/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "OscillatorNode.h" #include "AudioNodeEngine.h" #include "AudioNodeStream.h" #include "AudioDestinationNode.h" #include "nsContentUtils.h" #include "WebAudioUtils.h" #include "blink/PeriodicWave.h" namespace mozilla { namespace dom { NS_IMPL_CYCLE_COLLECTION_INHERITED(OscillatorNode, AudioScheduledSourceNode, mPeriodicWave, mFrequency, mDetune) NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(OscillatorNode) NS_INTERFACE_MAP_END_INHERITING(AudioScheduledSourceNode) NS_IMPL_ADDREF_INHERITED(OscillatorNode, AudioScheduledSourceNode) NS_IMPL_RELEASE_INHERITED(OscillatorNode, AudioScheduledSourceNode) class OscillatorNodeEngine final : public AudioNodeEngine { public: OscillatorNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination) : AudioNodeEngine(aNode), mSource(nullptr), mDestination(aDestination->Stream()), mStart(-1), mStop(STREAM_TIME_MAX) // Keep the default values in sync with OscillatorNode::OscillatorNode. , mFrequency(440.f), mDetune(0.f), mType(OscillatorType::Sine), mPhase(0.), mFinalFrequency(0.), mPhaseIncrement(0.), mRecomputeParameters(true), mCustomDisableNormalization(false) { MOZ_ASSERT(NS_IsMainThread()); mBasicWaveFormCache = aDestination->Context()->GetBasicWaveFormCache(); } void SetSourceStream(AudioNodeStream* aSource) { mSource = aSource; } enum Parameters { FREQUENCY, DETUNE, TYPE, DISABLE_NORMALIZATION, START, STOP, }; void RecvTimelineEvent(uint32_t aIndex, AudioTimelineEvent& aEvent) override { mRecomputeParameters = true; MOZ_ASSERT(mDestination); WebAudioUtils::ConvertAudioTimelineEventToTicks(aEvent, mDestination); switch (aIndex) { case FREQUENCY: mFrequency.InsertEvent(aEvent); break; case DETUNE: mDetune.InsertEvent(aEvent); break; default: NS_ERROR("Bad OscillatorNodeEngine TimelineParameter"); } } void SetStreamTimeParameter(uint32_t aIndex, StreamTime aParam) override { switch (aIndex) { case START: mStart = aParam; mSource->SetActive(); break; case STOP: mStop = aParam; break; default: NS_ERROR("Bad OscillatorNodeEngine StreamTimeParameter"); } } void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override { switch (aIndex) { case TYPE: // Set the new type. mType = static_cast(aParam); if (mType == OscillatorType::Sine) { // Forget any previous custom data. mCustomDisableNormalization = false; mPeriodicWave = nullptr; mRecomputeParameters = true; } switch (mType) { case OscillatorType::Sine: mPhase = 0.0; break; case OscillatorType::Square: case OscillatorType::Triangle: case OscillatorType::Sawtooth: mPeriodicWave = mBasicWaveFormCache->GetBasicWaveForm(mType); break; case OscillatorType::Custom: break; default: NS_ERROR("Bad OscillatorNodeEngine type parameter."); } // End type switch. break; case DISABLE_NORMALIZATION: MOZ_ASSERT(aParam >= 0, "negative custom array length"); mCustomDisableNormalization = static_cast(aParam); break; default: NS_ERROR("Bad OscillatorNodeEngine Int32Parameter."); } // End index switch. } void SetBuffer(AudioChunk&& aBuffer) override { MOZ_ASSERT(aBuffer.ChannelCount() == 2, "PeriodicWave should have sent two channels"); MOZ_ASSERT(aBuffer.mVolume == 1.0f); mPeriodicWave = WebCore::PeriodicWave::create( mSource->SampleRate(), aBuffer.ChannelData()[0], aBuffer.ChannelData()[1], aBuffer.mDuration, mCustomDisableNormalization); } void IncrementPhase() { const float twoPiFloat = float(2 * M_PI); mPhase += mPhaseIncrement; if (mPhase > twoPiFloat) { mPhase -= twoPiFloat; } else if (mPhase < -twoPiFloat) { mPhase += twoPiFloat; } } // Returns