsOpaque()) { aFlags &= ~FLAG_DECODE_NO_PREMULTIPLY_ALPHA; } IntSize requestedSize = CanDownscaleDuringDecode(aSize, aFlags) ? aSize : mSize; if (requestedSize.IsEmpty()) { // Can't decode to a surface of zero size. return LookupResult(MatchType::NOT_FOUND); } LookupResult result = LookupFrameInternal(requestedSize, aFlags, aPlaybackType, aMarkUsed); if (!result && !mHasSize) { // We can't request a decode without knowing our intrinsic size. Give up. return LookupResult(MatchType::NOT_FOUND); } const bool syncDecode = aFlags & FLAG_SYNC_DECODE; const bool avoidRedecode = aFlags & FLAG_AVOID_REDECODE_FOR_SIZE; if (result.Type() == MatchType::NOT_FOUND || (result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND && !avoidRedecode) || (syncDecode && !avoidRedecode && !result)) { // We don't have a copy of this frame, and there's no decoder working on // one. (Or we're sync decoding and the existing decoder hasn't even started // yet.) Trigger decoding so it'll be available next time. MOZ_ASSERT(aPlaybackType != PlaybackType::eAnimated || gfxPrefs::ImageMemAnimatedDiscardable() || !mAnimationState || mAnimationState->KnownFrameCount() < 1, "Animated frames should be locked"); // The surface cache may suggest the preferred size we are supposed to // decode at. This should only happen if we accept substitutions. if (!result.SuggestedSize().IsEmpty()) { MOZ_ASSERT(!syncDecode && (aFlags & FLAG_HIGH_QUALITY_SCALING)); requestedSize = result.SuggestedSize(); } bool ranSync = Decode(requestedSize, aFlags, aPlaybackType); // If we can or did sync decode, we should already have the frame. if (ranSync || syncDecode) { result = LookupFrameInternal(requestedSize, aFlags, aPlaybackType, aMarkUsed); } } if (!result) { // We still weren't able to get a frame. Give up. return result; } // Sync decoding guarantees that we got the frame, but if it's owned by an // async decoder that's currently running, the contents of the frame may not // be available yet. Make sure we get everything. if (mAllSourceData && syncDecode) { result.Surface()->WaitUntilFinished(); } // If we could have done some decoding in this function we need to check if // that decoding encountered an error and hence aborted the surface. We want // to avoid calling IsAborted if we weren't passed any sync decode flag // because IsAborted acquires the monitor for the imgFrame. if (aFlags & (FLAG_SYNC_DECODE | FLAG_SYNC_DECODE_IF_FAST) && result.Surface()->IsAborted()) { DrawableSurface tmp = std::move(result.Surface()); return result; } return result; } bool RasterImage::IsOpaque() { if (mError) { return false; } Progress progress = mProgressTracker->GetProgress(); // If we haven't yet finished decoding, the safe answer is "not opaque". if (!(progress & FLAG_DECODE_COMPLETE)) { return false; } // Other, we're opaque if FLAG_HAS_TRANSPARENCY is not set. return !(progress & FLAG_HAS_TRANSPARENCY); } NS_IMETHODIMP_(bool) RasterImage::WillDrawOpaqueNow() { if (!IsOpaque()) { return false; } if (mAnimationState) { if (!gfxPrefs::ImageMemAnimatedDiscardable()) { // We never discard frames of animated images. return true; } else { if (mAnimationState->GetCompositedFrameInvalid()) { // We're not going to draw anything at all. return false; } } } // If we are not locked our decoded data could get discard at any time (ie // between the call to this function and when we are asked to draw), so we // have to return false if we are unlocked. if (mLockCount == 0) { return false; } LookupResult result = SurfaceCache::LookupBestMatch( ImageKey(this), RasterSurfaceKey(mSize, DefaultSurfaceFlags(), PlaybackType::eStatic), /* aMarkUsed = */ false); MatchType matchType = result.Type(); if (matchType == MatchType::NOT_FOUND || matchType == MatchType::PENDING || !result.Surface()->IsFinished()) { return false; } return true; } void RasterImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) { MOZ_ASSERT(mProgressTracker); bool animatedFramesDiscarded = mAnimationState && aSurfaceKey.Playback() == PlaybackType::eAnimated; nsCOMPtr eventTarget; if (mProgressTracker) { eventTarget = mProgressTracker->GetEventTarget(); } else { eventTarget = do_GetMainThread(); } RefPtr image = this; nsCOMPtr ev = NS_NewRunnableFunction("RasterImage::OnSurfaceDiscarded", [=]() -> void { image->OnSurfaceDiscardedInternal(animatedFramesDiscarded); }); eventTarget->Dispatch(ev.forget(), NS_DISPATCH_NORMAL); } void RasterImage::OnSurfaceDiscardedInternal(bool aAnimatedFramesDiscarded) { MOZ_ASSERT(NS_IsMainThread()); if (aAnimatedFramesDiscarded && mAnimationState) { MOZ_ASSERT(gfxPrefs::ImageMemAnimatedDiscardable()); ReleaseImageContainer(); gfx::IntRect rect = mAnimationState->UpdateState(mAnimationFinished, this, mSize); NotifyProgress(NoProgress, rect); } if (mProgressTracker) { mProgressTracker->OnDiscard(); } } //****************************************************************************** NS_IMETHODIMP RasterImage::GetAnimated(bool* aAnimated) { if (mError) { return NS_ERROR_FAILURE; } NS_ENSURE_ARG_POINTER(aAnimated); // If