/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "GLContext.h" #include #include #include #include #include #include #include #ifdef MOZ_WIDGET_ANDROID # include #endif #include "GLBlitHelper.h" #include "GLReadTexImageHelper.h" #include "GLScreenBuffer.h" #include "gfxCrashReporterUtils.h" #include "gfxEnv.h" #include "gfxUtils.h" #include "GLContextProvider.h" #include "GLTextureImage.h" #include "nsPrintfCString.h" #include "nsThreadUtils.h" #include "prenv.h" #include "prlink.h" #include "ScopedGLHelpers.h" #include "SharedSurfaceGL.h" #include "GfxTexturesReporter.h" #include "gfx2DGlue.h" #include "gfxPrefs.h" #include "mozilla/IntegerPrintfMacros.h" #include "mozilla/gfx/Logging.h" #include "OGLShaderProgram.h" // for ShaderProgramType #include "mozilla/DebugOnly.h" #ifdef XP_MACOSX # include #endif #if defined(MOZ_WIDGET_COCOA) # include "nsCocoaFeatures.h" #endif #ifdef MOZ_WIDGET_ANDROID # include "mozilla/jni/Utils.h" #endif namespace mozilla { namespace gl { using namespace mozilla::gfx; using namespace mozilla::layers; MOZ_THREAD_LOCAL(uintptr_t) GLContext::sCurrentContext; // If adding defines, don't forget to undefine symbols. See #undef block below. // clang-format off #define CORE_SYMBOL(x) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x }} } #define CORE_EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x, "gl" #x #y, "gl" #x #z }} } #define EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x #y, "gl" #x #z }} } #define EXT_SYMBOL3(x,y,z,w) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x #y, "gl" #x #z, "gl" #x #w }} } #define END_SYMBOLS { nullptr, {} } // clang-format on // should match the order of GLExtensions, and be null-terminated. static const char* const sExtensionNames[] = { "NO_EXTENSION", "GL_AMD_compressed_ATC_texture", "GL_ANGLE_depth_texture", "GL_ANGLE_framebuffer_blit", "GL_ANGLE_framebuffer_multisample", "GL_ANGLE_instanced_arrays", "GL_ANGLE_texture_compression_dxt3", "GL_ANGLE_texture_compression_dxt5", "GL_ANGLE_timer_query", "GL_APPLE_client_storage", "GL_APPLE_fence", "GL_APPLE_framebuffer_multisample", "GL_APPLE_sync", "GL_APPLE_texture_range", "GL_APPLE_vertex_array_object", "GL_ARB_ES2_compatibility", "GL_ARB_ES3_compatibility", "GL_ARB_color_buffer_float", "GL_ARB_compatibility", "GL_ARB_copy_buffer", "GL_ARB_depth_texture", "GL_ARB_draw_buffers", "GL_ARB_draw_instanced", "GL_ARB_framebuffer_object", "GL_ARB_framebuffer_sRGB", "GL_ARB_geometry_shader4", "GL_ARB_half_float_pixel", "GL_ARB_instanced_arrays", "GL_ARB_internalformat_query", "GL_ARB_invalidate_subdata", "GL_ARB_map_buffer_range", "GL_ARB_occlusion_query2", "GL_ARB_pixel_buffer_object", "GL_ARB_robust_buffer_access_behavior", "GL_ARB_robustness", "GL_ARB_sampler_objects", "GL_ARB_seamless_cube_map", "GL_ARB_shader_texture_lod", "GL_ARB_sync", "GL_ARB_texture_compression", "GL_ARB_texture_compression_bptc", "GL_ARB_texture_compression_rgtc", "GL_ARB_texture_float", "GL_ARB_texture_non_power_of_two", "GL_ARB_texture_rectangle", "GL_ARB_texture_rg", "GL_ARB_texture_storage", "GL_ARB_texture_swizzle", "GL_ARB_timer_query", "GL_ARB_transform_feedback2", "GL_ARB_uniform_buffer_object", "GL_ARB_vertex_array_object", "GL_EXT_bgra", "GL_EXT_blend_minmax", "GL_EXT_color_buffer_float", "GL_EXT_color_buffer_half_float", "GL_EXT_copy_texture", "GL_EXT_disjoint_timer_query", "GL_EXT_draw_buffers", "GL_EXT_draw_buffers2", "GL_EXT_draw_instanced", "GL_EXT_draw_range_elements", "GL_EXT_float_blend", "GL_EXT_frag_depth", "GL_EXT_framebuffer_blit", "GL_EXT_framebuffer_multisample", "GL_EXT_framebuffer_object", "GL_EXT_framebuffer_sRGB", "GL_EXT_gpu_shader4", "GL_EXT_map_buffer_range", "GL_EXT_multisampled_render_to_texture", "GL_EXT_occlusion_query_boolean", "GL_EXT_packed_depth_stencil", "GL_EXT_read_format_bgra", "GL_EXT_robustness", "GL_EXT_sRGB", "GL_EXT_sRGB_write_control", "GL_EXT_shader_texture_lod", "GL_EXT_texture3D", "GL_EXT_texture_compression_bptc", "GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_compression_s3tc", "GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_filter_anisotropic", "GL_EXT_texture_format_BGRA8888", "GL_EXT_texture_sRGB", "GL_EXT_texture_storage", "GL_EXT_timer_query", "GL_EXT_transform_feedback", "GL_EXT_unpack_subimage", "GL_IMG_read_format", "GL_IMG_texture_compression_pvrtc", "GL_IMG_texture_npot", "GL_KHR_debug", "GL_KHR_robust_buffer_access_behavior", "GL_KHR_robustness", "GL_KHR_texture_compression_astc_hdr", "GL_KHR_texture_compression_astc_ldr", "GL_NV_draw_instanced", "GL_NV_fence", "GL_NV_framebuffer_blit", "GL_NV_geometry_program4", "GL_NV_half_float", "GL_NV_instanced_arrays", "GL_NV_primitive_restart", "GL_NV_texture_barrier", "GL_NV_transform_feedback", "GL_NV_transform_feedback2", "GL_OES_EGL_image", "GL_OES_EGL_image_external", "GL_OES_EGL_sync", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_depth24", "GL_OES_depth32", "GL_OES_depth_texture", "GL_OES_element_index_uint", "GL_OES_framebuffer_object", "GL_OES_packed_depth_stencil", "GL_OES_rgb8_rgba8", "GL_OES_standard_derivatives", "GL_OES_stencil8", "GL_OES_texture_3D", "GL_OES_texture_float", "GL_OES_texture_float_linear", "GL_OES_texture_half_float", "GL_OES_texture_half_float_linear", "GL_OES_texture_npot", "GL_OES_vertex_array_object"}; static bool ShouldUseTLSIsCurrent(bool useTLSIsCurrent) { if (gfxPrefs::UseTLSIsCurrent() == 0) return useTLSIsCurrent; return gfxPrefs::UseTLSIsCurrent() > 0; } static bool ParseVersion(const std::string& versionStr, uint32_t* const out_major, uint32_t* const out_minor) { static const std::regex kVersionRegex("([0-9]+)\\.([0-9]+)"); std::smatch match; if (!std::regex_search(versionStr, match, kVersionRegex)) return false; const auto& majorStr = match.str(1); const auto& minorStr = match.str(2); *out_major = atoi(majorStr.c_str()); *out_minor = atoi(minorStr.c_str()); return true; } /*static*/ uint8_t GLContext::ChooseDebugFlags( const CreateContextFlags createFlags) { uint8_t debugFlags = 0; #ifdef MOZ_GL_DEBUG if (gfxEnv::GlDebug()) { debugFlags |= GLContext::DebugFlagEnabled; } // Enables extra verbose output, informing of the start and finish of every GL // call. Useful e.g. to record information to investigate graphics system // crashes/lockups if (gfxEnv::GlDebugVerbose()) { debugFlags |= GLContext::DebugFlagTrace; } // Aborts on GL error. Can be useful to debug quicker code that is known not // to generate any GL error in principle. bool abortOnError = false; if (createFlags & CreateContextFlags::NO_VALIDATION) { abortOnError = true; const auto fnStringsMatch = [](const char* a, const char* b) { return strcmp(a, b) == 0; }; const char* envAbortOnError = PR_GetEnv("MOZ_GL_DEBUG_ABORT_ON_ERROR"); if (envAbortOnError && fnStringsMatch(envAbortOnError, "0")) { abortOnError = false; } } if (abortOnError) { debugFlags |= GLContext::DebugFlagAbortOnError; } #endif return debugFlags; } GLContext::GLContext(CreateContextFlags flags, const SurfaceCaps& caps, GLContext* sharedContext, bool isOffscreen, bool useTLSIsCurrent) : mUseTLSIsCurrent(ShouldUseTLSIsCurrent(useTLSIsCurrent)), mIsOffscreen(isOffscreen), mDebugFlags(ChooseDebugFlags(flags)), mSharedContext(sharedContext), mCaps(caps), mWorkAroundDriverBugs(gfxPrefs::WorkAroundDriverBugs()) { mOwningThreadId = PlatformThread::CurrentId(); MOZ_ALWAYS_TRUE(sCurrentContext.init()); sCurrentContext.set(0); } GLContext::~GLContext() { NS_ASSERTION( IsDestroyed(), "GLContext implementation must call MarkDestroyed in destructor!"); #ifdef MOZ_GL_DEBUG if (mSharedContext) { GLContext* tip = mSharedContext; while (tip->mSharedContext) tip = tip->mSharedContext; tip->SharedContextDestroyed(this); tip->ReportOutstandingNames(); } else { ReportOutstandingNames(); } #endif } /*static*/ void GLContext::StaticDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const GLvoid* userParam) { GLContext* gl = (GLContext*)userParam; gl->DebugCallback(source, type, id, severity, length, message); } bool GLContext::Init() { MOZ_RELEASE_ASSERT(!mSymbols.fBindFramebuffer, "GFX: GLContext::Init should only be called once."); ScopedGfxFeatureReporter reporter("GL Context"); if (!InitImpl()) { // If initialization fails, zero the symbols to avoid hard-to-understand // bugs. mSymbols = {}; NS_WARNING("GLContext::InitWithPrefix failed!"); return false; } reporter.SetSuccessful(); return true; } static bool LoadSymbolsWithDesc(const SymbolLoader& loader, const SymLoadStruct* list, const char* desc) { const auto warnOnFailure = bool(desc); if (loader.LoadSymbols(list, warnOnFailure)) return true; ClearSymbols(list); if (desc) { const nsPrintfCString err("Failed to load symbols for %s.", desc); NS_ERROR(err.BeginReading()); } return false; } bool GLContext::LoadExtSymbols(const SymbolLoader& loader, const SymLoadStruct* list, GLExtensions ext) { const char* extName = sExtensionNames[size_t(ext)]; if (!LoadSymbolsWithDesc(loader, list, extName)) { MarkExtensionUnsupported(ext); return false; } return true; }; bool GLContext::LoadFeatureSymbols(const SymbolLoader& loader, const SymLoadStruct* list, GLFeature feature) { const char* featureName = GetFeatureName(feature); if (!LoadSymbolsWithDesc(loader, list, featureName)) { MarkUnsupported(feature); return false; } return true; }; bool GLContext::InitImpl() { if (!MakeCurrent(true)) return false; const auto loader = GetSymbolLoader(); if (!loader) return false; const auto fnLoadSymbols = [&](const SymLoadStruct* const list, const char* const desc) { return LoadSymbolsWithDesc(*loader, list, desc); }; // clang-format off const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fActiveTexture, {{ "glActiveTexture", "glActiveTextureARB" }} }, { (PRFuncPtr*) &mSymbols.fAttachShader, {{ "glAttachShader", "glAttachShaderARB" }} }, { (PRFuncPtr*) &mSymbols.fBindAttribLocation, {{ "glBindAttribLocation", "glBindAttribLocationARB" }} }, { (PRFuncPtr*) &mSymbols.fBindBuffer, {{ "glBindBuffer", "glBindBufferARB" }} }, { (PRFuncPtr*) &mSymbols.fBindTexture, {{ "glBindTexture", "glBindTextureARB" }} }, { (PRFuncPtr*) &mSymbols.fBlendColor, {{ "glBlendColor" }} }, { (PRFuncPtr*) &mSymbols.fBlendEquation, {{ "glBlendEquation" }} }, { (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, {{ "glBlendEquationSeparate", "glBlendEquationSeparateEXT" }} }, { (PRFuncPtr*) &mSymbols.fBlendFunc, {{ "glBlendFunc" }} }, { (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, {{ "glBlendFuncSeparate", "glBlendFuncSeparateEXT" }} }, { (PRFuncPtr*) &mSymbols.fBufferData, {{ "glBufferData" }} }, { (PRFuncPtr*) &mSymbols.fBufferSubData, {{ "glBufferSubData" }} }, { (PRFuncPtr*) &mSymbols.fClear, {{ "glClear" }} }, { (PRFuncPtr*) &mSymbols.fClearColor, {{ "glClearColor" }} }, { (PRFuncPtr*) &mSymbols.fClearStencil, {{ "glClearStencil" }} }, { (PRFuncPtr*) &mSymbols.fColorMask, {{ "glColorMask" }} }, { (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {{ "glCompressedTexImage2D" }} }, { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {{ "glCompressedTexSubImage2D" }} }, { (PRFuncPtr*) &mSymbols.fCullFace, {{ "glCullFace" }} }, { (PRFuncPtr*) &mSymbols.fDetachShader, {{ "glDetachShader", "glDetachShaderARB" }} }, { (PRFuncPtr*) &mSymbols.fDepthFunc, {{ "glDepthFunc" }} }, { (PRFuncPtr*) &mSymbols.fDepthMask, {{ "glDepthMask" }} }, { (PRFuncPtr*) &mSymbols.fDisable, {{ "glDisable" }} }, { (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, {{ "glDisableVertexAttribArray", "glDisableVertexAttribArrayARB" }} }, { (PRFuncPtr*) &mSymbols.fDrawArrays, {{ "glDrawArrays" }} }, { (PRFuncPtr*) &mSymbols.fDrawElements, {{ "glDrawElements" }} }, { (PRFuncPtr*) &mSymbols.fEnable, {{ "glEnable" }} }, { (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, {{ "glEnableVertexAttribArray", "glEnableVertexAttribArrayARB" }} }, { (PRFuncPtr*) &mSymbols.fFinish, {{ "glFinish" }} }, { (PRFuncPtr*) &mSymbols.fFlush, {{ "glFlush" }} }, { (PRFuncPtr*) &mSymbols.fFrontFace, {{ "glFrontFace" }} }, { (PRFuncPtr*) &mSymbols.fGetActiveAttrib, {{ "glGetActiveAttrib", "glGetActiveAttribARB" }} }, { (PRFuncPtr*) &mSymbols.fGetActiveUniform, {{ "glGetActiveUniform", "glGetActiveUniformARB" }} }, { (PRFuncPtr*) &mSymbols.fGetAttachedShaders, {{ "glGetAttachedShaders", "glGetAttachedShadersARB" }} }, { (PRFuncPtr*) &mSymbols.fGetAttribLocation, {{ "glGetAttribLocation", "glGetAttribLocationARB" }} }, { (PRFuncPtr*) &mSymbols.fGetIntegerv, {{ "glGetIntegerv" }} }, { (PRFuncPtr*) &mSymbols.fGetFloatv, {{ "glGetFloatv" }} }, { (PRFuncPtr*) &mSymbols.fGetBooleanv, {{ "glGetBooleanv" }} }, { (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, {{ "glGetBufferParameteriv", "glGetBufferParameterivARB" }} }, { (PRFuncPtr*) &mSymbols.fGetError, {{ "glGetError" }} }, { (PRFuncPtr*) &mSymbols.fGetProgramiv, {{ "glGetProgramiv", "glGetProgramivARB" }} }, { (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, {{ "glGetProgramInfoLog", "glGetProgramInfoLogARB" }} }, { (PRFuncPtr*) &mSymbols.fTexParameteri, {{ "glTexParameteri" }} }, { (PRFuncPtr*) &mSymbols.fTexParameteriv, {{ "glTexParameteriv" }} }, { (PRFuncPtr*) &mSymbols.fTexParameterf, {{ "glTexParameterf" }} }, { (PRFuncPtr*) &mSymbols.fGetString, {{ "glGetString" }} }, { (PRFuncPtr*) &mSymbols.fGetTexParameterfv, {{ "glGetTexParameterfv" }} }, { (PRFuncPtr*) &mSymbols.fGetTexParameteriv, {{ "glGetTexParameteriv" }} }, { (PRFuncPtr*) &mSymbols.fGetUniformfv, {{ "glGetUniformfv", "glGetUniformfvARB" }} }, { (PRFuncPtr*) &mSymbols.fGetUniformiv, {{ "glGetUniformiv", "glGetUniformivARB" }} }, { (PRFuncPtr*) &mSymbols.fGetUniformLocation, {{ "glGetUniformLocation", "glGetUniformLocationARB" }} }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, {{ "glGetVertexAttribfv", "glGetVertexAttribfvARB" }} }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, {{ "glGetVertexAttribiv", "glGetVertexAttribivARB" }} }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, {{ "glGetVertexAttribPointerv" }} }, { (PRFuncPtr*) &mSymbols.fHint, {{ "glHint" }} }, { (PRFuncPtr*) &mSymbols.fIsBuffer, {{ "glIsBuffer", "glIsBufferARB" }} }, { (PRFuncPtr*) &mSymbols.fIsEnabled, {{ "glIsEnabled" }} }, { (PRFuncPtr*) &mSymbols.fIsProgram, {{ "glIsProgram", "glIsProgramARB" }} }, { (PRFuncPtr*) &mSymbols.fIsShader, {{ "glIsShader", "glIsShaderARB" }} }, { (PRFuncPtr*) &mSymbols.fIsTexture, {{ "glIsTexture", "glIsTextureARB" }} }, { (PRFuncPtr*) &mSymbols.fLineWidth, {{ "glLineWidth" }} }, { (PRFuncPtr*) &mSymbols.fLinkProgram, {{ "glLinkProgram", "glLinkProgramARB" }} }, { (PRFuncPtr*) &mSymbols.fPixelStorei, {{ "glPixelStorei" }} }, { (PRFuncPtr*) &mSymbols.fPolygonOffset, {{ "glPolygonOffset" }} }, { (PRFuncPtr*) &mSymbols.fReadPixels, {{ "glReadPixels" }} }, { (PRFuncPtr*) &mSymbols.fSampleCoverage, {{ "glSampleCoverage" }} }, { (PRFuncPtr*) &mSymbols.fScissor, {{ "glScissor" }} }, { (PRFuncPtr*) &mSymbols.fStencilFunc, {{ "glStencilFunc" }} }, { (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, {{ "glStencilFuncSeparate", "glStencilFuncSeparateEXT" }} }, { (PRFuncPtr*) &mSymbols.fStencilMask, {{ "glStencilMask" }} }, { (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, {{ "glStencilMaskSeparate", "glStencilMaskSeparateEXT" }} }, { (PRFuncPtr*) &mSymbols.fStencilOp, {{ "glStencilOp" }} }, { (PRFuncPtr*) &mSymbols.fStencilOpSeparate, {{ "glStencilOpSeparate", "glStencilOpSeparateEXT" }} }, { (PRFuncPtr*) &mSymbols.fTexImage2D, {{ "glTexImage2D" }} }, { (PRFuncPtr*) &mSymbols.fTexSubImage2D, {{ "glTexSubImage2D" }} }, { (PRFuncPtr*) &mSymbols.fUniform1f, {{ "glUniform1f" }} }, { (PRFuncPtr*) &mSymbols.fUniform1fv, {{ "glUniform1fv" }} }, { (PRFuncPtr*) &mSymbols.fUniform1i, {{ "glUniform1i" }} }, { (PRFuncPtr*) &mSymbols.fUniform1iv, {{ "glUniform1iv" }} }, { (PRFuncPtr*) &mSymbols.fUniform2f, {{ "glUniform2f" }} }, { (PRFuncPtr*) &mSymbols.fUniform2fv, {{ "glUniform2fv" }} }, { (PRFuncPtr*) &mSymbols.fUniform2i, {{ "glUniform2i" }} }, { (PRFuncPtr*) &mSymbols.fUniform2iv, {{ "glUniform2iv" }} }, { (PRFuncPtr*) &mSymbols.fUniform3f, {{ "glUniform3f" }} }, { (PRFuncPtr*) &mSymbols.fUniform3fv, {{ "glUniform3fv" }} }, { (PRFuncPtr*) &mSymbols.fUniform3i, {{ "glUniform3i" }} }, { (PRFuncPtr*) &mSymbols.fUniform3iv, {{ "glUniform3iv" }} }, { (PRFuncPtr*) &mSymbols.fUniform4f, {{ "glUniform4f" }} }, { (PRFuncPtr*) &mSymbols.fUniform4fv, {{ "glUniform4fv" }} }, { (PRFuncPtr*) &mSymbols.fUniform4i, {{ "glUniform4i" }} }, { (PRFuncPtr*) &mSymbols.fUniform4iv, {{ "glUniform4iv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, {{ "glUniformMatrix2fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, {{ "glUniformMatrix3fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, {{ "glUniformMatrix4fv" }} }, { (PRFuncPtr*) &mSymbols.fUseProgram, {{ "glUseProgram" }} }, { (PRFuncPtr*) &mSymbols.fValidateProgram, {{ "glValidateProgram" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, {{ "glVertexAttribPointer" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib1f, {{ "glVertexAttrib1f" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib2f, {{ "glVertexAttrib2f" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib3f, {{ "glVertexAttrib3f" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib4f, {{ "glVertexAttrib4f" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, {{ "glVertexAttrib1fv" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, {{ "glVertexAttrib2fv" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, {{ "glVertexAttrib3fv" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, {{ "glVertexAttrib4fv" }} }, { (PRFuncPtr*) &mSymbols.fViewport, {{ "glViewport" }} }, { (PRFuncPtr*) &mSymbols.fCompileShader, {{ "glCompileShader" }} }, { (PRFuncPtr*) &mSymbols.fCopyTexImage2D, {{ "glCopyTexImage2D" }} }, { (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, {{ "glCopyTexSubImage2D" }} }, { (PRFuncPtr*) &mSymbols.fGetShaderiv, {{ "glGetShaderiv" }} }, { (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, {{ "glGetShaderInfoLog" }} }, { (PRFuncPtr*) &mSymbols.fGetShaderSource, {{ "glGetShaderSource" }} }, { (PRFuncPtr*) &mSymbols.fShaderSource, {{ "glShaderSource" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, {{ "glVertexAttribPointer" }} }, { (PRFuncPtr*) &mSymbols.fGenBuffers, {{ "glGenBuffers", "glGenBuffersARB" }} }, { (PRFuncPtr*) &mSymbols.fGenTextures, {{ "glGenTextures" }} }, { (PRFuncPtr*) &mSymbols.fCreateProgram, {{ "glCreateProgram", "glCreateProgramARB" }} }, { (PRFuncPtr*) &mSymbols.fCreateShader, {{ "glCreateShader", "glCreateShaderARB" }} }, { (PRFuncPtr*) &mSymbols.fDeleteBuffers, {{ "glDeleteBuffers", "glDeleteBuffersARB" }} }, { (PRFuncPtr*) &mSymbols.fDeleteTextures, {{ "glDeleteTextures", "glDeleteTexturesARB" }} }, { (PRFuncPtr*) &mSymbols.fDeleteProgram, {{ "glDeleteProgram", "glDeleteProgramARB" }} }, { (PRFuncPtr*) &mSymbols.fDeleteShader, {{ "glDeleteShader", "glDeleteShaderARB" }} }, END_SYMBOLS }; // clang-format on if (!fnLoadSymbols(coreSymbols, "GL")) return false; { const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fGetGraphicsResetStatus, {{"glGetGraphicsResetStatus", "glGetGraphicsResetStatusARB", "glGetGraphicsResetStatusKHR", "glGetGraphicsResetStatusEXT"}}}, END_SYMBOLS}; (void)fnLoadSymbols(symbols, nullptr); auto err = fGetError(); if (err == LOCAL_GL_CONTEXT_LOST) { MOZ_ASSERT(mSymbols.fGetGraphicsResetStatus); const auto status = fGetGraphicsResetStatus(); if (status) { printf_stderr("Unflushed glGetGraphicsResetStatus: 0x%04x\n", status); } err = fGetError(); MOZ_ASSERT(!err); } if (err) { MOZ_ASSERT(false); return false; } } //////////////// const std::string versionStr = (const char*)fGetString(LOCAL_GL_VERSION); if (versionStr.find("OpenGL ES") == 0) { mProfile = ContextProfile::OpenGLES; } uint32_t majorVer, minorVer; if (!ParseVersion(versionStr, &majorVer, &minorVer)) { MOZ_ASSERT(false, "Failed to parse GL_VERSION"); return false; } MOZ_ASSERT(majorVer < 10); MOZ_ASSERT(minorVer < 10); mVersion = majorVer * 100 + minorVer * 10; if (mVersion < 200) return false; //// const auto glslVersionStr = (const char*)fGetString(LOCAL_GL_SHADING_LANGUAGE_VERSION); if (!glslVersionStr) { // This happens on the Android emulators. We'll just return 100 mShadingLanguageVersion = 100; } else if (ParseVersion(glslVersionStr, &majorVer, &minorVer)) { MOZ_ASSERT(majorVer < 10); MOZ_ASSERT(minorVer < 100); mShadingLanguageVersion = majorVer * 100 + minorVer; } else { MOZ_ASSERT(false, "Failed to parse GL_SHADING_LANGUAGE_VERSION"); return false; } if (ShouldSpew()) { printf_stderr("GL version detected: %u\n", mVersion); printf_stderr("GLSL version detected: %u\n", mShadingLanguageVersion); printf_stderr("OpenGL vendor: %s\n", fGetString(LOCAL_GL_VENDOR)); printf_stderr("OpenGL renderer: %s\n", fGetString(LOCAL_GL_RENDERER)); } //////////////// // Load OpenGL ES 2.0 symbols, or desktop if we aren't using ES 2. if (mProfile == ContextProfile::OpenGLES) { const SymLoadStruct symbols[] = {CORE_SYMBOL(GetShaderPrecisionFormat), CORE_SYMBOL(ClearDepthf), CORE_SYMBOL(DepthRangef), END_SYMBOLS}; if (!fnLoadSymbols(symbols, "OpenGL ES")) return false; } else { const SymLoadStruct symbols[] = { CORE_SYMBOL(ClearDepth), CORE_SYMBOL(DepthRange), CORE_SYMBOL(ReadBuffer), CORE_SYMBOL(MapBuffer), CORE_SYMBOL(UnmapBuffer), CORE_SYMBOL(PointParameterf), CORE_SYMBOL(DrawBuffer), // The following functions are only used by Skia/GL in desktop mode. // Other parts of Gecko should avoid using these CORE_SYMBOL(DrawBuffers), CORE_SYMBOL(ClientActiveTexture), CORE_SYMBOL(DisableClientState), CORE_SYMBOL(EnableClientState), CORE_SYMBOL(LoadIdentity), CORE_SYMBOL(LoadMatrixf), CORE_SYMBOL(MatrixMode), CORE_SYMBOL(PolygonMode), CORE_SYMBOL(TexGeni), CORE_SYMBOL(TexGenf), CORE_SYMBOL(TexGenfv), CORE_SYMBOL(VertexPointer), END_SYMBOLS}; if (!fnLoadSymbols(symbols, "Desktop OpenGL")) return false; } //////////////// const char* glVendorString = (const char*)fGetString(LOCAL_GL_VENDOR); const char* glRendererString = (const char*)fGetString(LOCAL_GL_RENDERER); if (!glVendorString || !glRendererString) return false; // The order of these strings must match up with the order of the enum // defined in GLContext.h for vendor IDs. const char* vendorMatchStrings[size_t(GLVendor::Other) + 1] = { "Intel", "NVIDIA", "ATI", "Qualcomm", "Imagination", "nouveau", "Vivante", "VMware, Inc.", "ARM", "Unknown"}; mVendor = GLVendor::Other; for (size_t i = 0; i < size_t(GLVendor::Other); ++i) { if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) { mVendor = GLVendor(i); break; } } // The order of these strings must match up with the order of the enum // defined in GLContext.h for renderer IDs. const char* rendererMatchStrings[size_t(GLRenderer::Other) + 1] = { "Adreno 200", "Adreno 205", "Adreno (TM) 200", "Adreno (TM) 205", "Adreno (TM) 