true if the final frequency (and thus the phase increment) changed, // false otherwise. This allow some optimizations at callsite. bool UpdateParametersIfNeeded(StreamTime ticks, size_t count) { double frequency, detune; // Shortcut if frequency-related AudioParam are not automated, and we // already have computed the frequency information and related parameters. if (!ParametersMayNeedUpdate()) { return false; } bool simpleFrequency = mFrequency.HasSimpleValue(); bool simpleDetune = mDetune.HasSimpleValue(); if (simpleFrequency) { frequency = mFrequency.GetValue(); } else { frequency = mFrequency.GetValueAtTime(ticks, count); } if (simpleDetune) { detune = mDetune.GetValue(); } else { detune = mDetune.GetValueAtTime(ticks, count); } float finalFrequency = frequency * exp2(detune / 1200.); float signalPeriod = mSource->SampleRate() / finalFrequency; mRecomputeParameters = false; mPhaseIncrement = 2 * M_PI / signalPeriod; if (finalFrequency != mFinalFrequency) { mFinalFrequency = finalFrequency; return true; } return false; } void FillBounds(float* output, StreamTime ticks, uint32_t& start, uint32_t& end) { MOZ_ASSERT(output); static_assert(StreamTime(WEBAUDIO_BLOCK_SIZE) < UINT_MAX, "WEBAUDIO_BLOCK_SIZE overflows interator bounds."); start = 0; if (ticks < mStart) { start = mStart - ticks; for (uint32_t i = 0; i < start; ++i) { output[i] = 0.0; } } end = WEBAUDIO_BLOCK_SIZE; if (ticks + end > mStop) { end = mStop - ticks; for (uint32_t i = end; i < WEBAUDIO_BLOCK_SIZE; ++i) { output[i] = 0.0; } } } void ComputeSine(float* aOutput, StreamTime ticks, uint32_t aStart, uint32_t aEnd) { for (uint32_t i = aStart; i < aEnd; ++i) { // We ignore the return value, changing the frequency has no impact on // performances here. UpdateParametersIfNeeded(ticks, i); aOutput[i] = sin(mPhase); IncrementPhase(); } } bool ParametersMayNeedUpdate() { return !mDetune.HasSimpleValue() || !mFrequency.HasSimpleValue() || mRecomputeParameters; } void ComputeCustom(float* aOutput, StreamTime ticks, uint32_t aStart, uint32_t aEnd) { MOZ_ASSERT(mPeriodicWave, "No custom waveform data"); uint32_t periodicWaveSize = mPeriodicWave->periodicWaveSize(); // Mask to wrap wave data indices into the range [0,periodicWaveSize). uint32_t indexMask = periodicWaveSize - 1; MOZ_ASSERT(periodicWaveSize && (periodicWaveSize & indexMask) == 0, "periodicWaveSize must be power of 2"); float* higherWaveData = nullptr; float* lowerWaveData = nullptr; float tableInterpolationFactor; // Phase increment at frequency of 1 Hz. // mPhase runs [0,periodicWaveSize) here instead of [0,2*M_PI). float basePhaseIncrement = mPeriodicWave->rateScale(); bool needToFetchWaveData = UpdateParametersIfNeeded(ticks, aStart); bool parametersMayNeedUpdate = ParametersMayNeedUpdate(); mPeriodicWave->waveDataForFundamentalFrequency( mFinalFrequency, lowerWaveData, higherWaveData, tableInterpolationFactor); for (uint32_t i = aStart; i < aEnd; ++i) { if (parametersMayNeedUpdate) { if (needToFetchWaveData) { mPeriodicWave->waveDataForFundamentalFrequency( mFinalFrequency, lowerWaveData, higherWaveData, tableInterpolationFactor); } needToFetchWaveData = UpdateParametersIfNeeded(ticks, i); } // Bilinear interpolation between adjacent samples in each table. float floorPhase = floorf(mPhase); int j1Signed = static_cast(floorPhase); uint32_t j1 = j1Signed & indexMask; uint32_t j2 = j1 + 1; j2 &= indexMask; float sampleInterpolationFactor = mPhase - floorPhase; float lower = (1.0f - sampleInterpolationFactor) * lowerWaveData[j1] + sampleInterpolationFactor * lowerWaveData[j2]; float higher = (1.0f - sampleInterpolationFactor) * higherWaveData[j1] + sampleInterpolationFactor * higherWaveData[j2]; aOutput[i] = (1.0f - tableInterpolationFactor) * lower + tableInterpolationFactor * higher; // Calculate next phase position from wrapped value j1 to avoid loss of // precision at large values. mPhase = j1 + sampleInterpolationFactor + basePhaseIncrement * mFinalFrequency; } } void ComputeSilence(AudioBlock* aOutput) { aOutput->SetNull(WEBAUDIO_BLOCK_SIZE); } void ProcessBlock(AudioNodeStream* aStream, GraphTime aFrom, const AudioBlock& aInput, AudioBlock* aOutput, bool* aFinished) override { MOZ_ASSERT(mSource == aStream, "Invalid source stream"); StreamTime ticks = mDestination->GraphTimeToStreamTime(aFrom); if (mStart == -1) { ComputeSilence(aOutput); return; } if (ticks + WEBAUDIO_BLOCK_SIZE <= mStart || ticks >= mStop) { ComputeSilence(aOutput); } else { aOutput->AllocateChannels(1); float* output = aOutput->ChannelFloatsForWrite(0); uint32_t start, end; FillBounds(output, ticks, start, end); // Synthesize the correct waveform. switch (mType) { case OscillatorType::Sine: ComputeSine(output, ticks, start, end); break; case OscillatorType::Square: case OscillatorType::Triangle: case OscillatorType::Sawtooth: case OscillatorType::Custom: ComputeCustom(output, ticks, start, end); break; default: ComputeSilence(aOutput); }; } if (ticks + WEBAUDIO_BLOCK_SIZE >= mStop) { // We've finished playing. *aFinished = true; } } bool IsActive() const override { // start() has been called. return mStart != -1; } size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override { size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf); // Not owned: // - mSource // - mDestination // - mFrequency (internal ref owned by node) // - mDetune (internal ref owned by node) if (mPeriodicWave) { amount += mPeriodicWave->sizeOfIncludingThis(aMallocSizeOf); } return amount; } size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } // mSource deletes this engine in its destructor AudioNodeStream* MOZ_NON_OWNING_REF mSource; RefPtr mDestination; StreamTime mStart; StreamTime mStop; AudioParamTimeline mFrequency; AudioParamTimeline mDetune; OscillatorType mType; float mPhase; float mFinalFrequency; float mPhaseIncrement; bool mRecomputeParameters; RefPtr mBasicWaveFormCache; bool mCustomDisableNormalization; RefPtr mPeriodicWave; }; OscillatorNode::OscillatorNode(AudioContext* aContext) : AudioScheduledSourceNode(aContext, 2, ChannelCountMode::Max, ChannelInterpretation::Speakers), mType(OscillatorType::Sine), mStartCalled(false) { CreateAudioParam(mFrequency, OscillatorNodeEngine::FREQUENCY, "frequency", 440.0f, -(aContext->SampleRate() / 2), aContext->SampleRate() / 2); CreateAudioParam(mDetune, OscillatorNodeEngine::DETUNE, "detune", 0.0f); OscillatorNodeEngine* engine = new OscillatorNodeEngine(this, aContext->Destination()); mStream = AudioNodeStream::Create(aContext, engine, AudioNodeStream::NEED_MAIN_THREAD_FINISHED, aContext->Graph()); engine->SetSourceStream(mStream); mStream->AddMainThreadListener(this); } /* static */ already_AddRefed OscillatorNode::Create( AudioContext& aAudioContext, const OscillatorOptions& aOptions, ErrorResult& aRv) { RefPtr audioNode = new OscillatorNode(&aAudioContext); audioNode->Initialize(aOptions, aRv); if (NS_WARN_IF(aRv.Failed())) { return nullptr; } audioNode->Frequency()->SetValue(aOptions.mFrequency); audioNode->Detune()->SetValue(aOptions.mDetune); if (aOptions.mPeriodicWave.WasPassed()) { audioNode->SetPeriodicWave(aOptions.mPeriodicWave.Value()); } else { audioNode->SetType(aOptions.mType, aRv); if (NS_WARN_IF(aRv.Failed())) { return nullptr; } } return audioNode.forget(); } size_t OscillatorNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf); // For now only report if we know for sure that it's not shared. if (mPeriodicWave) { amount += mPeriodicWave->SizeOfIncludingThisIfNotShared(aMallocSizeOf); } amount += mFrequency->SizeOfIncludingThis(aMallocSizeOf); amount += mDetune->SizeOfIncludingThis(aMallocSizeOf); return amount; } size_t OscillatorNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf); } JSObject* OscillatorNode::WrapObject(JSContext* aCx, JS::Handle aGivenProto) { return OscillatorNode_Binding::Wrap(aCx, this, aGivenProto); } void OscillatorNode::DestroyMediaStream() { if (mStream) { mStream->RemoveMainThreadListener(this); } AudioNode::DestroyMediaStream(); } void OscillatorNode::SendTypeToStream() { if (!mStream) { return; } if (mType == OscillatorType::Custom) { // The engine assumes we'll send the custom data before updating the type. SendPeriodicWaveToStream(); } SendInt32ParameterToStream(OscillatorNodeEngine::TYPE, static_cast(mType)); } void OscillatorNode::SendPeriodicWaveToStream() { NS_ASSERTION(mType == OscillatorType::Custom, "Sending custom waveform to engine thread with non-custom type"); MOZ_ASSERT(mStream, "Missing node stream."); MOZ_ASSERT(mPeriodicWave, "Send called without PeriodicWave object."); SendInt32ParameterToStream(OscillatorNodeEngine::DISABLE_NORMALIZATION, mPeriodicWave->DisableNormalization()); AudioChunk data = mPeriodicWave->GetThreadSharedBuffer(); mStream->SetBuffer(std::move(data)); } void OscillatorNode::Start(double aWhen, ErrorResult& aRv) { if (!WebAudioUtils::IsTimeValid(aWhen)) { aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return; } if (mStartCalled) { aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return; } mStartCalled = true; if (!mStream) { // Nothing to play, or we're already dead for some reason return; } // TODO: Perhaps we need to do more here. mStream->SetStreamTimeParameter(OscillatorNodeEngine::START, Context(), aWhen); MarkActive(); Context()->StartBlockedAudioContextIfAllowed(); } void OscillatorNode::Stop(double aWhen, ErrorResult& aRv) { if (!WebAudioUtils::IsTimeValid(aWhen)) { aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); return; } if (!mStartCalled) { aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR); return; } if (!mStream || !Context()) { // We've already stopped and had our stream shut down return; } // TODO: Perhaps we need to do more here. mStream->SetStreamTimeParameter(OscillatorNodeEngine::STOP, Context(), std::max(0.0, aWhen)); } void OscillatorNode::NotifyMainThreadStreamFinished() { MOZ_ASSERT(mStream->IsFinished()); class EndedEventDispatcher final : public Runnable { public: explicit EndedEventDispatcher(OscillatorNode* aNode) : mozilla::Runnable("EndedEventDispatcher"), mNode(aNode) {} NS_IMETHOD Run() override { // If it's not safe to run scripts right now, schedule this to run later if (!nsContentUtils::IsSafeToRunScript()) { nsContentUtils::AddScriptRunner(this); return NS_OK; } mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended")); // Release stream resources. mNode->DestroyMediaStream(); return NS_OK; } private: RefPtr mNode; }; Context()->Dispatch(do_AddRef(new EndedEventDispatcher(this))); // Drop the playing reference // Warning: The below line might delete this. MarkInactive(); } } // namespace dom } // namespace mozilla