we have an AnimationState, we can know for sure. if (mAnimationState) { *aAnimated = true; return NS_OK; } // Otherwise, we need to have been decoded to know for sure, since if we were // decoded at least once mAnimationState would have been created for animated // images. This is true even though we check for animation during the // metadata decode, because we may still discover animation only during the // full decode for corrupt images. if (!mHasBeenDecoded) { return NS_ERROR_NOT_AVAILABLE; } // We know for sure *aAnimated = false; return NS_OK; } //****************************************************************************** NS_IMETHODIMP_(int32_t) RasterImage::GetFirstFrameDelay() { if (mError) { return -1; } bool animated = false; if (NS_FAILED(GetAnimated(&animated)) || !animated) { return -1; } MOZ_ASSERT(mAnimationState, "Animated images should have an AnimationState"); return mAnimationState->FirstFrameTimeout().AsEncodedValueDeprecated(); } NS_IMETHODIMP_(already_AddRefed) RasterImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) { return GetFrameAtSize(mSize, aWhichFrame, aFlags); } NS_IMETHODIMP_(already_AddRefed) RasterImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame, uint32_t aFlags) { #ifdef DEBUG NotifyDrawingObservers(); #endif auto result = GetFrameInternal(aSize, Nothing(), aWhichFrame, aFlags); return mozilla::Get<2>(result).forget(); } Tuple> RasterImage::GetFrameInternal(const IntSize& aSize, const Maybe& aSVGContext, uint32_t aWhichFrame, uint32_t aFlags) { MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE); if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE) { return MakeTuple(ImgDrawResult::BAD_ARGS, aSize, RefPtr()); } if (mError) { return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize, RefPtr()); } // Get the frame. If it's not there, it's probably the caller's fault for // not waiting for the data to be loaded from the network or not passing // FLAG_SYNC_DECODE. LookupResult result = LookupFrame(aSize, aFlags, ToPlaybackType(aWhichFrame), /* aMarkUsed = */ true); // The surface cache may have suggested we use a different size than the // given size in the future. This may or may not be accompanied by an // actual surface, depending on what it has in its cache. IntSize suggestedSize = result.SuggestedSize().IsEmpty() ? aSize : result.SuggestedSize(); MOZ_ASSERT_IF(result.Type() == MatchType::SUBSTITUTE_BECAUSE_BEST, suggestedSize != aSize); if (!result) { // The OS threw this frame away and we couldn't redecode it. return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, suggestedSize, RefPtr()); } RefPtr surface = result.Surface()->GetSourceSurface(); if (!result.Surface()->IsFinished()) { return MakeTuple(ImgDrawResult::INCOMPLETE, suggestedSize, std::move(surface)); } return MakeTuple(ImgDrawResult::SUCCESS, suggestedSize, std::move(surface)); } Tuple RasterImage::GetImageContainerSize( LayerManager* aManager, const IntSize& aSize, uint32_t aFlags) { if (!mHasSize) { return MakeTuple(ImgDrawResult::NOT_READY, IntSize(0, 0)); } if (aSize.IsEmpty()) { return MakeTuple(ImgDrawResult::BAD_ARGS, IntSize(0, 0)); } // We check the minimum size because while we support downscaling, we do not // support upscaling. If aSize > mSize, we will never give a larger surface // than mSize. If mSize > aSize, and mSize > maxTextureSize, we still want to // use image containers if aSize <= maxTextureSize. int32_t maxTextureSize = aManager->GetMaxTextureSize(); if (min(mSize.width, aSize.width) > maxTextureSize || min(mSize.height, aSize.height) > maxTextureSize) { return MakeTuple(ImgDrawResult::NOT_SUPPORTED, IntSize(0, 0)); } if (!CanDownscaleDuringDecode(aSize, aFlags)) { return MakeTuple(ImgDrawResult::SUCCESS, mSize); } return MakeTuple(ImgDrawResult::SUCCESS, aSize); } NS_IMETHODIMP_(bool) RasterImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags) { return IsImageContainerAvailableAtSize(aManager, mSize, aFlags); } NS_IMETHODIMP_(already_AddRefed) RasterImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { RefPtr container; ImgDrawResult drawResult = GetImageContainerImpl( aManager, mSize, Nothing(), aFlags, getter_AddRefs(container)); // We silence the unused warning here because anything that needs the draw // result should be using GetImageContainerAtSize, not GetImageContainer. (void)drawResult; return container.forget(); } NS_IMETHODIMP_(bool) RasterImage::IsImageContainerAvailableAtSize(LayerManager* aManager, const IntSize& aSize, uint32_t aFlags) { // We check the minimum size because while we support downscaling, we do not // support upscaling. If aSize > mSize, we will never give a larger surface // than mSize. If mSize > aSize, and mSize > maxTextureSize, we still want to // use image containers if aSize <= maxTextureSize. int32_t maxTextureSize = aManager->GetMaxTextureSize(); if (!mHasSize || aSize.IsEmpty() || min(mSize.width, aSize.width) > maxTextureSize || min(mSize.height, aSize.height) > maxTextureSize) { return