/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_ASYNCCOMPOSITIONMANAGER_H #define GFX_ASYNCCOMPOSITIONMANAGER_H #include "Units.h" // for LayerPoint, etc #include "mozilla/layers/LayerManagerComposite.h" // for LayerManagerComposite #include "gfx3DMatrix.h" // for gfx3DMatrix #include "mozilla/Attributes.h" // for MOZ_DELETE, MOZ_FINAL, etc #include "mozilla/RefPtr.h" // for RefCounted #include "mozilla/TimeStamp.h" // for TimeStamp #include "mozilla/dom/ScreenOrientation.h" // for ScreenOrientation #include "mozilla/gfx/BasePoint.h" // for BasePoint #include "mozilla/layers/LayersMessages.h" // for TargetConfig #include "nsAutoPtr.h" // for nsRefPtr #include "nsISupportsImpl.h" // for LayerManager::AddRef, etc namespace mozilla { namespace layers { class AsyncPanZoomController; class Layer; class LayerManagerComposite; class AutoResolveRefLayers; // Represents (affine) transforms that are calculated from a content view. struct ViewTransform { ViewTransform(LayerPoint aTranslation = LayerPoint(), ParentLayerToScreenScale aScale = ParentLayerToScreenScale()) : mTranslation(aTranslation) , mScale(aScale) {} operator gfx3DMatrix() const { return gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0) * gfx3DMatrix::ScalingMatrix(mScale.scale, mScale.scale, 1); } // For convenience, to avoid writing the cumbersome // "gfx3dMatrix(a) * gfx3DMatrix(b)". friend gfx3DMatrix operator*(const ViewTransform& a, const ViewTransform& b) { return gfx3DMatrix(a) * gfx3DMatrix(b); } bool operator==(const ViewTransform& rhs) const { return mTranslation == rhs.mTranslation && mScale == rhs.mScale; } bool operator!=(const ViewTransform& rhs) const { return !(*this == rhs); } LayerPoint mTranslation; ParentLayerToScreenScale mScale; }; /** * Manage async composition effects. This class is only used with OMTC and only * lives on the compositor thread. It is a layer on top of the layer manager * (LayerManagerComposite) which deals with elements of composition which are * usually dealt with by dom or layout when main thread rendering, but which can * short circuit that stuff to directly affect layers as they are composited, * for example, off-main thread animation, async video, async pan/zoom. */ class AsyncCompositionManager MOZ_FINAL { friend class AutoResolveRefLayers; ~AsyncCompositionManager() { } public: NS_INLINE_DECL_REFCOUNTING(AsyncCompositionManager) AsyncCompositionManager(LayerManagerComposite* aManager) : mLayerManager(aManager) , mIsFirstPaint(false) , mLayersUpdated(false) , mReadyForCompose(true) { } /** * This forces the is-first-paint flag to true. This is intended to * be called by the widget code when it loses its viewport information * (or for whatever reason wants to refresh the viewport information). * The information refresh happens because the compositor will call * SetFirstPaintViewport on the next frame of composition. */ void ForceIsFirstPaint() { mIsFirstPaint = true; } // Sample transforms for layer trees. Return true to request // another animation frame. bool TransformShadowTree(TimeStamp aCurrentFrame); // Calculates the correct rotation and applies the transform to // our layer manager void ComputeRotation(); // Call after updating our layer tree. void Updated(bool isFirstPaint, const TargetConfig& aTargetConfig) { mIsFirstPaint |= isFirstPaint; mLayersUpdated = true; mTargetConfig = aTargetConfig; } bool RequiresReorientation(mozilla::dom::ScreenOrientation aOrientation) { return mTargetConfig.orientation() != aOrientation; } // True if the underlying layer tree is ready to be composited. bool ReadyForCompose() { return mReadyForCompose; } // Returns true if the next composition will be the first for a // particular document. bool IsFirstPaint() { return mIsFirstPaint; } private: void TransformScrollableLayer(Layer* aLayer); // Return true if an AsyncPanZoomController content transform was // applied for |aLayer|. *aWantNextFrame is set to true if the // controller wants another animation frame. bool ApplyAsyncContentTransformToTree(TimeStamp aCurrentFrame, Layer* aLayer, bool* aWantNextFrame); /** * Update the shadow transform for aLayer assuming that is a scrollbar, * so that it stays in sync with the content that is being scrolled by APZ. */ void ApplyAsyncTransformToScrollbar(TimeStamp aCurrentFrame, ContainerLayer* aLayer); void SetFirstPaintViewport(const LayerIntPoint& aOffset, const CSSToLayerScale& aZoom, const CSSRect& aCssPageRect); void SetPageRect(const CSSRect& aCssPageRect); void SyncViewportInfo(const LayerIntRect& aDisplayPort, const CSSToLayerScale& aDisplayResolution, bool aLayersUpdated, ScreenPoint& aScrollOffset, CSSToScreenScale& aScale, LayerMargin& aFixedLayerMargins, ScreenPoint& aOffset); void SyncFrameMetrics(const ScreenPoint& aScrollOffset, float aZoom, const CSSRect& aCssPageRect, bool aLayersUpdated, const CSSRect& aDisplayPort, const CSSToLayerScale& aDisplayResolution, bool aIsFirstPaint, LayerMargin& aFixedLayerMargins, ScreenPoint& aOffset); /** * Adds a translation to the transform of any fixed position (whose parent * layer is not fixed) or sticky position layer descendant of * aTransformedSubtreeRoot. The translation is chosen so that the layer's * anchor point relative to aTransformedSubtreeRoot's parent layer is the same * as it was when aTransformedSubtreeRoot's GetLocalTransform() was * aPreviousTransformForRoot. aCurrentTransformForRoot is * aTransformedSubtreeRoot's current GetLocalTransform() modulo any * overscroll-related transform, which we don't want to adjust for. * For sticky position layers, the translation is further intersected with * the layer's sticky scroll ranges. * This function will also adjust layers so that the given content document * fixed position margins will be respected during asynchronous panning and * zooming. */ void AlignFixedAndStickyLayers(Layer* aLayer, Layer* aTransformedSubtreeRoot, const gfx::Matrix4x4& aPreviousTransformForRoot, const gfx::Matrix4x4& aCurrentTransformForRoot, const LayerMargin& aFixedLayerMargins); /** * DRAWING PHASE ONLY * * For reach RefLayer in our layer tree, look up its referent and connect it * to the layer tree, if found. */ void ResolveRefLayers(); /** * Detaches all referents resolved by ResolveRefLayers. * Assumes that mLayerManager->GetRoot() and mTargetConfig have not changed * since ResolveRefLayers was called. */ void DetachRefLayers(); TargetConfig mTargetConfig; CSSRect mContentRect; nsRefPtr mLayerManager; // When this flag is set, the next composition will be the first for a // particular document (i.e. the document displayed on the screen will change). // This happens when loading a new page or switching tabs. We notify the // front-end (e.g. Java on Android) about this so that it take the new page // size and zoom into account when providing us with the next view transform. bool mIsFirstPaint; // This flag is set during a layers update, so that the first composition // after a layers update has it set. It is cleared after that first composition. bool mLayersUpdated; bool mReadyForCompose; }; class MOZ_STACK_CLASS AutoResolveRefLayers { public: AutoResolveRefLayers(AsyncCompositionManager* aManager) : mManager(aManager) { if (mManager) { mManager->ResolveRefLayers(); } } ~AutoResolveRefLayers() { if (mManager) { mManager->DetachRefLayers(); } } private: AsyncCompositionManager* mManager; AutoResolveRefLayers(const AutoResolveRefLayers&) MOZ_DELETE; AutoResolveRefLayers& operator=(const AutoResolveRefLayers&) MOZ_DELETE; }; } // layers } // mozilla #endif