305", "Adreno (TM) 320", "Adreno (TM) 330", "Adreno (TM) 420", "Mali-400 MP", "Mali-450 MP", "PowerVR SGX 530", "PowerVR SGX 540", "PowerVR SGX 544MP", "NVIDIA Tegra", "Android Emulator", "Gallium 0.4 on llvmpipe", "Intel HD Graphics 3000 OpenGL Engine", "Microsoft Basic Render Driver", "Unknown"}; mRenderer = GLRenderer::Other; for (size_t i = 0; i < size_t(GLRenderer::Other); ++i) { if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) { mRenderer = GLRenderer(i); break; } } if (ShouldSpew()) { printf_stderr("GL_VENDOR: %s\n", glVendorString); printf_stderr("mVendor: %s\n", vendorMatchStrings[size_t(mVendor)]); printf_stderr("GL_RENDERER: %s\n", glRendererString); printf_stderr("mRenderer: %s\n", rendererMatchStrings[size_t(mRenderer)]); } //////////////// if (mVersion >= 300) { // Both GL3 and ES3. const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fGetStringi, {{"glGetStringi"}}}, END_SYMBOLS}; if (!fnLoadSymbols(symbols, "GetStringi")) { MOZ_RELEASE_ASSERT(false, "GFX: GetStringi is required!"); return false; } } InitExtensions(); if (mProfile != ContextProfile::OpenGLES) { if (mVersion >= 310 && !IsExtensionSupported(ARB_compatibility)) { mProfile = ContextProfile::OpenGLCore; } else { mProfile = ContextProfile::OpenGLCompatibility; } } MOZ_ASSERT(mProfile != ContextProfile::Unknown); if (ShouldSpew()) { const char* profileStr = ""; if (mProfile == ContextProfile::OpenGLES) { profileStr = " es"; } else if (mProfile == ContextProfile::OpenGLCore) { profileStr = " core"; } printf_stderr("Detected profile: %u%s\n", mVersion, profileStr); } InitFeatures(); //// // Disable extensions with partial or incorrect support. if (WorkAroundDriverBugs()) { if (Renderer() == GLRenderer::AdrenoTM320) { MarkUnsupported(GLFeature::standard_derivatives); } if (Vendor() == GLVendor::Vivante) { // bug 958256 MarkUnsupported(GLFeature::standard_derivatives); } if (Renderer() == GLRenderer::MicrosoftBasicRenderDriver) { // Bug 978966: on Microsoft's "Basic Render Driver" (software renderer) // multisampling hardcodes blending with the default blendfunc, which // breaks WebGL. MarkUnsupported(GLFeature::framebuffer_multisample); } #ifdef XP_MACOSX // The Mac Nvidia driver, for versions up to and including 10.8, // don't seem to properly support this. See 814839 // this has been fixed in Mac OS X 10.9. See 907946 // and it also works in 10.8.3 and higher. See 1094338. if (Vendor() == gl::GLVendor::NVIDIA && !nsCocoaFeatures::IsAtLeastVersion(10, 8, 3)) { MarkUnsupported(GLFeature::depth_texture); } #endif const auto versionStr = (const char*)fGetString(LOCAL_GL_VERSION); if (strstr(versionStr, "Mesa")) { // DrawElementsInstanced hangs the driver. MarkUnsupported(GLFeature::robust_buffer_access_behavior); } } if (IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) { MOZ_ASSERT( (mSymbols.fMapBuffer && mSymbols.fUnmapBuffer), "ARB_pixel_buffer_object supported without glMapBuffer/UnmapBuffer" " being available!"); } //////////////////////////////////////////////////////////////////////////// const auto fnLoadForFeature = [&](const SymLoadStruct* list, GLFeature feature) { return this->LoadFeatureSymbols(*loader, list, feature); }; // Check for ARB_framebuffer_objects if (IsSupported(GLFeature::framebuffer_object)) { // https://www.opengl.org/registry/specs/ARB/framebuffer_object.txt const SymLoadStruct symbols[] = { CORE_SYMBOL(IsRenderbuffer), CORE_SYMBOL(BindRenderbuffer), CORE_SYMBOL(DeleteRenderbuffers), CORE_SYMBOL(GenRenderbuffers), CORE_SYMBOL(RenderbufferStorage), CORE_SYMBOL(RenderbufferStorageMultisample), CORE_SYMBOL(GetRenderbufferParameteriv), CORE_SYMBOL(IsFramebuffer), CORE_SYMBOL(BindFramebuffer), CORE_SYMBOL(DeleteFramebuffers), CORE_SYMBOL(GenFramebuffers), CORE_SYMBOL(CheckFramebufferStatus), CORE_SYMBOL(FramebufferTexture2D), CORE_SYMBOL(FramebufferTextureLayer), CORE_SYMBOL(FramebufferRenderbuffer), CORE_SYMBOL(GetFramebufferAttachmentParameteriv), CORE_SYMBOL(BlitFramebuffer), CORE_SYMBOL(GenerateMipmap), END_SYMBOLS}; fnLoadForFeature(symbols, GLFeature::framebuffer_object); } if (!IsSupported(GLFeature::framebuffer_object)) { // Check for aux symbols based on extensions if (IsSupported(GLFeature::framebuffer_object_EXT_OES)) { const SymLoadStruct symbols[] = { CORE_EXT_SYMBOL2(IsRenderbuffer, EXT, OES), CORE_EXT_SYMBOL2(BindRenderbuffer, EXT, OES), CORE_EXT_SYMBOL2(DeleteRenderbuffers, EXT, OES), CORE_EXT_SYMBOL2(GenRenderbuffers, EXT, OES), CORE_EXT_SYMBOL2(RenderbufferStorage, EXT, OES), CORE_EXT_SYMBOL2(GetRenderbufferParameteriv, EXT, OES), CORE_EXT_SYMBOL2(IsFramebuffer, EXT, OES), CORE_EXT_SYMBOL2(BindFramebuffer, EXT, OES), CORE_EXT_SYMBOL2(DeleteFramebuffers, EXT, OES), CORE_EXT_SYMBOL2(GenFramebuffers, EXT, OES), CORE_EXT_SYMBOL2(CheckFramebufferStatus, EXT, OES), CORE_EXT_SYMBOL2(FramebufferTexture2D, EXT, OES), CORE_EXT_SYMBOL2(FramebufferRenderbuffer, EXT, OES), CORE_EXT_SYMBOL2(GetFramebufferAttachmentParameteriv, EXT, OES), CORE_EXT_SYMBOL2(GenerateMipmap, EXT, OES), END_SYMBOLS}; fnLoadForFeature(symbols, GLFeature::framebuffer_object_EXT_OES); } if (IsSupported(GLFeature::framebuffer_blit)) { const SymLoadStruct symbols[] = { EXT_SYMBOL3(BlitFramebuffer, ANGLE, EXT, NV), END_SYMBOLS}; fnLoadForFeature(symbols, GLFeature::framebuffer_blit); } if (IsSupported(GLFeature::framebuffer_multisample)) { const SymLoadStruct symbols[] = { EXT_SYMBOL3(RenderbufferStorageMultisample, ANGLE, APPLE, EXT), END_SYMBOLS}; fnLoadForFeature(symbols, GLFeature::framebuffer_multisample); } if (IsExtensionSupported(GLContext::ARB_geometry_shader4) || IsExtensionSupported(GLContext::NV_geometry_program4)) { const SymLoadStruct symbols[] = { EXT_SYMBOL2(FramebufferTextureLayer, ARB, EXT), END_SYMBOLS}; if (!fnLoadSymbols(symbols, "ARB_geometry_shader4/NV_geometry_program4")) { MarkExtensionUnsupported(GLContext::ARB_geometry_shader4); MarkExtensionUnsupported(GLContext::NV_geometry_program4); } } } if (!IsSupported(GLFeature::framebuffer_object) && !IsSupported(GLFeature::framebuffer_object_EXT_OES)) { NS_ERROR("GLContext requires support for framebuffer objects."); return false; } MOZ_RELEASE_ASSERT(mSymbols.fBindFramebuffer, "GFX: mSymbols.fBindFramebuffer zero or not set."); //////////////// const auto err = fGetError(); MOZ_RELEASE_ASSERT(!IsBadCallError(err)); if (err) return false; LoadMoreSymbols(*loader); //////////////////////////////////////////////////////////////////////////// raw_fGetIntegerv(LOCAL_GL_VIEWPORT, mViewportRect); raw_fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mScissorRect); raw_fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); raw_fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxCubeMapTextureSize); raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize); raw_fGetIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); #ifdef XP_MACOSX if (mWorkAroundDriverBugs && nsCocoaFeatures::OSXVersionMajor() == 10 && nsCocoaFeatures::OSXVersionMinor() < 12) { if (mVendor == GLVendor::Intel) { // see bug 737182 for 2D textures, bug 684882 for cube map textures. mMaxTextureSize = std::min(mMaxTextureSize, 4096); mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 512); // for good measure, we align renderbuffers on what we do for 2D textures mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096); mNeedsTextureSizeChecks = true; } else if (mVendor == GLVendor::NVIDIA) { // See bug 879656. 8192 fails, 8191 works. mMaxTextureSize = std::min(mMaxTextureSize, 8191); mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 8191); // Part of the bug 879656, but it also doesn't hurt the 877949 mNeedsTextureSizeChecks = true; } } #endif #ifdef MOZ_X11 if (mWorkAroundDriverBugs) { if (mVendor == GLVendor::Nouveau) { // see bug 814716. Clamp MaxCubeMapTextureSize at 2K for Nouveau. mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 2048); mNeedsTextureSizeChecks = true; } else if (mVendor == GLVendor::Intel) { // Bug 1199923. Driver seems to report a larger max size than // actually supported. mMaxTextureSize /= 2; mMaxRenderbufferSize /= 2; mNeedsTextureSizeChecks = true; } // Bug 1367570. Explicitly set vertex attributes [1,3] to opaque // black because Nvidia doesn't do it for us. if (mVendor == GLVendor::NVIDIA) { for (size_t i = 1; i <= 3; ++i) { mSymbols.fVertexAttrib4f(i, 0, 0, 0, 1); } } } #endif if (mWorkAroundDriverBugs && Renderer() == GLRenderer::AdrenoTM420) { // see bug 1194923. Calling glFlush before glDeleteFramebuffers // prevents occasional driver crash. mNeedsFlushBeforeDeleteFB = true; } #ifdef MOZ_WIDGET_ANDROID if (mWorkAroundDriverBugs && (Renderer() == GLRenderer::AdrenoTM305 || Renderer() == GLRenderer::AdrenoTM320 || Renderer() == GLRenderer::AdrenoTM330) && jni::GetAPIVersion() < 21) { // Bug 1164027. Driver crashes when functions such as // glTexImage2D fail due to virtual memory exhaustion. mTextureAllocCrashesOnMapFailure = true; } #endif #if MOZ_WIDGET_ANDROID if (mWorkAroundDriverBugs && Renderer() == GLRenderer::SGX540 && jni::GetAPIVersion() <= 15) { // Bug 1288446. Driver sometimes crashes when uploading data to a // texture if the render target has changed since the texture was // rendered from. Calling glCheckFramebufferStatus after // glFramebufferTexture2D prevents the crash. mNeedsCheckAfterAttachTextureToFb = true; } #endif if (IsSupported(GLFeature::framebuffer_multisample)) { fGetIntegerv(LOCAL_GL_MAX_SAMPLES, (GLint*)&mMaxSamples); } mMaxTexOrRbSize = std::min(mMaxTextureSize, mMaxRenderbufferSize); //////////////////////////////////////////////////////////////////////////// // We're ready for final setup. fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); // TODO: Remove SurfaceCaps::any. if (mCaps.any) { mCaps.any = false; mCaps.color = true; mCaps.alpha = false; } MOZ_GL_ASSERT(this, IsCurrent()); if (ShouldSpew() && IsExtensionSupported(KHR_debug)) { fEnable(LOCAL_GL_DEBUG_OUTPUT); fDisable(LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS); fDebugMessageCallback(&StaticDebugCallback, (void*)this); fDebugMessageControl(LOCAL_GL_DONT_CARE, LOCAL_GL_DONT_CARE, LOCAL_GL_DONT_CARE, 0, nullptr, true); } return true; } void GLContext::LoadMoreSymbols(const SymbolLoader& loader) { const auto fnLoadForExt = [&](const SymLoadStruct* list, GLExtensions ext) { return this->LoadExtSymbols(loader, list, ext); }; const auto fnLoadForFeature = [&](const SymLoadStruct* list, GLFeature feature) { return this->LoadFeatureSymbols(loader, list, feature); }; const auto fnLoadFeatureByCore = [&](const SymLoadStruct* coreList, const SymLoadStruct* extList, GLFeature feature) { const bool useCore = this->IsFeatureProvidedByCoreSymbols(feature); const auto list = useCore ? coreList : extList; return fnLoadForFeature(list, feature); }; if (IsSupported(GLFeature::robustness)) { const auto resetStrategy = GetIntAs(LOCAL_GL_RESET_NOTIFICATION_STRATEGY); if (resetStrategy != LOCAL_GL_LOSE_CONTEXT_ON_RESET) { NS_WARNING( "Robustness supported, strategy is not LOSE_CONTEXT_ON_RESET!"); if (ShouldSpew()) { const bool isDisabled = (resetStrategy == LOCAL_GL_NO_RESET_NOTIFICATION); printf_stderr("Strategy: %s (0x%04x)", (isDisabled ? "disabled" : "unrecognized"), resetStrategy); } MarkUnsupported(GLFeature::robustness); } } if (IsSupported(GLFeature::sync)) { const SymLoadStruct