false; } return true; } NS_IMETHODIMP_(ImgDrawResult) RasterImage::GetImageContainerAtSize(layers::LayerManager* aManager, const gfx::IntSize& aSize, const Maybe& aSVGContext, uint32_t aFlags, layers::ImageContainer** aOutContainer) { // We do not pass in the given SVG context because in theory it could differ // between calls, but actually have no impact on the actual contents of the // image container. return GetImageContainerImpl(aManager, aSize, Nothing(), aFlags, aOutContainer); } size_t RasterImage::SizeOfSourceWithComputedFallback( SizeOfState& aState) const { return mSourceBuffer->SizeOfIncludingThisWithComputedFallback( aState.mMallocSizeOf); } void RasterImage::CollectSizeOfSurfaces( nsTArray& aCounters, MallocSizeOf aMallocSizeOf) const { SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf); } bool RasterImage::SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode) { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return true; } if (aMetadata.HasSize()) { IntSize size = aMetadata.GetSize(); if (size.width < 0 || size.height < 0) { NS_WARNING("Image has negative intrinsic size"); DoError(); return true; } MOZ_ASSERT(aMetadata.HasOrientation()); Orientation orientation = aMetadata.GetOrientation(); // If we already have a size, check the new size against the old one. if (mHasSize && (size != mSize || orientation != mOrientation)) { NS_WARNING( "Image changed size or orientation on redecode! " "This should not happen!"); DoError(); return true; } // Set the size and flag that we have it. mSize = size; mOrientation = orientation; mNativeSizes = aMetadata.GetNativeSizes(); mHasSize = true; } if (mHasSize && aMetadata.HasAnimation() && !mAnimationState) { // We're becoming animated, so initialize animation stuff. mAnimationState.emplace(mAnimationMode); mFrameAnimator = MakeUnique(this, mSize); if (!gfxPrefs::ImageMemAnimatedDiscardable()) { // We don't support discarding animated images (See bug 414259). // Lock the image and throw away the key. LockImage(); } if (!aFromMetadataDecode) { // The metadata decode reported that this image isn't animated, but we // discovered that it actually was during the full decode. This is a // rare failure that only occurs for corrupt images. To recover, we need // to discard all existing surfaces and redecode. return false; } } if (mAnimationState) { mAnimationState->SetLoopCount(aMetadata.GetLoopCount()); mAnimationState->SetFirstFrameTimeout(aMetadata.GetFirstFrameTimeout()); if (aMetadata.HasLoopLength()) { mAnimationState->SetLoopLength(aMetadata.GetLoopLength()); } if (aMetadata.HasFirstFrameRefreshArea()) { mAnimationState->SetFirstFrameRefreshArea( aMetadata.GetFirstFrameRefreshArea()); } } if (aMetadata.HasHotspot()) { IntPoint hotspot = aMetadata.GetHotspot(); nsCOMPtr intwrapx = do_CreateInstance(NS_SUPPORTS_PRUINT32_CONTRACTID); nsCOMPtr intwrapy = do_CreateInstance(NS_SUPPORTS_PRUINT32_CONTRACTID); intwrapx->SetData(hotspot.x); intwrapy->SetData(hotspot.y); Set("hotspotX", intwrapx); Set("hotspotY", intwrapy); } return true; } NS_IMETHODIMP RasterImage::SetAnimationMode(uint16_t aAnimationMode) { if (mAnimationState) { mAnimationState->SetAnimationMode(aAnimationMode); } return SetAnimationModeInternal(aAnimationMode); } //****************************************************************************** nsresult RasterImage::StartAnimation() { if (mError) { return NS_ERROR_FAILURE; } MOZ_ASSERT(ShouldAnimate(), "Should not animate!"); // If we're not ready to animate, then set mPendingAnimation, which will cause // us to start animating if and when we do become ready. mPendingAnimation = !mAnimationState || mAnimationState->KnownFrameCount() < 1; if (mPendingAnimation) { return NS_OK; } // Don't bother to animate if we're displaying the first frame forever. if (mAnimationState->GetCurrentAnimationFrameIndex() == 0 && mAnimationState->FirstFrameTimeout() == FrameTimeout::Forever()) { mAnimationFinished = true; return NS_ERROR_ABORT; } // We need to set the time that this initial frame was first displayed, as // this is used in AdvanceFrame(). mAnimationState->InitAnimationFrameTimeIfNecessary(); return NS_OK; } //****************************************************************************** nsresult RasterImage::StopAnimation() { MOZ_ASSERT(mAnimating, "Should be animating!"); nsresult rv = NS_OK; if (mError) { rv = NS_ERROR_FAILURE; } else { mAnimationState->SetAnimationFrameTime(TimeStamp()); } mAnimating = false; return rv; } //****************************************************************************** NS_IMETHODIMP RasterImage::ResetAnimation() { if (mError) { return NS_ERROR_FAILURE; } mPendingAnimation = false; if (mAnimationMode == kDontAnimMode || !mAnimationState || mAnimationState->GetCurrentAnimationFrameIndex() == 0) { return NS_OK; } mAnimationFinished = false; if (mAnimating) { StopAnimation(); } MOZ_ASSERT(mAnimationState, "Should have AnimationState"); MOZ_ASSERT(mFrameAnimator, "Should have