/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGL1Context.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "mozilla/Telemetry.h" using namespace mozilla; // ----------------------------------------------------------------------------- // CONSTRUCTOR & DESTRUCTOR WebGL1Context::WebGL1Context() : WebGLContext() { } WebGL1Context::~WebGL1Context() { } // ----------------------------------------------------------------------------- // IMPLEMENT nsWrapperCache JSObject* WebGL1Context::WrapObject(JSContext *cx) { return dom::WebGLRenderingContextBinding::Wrap(cx, this); } // ----------------------------------------------------------------------------- // INSTANCING nsIDOMWebGLRenderingContext nsresult NS_NewCanvasRenderingContextWebGL(nsIDOMWebGLRenderingContext** aResult) { Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1); nsIDOMWebGLRenderingContext* ctx = new WebGL1Context(); NS_ADDREF(*aResult = ctx); return NS_OK; }