symbols[] = { CORE_SYMBOL(FenceSync), CORE_SYMBOL(IsSync), CORE_SYMBOL(DeleteSync), CORE_SYMBOL(ClientWaitSync), CORE_SYMBOL(WaitSync), CORE_SYMBOL(GetInteger64v), CORE_SYMBOL(GetSynciv), END_SYMBOLS}; fnLoadForFeature(symbols, GLFeature::sync); } if (IsExtensionSupported(OES_EGL_image)) { const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fEGLImageTargetTexture2D, {{"glEGLImageTargetTexture2DOES"}}}, {(PRFuncPtr*)&mSymbols.fEGLImageTargetRenderbufferStorage, {{"glEGLImageTargetRenderbufferStorageOES"}}}, END_SYMBOLS}; fnLoadForExt(symbols, OES_EGL_image); } if (IsExtensionSupported(APPLE_texture_range)) { const SymLoadStruct symbols[] = {CORE_SYMBOL(TextureRangeAPPLE), END_SYMBOLS}; fnLoadForExt(symbols, APPLE_texture_range); } if (IsExtensionSupported(APPLE_fence)) { const SymLoadStruct symbols[] = {CORE_SYMBOL(FinishObjectAPPLE), CORE_SYMBOL(TestObjectAPPLE), END_SYMBOLS}; fnLoadForExt(symbols, APPLE_fence); } // clang-format off if (IsSupported(GLFeature::vertex_array_object)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fIsVertexArray, {{ "glIsVertexArray" }} }, { (PRFuncPtr*) &mSymbols.fGenVertexArrays, {{ "glGenVertexArrays" }} }, { (PRFuncPtr*) &mSymbols.fBindVertexArray, {{ "glBindVertexArray" }} }, { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, {{ "glDeleteVertexArrays" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fIsVertexArray, {{ "glIsVertexArrayARB", "glIsVertexArrayOES", "glIsVertexArrayAPPLE" }} }, { (PRFuncPtr*) &mSymbols.fGenVertexArrays, {{ "glGenVertexArraysARB", "glGenVertexArraysOES", "glGenVertexArraysAPPLE" }} }, { (PRFuncPtr*) &mSymbols.fBindVertexArray, {{ "glBindVertexArrayARB", "glBindVertexArrayOES", "glBindVertexArrayAPPLE" }} }, { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, {{ "glDeleteVertexArraysARB", "glDeleteVertexArraysOES", "glDeleteVertexArraysAPPLE" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::vertex_array_object); } if (IsSupported(GLFeature::draw_instanced)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, {{ "glDrawArraysInstanced" }} }, { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, {{ "glDrawElementsInstanced" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, {{ "glDrawArraysInstancedARB", "glDrawArraysInstancedEXT", "glDrawArraysInstancedNV", "glDrawArraysInstancedANGLE" }} }, { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, {{ "glDrawElementsInstancedARB", "glDrawElementsInstancedEXT", "glDrawElementsInstancedNV", "glDrawElementsInstancedANGLE" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_instanced); } if (IsSupported(GLFeature::instanced_arrays)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, {{ "glVertexAttribDivisor" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, {{ "glVertexAttribDivisorARB", "glVertexAttribDivisorNV", "glVertexAttribDivisorANGLE" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::instanced_arrays); } if (IsSupported(GLFeature::texture_storage)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fTexStorage2D, {{ "glTexStorage2D" }} }, { (PRFuncPtr*) &mSymbols.fTexStorage3D, {{ "glTexStorage3D" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fTexStorage2D, {{ "glTexStorage2DEXT" }} }, { (PRFuncPtr*) &mSymbols.fTexStorage3D, {{ "glTexStorage3DEXT" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage); } if (IsSupported(GLFeature::sampler_objects)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fGenSamplers, {{ "glGenSamplers" }} }, { (PRFuncPtr*) &mSymbols.fDeleteSamplers, {{ "glDeleteSamplers" }} }, { (PRFuncPtr*) &mSymbols.fIsSampler, {{ "glIsSampler" }} }, { (PRFuncPtr*) &mSymbols.fBindSampler, {{ "glBindSampler" }} }, { (PRFuncPtr*) &mSymbols.fSamplerParameteri, {{ "glSamplerParameteri" }} }, { (PRFuncPtr*) &mSymbols.fSamplerParameteriv, {{ "glSamplerParameteriv" }} }, { (PRFuncPtr*) &mSymbols.fSamplerParameterf, {{ "glSamplerParameterf" }} }, { (PRFuncPtr*) &mSymbols.fSamplerParameterfv, {{ "glSamplerParameterfv" }} }, { (PRFuncPtr*) &mSymbols.fGetSamplerParameteriv, {{ "glGetSamplerParameteriv" }} }, { (PRFuncPtr*) &mSymbols.fGetSamplerParameterfv, {{ "glGetSamplerParameterfv" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::sampler_objects); } // ARB_transform_feedback2/NV_transform_feedback2 is a // superset of EXT_transform_feedback/NV_transform_feedback // and adds glPauseTransformFeedback & // glResumeTransformFeedback, which are required for WebGL2. if (IsSupported(GLFeature::transform_feedback2)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fBindBufferBase, {{ "glBindBufferBase" }} }, { (PRFuncPtr*) &mSymbols.fBindBufferRange, {{ "glBindBufferRange" }} }, { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, {{ "glGenTransformFeedbacks" }} }, { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, {{ "glBindTransformFeedback" }} }, { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, {{ "glDeleteTransformFeedbacks" }} }, { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, {{ "glIsTransformFeedback" }} }, { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, {{ "glBeginTransformFeedback" }} }, { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, {{ "glEndTransformFeedback" }} }, { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, {{ "glTransformFeedbackVaryings" }} }, { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, {{ "glGetTransformFeedbackVarying" }} }, { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, {{ "glPauseTransformFeedback" }} }, { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, {{ "glResumeTransformFeedback" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fBindBufferBase, {{ "glBindBufferBaseEXT", "glBindBufferBaseNV" }} }, { (PRFuncPtr*) &mSymbols.fBindBufferRange, {{ "glBindBufferRangeEXT", "glBindBufferRangeNV" }} }, { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, {{ "glGenTransformFeedbacksNV" }} }, { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, {{ "glBindTransformFeedbackNV" }} }, { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, {{ "glDeleteTransformFeedbacksNV" }} }, { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, {{ "glIsTransformFeedbackNV" }} }, { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, {{ "glBeginTransformFeedbackEXT", "glBeginTransformFeedbackNV" }} }, { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, {{ "glEndTransformFeedbackEXT", "glEndTransformFeedbackNV" }} }, { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, {{ "glTransformFeedbackVaryingsEXT", "glTransformFeedbackVaryingsNV" }} }, { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, {{ "glGetTransformFeedbackVaryingEXT", "glGetTransformFeedbackVaryingNV" }} }, { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, {{ "glPauseTransformFeedbackNV" }} }, { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, {{ "glResumeTransformFeedbackNV" }} }, END_SYMBOLS }; if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage)) { // Also mark bind_buffer_offset as unsupported. MarkUnsupported(GLFeature::bind_buffer_offset); } } if (IsSupported(GLFeature::bind_buffer_offset)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fBindBufferOffset, {{ "glBindBufferOffset" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fBindBufferOffset, {{ "glBindBufferOffsetEXT", "glBindBufferOffsetNV" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::bind_buffer_offset); } if (IsSupported(GLFeature::query_counter)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fQueryCounter, {{ "glQueryCounter" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fQueryCounter, {{ "glQueryCounterEXT", "glQueryCounterANGLE" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_counter); } if (IsSupported(GLFeature::query_objects)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fBeginQuery, {{ "glBeginQuery" }} }, { (PRFuncPtr*) &mSymbols.fGenQueries, {{ "glGenQueries" }} }, { (PRFuncPtr*) &mSymbols.fDeleteQueries, {{ "glDeleteQueries" }} }, { (PRFuncPtr*) &mSymbols.fEndQuery, {{ "glEndQuery" }} }, { (PRFuncPtr*) &mSymbols.fGetQueryiv, {{ "glGetQueryiv" }} }, { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, {{ "glGetQueryObjectuiv" }} }, { (PRFuncPtr*) &mSymbols.fIsQuery, {{ "glIsQuery" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fBeginQuery, {{ "glBeginQueryEXT", "glBeginQueryANGLE" }} }, { (PRFuncPtr*) &mSymbols.fGenQueries, {{ "glGenQueriesEXT", "glGenQueriesANGLE" }} }, { (PRFuncPtr*) &mSymbols.fDeleteQueries, {{ "glDeleteQueriesEXT", "glDeleteQueriesANGLE" }} }, { (PRFuncPtr*) &mSymbols.fEndQuery, {{ "glEndQueryEXT", "glEndQueryANGLE" }} }, { (PRFuncPtr*) &mSymbols.fGetQueryiv, {{ "glGetQueryivEXT", "glGetQueryivANGLE" }} }, { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, {{ "glGetQueryObjectuivEXT", "glGetQueryObjectuivANGLE" }} }, { (PRFuncPtr*) &mSymbols.fIsQuery, {{ "glIsQueryEXT", "glIsQueryANGLE" }} }, END_SYMBOLS }; if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_objects)) { MarkUnsupported(GLFeature::get_query_object_i64v); MarkUnsupported(GLFeature::get_query_object_iv); MarkUnsupported(GLFeature::occlusion_query); MarkUnsupported(GLFeature::occlusion_query_boolean); MarkUnsupported(GLFeature::occlusion_query2); } } if (IsSupported(GLFeature::get_query_object_i64v)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, {{ "glGetQueryObjecti64v" }} }, { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, {{ "glGetQueryObjectui64v" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, {{ "glGetQueryObjecti64vEXT", "glGetQueryObjecti64vANGLE" }} }, { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, {{ "glGetQueryObjectui64vEXT", "glGetQueryObjectui64vANGLE" }} }, END_SYMBOLS }; if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_i64v)) { MarkUnsupported(GLFeature::query_counter); } } if (IsSupported(GLFeature::get_query_object_iv)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, {{ "glGetQueryObjectiv" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, {{ "glGetQueryObjectivEXT", "glGetQueryObjectivANGLE" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_iv); } if (IsSupported(GLFeature::clear_buffers)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fClearBufferfi, {{ "glClearBufferfi", }} }, { (PRFuncPtr*) &mSymbols.fClearBufferfv, {{ "glClearBufferfv", }} }, { (PRFuncPtr*) &mSymbols.fClearBufferiv, {{ "glClearBufferiv", }} }, { (PRFuncPtr*) &mSymbols.fClearBufferuiv, {{ "glClearBufferuiv" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::clear_buffers); } if (IsSupported(GLFeature::copy_buffer)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fCopyBufferSubData, {{ "glCopyBufferSubData" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::copy_buffer); } if (IsSupported(GLFeature::draw_buffers)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawBuffers, {{ "glDrawBuffers" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawBuffers, {{ "glDrawBuffersARB", "glDrawBuffersEXT" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_buffers); } if (IsSupported(GLFeature::draw_range_elements)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawRangeElements, {{ "glDrawRangeElements" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fDrawRangeElements, {{ "glDrawRangeElementsEXT" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_range_elements); } if (IsSupported(GLFeature::get_integer_indexed)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, {{ "glGetIntegeri_v" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] ={ { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, {{ "glGetIntegerIndexedvEXT" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_integer_indexed); } if (IsSupported(GLFeature::get_integer64_indexed)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fGetInteger64i_v, {{ "glGetInteger64i_v" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::get_integer64_indexed); } if (IsSupported(GLFeature::gpu_shader4)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fGetVertexAttribIiv, {{ "glGetVertexAttribIiv", "glGetVertexAttribIivEXT" }} }, { (PRFuncPtr*) &mSymbols.fGetVertexAttribIuiv, {{ "glGetVertexAttribIuiv", "glGetVertexAttribIuivEXT" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribI4i, {{ "glVertexAttribI4i", "glVertexAttribI4iEXT" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, {{ "glVertexAttribI4iv", "glVertexAttribI4ivEXT" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, {{ "glVertexAttribI4ui", "glVertexAttribI4uiEXT" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, {{ "glVertexAttribI4uiv", "glVertexAttribI4uivEXT" }} }, { (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, {{ "glVertexAttribIPointer", "glVertexAttribIPointerEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform1ui, {{ "glUniform1ui", "glUniform1uiEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform2ui, {{ "glUniform2ui", "glUniform2uiEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform3ui, {{ "glUniform3ui", "glUniform3uiEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform4ui, {{ "glUniform4ui", "glUniform4uiEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform1uiv, {{ "glUniform1uiv", "glUniform1uivEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform2uiv, {{ "glUniform2uiv", "glUniform2uivEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform3uiv, {{ "glUniform3uiv", "glUniform3uivEXT" }} }, { (PRFuncPtr*) &mSymbols.fUniform4uiv, {{ "glUniform4uiv", "glUniform4uivEXT" }} }, { (PRFuncPtr*) &mSymbols.fGetFragDataLocation, {{ "glGetFragDataLocation", "glGetFragDataLocationEXT" }} }, { (PRFuncPtr*) &mSymbols.fGetUniformuiv, {{ "glGetUniformuiv", "glGetUniformuivEXT" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::gpu_shader4); } if (IsSupported(GLFeature::map_buffer_range)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fMapBufferRange, {{ "glMapBufferRange" }} }, { (PRFuncPtr*) &mSymbols.fFlushMappedBufferRange, {{ "glFlushMappedBufferRange" }} }, { (PRFuncPtr*) &mSymbols.fUnmapBuffer, {{ "glUnmapBuffer" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::map_buffer_range); } if (IsSupported(GLFeature::texture_3D)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fTexImage3D, {{ "glTexImage3D" }} }, { (PRFuncPtr*) &mSymbols.fTexSubImage3D, {{ "glTexSubImage3D" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fTexSubImage3D, {{ "glTexSubImage3DEXT", "glTexSubImage3DOES" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D); } if (IsSupported(GLFeature::texture_3D_compressed)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, {{ "glCompressedTexImage3D" }} }, { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, {{ "glCompressedTexSubImage3D" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, {{ "glCompressedTexImage3DARB", "glCompressedTexImage3DOES" }} }, { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, {{ "glCompressedTexSubImage3DARB", "glCompressedTexSubImage3DOES" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_compressed); } if (IsSupported(GLFeature::texture_3D_copy)) { const SymLoadStruct coreSymbols[] = { { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, {{ "glCopyTexSubImage3D" }} }, END_SYMBOLS }; const SymLoadStruct extSymbols[] = { { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, {{ "glCopyTexSubImage3DEXT", "glCopyTexSubImage3DOES" }} }, END_SYMBOLS }; fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_copy); } if (IsSupported(GLFeature::uniform_buffer_object)) { // Note: Don't query for glGetActiveUniformName because it is not // supported by GL ES 3. const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fGetUniformIndices, {{ "glGetUniformIndices" }} }, { (PRFuncPtr*) &mSymbols.fGetActiveUniformsiv, {{ "glGetActiveUniformsiv" }} }, { (PRFuncPtr*) &mSymbols.fGetUniformBlockIndex, {{ "glGetUniformBlockIndex" }} }, { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockiv, {{ "glGetActiveUniformBlockiv" }} }, { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockName, {{ "glGetActiveUniformBlockName" }} }, { (PRFuncPtr*) &mSymbols.fUniformBlockBinding, {{ "glUniformBlockBinding" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::uniform_buffer_object); } if (IsSupported(GLFeature::uniform_matrix_nonsquare)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fUniformMatrix2x3fv, {{ "glUniformMatrix2x3fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix2x4fv, {{ "glUniformMatrix2x4fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix3x2fv, {{ "glUniformMatrix3x2fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix3x4fv, {{ "glUniformMatrix3x4fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix4x2fv, {{ "glUniformMatrix4x2fv" }} }, { (PRFuncPtr*) &mSymbols.fUniformMatrix4x3fv, {{ "glUniformMatrix4x3fv" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::uniform_matrix_nonsquare); } if (IsSupported(GLFeature::internalformat_query)) { const SymLoadStruct symbols[] = { CORE_SYMBOL(GetInternalformativ), END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::internalformat_query); } if (IsSupported(GLFeature::invalidate_framebuffer)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fInvalidateFramebuffer, {{ "glInvalidateFramebuffer" }} }, { (PRFuncPtr*) &mSymbols.fInvalidateSubFramebuffer, {{ "glInvalidateSubFramebuffer" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::invalidate_framebuffer); } if (IsSupported(GLFeature::prim_restart)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fPrimitiveRestartIndex, {{ "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV" }} }, END_SYMBOLS }; fnLoadForFeature(symbols, GLFeature::prim_restart); } if (IsExtensionSupported(KHR_debug)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fDebugMessageControl, {{ "glDebugMessageControl", "glDebugMessageControlKHR", }} }, { (PRFuncPtr*) &mSymbols.fDebugMessageInsert, {{ "glDebugMessageInsert", "glDebugMessageInsertKHR", }} }, { (PRFuncPtr*) &mSymbols.fDebugMessageCallback, {{ "glDebugMessageCallback", "glDebugMessageCallbackKHR" }} }, { (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, {{ "glGetDebugMessageLog", "glGetDebugMessageLogKHR", }} }, { (PRFuncPtr*) &mSymbols.fGetPointerv, {{ "glGetPointerv", "glGetPointervKHR", }} }, { (PRFuncPtr*) &mSymbols.fPushDebugGroup, {{ "glPushDebugGroup", "glPushDebugGroupKHR", }} }, { (PRFuncPtr*) &mSymbols.fPopDebugGroup, {{ "glPopDebugGroup", "glPopDebugGroupKHR", }} }, { (PRFuncPtr*) &mSymbols.fObjectLabel, {{ "glObjectLabel", "glObjectLabelKHR", }} }, { (PRFuncPtr*) &mSymbols.fGetObjectLabel, {{ "glGetObjectLabel", "glGetObjectLabelKHR", }} }, { (PRFuncPtr*) &mSymbols.fObjectPtrLabel, {{ "glObjectPtrLabel", "glObjectPtrLabelKHR", }} }, { (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, {{ "glGetObjectPtrLabel", "glGetObjectPtrLabelKHR", }} }, END_SYMBOLS }; fnLoadForExt(symbols, KHR_debug); } if (IsExtensionSupported(NV_fence)) { const SymLoadStruct symbols[] = { { (PRFuncPtr*) &mSymbols.fGenFences, {{ "glGenFencesNV" }} }, { (PRFuncPtr*) &mSymbols.fDeleteFences, {{ "glDeleteFencesNV" }} }, { (PRFuncPtr*) &mSymbols.fSetFence, {{ "glSetFenceNV" }} }, { (PRFuncPtr*) &mSymbols.fTestFence, {{ "glTestFenceNV" }} }, { (PRFuncPtr*) &mSymbols.fFinishFence, {{ "glFinishFenceNV" }} }, { (PRFuncPtr*) &mSymbols.fIsFence, {{ "glIsFenceNV" }} }, { (PRFuncPtr*) &mSymbols.fGetFenceiv, {{ "glGetFenceivNV" }} }, END_SYMBOLS }; fnLoadForExt(symbols, NV_fence); } // clang-format on if (IsExtensionSupported(NV_texture_barrier)) { const SymLoadStruct symbols[] = { {(PRFuncPtr*)&mSymbols.fTextureBarrier, {{"glTextureBarrierNV"}}}, END_SYMBOLS}; fnLoadForExt(symbols, NV_texture_barrier); } if (IsSupported(GLFeature::read_buffer)) { const SymLoadStruct symbols[] = {CORE_SYMBOL(ReadBuffer), END_SYMBOLS}; fnLoadForFeature(symbols, GLFeature::read_buffer); } if (IsExtensionSupported(APPLE_framebuffer_multisample)) { const SymLoadStruct symbols[] = { CORE_SYMBOL(ResolveMultisampleFramebufferAPPLE), END_SYMBOLS}; fnLoadForExt(symbols, APPLE_framebuffer_multisample); } // Load developer symbols, don't fail if we can't find them. const SymLoadStruct devSymbols[] = {CORE_SYMBOL(GetTexImage), CORE_SYMBOL(GetTexLevelParameteriv), END_SYMBOLS}; const bool warnOnFailures = ShouldSpew(); loader.LoadSymbols(devSymbols, warnOnFailures); } #undef CORE_SYMBOL #undef CORE_EXT_SYMBOL2 #undef EXT_SYMBOL2 #undef EXT_SYMBOL3 #undef END_SYMBOLS void GLContext::DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message) { nsAutoCString sourceStr; switch (source) { case LOCAL_GL_DEBUG_SOURCE_API: sourceStr = NS_LITERAL_CSTRING("SOURCE_API"); break; case LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM: sourceStr = NS_LITERAL_CSTRING("SOURCE_WINDOW_SYSTEM"); break; case LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER: sourceStr = NS_LITERAL_CSTRING("SOURCE_SHADER_COMPILER"); break; case LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY: sourceStr = NS_LITERAL_CSTRING("SOURCE_THIRD_PARTY"); break; case LOCAL_GL_DEBUG_SOURCE_APPLICATION: sourceStr = NS_LITERAL_CSTRING("SOURCE_APPLICATION"); break; case LOCAL_GL_DEBUG_SOURCE_OTHER: sourceStr = NS_LITERAL_CSTRING("SOURCE_OTHER"); break; default: sourceStr = nsPrintfCString("", source); break; } nsAutoCString typeStr; switch (type) { case LOCAL_GL_DEBUG_TYPE_ERROR: typeStr = NS_LITERAL_CSTRING("TYPE_ERROR"); break; case LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeStr = NS_LITERAL_CSTRING("TYPE_DEPRECATED_BEHAVIOR"); break; case LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeStr = NS_LITERAL_CSTRING("TYPE_UNDEFINED_BEHAVIOR"); break; case LOCAL_GL_DEBUG_TYPE_PORTABILITY: typeStr = NS_LITERAL_CSTRING("TYPE_PORTABILITY"); break; case LOCAL_GL_DEBUG_TYPE_PERFORMANCE: typeStr = NS_LITERAL_CSTRING("TYPE_PERFORMANCE"); break; case LOCAL_GL_DEBUG_TYPE_OTHER: typeStr = NS_LITERAL_CSTRING("TYPE_OTHER"); break; case LOCAL_GL_DEBUG_TYPE_MARKER: typeStr = NS_LITERAL_CSTRING("TYPE_MARKER"); break; default: typeStr = nsPrintfCString("", type); break; } nsAutoCString sevStr; switch (severity) { case LOCAL_GL_DEBUG_SEVERITY_HIGH: sevStr = NS_LITERAL_CSTRING("SEVERITY_HIGH"); break; case LOCAL_GL_DEBUG_SEVERITY_MEDIUM: sevStr = NS_LITERAL_CSTRING("SEVERITY_MEDIUM"); break; case LOCAL_GL_DEBUG_SEVERITY_LOW: sevStr = NS_LITERAL_CSTRING("SEVERITY_LOW"); break; case LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION: sevStr = NS_LITERAL_CSTRING("SEVERITY_NOTIFICATION"); break; default: sevStr = nsPrintfCString("", severity); break; } printf_stderr("[KHR_debug: 0x%" PRIxPTR "] ID %u: %s, %s, %s:\n %s\n", (uintptr_t)this, id, sourceStr.BeginReading(), typeStr.BeginReading(), sevStr.BeginReading(), message); } void GLContext::InitExtensions() { MOZ_GL_ASSERT(this, IsCurrent()); std::vector driverExtensionList; [&]() { if (mSymbols.fGetStringi) { GLuint count = 0; if (GetPotentialInteger(LOCAL_GL_NUM_EXTENSIONS, (GLint*)&count)) { for (GLuint i = 0; i < count; i++) { // This is UTF-8. const char* rawExt = (const char*)fGetStringi(LOCAL_GL_EXTENSIONS, i); // We CANNOT use nsDependentCString here, because the spec doesn't // guarantee that the pointers returned are different, only that their // contents are. On Flame, each of these index string queries returns // the same address. driverExtensionList.push_back(nsCString(rawExt)); } return; } } const char* rawExts = (const char*)fGetString(LOCAL_GL_EXTENSIONS); if (rawExts) { nsDependentCString exts(rawExts); SplitByChar(exts, ' ', &driverExtensionList); } }(); const auto err = fGetError(); MOZ_ALWAYS_TRUE(!IsBadCallError(err)); const bool shouldDumpExts = ShouldDumpExts(); if (shouldDumpExts) { printf_stderr("%i GL driver extensions: (*: recognized)\n", (uint32_t)driverExtensionList.size()); } MarkBitfieldByStrings(driverExtensionList, shouldDumpExts, sExtensionNames, &mAvailableExtensions); if (WorkAroundDriverBugs()) { if (Vendor() == GLVendor::Qualcomm) { // Some Adreno drivers do not report GL_OES_EGL_sync, but they really do // support it. MarkExtensionSupported(OES_EGL_sync); } if (Vendor() == GLVendor::ATI) { // ATI drivers say this extension exists, but we can't // actually find the EGLImageTargetRenderbufferStorageOES // extension function pointer in the drivers. MarkExtensionUnsupported(OES_EGL_image); } if (Vendor() == GLVendor::Imagination && Renderer() == GLRenderer::SGX540) { // Bug 980048 MarkExtensionUnsupported(OES_EGL_sync); } #ifdef MOZ_WIDGET_ANDROID if (Vendor() == GLVendor::Imagination && Renderer() == GLRenderer::SGX544MP && jni::GetAPIVersion() < 21) { // Bug 1026404 MarkExtensionUnsupported(OES_EGL_image); MarkExtensionUnsupported(OES_EGL_image_external); } #endif if (Vendor() == GLVendor::ARM && (Renderer() == GLRenderer::Mali400MP || Renderer() == GLRenderer::Mali450MP)) { // Bug 1264505 MarkExtensionUnsupported(OES_EGL_image_external); } if (Renderer() == GLRenderer::AndroidEmulator) { // the Android emulator, which we use to run B2G reftests on, // doesn't expose the OES_rgb8_rgba8 extension, but it seems to // support it (tautologically, as it only runs on desktop GL). MarkExtensionSupported(OES_rgb8_rgba8); } if (Vendor() == GLVendor::VMware && Renderer() == GLRenderer::GalliumLlvmpipe) { // The llvmpipe driver that is used on linux try servers appears to have // buggy support for s3tc/dxt1 compressed textures. // See Bug 975824. MarkExtensionUnsupported(EXT_texture_compression_s3tc); MarkExtensionUnsupported(EXT_texture_compression_dxt1); MarkExtensionUnsupported(ANGLE_texture_compression_dxt3); MarkExtensionUnsupported(ANGLE_texture_compression_dxt5); } #ifdef XP_MACOSX // Bug 1009642: On OSX Mavericks (10.9), the driver for Intel HD // 3000 appears to be buggy WRT updating sub-images of S3TC // textures with glCompressedTexSubImage2D. Works on Intel HD 4000 // and Intel HD 5000/Iris that I tested. // Bug 1124996: Appears to be the same on OSX Yosemite (10.10) if (nsCocoaFeatures::OSXVersionMajor() == 10 && nsCocoaFeatures::OSXVersionMinor() >= 9 && Renderer() == GLRenderer::IntelHD3000) { MarkExtensionUnsupported(EXT_texture_compression_s3tc); } // OSX supports EXT_texture_sRGB in Legacy contexts, but not in Core // contexts. Though EXT_texture_sRGB was included into GL2.1, it *excludes* // the interactions with s3tc. Strictly speaking, you must advertize support // for EXT_texture_sRGB in order to allow for srgb+s3tc on desktop GL. The // omission of EXT_texture_sRGB in OSX Core contexts appears to be a bug. MarkExtensionSupported(EXT_texture_sRGB); #endif } if (shouldDumpExts) { printf_stderr("\nActivated extensions:\n"); for (size_t i = 0; i < mAvailableExtensions.size(); i++) { if (!mAvailableExtensions[i]) continue; const char* ext = sExtensionNames[i]; printf_stderr("[%i] %s\n", (uint32_t)i, ext); } } } void GLContext::PlatformStartup() { RegisterStrongMemoryReporter(new GfxTexturesReporter()); } // Common code for checking for both GL extensions and GLX extensions. bool GLContext::ListHasExtension(const GLubyte* extensions, const char* extension) { // fix bug 612572 - we were crashing as we were calling this function with // extensions==null if (extensions == nullptr || extension == nullptr) return false; const GLubyte* start; GLubyte* where; GLubyte* terminator; /* Extension names should not have spaces. */ where = (GLubyte*)strchr(extension, ' '); if (where || *extension == '\0') return false; /* * It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = (GLubyte*)strstr((const char*)start, extension); if (!where) { break; } terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') { return true; } } start = terminator; } return false; } GLFormats GLContext::ChooseGLFormats(const SurfaceCaps& caps) const { GLFormats formats; // If we're on ES2 hardware and we have an explicit request for 16 bits of // color or less OR we don't support full 8-bit color, return a 4444 or 565 // format. bool bpp16 = caps.bpp16; if (IsGLES()) { if (!IsExtensionSupported(OES_rgb8_rgba8)) bpp16 = true; } else { // RGB565 is uncommon on desktop, requiring ARB_ES2_compatibility. // Since it's also vanishingly useless there, let's not support it. bpp16 = false; } if (bpp16) { MOZ_ASSERT(IsGLES()); if (caps.alpha) { formats.color_texInternalFormat = LOCAL_GL_RGBA; formats.color_texFormat = LOCAL_GL_RGBA; formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_4_4_4_4; formats.color_rbFormat = LOCAL_GL_RGBA4; } else { formats.color_texInternalFormat = LOCAL_GL_RGB; formats.color_texFormat = LOCAL_GL_RGB; formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_5_6_5; formats.color_rbFormat = LOCAL_GL_RGB565; } } else { formats.color_texType = LOCAL_GL_UNSIGNED_BYTE; if (caps.alpha) { formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGBA : LOCAL_GL_RGBA8; formats.color_texFormat = LOCAL_GL_RGBA; formats.color_rbFormat = LOCAL_GL_RGBA8; } else { formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGB : LOCAL_GL_RGB8; formats.color_texFormat = LOCAL_GL_RGB; formats.color_rbFormat = LOCAL_GL_RGB8; } } uint32_t msaaLevel = gfxPrefs::MSAALevel(); GLsizei samples = msaaLevel * msaaLevel; samples = std::min(samples, mMaxSamples); // Bug 778765. if (WorkAroundDriverBugs() && samples == 1) { samples = 0; } formats.samples = samples; // Be clear that these are 0 if unavailable. formats.depthStencil = 0; if (IsSupported(GLFeature::packed_depth_stencil)) { formats.depthStencil = LOCAL_GL_DEPTH24_STENCIL8; } formats.depth = 0; if (IsGLES()) { if (IsExtensionSupported(OES_depth24)) { formats.depth = LOCAL_GL_DEPTH_COMPONENT24; } else { formats.depth = LOCAL_GL_DEPTH_COMPONENT16; } } else { formats.depth = LOCAL_GL_DEPTH_COMPONENT24; } formats.stencil = LOCAL_GL_STENCIL_INDEX8; return formats; } bool GLContext::IsFramebufferComplete(GLuint fb, GLenum* pStatus) { MOZ_ASSERT(fb); ScopedBindFramebuffer autoFB(this, fb); MOZ_GL_ASSERT(this, fIsFramebuffer(fb)); GLenum status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); if (pStatus) *pStatus = status; return status == LOCAL_GL_FRAMEBUFFER_COMPLETE; } void GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB, GLuint depthRB, GLuint stencilRB, GLuint fb, GLenum target) { MOZ_ASSERT(fb); MOZ_ASSERT(!(colorTex && colorRB)); ScopedBindFramebuffer autoFB(this, fb); MOZ_GL_ASSERT(this, fIsFramebuffer(fb)); // It only counts after being bound. if (colorTex) { MOZ_GL_ASSERT(this, fIsTexture(colorTex)); MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || target == LOCAL_GL_TEXTURE_RECTANGLE_ARB); fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, target, colorTex, 0); } else if (colorRB) { // On the Android 4.3 emulator, IsRenderbuffer may return false incorrectly. MOZ_GL_ASSERT(this, fIsRenderbuffer(colorRB) || Renderer() == GLRenderer::AndroidEmulator); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_RENDERBUFFER, colorRB); } if (depthRB) { MOZ_GL_ASSERT(this, fIsRenderbuffer(depthRB) || Renderer() == GLRenderer::AndroidEmulator); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT, LOCAL_GL_RENDERBUFFER, depthRB); } if (stencilRB) { MOZ_GL_ASSERT(this, fIsRenderbuffer(stencilRB) || Renderer() == GLRenderer::AndroidEmulator); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT, LOCAL_GL_RENDERBUFFER, stencilRB); } } bool GLContext::AssembleOffscreenFBs(const GLuint colorMSRB, const GLuint depthRB, const GLuint stencilRB, const GLuint texture, GLuint* drawFB_out, GLuint* readFB_out) { if (!colorMSRB && !texture) { MOZ_ASSERT(!depthRB && !stencilRB); if (drawFB_out) *drawFB_out = 0; if (readFB_out) *readFB_out = 0; return true; } ScopedBindFramebuffer autoFB(this); GLuint drawFB = 0; GLuint readFB = 0; if (texture) { readFB = 0; fGenFramebuffers(1, &readFB); BindFB(readFB); fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_TEXTURE_2D, texture, 0); } if (colorMSRB) { drawFB = 0; fGenFramebuffers(1, &drawFB); BindFB(drawFB); fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_RENDERBUFFER, colorMSRB); } else { drawFB = readFB; } MOZ_ASSERT(GetFB() == drawFB); if (depthRB) { fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT, LOCAL_GL_RENDERBUFFER, depthRB); } if (stencilRB) { fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT, LOCAL_GL_RENDERBUFFER, stencilRB); } // We should be all resized. Check for framebuffer completeness. GLenum status; bool isComplete = true; if (!IsFramebufferComplete(drawFB, &status)) { NS_WARNING("DrawFBO: Incomplete"); #ifdef MOZ_GL_DEBUG if (ShouldSpew()) { printf_stderr("Framebuffer status: %X\n", status); } #endif isComplete = false; } if (!IsFramebufferComplete(readFB, &status)) { NS_WARNING("ReadFBO: Incomplete"); #ifdef MOZ_GL_DEBUG if (ShouldSpew()) { printf_stderr("Framebuffer status: %X\n", status); } #endif isComplete = false; } if (drawFB_out) { *drawFB_out = drawFB; } else if (drawFB) { MOZ_CRASH("drawFB created when not requested!"); } if (readFB_out) { *readFB_out = readFB; } else if (readFB) { MOZ_CRASH("readFB created when not requested!"); } return isComplete; } void GLContext::MarkDestroyed() { if (IsDestroyed()) return; OnMarkDestroyed(); // Null these before they're naturally nulled after dtor, as we want GLContext // to still be alive in *their* dtors. mScreen = nullptr; mBlitHelper = nullptr; mReadTexImageHelper = nullptr; mContextLost = true; mSymbols = {}; } // - #ifdef MOZ_GL_DEBUG /* static */ void GLContext::AssertNotPassingStackBufferToTheGL( const void* ptr) { int somethingOnTheStack; const void* someStackPtr = &somethingOnTheStack; const int page_bits = 12; intptr_t page = reinterpret_cast(ptr) >> page_bits; intptr_t someStackPage = reinterpret_cast(someStackPtr) >> page_bits; uintptr_t pageDistance = std::abs(page - someStackPage); // Explanation for the "distance <= 1" check here as opposed to just // an equality check. // // Here we assume that pages immediately adjacent to the someStackAddress // page, are also stack pages. That allows to catch the case where the calling // frame put a buffer on the stack, and we just crossed the page boundary. // That is likely to happen, precisely, when using stack arrays. I hit that // specifically with CompositorOGL::Initialize. // // In theory we could be unlucky and wrongly assert here. If that happens, // it will only affect debug builds, and looking at stacks we'll be able to // see that this assert is wrong and revert to the conservative and safe // approach of only asserting when address and someStackAddress are // on the same page. bool isStackAddress = pageDistance <= 1; MOZ_ASSERT(!isStackAddress, "Please don't pass stack arrays to the GL. " "Consider using HeapCopyOfStackArray. " "See bug 1005658."); } void GLContext::CreatedProgram(GLContext* aOrigin, GLuint aName) { mTrackedPrograms.AppendElement(NamedResource(aOrigin, aName)); } void GLContext::CreatedShader(GLContext* aOrigin, GLuint aName) { mTrackedShaders.AppendElement(NamedResource(aOrigin, aName)); } void GLContext::CreatedBuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedBuffers.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedQueries(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedQueries.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedTextures(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedTextures.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedFramebuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedFramebuffers.AppendElement(NamedResource(aOrigin, aNames[i])); } } void GLContext::CreatedRenderbuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) { for (GLsizei i = 0; i < aCount; ++i) { mTrackedRenderbuffers.AppendElement(NamedResource(aOrigin, aNames[i])); } } static void RemoveNamesFromArray(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames, nsTArray& aArray) { for (GLsizei j = 0; j < aCount; ++j) { GLuint name = aNames[j]; // name 0 can be ignored if (name == 0) continue; for (uint32_t i = 0; i < aArray.Length(); ++i) { if (aArray[i].name == name) { aArray.RemoveElementAt(i); break; } } } } void GLContext::DeletedProgram(GLContext* aOrigin, GLuint aName) { RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedPrograms); } void GLContext::DeletedShader(GLContext* aOrigin, GLuint aName) { RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedShaders); } void GLContext::DeletedBuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedBuffers); } void GLContext::DeletedQueries(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedQueries); } void GLContext::DeletedTextures(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedTextures); } void GLContext::DeletedFramebuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedFramebuffers); } void GLContext::DeletedRenderbuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) { RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedRenderbuffers); } static void MarkContextDestroyedInArray( GLContext* aContext, nsTArray& aArray) { for (uint32_t i = 0; i < aArray.Length(); ++i) { if (aArray[i].origin == aContext) aArray[i].originDeleted = true; } } void GLContext::SharedContextDestroyed(GLContext* aChild) { MarkContextDestroyedInArray(aChild, mTrackedPrograms); MarkContextDestroyedInArray(aChild, mTrackedShaders); MarkContextDestroyedInArray(aChild, mTrackedTextures); MarkContextDestroyedInArray(aChild, mTrackedFramebuffers); MarkContextDestroyedInArray(aChild, mTrackedRenderbuffers); MarkContextDestroyedInArray(aChild, mTrackedBuffers); MarkContextDestroyedInArray(aChild, mTrackedQueries); } static void ReportArrayContents( const char* title, const nsTArray& aArray) { if (aArray.Length() == 0) return; printf_stderr("%s:\n", title); nsTArray copy(aArray); copy.Sort(); GLContext* lastContext = nullptr; for (uint32_t i = 0; i < copy.Length(); ++i) { if (lastContext != copy[i].origin) { if (lastContext) printf_stderr("\n"); printf_stderr(" [%p - %s] ", copy[i].origin, copy[i].originDeleted ? "deleted" : "live"); lastContext = copy[i].origin; } printf_stderr("%d ", copy[i].name); } printf_stderr("\n"); } void GLContext::ReportOutstandingNames() { if (!ShouldSpew()) return; printf_stderr("== GLContext %p Outstanding ==\n", this); ReportArrayContents("Outstanding Textures", mTrackedTextures); ReportArrayContents("Outstanding Buffers", mTrackedBuffers); ReportArrayContents("Outstanding Queries", mTrackedQueries); ReportArrayContents("Outstanding Programs", mTrackedPrograms); ReportArrayContents("Outstanding Shaders", mTrackedShaders); ReportArrayContents("Outstanding Framebuffers", mTrackedFramebuffers); ReportArrayContents("Outstanding Renderbuffers", mTrackedRenderbuffers); } #endif /* DEBUG */ void GLContext::GuaranteeResolve() { if (mScreen) { mScreen->AssureBlitted(); } fFinish(); } const gfx::IntSize& GLContext::OffscreenSize() const { MOZ_ASSERT(IsOffscreen()); return mScreen->Size(); } bool GLContext::CreateScreenBufferImpl(const IntSize& size, const SurfaceCaps& caps) { UniquePtr newScreen = GLScreenBuffer::Create(this, size, caps); if (!newScreen) return false; if (!newScreen->Resize(size)) { return false; } // This will rebind to 0 (Screen) if needed when // it falls out of scope. ScopedBindFramebuffer autoFB(this); mScreen = std::move(newScreen); return true; } bool GLContext::ResizeScreenBuffer(const IntSize& size) { if (!IsOffscreenSizeAllowed(size)) return false; return mScreen->Resize(size); } void GLContext::ForceDirtyScreen() { ScopedBindFramebuffer autoFB(0); BeforeGLDrawCall(); // no-op; just pretend we did something AfterGLDrawCall(); } void GLContext::CleanDirtyScreen() { ScopedBindFramebuffer autoFB(0); BeforeGLReadCall(); // no-op; we just want to make sure the Read FBO is updated if it needs to be AfterGLReadCall(); } bool GLContext::IsOffscreenSizeAllowed(const IntSize& aSize) const { int32_t biggerDimension = std::max(aSize.width, aSize.height); int32_t maxAllowed = std::min(mMaxRenderbufferSize, mMaxTextureSize); return biggerDimension <= maxAllowed; } bool GLContext::IsOwningThreadCurrent() { return PlatformThread::CurrentId() == mOwningThreadId; } GLBlitHelper* GLContext::BlitHelper() { if (!mBlitHelper) { mBlitHelper.reset(new GLBlitHelper(this)); } return mBlitHelper.get(); } GLReadTexImageHelper* GLContext::ReadTexImageHelper() { if (!mReadTexImageHelper) { mReadTexImageHelper = MakeUnique(this); } return mReadTexImageHelper.get(); } void GLContext::FlushIfHeavyGLCallsSinceLastFlush() { if (!mHeavyGLCallsSinceLastFlush) { return; } if (MakeCurrent()) { fFlush(); } } /*static*/ bool GLContext::ShouldDumpExts() { return gfxEnv::GlDumpExtensions(); } bool DoesStringMatch(const char* aString, const char* aWantedString) { if (!aString || !aWantedString) return false; const char* occurrence = strstr(aString, aWantedString); // aWanted not found if (!occurrence) return false; // aWantedString preceded by alpha character if (occurrence != aString && isalpha(*(occurrence - 1))) return false; // aWantedVendor followed by alpha character const char* afterOccurrence = occurrence + strlen(aWantedString); if (isalpha(*afterOccurrence)) return false; return true; } /*static*/ bool GLContext::ShouldSpew() { return gfxEnv::GlSpew(); } void SplitByChar(const nsACString& str, const char delim, std::vector* const out) { uint32_t start = 0; while (true) { int32_t end = str.FindChar(' ', start); if (end == -1) break; uint32_t len = (uint32_t)end - start; nsDependentCSubstring substr(str, start, len); out->push_back(nsCString(substr)); start = end + 1; } nsDependentCSubstring substr(str, start); out->push_back(nsCString(substr)); } bool GLContext::Readback(SharedSurface* src, gfx::DataSourceSurface* dest) { MOZ_ASSERT(src && dest); MOZ_ASSERT(dest->GetSize() == src->mSize); if (!MakeCurrent()) { return false; } SharedSurface* prev = GetLockedSurface(); const bool needsSwap = src != prev; if (needsSwap) { if (prev) prev->UnlockProd(); src->LockProd(); } GLuint tempFB = 0; GLuint tempTex = 0; { ScopedBindFramebuffer autoFB(this); // We're consuming from the producer side, so which do we use? // Really, we just want a read-only lock, so ConsumerAcquire is the best // match. src->ProducerReadAcquire(); if (src->mAttachType == AttachmentType::Screen) { fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); } else { fGenFramebuffers(1, &tempFB); fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, tempFB); switch (src->mAttachType) { case AttachmentType::GLTexture: fFramebufferTexture2D( LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, src->ProdTextureTarget(), src->ProdTexture(), 0); break; case AttachmentType::GLRenderbuffer: fFramebufferRenderbuffer( LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_RENDERBUFFER, src->ProdRenderbuffer()); break; default: MOZ_CRASH("GFX: bad `src->mAttachType`."); } DebugOnly status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); MOZ_GL_ASSERT(this, status == LOCAL_GL_FRAMEBUFFER_COMPLETE); } if (src->NeedsIndirectReads()) { fGenTextures(1, &tempTex); { ScopedBindTexture autoTex(this, tempTex); GLenum format = src->mHasAlpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB; auto width = src->mSize.width; auto height = src->mSize.height; fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, 0, 0, width, height, 0); } fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_TEXTURE_2D, tempTex, 0); } ReadPixelsIntoDataSurface(this, dest); src->ProducerReadRelease(); } if (tempFB) fDeleteFramebuffers(1, &tempFB); if (tempTex) { fDeleteTextures(1, &tempTex); } if (needsSwap) { src->UnlockProd(); if (prev) prev->LockProd(); } return true; } // Do whatever tear-down is necessary after drawing to our offscreen FBO, // if it's bound. void GLContext::AfterGLDrawCall() { if (mScreen) { mScreen->AfterDrawCall(); } mHeavyGLCallsSinceLastFlush = true; } // Do whatever setup is necessary to read from our offscreen FBO, if it's // bound. void GLContext::BeforeGLReadCall() { if (mScreen) mScreen->BeforeReadCall(); } void GLContext::fBindFramebuffer(GLenum target, GLuint framebuffer) { if (!mScreen) { raw_fBindFramebuffer(target, framebuffer); return; } switch (target) { case LOCAL_GL_DRAW_FRAMEBUFFER_EXT: mScreen->BindDrawFB(framebuffer); return; case LOCAL_GL_READ_FRAMEBUFFER_EXT: mScreen->BindReadFB(framebuffer); return; case LOCAL_GL_FRAMEBUFFER: mScreen->BindFB(framebuffer); return; default: // Nothing we care about, likely an error. break; } raw_fBindFramebuffer(target, framebuffer); } void GLContext::fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { if (!IsTextureSizeSafeToPassToDriver(target, width, height)) { // pass wrong values to cause the GL to generate GL_INVALID_VALUE. // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver. level = -1; width = -1; height = -1; border = -1; } BeforeGLReadCall(); bool didCopyTexImage2D = false; if (mScreen) { didCopyTexImage2D = mScreen->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } if (!didCopyTexImage2D) { raw_fCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } AfterGLReadCall(); } void GLContext::fGetIntegerv(GLenum pname, GLint* params) { switch (pname) { // LOCAL_GL_FRAMEBUFFER_BINDING is equal to // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, // so we don't need two cases. case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT: if (mScreen) { *params = mScreen->GetDrawFB(); } else { raw_fGetIntegerv(pname, params); } break; case LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT: if (mScreen) { *params = mScreen->GetReadFB(); } else { raw_fGetIntegerv(pname, params); } break; case LOCAL_GL_MAX_TEXTURE_SIZE: MOZ_ASSERT(mMaxTextureSize > 0); *params = mMaxTextureSize; break; case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: MOZ_ASSERT(mMaxCubeMapTextureSize > 0); *params = mMaxCubeMapTextureSize; break; case