FrameAnimator"); mFrameAnimator->ResetAnimation(*mAnimationState); NotifyProgress(NoProgress, mAnimationState->FirstFrameRefreshArea()); // Start the animation again. It may not have been running before, if // mAnimationFinished was true before entering this function. EvaluateAnimation(); return NS_OK; } //****************************************************************************** NS_IMETHODIMP_(void) RasterImage::SetAnimationStartTime(const TimeStamp& aTime) { if (mError || mAnimationMode == kDontAnimMode || mAnimating || !mAnimationState) { return; } mAnimationState->SetAnimationFrameTime(aTime); } NS_IMETHODIMP_(float) RasterImage::GetFrameIndex(uint32_t aWhichFrame) { MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument"); return (aWhichFrame == FRAME_FIRST || !mAnimationState) ? 0.0f : mAnimationState->GetCurrentAnimationFrameIndex(); } NS_IMETHODIMP_(IntRect) RasterImage::GetImageSpaceInvalidationRect(const IntRect& aRect) { return aRect; } nsresult RasterImage::OnImageDataComplete(nsIRequest*, nsISupports*, nsresult aStatus, bool aLastPart) { MOZ_ASSERT(NS_IsMainThread()); // Record that we have all the data we're going to get now. mAllSourceData = true; // Let decoders know that there won't be any more data coming. mSourceBuffer->Complete(aStatus); // Allow a synchronous metadata decode if mSyncLoad was set, or if we're // running on a single thread (in which case waiting for the async metadata // decoder could delay this image's load event quite a bit), or if this image // is transient. bool canSyncDecodeMetadata = mSyncLoad || mTransient || DecodePool::NumberOfCores() < 2; if (canSyncDecodeMetadata && !mHasSize) { // We're loading this image synchronously, so it needs to be usable after // this call returns. Since we haven't gotten our size yet, we need to do a // synchronous metadata decode here. DecodeMetadata(FLAG_SYNC_DECODE); } // Determine our final status, giving precedence to Necko failure codes. We // check after running the metadata decode in case it triggered an error. nsresult finalStatus = mError ? NS_ERROR_FAILURE : NS_OK; if (NS_FAILED(aStatus)) { finalStatus = aStatus; } // If loading failed, report an error. if (NS_FAILED(finalStatus)) { DoError(); } Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus); if (!mHasSize && !mError) { // We don't have our size yet, so we'll fire the load event in SetSize(). MOZ_ASSERT(!canSyncDecodeMetadata, "Firing load async after metadata sync decode?"); mLoadProgress = Some(loadProgress); return finalStatus; } NotifyForLoadEvent(loadProgress); return finalStatus; } void RasterImage::NotifyForLoadEvent(Progress aProgress) { MOZ_ASSERT(mHasSize || mError, "Need to know size before firing load event"); MOZ_ASSERT( !mHasSize || (mProgressTracker->GetProgress() & FLAG_SIZE_AVAILABLE), "Should have notified that the size is available if we have it"); // If we encountered an error, make sure we notify for that as well. if (mError) { aProgress |= FLAG_HAS_ERROR; } // Notify our listeners, which will fire this image's load event. NotifyProgress(aProgress); } nsresult RasterImage::OnImageDataAvailable(nsIRequest*, nsISupports*, nsIInputStream* aInputStream, uint64_t, uint32_t aCount) { nsresult rv = mSourceBuffer->AppendFromInputStream(aInputStream, aCount); if (NS_SUCCEEDED(rv) && !mSomeSourceData) { mSomeSourceData = true; if (!mSyncLoad) { // Create an async metadata decoder and verify we succeed in doing so. rv = DecodeMetadata(DECODE_FLAGS_DEFAULT); } } if (NS_FAILED(rv)) { DoError(); } return rv; } nsresult RasterImage::SetSourceSizeHint(uint32_t aSizeHint) { if (aSizeHint == 0) { return NS_OK; } nsresult rv = mSourceBuffer->ExpectLength(aSizeHint); if (rv == NS_ERROR_OUT_OF_MEMORY) { // Flush memory, try to get some back, and try again. rv = nsMemory::HeapMinimize(true); if (NS_SUCCEEDED(rv)) { rv = mSourceBuffer->ExpectLength(aSizeHint); } } return rv; } /********* Methods to implement lazy allocation of nsIProperties object *******/ NS_IMETHODIMP RasterImage::Get(const char* prop, const nsIID& iid, void** result) { if (!mProperties) { return NS_ERROR_FAILURE; } return mProperties->Get(prop, iid, result); } NS_IMETHODIMP RasterImage::Set(const char* prop, nsISupports* value) { if (!mProperties) { mProperties = new nsProperties(); } return mProperties->Set(prop, value); } NS_IMETHODIMP RasterImage::Has(const char* prop, bool* _retval) { NS_ENSURE_ARG_POINTER(_retval); if (!mProperties) { *_retval = false; return NS_OK; } return mProperties->Has(prop, _retval); } NS_IMETHODIMP RasterImage::Undefine(const char* prop) { if (!mProperties) { return NS_ERROR_FAILURE; } return mProperties->Undefine(prop); } NS_IMETHODIMP RasterImage::GetKeys(uint32_t* count, char*** keys) { if (!mProperties) { *count = 0; *keys = nullptr; return NS_OK; } return mProperties->GetKeys(count, keys); } void RasterImage::Discard() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(CanDiscard(), "Asked to discard but can't"); MOZ_ASSERT(!mAnimationState || gfxPrefs::ImageMemAnimatedDiscardable(), "Asked to discard for animated