/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef __NS_SVGFILTERPAINTCALLBACK_H__ #define __NS_SVGFILTERPAINTCALLBACK_H__ class nsIFrame; class gfxContext; struct nsIntRect; class nsSVGFilterPaintCallback { public: /** * Paint the frame contents. * SVG frames will have had matrix propagation set to false already. * Non-SVG frames have to do their own thing. * The caller will do a Save()/Restore() as necessary so feel free * to mess with context state. * The context will be configured to use the "user space" coordinate * system. * @param aDirtyRect the dirty rect *in user space pixels* * @param aTransformRoot the outermost frame whose transform should be taken * into account when painting an SVG glyph */ virtual void Paint(gfxContext& aContext, nsIFrame *aTarget, const gfxMatrix& aTransform, const nsIntRect *aDirtyRect) = 0; }; #endif