LOCAL_GL_MAX_RENDERBUFFER_SIZE: MOZ_ASSERT(mMaxRenderbufferSize > 0); *params = mMaxRenderbufferSize; break; case LOCAL_GL_VIEWPORT: for (size_t i = 0; i < 4; i++) { params[i] = mViewportRect[i]; } break; case LOCAL_GL_SCISSOR_BOX: for (size_t i = 0; i < 4; i++) { params[i] = mScissorRect[i]; } break; default: raw_fGetIntegerv(pname, params); break; } } void GLContext::fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { BeforeGLReadCall(); bool didReadPixels = false; if (mScreen) { didReadPixels = mScreen->ReadPixels(x, y, width, height, format, type, pixels); } if (!didReadPixels) { raw_fReadPixels(x, y, width, height, format, type, pixels); } AfterGLReadCall(); // Check if GL is giving back 1.0 alpha for // RGBA reads to RGBA images from no-alpha buffers. #ifdef XP_MACOSX if (WorkAroundDriverBugs() && Vendor() == gl::GLVendor::NVIDIA && format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE && !IsCoreProfile() && width && height) { GLint alphaBits = 0; fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits); if (!alphaBits) { const uint32_t alphaMask = 0xff000000; uint32_t* itr = (uint32_t*)pixels; uint32_t testPixel = *itr; if ((testPixel & alphaMask) != alphaMask) { // We need to set the alpha channel to 1.0 manually. uint32_t* itrEnd = itr + width * height; // Stride is guaranteed to be width*4. for (; itr != itrEnd; itr++) { *itr |= alphaMask; } } } } #endif } void GLContext::fDeleteFramebuffers(GLsizei n, const GLuint* names) { if (mScreen) { // Notify mScreen which framebuffers we're deleting. // Otherwise, we will get framebuffer binding mispredictions. for (int i = 0; i < n; i++) { mScreen->DeletingFB(names[i]); } } // Avoid crash by flushing before glDeleteFramebuffers. See bug 1194923. if (mNeedsFlushBeforeDeleteFB) { fFlush(); } if (n == 1 && *names == 0) { // Deleting framebuffer 0 causes hangs on the DROID. See bug 623228. } else { raw_fDeleteFramebuffers(n, names); } TRACKING_CONTEXT(DeletedFramebuffers(this, n, names)); } #ifdef MOZ_WIDGET_ANDROID /** * Conservatively estimate whether there is enough available * contiguous virtual address space to map a newly allocated texture. */ static bool WillTextureMapSucceed(GLsizei width, GLsizei height, GLenum format, GLenum type) { bool willSucceed = false; // Some drivers leave large gaps between textures, so require // there to be double the actual size of the texture available. size_t size = width * height * GetBytesPerTexel(format, type) * 2; void* p = mmap(nullptr, size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); if (p != MAP_FAILED) { willSucceed = true; munmap(p, size); } return willSucceed; } #endif // MOZ_WIDGET_ANDROID void GLContext::fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { if (!IsTextureSizeSafeToPassToDriver(target, width, height)) { // pass wrong values to cause the GL to generate GL_INVALID_VALUE. // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver. level = -1; width = -1; height = -1; border = -1; } #if MOZ_WIDGET_ANDROID if (mTextureAllocCrashesOnMapFailure) { // We have no way of knowing whether this texture already has // storage allocated for it, and therefore whether this check // is necessary. We must therefore assume it does not and // always perform the check. if (!WillTextureMapSucceed(width, height, internalformat, type)) { return; } } #endif raw_fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } GLuint GLContext::GetDrawFB() { if (mScreen) return mScreen->GetDrawFB(); GLuint ret = 0; GetUIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, &ret); return ret; } GLuint GLContext::GetReadFB() { if (mScreen) return mScreen->GetReadFB(); GLenum bindEnum = IsSupported(GLFeature::split_framebuffer) ? LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT : LOCAL_GL_FRAMEBUFFER_BINDING; GLuint ret = 0; GetUIntegerv(bindEnum, &ret); return ret; } GLuint GLContext::GetFB() { if (mScreen) { // This has a very important extra assert that checks that we're // not accidentally ignoring a situation where the draw and read // FBs differ. return mScreen->GetFB(); } GLuint ret = 0; GetUIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &ret); return ret; } bool GLContext::InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps) { if (!CreateScreenBuffer(size, caps)) return false; if (!MakeCurrent()) { return false; } fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); fScissor(0, 0, size.width, size.height); fViewport(0, 0, size.width, size.height); mCaps = mScreen->mCaps; MOZ_ASSERT(!mCaps.any); return true; } bool GLContext::IsDrawingToDefaultFramebuffer() { return Screen()->IsDrawFramebufferDefault(); } GLuint CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat, GLenum aType, const gfx::IntSize& aSize, bool linear) { GLuint tex = 0; aGL->fGenTextures(1, &tex); ScopedBindTexture autoTex(aGL, tex); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, linear ? LOCAL_GL_LINEAR : LOCAL_GL_NEAREST); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, linear ? LOCAL_GL_LINEAR : LOCAL_GL_NEAREST); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, aInternalFormat, aSize.width, aSize.height, 0, aFormat, aType, nullptr); return tex; } GLuint CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats, const gfx::IntSize& aSize) { MOZ_ASSERT(aFormats.color_texInternalFormat); MOZ_ASSERT(aFormats.color_texFormat); MOZ_ASSERT(aFormats.color_texType); GLenum internalFormat = aFormats.color_texInternalFormat; GLenum unpackFormat = aFormats.color_texFormat; GLenum unpackType = aFormats.color_texType; if (aGL->IsANGLE()) { MOZ_ASSERT(internalFormat == LOCAL_GL_RGBA); MOZ_ASSERT(unpackFormat == LOCAL_GL_RGBA); MOZ_ASSERT(unpackType == LOCAL_GL_UNSIGNED_BYTE); internalFormat = LOCAL_GL_BGRA_EXT; unpackFormat = LOCAL_GL_BGRA_EXT; } return CreateTexture(aGL, internalFormat, unpackFormat, unpackType, aSize); } uint32_t GetBytesPerTexel(GLenum format, GLenum type) { // If there is no defined format or type, we're not taking up any memory if (!format || !type) { return 0; } if (format == LOCAL_GL_DEPTH_COMPONENT) { if (type == LOCAL_GL_UNSIGNED_SHORT) return 2; else if (type == LOCAL_GL_UNSIGNED_INT) return 4; } else if (format == LOCAL_GL_DEPTH_STENCIL) { if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT) return 4; } if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_FLOAT || type == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) { uint32_t multiplier = type == LOCAL_GL_UNSIGNED_BYTE ? 1 : 4; switch (format) { case LOCAL_GL_ALPHA: case LOCAL_GL_LUMINANCE: return 1 * multiplier; case LOCAL_GL_LUMINANCE_ALPHA: return 2 * multiplier; case LOCAL_GL_RGB: return 3 * multiplier; case LOCAL_GL_RGBA: case LOCAL_GL_BGRA_EXT: return 4 * multiplier; default: break; } } else if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 || type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 || type == LOCAL_GL_UNSIGNED_SHORT) { return 2; } gfxCriticalError() << "Unknown texture type " << type << " or format " << format; return 0; } bool GLContext::MakeCurrent(bool aForce) const { if (MOZ_UNLIKELY(IsContextLost())) return false; if (MOZ_LIKELY(!aForce)) { bool isCurrent; if (mUseTLSIsCurrent) { isCurrent = (sCurrentContext.get() == reinterpret_cast(this)); } else { isCurrent = IsCurrentImpl(); } if (MOZ_LIKELY(isCurrent)) { MOZ_ASSERT(IsCurrentImpl() || !MakeCurrentImpl()); // Might have lost context. return true; } } if (!MakeCurrentImpl()) return false; sCurrentContext.set(reinterpret_cast(this)); return true; } void GLContext::ResetSyncCallCount(const char* resetReason) const { if (ShouldSpew()) { printf_stderr("On %s, mSyncGLCallCount = %" PRIu64 "\n", resetReason, mSyncGLCallCount); } mSyncGLCallCount = 0; } // - bool CheckContextLost(const GLContext* const gl) { return gl->CheckContextLost(); } // - GLenum GLContext::GetError() const { if (mContextLost) return LOCAL_GL_CONTEXT_LOST; if (mImplicitMakeCurrent) { (void)MakeCurrent(); } const auto fnGetError = [&]() { const auto ret = mSymbols.fGetError(); if (ret == LOCAL_GL_CONTEXT_LOST) { OnContextLostError(); mTopError = ret; // Promote to top! } return ret; }; auto ret = fnGetError(); { auto flushedErr = ret; uint32_t i = 1; while (flushedErr && !mContextLost) { if (i == 100) { gfxCriticalError() << "Flushing glGetError still " << gfx::hexa(flushedErr) << " after " << i << " calls."; break; } flushedErr = fnGetError(); i += 1; } } if (mTopError) { ret = mTopError; mTopError = 0; } if (mDebugFlags & DebugFlagTrace) { const auto errStr = GLErrorToString(ret); printf_stderr("[gl:%p] GetError() -> %s\n", this, errStr.c_str()); } return ret; } GLenum GLContext::fGetGraphicsResetStatus() const { OnSyncCall(); GLenum ret = 0; if (mSymbols.fGetGraphicsResetStatus) { if (mImplicitMakeCurrent) { (void)MakeCurrent(); } ret = mSymbols.fGetGraphicsResetStatus(); } else { if (!MakeCurrent(true)) { ret = LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB; } } if (mDebugFlags & DebugFlagTrace) { printf_stderr("[gl:%p] GetGraphicsResetStatus() -> 0x%04x\n", this, ret); } return ret; } void GLContext::OnContextLostError() const { if (mDebugFlags & DebugFlagTrace) { printf_stderr("[gl:%p] CONTEXT_LOST\n", this); } mContextLost = true; } // -- /*static*/ std::string GLContext::GLErrorToString(const GLenum err) { switch (err) { case LOCAL_GL_NO_ERROR: return "GL_NO_ERROR"; case LOCAL_GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case LOCAL_GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case LOCAL_GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case LOCAL_GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; case LOCAL_GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; case LOCAL_GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; case LOCAL_GL_TABLE_TOO_LARGE: return "GL_TABLE_TOO_LARGE"; case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION"; case LOCAL_GL_CONTEXT_LOST: return "GL_CONTEXT_LOST"; } const nsPrintfCString hex("", err); return hex.BeginReading(); } // -- void GLContext::BeforeGLCall_Debug(const char* const funcName) const { MOZ_ASSERT(mDebugFlags); if (mDebugFlags & DebugFlagTrace) { printf_stderr("[gl:%p] > %s\n", this, funcName); } MOZ_ASSERT(!mDebugErrorScope); mDebugErrorScope.reset(new LocalErrorScope(*this)); } void GLContext::AfterGLCall_Debug(const char* const funcName) const { MOZ_ASSERT(mDebugFlags); // calling fFinish() immediately after every GL call makes sure that if this // GL command crashes, the stack trace will actually point to it. Otherwise, // OpenGL being an asynchronous API, stack traces tend to be meaningless mSymbols.fFinish(); const auto err = mDebugErrorScope->GetError(); mDebugErrorScope = nullptr; if (!mTopError) { mTopError = err; } if (mDebugFlags & DebugFlagTrace) { printf_stderr("[gl:%p] < %s [%s]\n", this, funcName, GLErrorToString(err).c_str()); } if (err && !mLocalErrorScopeStack.size()) { printf_stderr("[gl:%p] %s: Generated unexpected %s error.\n", this, funcName, GLErrorToString(err).c_str()); if (mDebugFlags & DebugFlagAbortOnError) { MOZ_CRASH( "Unexpected error with MOZ_GL_DEBUG_ABORT_ON_ERROR. (Run" " with MOZ_GL_DEBUG_ABORT_ON_ERROR=0 to disable)"); } } } /*static*/ void GLContext::OnImplicitMakeCurrentFailure( const char* const funcName) { gfxCriticalError() << "Ignoring call to " << funcName << " with failed" << " mImplicitMakeCurrent."; } } /* namespace gl */ } /* namespace mozilla */