image"); // Delete all the decoded frames. SurfaceCache::RemoveImage(ImageKey(this)); if (mAnimationState) { ReleaseImageContainer(); gfx::IntRect rect = mAnimationState->UpdateState(mAnimationFinished, this, mSize); NotifyProgress(NoProgress, rect); } // Notify that we discarded. if (mProgressTracker) { mProgressTracker->OnDiscard(); } } bool RasterImage::CanDiscard() { return mAllSourceData && // Can discard animated images if the pref is set (!mAnimationState || gfxPrefs::ImageMemAnimatedDiscardable()); } NS_IMETHODIMP RasterImage::StartDecoding(uint32_t aFlags) { if (mError) { return NS_ERROR_FAILURE; } if (!mHasSize) { mWantFullDecode = true; return NS_OK; } uint32_t flags = (aFlags & FLAG_ASYNC_NOTIFY) | FLAG_SYNC_DECODE_IF_FAST | FLAG_HIGH_QUALITY_SCALING; return RequestDecodeForSize(mSize, flags); } bool RasterImage::StartDecodingWithResult(uint32_t aFlags) { if (mError) { return false; } if (!mHasSize) { mWantFullDecode = true; return false; } uint32_t flags = (aFlags & FLAG_ASYNC_NOTIFY) | FLAG_SYNC_DECODE_IF_FAST | FLAG_HIGH_QUALITY_SCALING; DrawableSurface surface = RequestDecodeForSizeInternal(mSize, flags); return surface && surface->IsFinished(); } bool RasterImage::RequestDecodeWithResult(uint32_t aFlags) { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return false; } uint32_t flags = aFlags | FLAG_ASYNC_NOTIFY; DrawableSurface surface = RequestDecodeForSizeInternal(mSize, flags); return surface && surface->IsFinished(); } NS_IMETHODIMP RasterImage::RequestDecodeForSize(const IntSize& aSize, uint32_t aFlags) { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return NS_ERROR_FAILURE; } RequestDecodeForSizeInternal(aSize, aFlags); return NS_OK; } DrawableSurface RasterImage::RequestDecodeForSizeInternal(const IntSize& aSize, uint32_t aFlags) { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return DrawableSurface(); } if (!mHasSize) { mWantFullDecode = true; return DrawableSurface(); } // Decide whether to sync decode images we can decode quickly. Here we are // explicitly trading off flashing for responsiveness in the case that we're // redecoding an image (see bug 845147). bool shouldSyncDecodeIfFast = !mHasBeenDecoded && (aFlags & FLAG_SYNC_DECODE_IF_FAST); uint32_t flags = shouldSyncDecodeIfFast ? aFlags : aFlags & ~FLAG_SYNC_DECODE_IF_FAST; // Perform a frame lookup, which will implicitly start decoding if needed. PlaybackType playbackType = mAnimationState ? PlaybackType::eAnimated : PlaybackType::eStatic; LookupResult result = LookupFrame(aSize, flags, playbackType, /* aMarkUsed = */ false); return std::move(result.Surface()); } static bool LaunchDecodingTask(IDecodingTask* aTask, RasterImage* aImage, uint32_t aFlags, bool aHaveSourceData) { if (aHaveSourceData) { nsCString uri(aImage->GetURIString()); // If we have all the data, we can sync decode if requested. if (aFlags & imgIContainer::FLAG_SYNC_DECODE) { DecodePool::Singleton()->SyncRunIfPossible(aTask, uri); return true; } if (aFlags & imgIContainer::FLAG_SYNC_DECODE_IF_FAST) { return DecodePool::Singleton()->SyncRunIfPreferred(aTask, uri); } } // Perform an async decode. We also take this path if we don't have all the // source data yet, since sync decoding is impossible in that situation. DecodePool::Singleton()->AsyncRun(aTask); return false; } bool RasterImage::Decode(const IntSize& aSize, uint32_t aFlags, PlaybackType aPlaybackType) { MOZ_ASSERT(NS_IsMainThread()); if (mError) { return false; } // If we don't have a size yet, we can't do any other decoding. if (!mHasSize) { mWantFullDecode = true; return false; } // We're about to decode again, which may mean that some of the previous sizes // we've decoded at aren't useful anymore. We can allow them to expire from // the cache by unlocking them here. When the decode finishes, it will send an // invalidation that will cause all instances of this image to redraw. If this // image is locked, any surfaces that are still useful will become locked // again when LookupFrame touches them, and the remainder will eventually // expire. SurfaceCache::UnlockEntries(ImageKey(this)); // Determine which flags we need to decode this image with. DecoderFlags decoderFlags = DefaultDecoderFlags(); if (aFlags & FLAG_ASYNC_NOTIFY) { decoderFlags |= DecoderFlags::ASYNC_NOTIFY; } if (mTransient) { decoderFlags |= DecoderFlags::IMAGE_IS_TRANSIENT; } if (mHasBeenDecoded) { decoderFlags |= DecoderFlags::IS_REDECODE; } if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) { // Used SurfaceCache::Lookup instead of SurfaceCache::LookupBestMatch. That // means the caller can handle a differently sized surface to be returned // at any point. decoderFlags |= DecoderFlags::CANNOT_SUBSTITUTE; } SurfaceFlags surfaceFlags = ToSurfaceFlags(aFlags); if (IsOpaque()) { // If there's no transparency, it doesn't matter whether we premultiply // alpha or not. surfaceFlags &= ~SurfaceFlags::NO_PREMULTIPLY_ALPHA; } // Create a decoder. RefPtr task; nsresult rv; bool animated = mAnimationState && aPlaybackType == PlaybackType::eAnimated; if (animated) { size_t currentFrame = mAnimationState->GetCurrentAnimationFrameIndex(); rv = DecoderFactory::CreateAnimationDecoder( mDecoderType, WrapNotNull(this), mSourceBuffer, mSize, decoderFlags, surfaceFlags, currentFrame, getter_AddRefs(task)); } else { rv = DecoderFactory::CreateDecoder( mDecoderType, WrapNotNull(this), mSourceBuffer, mSize, aSize, decoderFlags, surfaceFlags, getter_AddRefs(task)); } if (rv == NS_ERROR_ALREADY_INITIALIZED) { // We raced with an already pending decoder, and it finished before we // managed to insert the new decoder. Pretend we did a sync call to make // the caller lookup in the surface cache again. MOZ_ASSERT(!task); return true; } if (animated) { // We pass false for aAllowInvalidation because we may be asked to use // async notifications. Any potential invalidation here will be sent when // RequestRefresh is called, or NotifyDecodeComplete. #ifdef DEBUG gfx::IntRect rect = #endif mAnimationState->UpdateState(mAnimationFinished, this, mSize, false); MOZ_ASSERT(rect.IsEmpty()); } // Make sure DecoderFactory was able to create a decoder successfully. if (NS_FAILED(rv)) { MOZ_ASSERT(!task); return false; } MOZ_ASSERT(task); mDecodeCount++; // We're ready to decode; start the decoder. return LaunchDecodingTask(task, this, aFlags, mAllSourceData); } NS_IMETHODIMP RasterImage::DecodeMetadata(uint32_t aFlags) { if (mError) { return NS_ERROR_FAILURE; } MOZ_ASSERT(!mHasSize, "Should not do unnecessary metadata decodes"); // Create a decoder. RefPtr task = DecoderFactory::CreateMetadataDecoder( mDecoderType, WrapNotNull(this), mSourceBuffer); // Make sure DecoderFactory was able to create a decoder successfully. if (!task) { return NS_ERROR_FAILURE; } // We're ready to decode; start the decoder. LaunchDecodingTask(task, this, aFlags, mAllSourceData); return NS_OK; } void RasterImage::RecoverFromInvalidFrames(const IntSize& aSize, uint32_t aFlags) { if (!mHasSize) { return; } NS_WARNING("A RasterImage's frames became invalid. Attempting to recover..."); // Discard all existing frames, since they're probably all now invalid. SurfaceCache::RemoveImage(ImageKey(this)); // Relock the image if it's supposed to be locked. if (mLockCount > 0) { SurfaceCache::LockImage(ImageKey(this)); } // Animated images require some special handling, because we normally require // that they never be discarded. if (mAnimationState) { Decode(mSize, aFlags | FLAG_SYNC_DECODE, PlaybackType::eAnimated); ResetAnimation(); return; } // For non-animated images, it's fine to recover using an async decode. Decode(aSize, aFlags, PlaybackType::eStatic); } static bool HaveSkia() { #ifdef MOZ_ENABLE_SKIA return true; #else return false; #endif } bool RasterImage::CanDownscaleDuringDecode(const IntSize& aSize, uint32_t aFlags) { // Check basic requirements: downscale-during-decode is enabled, Skia is // available, this image isn't transient, we have all the source data and know // our size, and the flags allow us to do it. if (!mHasSize || mTransient || !HaveSkia() || !gfxPrefs::ImageDownscaleDuringDecodeEnabled() || !(aFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING)) { return false; } // We don't downscale animated images during decode. if (mAnimationState) { return false; } // Never upscale. if (aSize.width >= mSize.width || aSize.height >= mSize.height) { return false; } // Zero or negative width or height is unacceptable. if (aSize.width < 1 || aSize.height < 1) { return false; } // There's no point in scaling if we can't store the result. if (!SurfaceCache::CanHold(aSize)) { return false; } return true; } ImgDrawResult RasterImage::DrawInternal(DrawableSurface&& aSurface, gfxContext* aContext, const IntSize& aSize, const ImageRegion& aRegion, SamplingFilter aSamplingFilter, uint32_t aFlags, float aOpacity) { gfxContextMatrixAutoSaveRestore saveMatrix(aContext); ImageRegion region(aRegion); bool frameIsFinished = aSurface->IsFinished(); #ifdef DEBUG NotifyDrawingObservers(); #endif // By now we may have a frame with the requested size. If not, we need to // adjust the drawing parameters accordingly. IntSize finalSize = aSurface->GetSize(); bool couldRedecodeForBetterFrame = false; if (finalSize != aSize) { gfx::Size scale(double(aSize.width) / finalSize.width, double(aSize.height) / finalSize.height); aContext->Multiply(gfxMatrix::Scaling(scale.width, scale.height)); region.Scale(1.0 / scale.width, 1.0 / scale.height); couldRedecodeForBetterFrame = CanDownscaleDuringDecode(aSize, aFlags); } if (!aSurface->Draw(aContext, region, aSamplingFilter, aFlags, aOpacity)) { RecoverFromInvalidFrames(aSize, aFlags); return ImgDrawResult::TEMPORARY_ERROR; } if (!frameIsFinished) { return ImgDrawResult::INCOMPLETE; } if (couldRedecodeForBetterFrame) { return ImgDrawResult::WRONG_SIZE; } return ImgDrawResult::SUCCESS; } //****************************************************************************** NS_IMETHODIMP_(ImgDrawResult) RasterImage::Draw(gfxContext* aContext, const IntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const Maybe& /*aSVGContext - ignored*/, uint32_t aFlags, float aOpacity) { if (aWhichFrame > FRAME_MAX_VALUE) { return ImgDrawResult::BAD_ARGS; } if (mError) { return ImgDrawResult::BAD_IMAGE; } // Illegal -- you can't draw with non-default decode flags. // (Disabling colorspace conversion might make sense to allow, but // we don't currently.) if (ToSurfaceFlags(aFlags) != DefaultSurfaceFlags()) { return ImgDrawResult::BAD_ARGS; } if (!aContext) { return ImgDrawResult::BAD_ARGS; } if (mAnimationConsumers == 0) { SendOnUnlockedDraw(aFlags); } // If we're not using SamplingFilter::GOOD, we shouldn't high-quality scale or // downscale during decode. uint32_t flags = aSamplingFilter == SamplingFilter::GOOD ? aFlags : aFlags & ~FLAG_HIGH_QUALITY_SCALING; LookupResult result = LookupFrame(aSize, flags, ToPlaybackType(aWhichFrame), /* aMarkUsed = */ true); if (!result) { // Getting the frame (above) touches the image and kicks off decoding. if (mDrawStartTime.IsNull()) { mDrawStartTime = TimeStamp::Now(); } return ImgDrawResult::NOT_READY; } bool shouldRecordTelemetry = !mDrawStartTime.IsNull() && result.Surface()->IsFinished(); auto drawResult = DrawInternal(std::move(result.Surface()), aContext, aSize, aRegion, aSamplingFilter, flags, aOpacity); if (shouldRecordTelemetry) { TimeDuration drawLatency = TimeStamp::Now() - mDrawStartTime; Telemetry::Accumulate(Telemetry::IMAGE_DECODE_ON_DRAW_LATENCY, int32_t(drawLatency.ToMicroseconds())); mDrawStartTime = TimeStamp(); } return drawResult; } //****************************************************************************** NS_IMETHODIMP RasterImage::LockImage() { MOZ_ASSERT(NS_IsMainThread(), "Main thread to encourage serialization with UnlockImage"); if (mError) { return NS_ERROR_FAILURE; } // Increment the lock count mLockCount++; // Lock this image's surfaces in the SurfaceCache. if (mLockCount == 1) { SurfaceCache::LockImage(ImageKey(this)); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP RasterImage::UnlockImage() { MOZ_ASSERT(NS_IsMainThread(), "Main thread to encourage serialization with LockImage"); if (mError) { return NS_ERROR_FAILURE; } // It's an error to call this function if the lock count is 0 MOZ_ASSERT(mLockCount > 0, "Calling UnlockImage with mLockCount == 0!"); if (mLockCount == 0) { return NS_ERROR_ABORT; } // Decrement our lock count mLockCount--; // Unlock this image's surfaces in the SurfaceCache. if (mLockCount == 0) { SurfaceCache::UnlockImage(ImageKey(this)); } return NS_OK; } //****************************************************************************** NS_IMETHODIMP RasterImage::RequestDiscard() { if (mDiscardable && // Enabled at creation time... mLockCount == 0 && // ...not temporarily disabled... CanDiscard()) { Discard(); } return NS_OK; } // Indempotent error flagging routine. If a decoder is open, shuts it down. void RasterImage::DoError() { // If we've flagged an error before, we have nothing to do if (mError) { return; } // We can't safely handle errors off-main-thread, so dispatch a worker to // do it. if (!NS_IsMainThread()) { HandleErrorWorker::DispatchIfNeeded(this); return; } // Put the container in an error state. mError = true; // Stop animation and release our FrameAnimator. if (mAnimating) { StopAnimation(); } mAnimationState = Nothing(); mFrameAnimator = nullptr; // Release all locks. mLockCount = 0; SurfaceCache::UnlockImage(ImageKey(this)); // Release all frames from the surface cache. SurfaceCache::RemoveImage(ImageKey(this)); // Invalidate to get rid of any partially-drawn image content. NotifyProgress(NoProgress, IntRect(0, 0, mSize.width, mSize.height)); MOZ_LOG(gImgLog, LogLevel::Error, ("RasterImage: [this=%p] Error detected for image\n", this)); } /* static */ void RasterImage::HandleErrorWorker::DispatchIfNeeded(RasterImage* aImage) { RefPtr worker = new HandleErrorWorker(aImage); NS_DispatchToMainThread(worker); } RasterImage::HandleErrorWorker::HandleErrorWorker(RasterImage* aImage) : Runnable("image::RasterImage::HandleErrorWorker"), mImage(aImage) { MOZ_ASSERT(mImage, "Should have image"); } NS_IMETHODIMP RasterImage::HandleErrorWorker::Run() { mImage->DoError(); return NS_OK; } bool RasterImage::ShouldAnimate() { return ImageResource::ShouldAnimate() && mAnimationState && mAnimationState->KnownFrameCount() >= 1 && !mAnimationFinished; } #ifdef DEBUG NS_IMETHODIMP RasterImage::GetFramesNotified(uint32_t* aFramesNotified) { NS_ENSURE_ARG_POINTER(aFramesNotified); *aFramesNotified = mFramesNotified; return NS_OK; } #endif void RasterImage::NotifyProgress( Progress aProgress, const IntRect& aInvalidRect /* = IntRect() */, const Maybe& aFrameCount /* = Nothing() */, DecoderFlags aDecoderFlags /* = DefaultDecoderFlags() */, SurfaceFlags aSurfaceFlags /* = DefaultSurfaceFlags() */) { MOZ_ASSERT(NS_IsMainThread()); // Ensure that we stay alive long enough to finish notifying. RefPtr image = this; const bool wasDefaultFlags = aSurfaceFlags == DefaultSurfaceFlags(); if (!aInvalidRect.IsEmpty() && wasDefaultFlags) { // Update our image container since we're invalidating. UpdateImageContainer(Some(aInvalidRect)); } if (!(aDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY)) { // We may have decoded new animation frames; update our animation state. MOZ_ASSERT_IF(aFrameCount && *aFrameCount > 1, mAnimationState || mError); if (mAnimationState && aFrameCount) { mAnimationState->UpdateKnownFrameCount(*aFrameCount); } // If we should start animating right now, do so. if (mAnimationState && aFrameCount == Some(1u) && mPendingAnimation && ShouldAnimate()) { StartAnimation(); } } // Tell the observers what happened. image->mProgressTracker->SyncNotifyProgress(aProgress, aInvalidRect); } void RasterImage::NotifyDecodeComplete( const DecoderFinalStatus& aStatus, const ImageMetadata& aMetadata, const DecoderTelemetry& aTelemetry, Progress aProgress, const IntRect& aInvalidRect, const Maybe& aFrameCount, DecoderFlags aDecoderFlags, SurfaceFlags aSurfaceFlags) { MOZ_ASSERT(NS_IsMainThread()); // If the decoder detected an error, log it to the error console. if (aStatus.mShouldReportError) { ReportDecoderError(); } // Record all the metadata the decoder gathered about this image. bool metadataOK = SetMetadata(aMetadata, aStatus.mWasMetadataDecode); if (!metadataOK) { // This indicates a serious error that requires us to discard all existing // surfaces and redecode to recover. We'll drop the results from this // decoder on the floor, since they aren't valid. RecoverFromInvalidFrames(mSize, FromSurfaceFlags(aSurfaceFlags)); return; } MOZ_ASSERT(mError || mHasSize || !aMetadata.HasSize(), "SetMetadata should've gotten a size"); if (!aStatus.mWasMetadataDecode && aStatus.mFinished) { // Flag that we've been decoded before. mHasBeenDecoded = true; } // Send out any final notifications. NotifyProgress(aProgress, aInvalidRect, aFrameCount, aDecoderFlags, aSurfaceFlags); if (!(aDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY) && mHasBeenDecoded && mAnimationState) { // We've finished a full decode of all animation frames and our // AnimationState has been notified about them all, so let it know not to // expect anymore. mAnimationState->NotifyDecodeComplete(); gfx::IntRect rect = mAnimationState->UpdateState(mAnimationFinished, this, mSize); if (!rect.IsEmpty()) { NotifyProgress(NoProgress, rect); } } // Do some telemetry if this isn't a metadata decode. if (!aStatus.mWasMetadataDecode) { if (aTelemetry.mChunkCount) { Telemetry::Accumulate(Telemetry::IMAGE_DECODE_CHUNKS, aTelemetry.mChunkCount); } if (aStatus.mFinished) { Telemetry::Accumulate(Telemetry::IMAGE_DECODE_TIME, int32_t(aTelemetry.mDecodeTime.ToMicroseconds())); if (aTelemetry.mSpeedHistogram && aTelemetry.mBytesDecoded) { Telemetry::Accumulate(*aTelemetry.mSpeedHistogram, aTelemetry.Speed()); } } } // Only act on errors if we have no usable frames from the decoder. if (aStatus.mHadError && (!mAnimationState || mAnimationState->KnownFrameCount() == 0)) { DoError(); } else if (aStatus.mWasMetadataDecode && !mHasSize) { DoError(); } // XXX(aosmond): Can we get this far without mFinished == true? if (aStatus.mFinished && aStatus.mWasMetadataDecode) { // If we were waiting to fire the load event, go ahead and fire it now. if (mLoadProgress) { NotifyForLoadEvent(*mLoadProgress); mLoadProgress = Nothing(); } // If we were a metadata decode and a full decode was requested, do it. if (mWantFullDecode) { mWantFullDecode = false; RequestDecodeForSize(mSize, DECODE_FLAGS_DEFAULT | FLAG_HIGH_QUALITY_SCALING); } } } void RasterImage::ReportDecoderError() { nsCOMPtr consoleService = do_GetService(NS_CONSOLESERVICE_CONTRACTID); nsCOMPtr errorObject = do_CreateInstance(NS_SCRIPTERROR_CONTRACTID); if (consoleService && errorObject) { nsAutoString msg(NS_LITERAL_STRING("Image corrupt or truncated.")); nsAutoString src; if (GetURI()) { nsAutoCString uri; if (!GetSpecTruncatedTo1k(uri)) { msg += NS_LITERAL_STRING(" URI in this note truncated due to length."); } src = NS_ConvertUTF8toUTF16(uri); } if (NS_SUCCEEDED(errorObject->InitWithWindowID(msg, src, EmptyString(), 0, 0, nsIScriptError::errorFlag, "Image", InnerWindowID()))) { consoleService->LogMessage(errorObject); } } } already_AddRefed RasterImage::Unwrap() { nsCOMPtr self(this); return self.forget(); } void RasterImage::PropagateUseCounters(dom::Document*) { // No use counters. } IntSize RasterImage::OptimalImageSizeForDest(const gfxSize& aDest, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, uint32_t aFlags) { MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX || aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX, "Unexpected destination size"); if (mSize.IsEmpty() || aDest.IsEmpty()) { return IntSize(0, 0); } IntSize destSize = IntSize::Ceil(aDest.width, aDest.height); if (aSamplingFilter == SamplingFilter::GOOD && CanDownscaleDuringDecode(destSize, aFlags)) { return destSize; } // We can't scale to this size. Use our intrinsic size for now. return mSize; } } // namespace image } // namespace mozilla